three-render-objects 1.27.6 → 1.27.8

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@@ -39,7 +39,35 @@ function styleInject(css, ref) {
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  var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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  styleInject(css_248z);
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+ function _iterableToArrayLimit(arr, i) {
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+ var _i = null == arr ? null : "undefined" != typeof Symbol && arr[Symbol.iterator] || arr["@@iterator"];
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+ if (null != _i) {
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+ var _s,
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+ _e,
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+ _x,
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+ _r,
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+ _arr = [],
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+ _n = !0,
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+ _d = !1;
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+ try {
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+ if (_x = (_i = _i.call(arr)).next, 0 === i) {
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+ if (Object(_i) !== _i) return;
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+ _n = !1;
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+ } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0);
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+ } catch (err) {
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+ _d = !0, _e = err;
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+ } finally {
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+ try {
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+ if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return;
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+ } finally {
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+ if (_d) throw _e;
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+ }
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+ }
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+ return _arr;
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+ }
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+ }
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  function _defineProperty(obj, key, value) {
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+ key = _toPropertyKey(key);
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  if (key in obj) {
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  Object.defineProperty(obj, key, {
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  value: value,
@@ -67,30 +95,6 @@ function _arrayWithHoles(arr) {
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  function _iterableToArray(iter) {
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  if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
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  }
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- function _iterableToArrayLimit(arr, i) {
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- var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"];
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- if (_i == null) return;
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- var _arr = [];
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- var _n = true;
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- var _d = false;
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- var _s, _e;
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- try {
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- for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) {
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- _arr.push(_s.value);
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- if (i && _arr.length === i) break;
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- }
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- } catch (err) {
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- _d = true;
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- _e = err;
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- } finally {
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- try {
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- if (!_n && _i["return"] != null) _i["return"]();
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- } finally {
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- if (_d) throw _e;
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- }
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- }
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- return _arr;
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- }
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  function _unsupportedIterableToArray(o, minLen) {
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  if (!o) return;
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  if (typeof o === "string") return _arrayLikeToArray(o, minLen);
@@ -110,6 +114,20 @@ function _nonIterableSpread() {
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  function _nonIterableRest() {
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  throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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  }
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+ function _toPrimitive(input, hint) {
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+ if (typeof input !== "object" || input === null) return input;
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+ var prim = input[Symbol.toPrimitive];
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+ if (prim !== undefined) {
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+ var res = prim.call(input, hint || "default");
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+ if (typeof res !== "object") return res;
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+ throw new TypeError("@@toPrimitive must return a primitive value.");
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+ }
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+ return (hint === "string" ? String : Number)(input);
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+ }
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+ function _toPropertyKey(arg) {
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+ var key = _toPrimitive(arg, "string");
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+ return typeof key === "symbol" ? key : String(key);
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+ }
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  var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
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  : {
@@ -1,4 +1,4 @@
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- // Version 1.27.6 three-render-objects - https://github.com/vasturiano/three-render-objects
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+ // Version 1.27.8 three-render-objects - https://github.com/vasturiano/three-render-objects
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  (function (global, factory) {
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  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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  typeof define === 'function' && define.amd ? define(['three'], factory) :
@@ -35,7 +35,35 @@
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  var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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  styleInject(css_248z);
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+ function _iterableToArrayLimit$1(arr, i) {
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+ var _i = null == arr ? null : "undefined" != typeof Symbol && arr[Symbol.iterator] || arr["@@iterator"];
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+ if (null != _i) {
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+ var _s,
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+ _e,
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+ _x,
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+ _r,
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+ _arr = [],
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+ _n = !0,
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+ _d = !1;
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+ try {
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+ if (_x = (_i = _i.call(arr)).next, 0 === i) {
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+ if (Object(_i) !== _i) return;
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+ _n = !1;
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+ } else for (; !(_n = (_s = _x.call(_i)).done) && (_arr.push(_s.value), _arr.length !== i); _n = !0);
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+ } catch (err) {
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+ _d = !0, _e = err;
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+ } finally {
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+ try {
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+ if (!_n && null != _i.return && (_r = _i.return(), Object(_r) !== _r)) return;
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+ } finally {
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+ if (_d) throw _e;
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+ }
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+ }
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+ return _arr;
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+ }
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+ }
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  function _defineProperty(obj, key, value) {
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+ key = _toPropertyKey(key);
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  if (key in obj) {
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  Object.defineProperty(obj, key, {
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  value: value,
@@ -63,30 +91,6 @@
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  function _iterableToArray(iter) {
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  if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
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  }
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- function _iterableToArrayLimit$1(arr, i) {
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- var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"];
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- if (_i == null) return;
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- var _arr = [];
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- var _n = true;
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- var _d = false;
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- var _s, _e;
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- try {
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- for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) {
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- _arr.push(_s.value);
