three-mediapipe-rig 0.1.3 → 0.1.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -0
- package/dist/{face-tracker-utils-xt9__vBF.js → face-tracker-utils-BYPHYWo9.js} +1 -1
- package/dist/meshcap/atlas-builder.d.ts +9 -0
- package/dist/meshcap/atlas-builder.d.ts.map +1 -1
- package/dist/meshcap/constants.d.ts +8 -1
- package/dist/meshcap/constants.d.ts.map +1 -1
- package/dist/meshcap/material.d.ts +13 -1
- package/dist/meshcap/material.d.ts.map +1 -1
- package/dist/meshcap/parse-mcap-file.d.ts +2 -1
- package/dist/meshcap/parse-mcap-file.d.ts.map +1 -1
- package/dist/meshcap/types.d.ts +25 -10
- package/dist/meshcap/types.d.ts.map +1 -1
- package/dist/meshcap/write-mcap-file.d.ts +13 -0
- package/dist/meshcap/write-mcap-file.d.ts.map +1 -1
- package/dist/meshcap.js +504 -370
- package/dist/rigger.js +418 -381
- package/dist/tracking/FaceTracker.d.ts +9 -2
- package/dist/tracking/FaceTracker.d.ts.map +1 -1
- package/dist/tracking/PoseTracker.d.ts +3 -0
- package/dist/tracking/PoseTracker.d.ts.map +1 -1
- package/dist/tracking/TrackerManager.d.ts +2 -1
- package/dist/tracking/TrackerManager.d.ts.map +1 -1
- package/dist/tracking/recoding/recorder.d.ts +1 -1
- package/dist/tracking/recoding/recorder.d.ts.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -10,6 +10,8 @@ The motion from the webcam will be applied to a skeleton. Angle based so it work
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This will run 3 models: face, body, hands. So expect a FPS drop.
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## Explore the demos:
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- Open the [PoseCap Editor](https://github.com/bandinopla/three-mediapipe-rig/blob/main/POSECAP.md), examples using it:
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- [Bandinopla chibi](https://bandinopla.github.io/three-mediapipe-rig/?demo=bandinopla-chibi) ( pose + face )
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- Open the [MeshCap Editor](https://github.com/bandinopla/three-mediapipe-rig/blob/main/MESHCAP.md), examples using it:
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- [Loading .mcap files](https://bandinopla.github.io/three-mediapipe-rig/?demo=load-meshcap-files)
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- [Clips with Audio: Memory game](https://bandinopla.github.io/three-mediapipe-rig/?demo=game-youtubers)
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@@ -20,6 +22,7 @@ This will run 3 models: face, body, hands. So expect a FPS drop.
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---
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## Table of Contents
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- New! [**PoseCap Editor**](https://github.com/bandinopla/three-mediapipe-rig/blob/main/POSECAP.md)
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- New! [**MeshCap Editor**](https://github.com/bandinopla/three-mediapipe-rig/blob/main/MESHCAP.md)
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- [Features](#features)
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- [Installation](#installation)
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@@ -1,3 +1,4 @@
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import { Texture } from 'three';
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import { MeshCapAtlas, RecordedClip } from './types';
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/**
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* Builds a texture atlas from a list of recorded clips.
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@@ -7,4 +8,12 @@ import { MeshCapAtlas, RecordedClip } from './types';
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* @returns The atlas
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*/
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export declare function buildMeshCapAtlas(clips: RecordedClip[], atlasSize: number, padding?: number): MeshCapAtlas;
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/**
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* Load an atlas from a URL or File. If will handle deobfuscation if the file is an .mcapatlas file.
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* @param atlasSource URL or File of the atlas. If it is an .mcapatlas file, it will be deobfuscated.
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* @param pass If the atlas is obfuscated, provide the passphrase to deobfuscate it.
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* @returns
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*/
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export declare function loadMeshcapAtlas(atlasSource: string | File, pass?: string): Promise<Texture<HTMLImageElement>>;
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export declare function obfuscateImage(image: HTMLImageElement, pass: string): Promise<Blob>;
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//# sourceMappingURL=atlas-builder.d.ts.map
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{"version":3,"file":"atlas-builder.d.ts","sourceRoot":"","sources":["../../src/meshcap/atlas-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAY,YAAY,EAAW,MAAM,SAAS,CAAC;
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{"version":3,"file":"atlas-builder.d.ts","sourceRoot":"","sources":["../../src/meshcap/atlas-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAiB,MAAM,OAAO,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAY,YAAY,EAAW,MAAM,SAAS,CAAC;AAsHxE;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAE,KAAK,EAAC,YAAY,EAAE,EAAE,SAAS,EAAC,MAAM,EAAE,OAAO,GAAC,MAAQ,GAAG,YAAY,CA2HzG;AAmCD;;;;;GAKG;AACH,wBAAsB,gBAAgB,CAAE,WAAW,EAAC,MAAM,GAAC,IAAI,EAAE,IAAI,CAAC,EAAC,MAAM,sCAwC5E;AA+BD,wBAAsB,cAAc,CAAC,KAAK,EAAC,gBAAgB,EAAE,IAAI,EAAC,MAAM,iBAyBvE"}
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export declare const MCAP_MAGIC = 1296253264;
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-
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/**
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* 2 - added audio + timestamps of the frames
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* 3 - fix: clip's frames length from 1 byte to 2 bytes.
