three-render-objects 1.28.3 → 1.28.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,4 +1,4 @@
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1
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// Version 1.28.
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1
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// Version 1.28.4 three-render-objects - https://github.com/vasturiano/three-render-objects
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2
2
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(function (global, factory) {
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3
3
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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4
4
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typeof define === 'function' && define.amd ? define(['three'], factory) :
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@@ -327,13 +327,13 @@
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327
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} else if ( scope.object.isOrthographicCamera ) {
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330
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-
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331
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-
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332
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if ( lastZoom !== scope.object.zoom ) {
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scope.object.zoom = three$1.MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );
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-
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-
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if ( lastZoom !== scope.object.zoom ) {
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333
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scope.object.updateProjectionMatrix();
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}
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} else {
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@@ -354,11 +354,11 @@
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} else if ( scope.object.isOrthographicCamera ) {
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scope.object.zoom = three$1.MathUtils.clamp( scope.object.zoom / factor, scope.minZoom, scope.maxZoom );
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-
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+
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if ( lastZoom !== scope.object.zoom ) {
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scope.object.updateProjectionMatrix();
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361
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}
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} else {
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@@ -2762,10 +2762,11 @@
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this.renderer = renderer;
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this._pixelRatio = renderer.getPixelRatio();
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if ( renderTarget === undefined ) {
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const size = renderer.getSize( new three$1.Vector2() );
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-
this._pixelRatio = renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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@@ -2774,7 +2775,6 @@
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} else {
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this._pixelRatio = 1;
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this._width = renderTarget.width;
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this._height = renderTarget.height;
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@@ -4017,37 +4017,7 @@
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},
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});
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var now$2;
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// Include a performance.now polyfill.
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// In node.js, use process.hrtime.
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// eslint-disable-next-line
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// @ts-ignore
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if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
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now$2 = function () {
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// eslint-disable-next-line
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// @ts-ignore
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var time = process.hrtime();
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// Convert [seconds, nanoseconds] to milliseconds.
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return time[0] * 1000 + time[1] / 1000000;
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};
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}
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// In a browser, use self.performance.now if it is available.
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else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
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// This must be bound, because directly assigning this function
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// leads to an invocation exception in Chrome.
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now$2 = self.performance.now.bind(self.performance);
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}
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// Use Date.now if it is available.
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else if (Date.now !== undefined) {
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now$2 = Date.now;
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}
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// Otherwise, use 'new Date().getTime()'.
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else {
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now$2 = function () {
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return new Date().getTime();
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};
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}
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var now$1$1 = now$2;
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var now$2 = function () { return performance.now(); };
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/**
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* Controlling groups of tweens
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@@ -4078,7 +4048,7 @@
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delete this._tweensAddedDuringUpdate[tween.getId()];
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};
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Group.prototype.update = function (time, preserve) {
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if (time === void 0) { time = now$
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if (time === void 0) { time = now$2(); }
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if (preserve === void 0) { preserve = false; }
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var tweenIds = Object.keys(this._tweens);
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if (tweenIds.length === 0) {
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@@ -4219,6 +4189,7 @@
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this._valuesEnd = {};
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this._valuesStartRepeat = {};
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this._duration = 1000;
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this._isDynamic = false;
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this._initialRepeat = 0;
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this._repeat = 0;
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this._yoyo = false;
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@@ -4234,6 +4205,7 @@
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this._onEveryStartCallbackFired = false;
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this._id = Sequence.nextId();
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this._isChainStopped = false;
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this._propertiesAreSetUp = false;
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this._goToEnd = false;
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}
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Tween.prototype.getId = function () {
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@@ -4245,24 +4217,27 @@
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Tween.prototype.isPaused = function () {
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return this._isPaused;
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};
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Tween.prototype.to = function (
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this.
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Tween.prototype.to = function (target, duration) {
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if (duration === void 0) { duration = 1000; }
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if (this._isPlaying)
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throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');
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this._valuesEnd = target;
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this._propertiesAreSetUp = false;
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this._duration = duration;
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return this;
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};
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Tween.prototype.duration = function (duration) {
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if (duration === void 0) { duration = 1000; }
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this._duration = duration;
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return this;
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};
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-
Tween.prototype.
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if (
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this.
