three-low-poly 0.9.21 → 0.9.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.umd.js DELETED
@@ -1,287 +0,0 @@
1
- (function(m,o){typeof exports=="object"&&typeof module<"u"?o(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],o):(m=typeof globalThis<"u"?globalThis:m||self,o(m.ThreeLowPoly={},m.THREE))})(this,function(m,o){"use strict";var $n=Object.defineProperty;var Tn=(m,o,U)=>o in m?$n(m,o,{enumerable:!0,configurable:!0,writable:!0,value:U}):m[o]=U;var S=(m,o,U)=>Tn(m,typeof o!="symbol"?o+"":o,U);function U(t,e,n,s){const i=t.position.clone(),r=i.clone().add(t.getWorldDirection(new o.Vector3).multiplyScalar(-e));let a=null;function c(l){a===null&&(a=l);const h=(l-a)/n;if(h>=1){t.position.copy(r),s&&s();return}t.position.lerpVectors(i,r,h),requestAnimationFrame(c)}requestAnimationFrame(c)}function Dt(t,e,n,s){const i=e.length-1;let r=null;function a(c){r===null&&(r=c);const u=(c-r)/n;if(u>=1){t.position.copy(e[e.length-1]),s&&s();return}const h=u*i,d=Math.floor(h),f=h-d,M=e[d],y=e[d+1];t.position.lerpVectors(M,y,f),t.lookAt(y),requestAnimationFrame(a)}requestAnimationFrame(a)}function qt(t,e,n,s,i){let r=null;function a(c){r||(r=c);const u=(c-r)/s;if(u>=1){i&&i();return}const h=u*Math.PI*2,d=e.x+n*Math.cos(h),f=e.z+n*Math.sin(h);t.position.set(d,t.position.y,f),t.lookAt(e),requestAnimationFrame(a)}requestAnimationFrame(a)}function Yt(t,e,n,s,i,r){let a=null,c=0;function l(u){a===null&&(a=u);const h=u-a,d=s/i,f=h%d/d,M=Math.sin(f*Math.PI*2)*Math.PI/6,y=e.x+n*Math.sin(M),p=e.z+n*Math.cos(M);if(t.position.set(y,t.position.y,p),t.lookAt(e),h>=(c+1)*d&&c++,c>=i){r&&r();return}requestAnimationFrame(l)}requestAnimationFrame(l)}function Xt(t,e,n,s,i,r,a){let c=null;function l(u){c===null&&(c=u);const d=(u-c)/r;if(d>=1){a&&a();return}const f=d*Math.PI*2*i,M=e.x+n*Math.cos(f),y=e.z+n*Math.sin(f),p=e.y+s*d;t.position.set(M,p,y),t.lookAt(e),requestAnimationFrame(l)}requestAnimationFrame(l)}function Zt(t,e,n,s){const i=t.position.clone();let r=null;function a(c){if(r===null&&(r=c),(c-r)/n>=1){t.position.copy(i),s&&s();return}const h=new o.Vector3((Math.random()-.5)*e,(Math.random()-.5)*e,(Math.random()-.5)*e);t.position.copy(i).add(h),requestAnimationFrame(a)}requestAnimationFrame(a)}function jt(t,e,n,s,i,r){const a=t.fov;t.fov=n,t.updateProjectionMatrix();let c=null;function l(u){c===null&&(c=u);const d=(u-c)/i;if(d>=1){t.fov=s,t.updateProjectionMatrix(),t.lookAt(e),t.fov=a,t.updateProjectionMatrix(),r&&r();return}t.fov=o.MathUtils.lerp(n,s,d),t.updateProjectionMatrix(),t.lookAt(e),requestAnimationFrame(l)}requestAnimationFrame(l)}class Qt{constructor(e){S(this,"speed");S(this,"maxIntensity");S(this,"minIntensity");S(this,"material");const{speed:n=2,maxIntensity:s=.8,minIntensity:i=.2}=e;this.speed=n,this.maxIntensity=s,this.minIntensity=i,this.material=e.material}update(e=0){this.material.emissiveIntensity=this.minIntensity+Math.abs(Math.sin(e*this.speed))*(this.maxIntensity-this.minIntensity)}}function D(t=0,e=1){return Math.random()*(e-t)+t}function Kt(t=0,e=1){return Math.floor(Math.random()*(e-t+1))+t}function