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* + Also store frame deltas in 2 bytes instead of 1.
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* + Made the frameCrop and landmarksCropUVs to be stored as round(v * 10000) instead of round(v * 1000)
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* + added face transformation matrices (16 bytes per frame)
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*/
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export declare const MCAP_FILE_VERSION = 3;
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//# sourceMappingURL=constants.d.ts.map
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{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../src/meshcap/constants.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,UAAU,aAAa,CAAC;
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{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../src/meshcap/constants.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,UAAU,aAAa,CAAC;AAErC;;;;;;GAMG;AACH,eAAO,MAAM,iBAAiB,IAAI,CAAC"}
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import { Mesh, Texture } from 'three';
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import { MCapClip } from './types';
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import { NodeMaterial } from 'three/webgpu';
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import { Matrix4, NodeMaterial } from 'three/webgpu';
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export type MeshCapMaterialHandler = {
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/**
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* 4x4 transformation matrix from MediaPipe Face tracking.
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* Represents the face pose in camera space (position, rotation, scale).
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* Can be applied directly to 3D objects to align them with the tracked face.
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*
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* Returns the last known face transform matrix.
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* Everytime you call `update` and the frames get evaluated, this will return the transformMatrix the face has in the
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* current frame. You can use this to position hats, hair, etc. Remember this transformation is from the face's origin perspective.
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* So if you do add a hat, make sure the origin point of it is at the same place as the origin point of the face mesh so the rotations look alright.
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* @returns
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*/
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getLastKnownFaceTransform: () => Matrix4 | undefined;
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/**
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* If it should play a sound or not (if it has one. Default: false )
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*/
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-
{"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../src/meshcap/material.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAA4B,YAAY,
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{"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../src/meshcap/material.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAAgC,OAAO,EAA4B,YAAY,EAAsC,MAAM,cAAc,CAAC;AAOjJ,MAAM,MAAM,sBAAsB,GAAG;IAEpC;;;;;;;;;;OAUG;IACH,yBAAyB,EAAC,MAAI,OAAO,GAAC,SAAS,CAAC;IAEhD;;OAEG;IACH,KAAK,EAAC,OAAO,CAAC;IAEd;;;;;;OAMG;IACH,iBAAiB,CAAC,EAAC,CAAC,SAAS,EAAC,MAAM,EAAE,aAAa,EAAC,MAAM,EAAE,YAAY,EAAC,MAAM,KAAG,IAAI,CAAC;IAGvF;;;;;OAKG;IACH,IAAI,EAAC,CAAE,SAAS,EAAC,MAAM,GAAC,MAAM,EAAE,KAAK,CAAC,EAAC,OAAO,EAAE,mBAAmB,CAAC,EAAC,CAAE,UAAU,EAAC,MAAM,KAAI,IAAI,EAAE,SAAS,CAAC,EAAC,OAAO,KAAI,IAAI,CAAA;IAE5H;;;;OAIG;IACH,WAAW,EAAC,CAAE,SAAS,EAAC,MAAM,GAAC,MAAM,EAAE,OAAO,CAAC,EAAC,CAAE,UAAU,EAAC,MAAM,KAAI,IAAI,KAAI,IAAI,CAAA;IAEnF;;;;OAIG;IACH,WAAW,EAAC,CAAE,SAAS,EAAC,MAAM,GAAC,MAAM,EAAE,aAAa,CAAC,EAAC,MAAI,IAAI,KAAI,IAAI,CAAA;IAEtE;;;;OAIG;IACH,WAAW,EAAC,CAAE,SAAS,EAAC,MAAM,GAAC,MAAM,EAAE,KAAK,CAAC,EAAC,MAAM,KAAI,IAAI,CAAA;IAE5D;;;OAGG;IACH,MAAM,EAAC,CAAE,KAAK,EAAC,MAAM,KAAI,IAAI,CAAA;IAE7B;;OAEG;IACH,KAAK,EAAC,QAAQ,EAAE,CAAA;IAEhB;;OAEG;IACH,YAAY,EAAC,OAAO,CAAA;IAEpB;;OAEG;IACH,OAAO,EAAC,YAAY,CAAA;IAEpB;;OAEG;IACH,QAAQ,EAAC,YAAY,CAAA;CACrB,CAAA;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAE,YAAY,EAAC,OAAO,EAAE,KAAK,EAAC,QAAQ,EAAE,EAAE,UAAU,EAAC,IAAI,EAAE,IAAI,CAAC,EAAC,YAAY,EAAE,UAAU,CAAC,EAAC,WAAW,GAAG,sBAAsB,CAmYnK"}
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import { MCapFile } from './types';
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import { MCapFile, MeshCapAtlas } from './types';
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/**
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* Loads a MeshCap (.mcap) file from a URL or File object. This is the file that contains the metadata for the clips.