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Tween.prototype.dynamic = function (dynamic) {
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if (dynamic === void 0) { dynamic = false; }
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this._isDynamic = dynamic;
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return this;
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};
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Tween.prototype.start = function (time, overrideStartingValues) {
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if (time === void 0) { time = now$
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if (time === void 0) { time = now$2(); }
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if (overrideStartingValues === void 0) { overrideStartingValues = false; }
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if (this._isPlaying) {
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return this;
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@@ -4286,7 +4261,17 @@
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this._isChainStopped = false;
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this._startTime = time;
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this._startTime += this._delayTime;
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-
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if (!this._propertiesAreSetUp || overrideStartingValues) {
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this._propertiesAreSetUp = true;
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// If dynamic is not enabled, clone the end values instead of using the passed-in end values.
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if (!this._isDynamic) {
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var tmp = {};
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for (var prop in this._valuesEnd)
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tmp[prop] = this._valuesEnd[prop];
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this._valuesEnd = tmp;
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}
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this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
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}
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return this;
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};
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Tween.prototype.startFromCurrentValues = function (time) {
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@@ -4309,26 +4294,42 @@
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if (endValues.length === 0) {
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continue;
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}
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//
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// Handle an array of relative values.
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// Creates a local copy of the Array with the start value at the front
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var temp = [startValue];
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for (var i = 0, l = endValues.length; i < l; i += 1) {
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var value = this._handleRelativeValue(startValue, endValues[i]);
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if (isNaN(value)) {
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isInterpolationList = false;
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console.warn('Found invalid interpolation list. Skipping.');
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break;
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}
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temp.push(value);
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}
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if (isInterpolationList) {
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// if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
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_valuesEnd[property] = temp;
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// }
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}
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}
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// handle the deepness of the values
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if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
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_valuesStart[property] = startValueIsArray ? [] : {};
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-
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for (var prop in
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// @ts-ignore FIXME?
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_valuesStart[property][prop] = startValue[prop];
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var nestedObject = startValue;
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for (var prop in nestedObject) {
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_valuesStart[property][prop] = nestedObject[prop];
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}
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// TODO? repeat nested values? And yoyo? And array values?
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_valuesStartRepeat[property] = startValueIsArray ? [] : {};
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var endValues = _valuesEnd[property];
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// If dynamic is not enabled, clone the end values instead of using the passed-in end values.
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if (!this._isDynamic) {
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var tmp = {};
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for (var prop in endValues)
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tmp[prop] = endValues[prop];
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_valuesEnd[property] = endValues = tmp;
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}
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this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
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}
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else {
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// Save the starting value, but only once unless override is requested.
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return this;
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};
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Tween.prototype.pause = function (time) {
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if (time === void 0) { time = now$
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if (time === void 0) { time = now$2(); }
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if (this._isPaused || !this._isPlaying) {
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return this;
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}
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return this;
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};
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Tween.prototype.resume = function (time) {
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if (time === void 0) { time = now$
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if (time === void 0) { time = now$2(); }
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if (!this._isPaused || !this._isPlaying) {
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return this;
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}
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@@ -4476,7 +4477,7 @@
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* it is still playing, just paused).
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*/
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Tween.prototype.update = function (time, autoStart) {
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if (time === void 0) { time = now$
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if (time === void 0) { time = now$2(); }
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if (autoStart === void 0) { autoStart = true; }
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if (this._isPaused)
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return true;
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if (end.charAt(0) === '+' || end.charAt(0) === '-') {
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return start + parseFloat(end);
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}
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return parseFloat(end);
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}
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return parseFloat(end);
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};
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Tween.prototype._swapEndStartRepeatValues = function (property) {
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var tmp = this._valuesStartRepeat[property];
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return Tween;
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}());
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var VERSION = '
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var VERSION = '20.0.3';
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/**
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* Tween.js - Licensed under the MIT license
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Easing: Easing,
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Group: Group,
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Interpolation: Interpolation,
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now: now$
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now: now$2,
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Sequence: Sequence,
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nextId: nextId,
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Tween: Tween,
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@@ -5380,6 +5379,7 @@
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Scene: three$1.Scene,
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PerspectiveCamera: three$1.PerspectiveCamera,
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Raycaster: three$1.Raycaster,
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SRGBColorSpace: three$1.SRGBColorSpace,
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TextureLoader: three$1.TextureLoader,
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Vector2: three$1.Vector2,
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Vector3: three$1.Vector3,
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@@ -5869,6 +5869,7 @@
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!state.loadComplete && finishLoad();
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} else {
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new three.TextureLoader().load(state.backgroundImageUrl, function (texture) {
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+
texture.colorSpace = three.SRGBColorSpace;
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state.skysphere.material = new three.MeshBasicMaterial({
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map: texture,
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side: three.BackSide
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