three-render-objects 1.26.7 → 1.27.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -46,7 +46,7 @@ function styleInject(css, ref) {
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}
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}
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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styleInject(css_248z);
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function _defineProperty(obj, key, value) {
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@@ -502,8 +502,10 @@ var threeRenderObjects = Kapsule__default["default"]({
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state.pointerPos.y = ev.pageY - offset.top; // Move tooltip
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state.toolTipElem.style.top = "".concat(state.pointerPos.y, "px");
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state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px");
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state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px"); // adjust horizontal position to not exceed canvas boundaries
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state.toolTipElem.style.transform = "translate(-".concat(state.pointerPos.x / state.width * 100, "%, ").concat( // flip to above if near bottom
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state.height - state.pointerPos.y < 100 ? 'calc(-100% - 8px)' : '21px', ")");
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}
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function getOffset(el) {
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@@ -1,40 +1,10 @@
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1
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// Version 1.
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// Version 1.27.1 three-render-objects - https://github.com/vasturiano/three-render-objects
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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typeof define === 'function' && define.amd ? define(['three'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.ThreeRenderObjects = factory(global.THREE));
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})(this, (function (three$1) { 'use strict';
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function styleInject(css, ref) {
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if ( ref === void 0 ) ref = {};
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var insertAt = ref.insertAt;
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if (!css || typeof document === 'undefined') { return; }
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var head = document.head || document.getElementsByTagName('head')[0];
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var style = document.createElement('style');
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style.type = 'text/css';
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if (insertAt === 'top') {
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if (head.firstChild) {
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head.insertBefore(style, head.firstChild);
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} else {
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head.appendChild(style);
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}
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} else {
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head.appendChild(style);
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}
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if (style.styleSheet) {
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style.styleSheet.cssText = css;
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} else {
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style.appendChild(document.createTextNode(css));
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}
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}
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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styleInject(css_248z);
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function _defineProperty(obj, key, value) {
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if (key in obj) {
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Object.defineProperty(obj, key, {
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@@ -660,9 +630,6 @@
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_state = STATE.PAN;
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break;
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default:
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_state = STATE.NONE;
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}
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}
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@@ -825,7 +792,7 @@
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case 2:
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_state = STATE.TOUCH_ZOOM_PAN;
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_moveCurr.copy( getMouseOnCircle( event.pageX - _movePrev.
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_moveCurr.copy( getMouseOnCircle( event.pageX - _movePrev.x, event.pageY - _movePrev.y ) );
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_movePrev.copy( _moveCurr );
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break;
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@@ -1876,8 +1843,6 @@
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function onMouseMove( event ) {
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if ( scope.enabled === false ) return;
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switch ( state ) {
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case STATE.ROTATE:
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@@ -2427,7 +2392,7 @@
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* Full-screen textured quad shader
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*/
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const CopyShader = {
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uniforms: {
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@@ -2457,8 +2422,9 @@
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void main() {
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gl_FragColor
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.a *= opacity;
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}`
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@@ -2703,18 +2669,12 @@
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if ( renderTarget === undefined ) {
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const parameters = {
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minFilter: three$1.LinearFilter,
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magFilter: three$1.LinearFilter,
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format: three$1.RGBAFormat
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};
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const size = renderer.getSize( new three$1.Vector2() );
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this._pixelRatio = renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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@@ -3009,7 +2969,7 @@
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}
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function _extends() {
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_extends = Object.assign
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_extends = Object.assign ? Object.assign.bind() : function (target) {
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for (var i = 1; i < arguments.length; i++) {
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var source = arguments[i];
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@@ -3022,7 +2982,6 @@
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return target;
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};
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return _extends.apply(this, arguments);
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}
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@@ -3035,11 +2994,10 @@
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}
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function _setPrototypeOf(o, p) {
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_setPrototypeOf = Object.setPrototypeOf
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_setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
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o.__proto__ = p;
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return o;
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};
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return _setPrototypeOf(o, p);
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}
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}
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function _getPrototypeOf(o) {
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_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {
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_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {
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return o.__proto__ || Object.getPrototypeOf(o);
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};
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return _getPrototypeOf(o);
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function _construct(Parent, args, Class) {
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if (_isNativeReflectConstruct()) {
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_construct = Reflect.construct;
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_construct = Reflect.construct.bind();
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} else {
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_construct = function _construct(Parent, args, Class) {
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var a = [null];
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var hexRgbaRegex = /^#[a-fA-F0-9]{8}$/;
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var reducedHexRegex = /^#[a-fA-F0-9]{3}$/;
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var reducedRgbaHexRegex = /^#[a-fA-F0-9]{4}$/;
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var rgbRegex = /^rgb\(\s*(\d{1,3})\s
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var rgbaRegex = /^
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var hslRegex = /^hsl\(\s*(\d{0,3}[.]?[0-9]+)\s
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var hslaRegex = /^
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var rgbRegex = /^rgb\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*\)$/i;
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var rgbaRegex = /^rgb(?:a)?\(\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,)?\s*(\d{1,3})\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i;
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var hslRegex = /^hsl\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*\)$/i;
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var hslaRegex = /^hsl(?:a)?\(\s*(\d{0,3}[.]?[0-9]+(?:deg)?)\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,)?\s*(\d{1,3}[.]?[0-9]?)%\s*(?:,|\/)\s*([-+]?\d*[.]?\d+[%]?)\s*\)$/i;
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/**
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* Returns an RgbColor or RgbaColor object. This utility function is only useful
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* if want to extract a color component. With the color util `toColorString` you
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red: parseInt("" + rgbaMatched[1], 10),
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green: parseInt("" + rgbaMatched[2], 10),
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blue: parseInt("" + rgbaMatched[3], 10),
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alpha: parseFloat("" + rgbaMatched[4])
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alpha: parseFloat("" + rgbaMatched[4]) > 1 ? parseFloat("" + rgbaMatched[4]) / 100 : parseFloat("" + rgbaMatched[4])
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};
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}
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red: parseInt("" + _hslRgbMatched[1], 10),
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green: parseInt("" + _hslRgbMatched[2], 10),
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blue: parseInt("" + _hslRgbMatched[3], 10),
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alpha: parseFloat("" + hslaMatched[4])
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alpha: parseFloat("" + hslaMatched[4]) > 1 ? parseFloat("" + hslaMatched[4]) / 100 : parseFloat("" + hslaMatched[4])
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};
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}
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state.pointerPos.y = ev.pageY - offset.top; // Move tooltip
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state.toolTipElem.style.top = "".concat(state.pointerPos.y, "px");
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state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px");
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state.toolTipElem.style.left = "".concat(state.pointerPos.x, "px"); // adjust horizontal position to not exceed canvas boundaries
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state.toolTipElem.style.transform = "translate(-".concat(state.pointerPos.x / state.width * 100, "%, ").concat( // flip to above if near bottom
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state.height - state.pointerPos.y < 100 ? 'calc(-100% - 8px)' : '21px', ")");
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}
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function getOffset(el) {
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