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* @param mcapFileSource URL or File object
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* @returns
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*/
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export declare function loadMeshCapFile(mcapFileSource: string | File): Promise<MCapFile>;
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export declare function readAsMCapFile(atlas: MeshCapAtlas): Promise<MCapFile>;
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//# sourceMappingURL=parse-mcap-file.d.ts.map
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{"version":3,"file":"parse-mcap-file.d.ts","sourceRoot":"","sources":["../../src/meshcap/parse-mcap-file.ts"],"names":[],"mappings":"AACA,OAAO,EAAY,QAAQ,EAAyB,MAAM,SAAS,CAAC;
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{"version":3,"file":"parse-mcap-file.d.ts","sourceRoot":"","sources":["../../src/meshcap/parse-mcap-file.ts"],"names":[],"mappings":"AACA,OAAO,EAAY,QAAQ,EAAE,YAAY,EAAyB,MAAM,SAAS,CAAC;AAUlF;;;;GAIG;AACH,wBAAsB,eAAe,CAAE,cAAc,EAAC,MAAM,GAAC,IAAI,GAAK,OAAO,CAAC,QAAQ,CAAC,CAmBtF;AAiVD,wBAAsB,cAAc,CAAE,KAAK,EAAC,YAAY,qBAIvD"}
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package/dist/meshcap/types.d.ts
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import { Mesh, Texture, Vector3Like } from 'three';
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import { AudioSpriteAtlas } from './audio';
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import { MeshCapMaterialHandler } from './material';
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import { NodeMaterial } from 'three/webgpu';
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import { Matrix4, NodeMaterial } from 'three/webgpu';
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export interface UVCoord {
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u: number;
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v: number;
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*/
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duration: number;
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}
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export type FrameBase = {
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/**
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* This is the bounding box in atlas UV space in which the landmarks are expressed.
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*/
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cropUV: UVCoord;
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startTime: number;
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/**
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* The general transformation of the face in this frame.
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*/
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transformMatrix?: Matrix4;
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};
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export interface RecordedClip extends Clip {
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frames: {
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frames: (FrameBase & {
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canvas: HTMLCanvasElement;
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startTime: number;
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}[];
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})[];
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audioSprite?: {
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domElement?: HTMLAudioElement;
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/**
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};
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}
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export interface MCapClip extends Clip {
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frames: {
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cropUV: UVCoord;
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frames: (FrameBase & {
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frameUV: UVCoord;
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}[];
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})[];
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}
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export interface MCapFile {
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clips: MCapClip[];
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*/
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atlasSize: number;
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/**
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*
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* Save the cuyrrent meshcap as a .mcap file.
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* @param downloadFile If true, the file will be downloaded to the user's computer.
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* @returns
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*/
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save(downloadFile: boolean): Promise<Blob>;
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/**
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* Triggers a download of the atlas texture
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* @param phrase Optional phrase to use to perform a simple obfuscation of the texture.
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* If the phrase is not provided, the atlas will not be obfuscated. If you use one, you will have to provide it once again on your app or game when you try to load it calling `createMaterialHandlerOnMesh` by defining the `onAtlasKeyPhraseRequired` hook, which is a functionthat should return the phrase.