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- if (i && _arr.length === i) break;
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- }
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- } catch (err) {
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- _d = true;
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- _e = err;
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- } finally {
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- try {
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- if (!_n && _i["return"] != null) _i["return"]();
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- } finally {
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- if (_d) throw _e;
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- }
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- }
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- return _arr;
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- }
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  function _unsupportedIterableToArray$1(o, minLen) {
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  if (!o) return;
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  if (typeof o === "string") return _arrayLikeToArray$1(o, minLen);
@@ -106,6 +110,20 @@
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  function _nonIterableRest$1() {
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  throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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  }
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+ function _toPrimitive(input, hint) {
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+ if (typeof input !== "object" || input === null) return input;
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+ var prim = input[Symbol.toPrimitive];
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+ if (prim !== undefined) {
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+ var res = prim.call(input, hint || "default");
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+ if (typeof res !== "object") return res;
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+ throw new TypeError("@@toPrimitive must return a primitive value.");
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+ }
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+ return (hint === "string" ? String : Number)(input);
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+ }
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+ function _toPropertyKey(arg) {
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+ var key = _toPrimitive(arg, "string");
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+ return typeof key === "symbol" ? key : String(key);
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+ }
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  const _changeEvent$2 = { type: 'change' };
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  const _startEvent$1 = { type: 'start' };
@@ -1505,22 +1523,62 @@
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  switch ( event.code ) {
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  case scope.keys.UP:
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- pan( 0, scope.keyPanSpeed );
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+
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+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
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+
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+ rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
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+
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+ } else {
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+
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+ pan( 0, scope.keyPanSpeed );
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+
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+ }
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+
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  needsUpdate = true;
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  break;
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  case scope.keys.BOTTOM:
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- pan( 0, - scope.keyPanSpeed );
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+
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+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
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+
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+ rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
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+
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+ } else {
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+
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+ pan( 0, - scope.keyPanSpeed );
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+
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+ }
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+
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  needsUpdate = true;
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  break;
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  case scope.keys.LEFT:
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- pan( scope.keyPanSpeed, 0 );
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+
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+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
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+
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+ rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
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+
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+ } else {
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+
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+ pan( scope.keyPanSpeed, 0 );
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+
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+ }
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+
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  needsUpdate = true;
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  break;
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  case scope.keys.RIGHT:
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- pan( - scope.keyPanSpeed, 0 );
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+
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+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
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+
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+ rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
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+
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+ } else {
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+
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+ pan( - scope.keyPanSpeed, 0 );
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+
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+ }
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+
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  needsUpdate = true;
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  break;
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@@ -2476,15 +2534,15 @@
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  // https://github.com/mrdoob/three.js/pull/21358
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- const _geometry$1 = new three$1.BufferGeometry();
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- _geometry$1.setAttribute( 'position', new three$1.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
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- _geometry$1.setAttribute( 'uv', new three$1.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
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+ const _geometry = new three$1.BufferGeometry();
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+ _geometry.setAttribute( 'position', new three$1.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
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+ _geometry.setAttribute( 'uv', new three$1.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
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  class FullScreenQuad {
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  constructor( material ) {
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- this._mesh = new three$1.Mesh( _geometry$1, material );
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+ this._mesh = new three$1.Mesh( _geometry, material );
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  }
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@@ -2716,20 +2774,6 @@
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  this.passes = [];
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- // dependencies
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-
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- if ( CopyShader === undefined ) {
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-
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- console.error( 'THREE.EffectComposer relies on CopyShader' );
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-
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- }
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-
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- if ( ShaderPass === undefined ) {
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-
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- console.error( 'THREE.EffectComposer relies on ShaderPass' );
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-
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- }
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-
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  this.copyPass = new ShaderPass( CopyShader );
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  this.clock = new three$1.Clock();
@@ -2912,16 +2956,6 @@
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  }
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- // Helper for passes that need to fill the viewport with a single quad.
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-
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- new three$1.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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-
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- // https://github.com/mrdoob/three.js/pull/21358
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-
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- const _geometry = new three$1.BufferGeometry();
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- _geometry.setAttribute( 'position', new three$1.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
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- _geometry.setAttribute( 'uv', new three$1.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
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-
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  class RenderPass extends Pass {
2926
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  constructor( scene, camera, overrideMaterial, clearColor, clearAlpha ) {