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*/
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saveImageAtlas(phrase?: string, asJpg?: boolean): Promise<void>;
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}
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//# sourceMappingURL=types.d.ts.map
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{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/meshcap/types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,OAAO,CAAA;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,YAAY,CAAA;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAA;
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{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/meshcap/types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,OAAO,CAAA;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,YAAY,CAAA;AACnD,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAA;AAIpD,MAAM,WAAW,OAAO;IAAE,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC;AAE9D,MAAM,WAAW,IAAI;IACpB,GAAG,EAAC,MAAM,CAAC;IACX,IAAI,EAAC,MAAM,CAAC;IACZ,SAAS,EAAC,WAAW,EAAE,EAAE,CAAC;IAC1B,KAAK,EAAC,MAAM,CAAA;IACZ,WAAW,EAAC,MAAM,CAAC;IACnB,WAAW,CAAC,EAAC;QACZ,KAAK,EAAC,MAAM,CAAC;KACb,CAAA;IAED;;OAEG;IACH,QAAQ,EAAC,MAAM,CAAA;CACf;AAGD,MAAM,MAAM,SAAS,GAAG;IAEvB;;OAEG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB,SAAS,EAAC,MAAM,CAAC;IAEjB;;OAEG;IACH,eAAe,CAAC,EAAC,OAAO,CAAA;CACxB,CAAA;AAED,MAAM,WAAW,YAAa,SAAQ,IAAI;IACzC,MAAM,EAAC,CAAC,SAAS,GAAG;QACnB,MAAM,EAAC,iBAAiB,CAAC;KACzB,CAAC,EAAE,CAAC;IACL,WAAW,CAAC,EAAC;QACZ,UAAU,CAAC,EAAC,gBAAgB,CAAC;QAE7B;;WAEG;QACH,KAAK,EAAC,MAAM,CAAC;KACb,CAAA;CACD;AAED,MAAM,WAAW,QAAS,SAAQ,IAAI;IACrC,MAAM,EAAE,CAAC,SAAS,GAAG;QACpB,OAAO,EAAC,OAAO,CAAC;KAChB,CAAC,EAAE,CAAA;CACJ;AAED,MAAM,WAAW,QAAQ;IACxB,KAAK,EAAE,QAAQ,EAAE,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,SAAS,EAAC,MAAM,CAAC;IACjB,YAAY,EAAC,MAAM,CAAC;IAEpB;;;;OAIG;IACH,WAAW,EAAE,CAAC,KAAK,EAAC,IAAI,GAAC,MAAM,GAAC,gBAAgB,GAAC,iBAAiB,EAAE,SAAS,CAAC,EAAC,IAAI,GAAC,IAAI,GAAC,MAAM,GAAC,WAAW,KAAG,OAAO,CAAC;QAAC,KAAK,EAAC,YAAY,EAAE,CAAC;QAAC,UAAU,CAAC,EAAC,gBAAgB,CAAA;KAAC,CAAC,CAAC;IAE5K;;;;;;OAMG;IACH,2BAA2B,EAAE,CAAC,IAAI,EAAC,IAAI,EAAE,YAAY,EAAC,OAAO,EAAE,IAAI,CAAC,EAAC,YAAY,EAAE,UAAU,CAAC,EAAC,WAAW,KAAG,sBAAsB,CAAC;CACpI;AAED,MAAM,WAAW,YAAY;IACzB,MAAM,EAAE,iBAAiB,CAAC;IAE7B;;OAEG;IACA,KAAK,EAAE,QAAQ,EAAE,CAAC;IAErB;;OAEG;IACH,OAAO,EAAC,MAAM,CAAA;IAEd;;OAEG;IACH,SAAS,EAAC,MAAM,CAAA;IAEhB;;;;OAIG;IACH,IAAI,CAAE,YAAY,EAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;IAE1C;;;;OAIG;IACH,cAAc,CAAE,MAAM,CAAC,EAAC,MAAM,EAAE,KAAK,CAAC,EAAC,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAC9D"}
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@@ -1,3 +1,16 @@
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1
1
|
import { MeshCapAtlas } from './types';
|
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2
|
+
/**
|
|
3
|
+
* generates an .mcap binary from the atlas
|
|
4
|
+
* @param atlas
|
|
5
|
+
* @param useRelativeLandmarks Used internally to save space.
|
|
6
|
+
* @returns
|
|
7
|
+
*/
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2
8
|
export declare function atlasToMCap(atlas: MeshCapAtlas, useRelativeLandmarks?: boolean): Promise<Blob>;
|
|
9
|
+
/**
|
|
10
|
+
* generates an .mcap array buffer. Used for simulating ( in the meshcap editor ) opening the file in a real life situation
|
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11
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+
* @param atlas
|
|
12
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+
* @param useRelativeLandmarks Used internally to save space.
|
|
13
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+
* @returns
|
|
14
|
+
*/
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15
|
+
export declare function atlasToMCapBuffer(atlas: MeshCapAtlas, useRelativeLandmarks?: boolean): Promise<ArrayBuffer>;
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3
16
|
//# sourceMappingURL=write-mcap-file.d.ts.map
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@@ -1 +1 @@
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|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"write-mcap-file.d.ts","sourceRoot":"","sources":["../../src/meshcap/write-mcap-file.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAIvC;;;;;GAKG;AACH,wBAAsB,WAAW,CAAC,KAAK,EAAE,YAAY,EAAE,oBAAoB,GAAC,OAAc,iBAczF;AAED;;;;;GAKG;AACH,wBAAsB,iBAAiB,CAAC,KAAK,EAAE,YAAY,EAAE,oBAAoB,GAAC,OAAc,wBA4N/F"}
|