E(t=.5,e=0,n=1){return e+(n-e)*Math.pow(Math.random(),t)}function ee(t=.5,e=0,n=1){return e+(n-e)*Math.pow(1-Math.random(),t)}class Wt{constructor({light:e,minIntensity:n=.8,maxIntensity:s=1.2,x:i=0,y:r=0,z:a=0,jitterX:c=.02,jitterY:l=0,jitterZ:u=.02}={}){S(this,"light");S(this,"minIntensity");S(this,"maxIntensity");S(this,"x");S(this,"y");S(this,"z");S(this,"jitterX");S(this,"jitterY");S(this,"jitterZ");this.light=e,this.minIntensity=n,this.maxIntensity=s,this.x=i,this.y=r,this.z=a,this.jitterX=c,this.jitterY=l,this.jitterZ=u}update(){this.light&&(this.light.intensity=D(this.minIntensity,this.maxIntensity),this.light.position.x=Math.random()*this.jitterX-this.jitterX/2+this.x,this.light.position.y=Math.random()*this.jitterY-this.jitterY/2+this.y,this.light.position.z=Math.random()*this.jitterZ-this.jitterZ/2+this.z)}}function te(t,e,n){const s=e+Math.random()*(n-e);return setTimeout(t,s)}function Jt(t,e,n){let s;function i(){const r=e+Math.random()*(n-e);s=setTimeout(()=>{t(),i()},r)}return i(),()=>clearTimeout(s)}class $t{constructor({light:e,minIntensity:n=15,maxIntensity:s=20,minDuration:i=50,maxDuration:r=250}={}){S(this,"light");S(this,"minIntensity");S(this,"maxIntensity");S(this,"minDuration");S(this,"maxDuration");this.light=e,this.minIntensity=n,this.maxIntensity=s,this.minDuration=i,this.maxDuration=r}triggerLightning(){this.light&&(this.light.intensity=D(this.minIntensity,this.maxIntensity)),te(()=>{this.light&&(this.light.intensity=0)},this.minDuration,this.maxDuration)}update(){Math.random()>.98&&this.triggerLightning()}}const F={UP:new o.Vector3(0,1,0),DOWN:new o.Vector3(0,-1,0),LEFT:new o.Vector3(-1,0,0),RIGHT:new o.Vector3(1,0,0),FORWARD:new o.Vector3(0,0,1),BACKWARD:new o.Vector3(0,0,-1)},_={LINEAR:(t,e)=>1-t/e,QUADRATIC:(t,e)=>Math.pow(1-t/e,2),SQUARE_ROOT:(t,e)=>Math.pow(1-t/e,.5),LOGARITHMIC:(t,e)=>Math.log(1+(e-t))/Math.log(1+e),SINE:(t,e)=>Math.cos(t/e*Math.PI/2),EXPONENTIAL:(t,e)=>Math.exp(-t/e),CUBIC:(t,e)=>Math.pow(1-t/e,3),GAUSSIAN:(t,e)=>Math.exp(-Math.pow(t,2)/(2*Math.pow(e/3,2))),INVERSE:(t,e)=>e/(e+t),SMOOTHSTEP:(t,e)=>{const n=Math.max(0,Math.min(1,1-t/e));return n*n*(3-2*n)}},Tt=(t,e,n,s,i=F.UP,r=_.LINEAR)=>{const a=t.attributes.position;for(let c=0;c<a.count;c++){const l=new o.Vector3;l.fromBufferAttribute(a,c);const u=l.distanceTo(e);if(u<n){const d=r(u,n)*s;l.add(i.clone().multiplyScalar(d)),a.setXYZ(c,l.x,l.y,l.z)}}a.needsUpdate=!0},Rt=(t,e,n,s,i,r=F.UP,a=_.LINEAR)=>{const c=t.attributes.position;for(let l=0;l<c.count;l++){const u=new o.Vector3;u.fromBufferAttribute(c,l);const h=u.distanceTo(e);if(h<n){const f=a(h,n)*i,M=u.dot(r.normalize()),y=s-M;u.add(r.clone().multiplyScalar(y*f)),c.setXYZ(l,u.x,u.y,u.z)}}c.needsUpdate=!0},Ht=(t,e,n,s,i=F.UP,r=_.LINEAR)=>{const a=t.attributes.position;for(let c=0;c<a.count;c++){const l=new o.Vector3;l.fromBufferAttribute(a,c);const u=l.distanceTo(e);if(u<n){const h=r(u,n),d=s*h,f=i.clone().normalize();l.x+=o.MathUtils.randFloatSpread(d)*f.x,l.y+=o.MathUtils.randFloatSpread(d)*f.y,l.z+=o.MathUtils.randFloatSpread(d)*f.z,a.setXYZ(c,l.x,l.y,l.z)}}a.needsUpdate=!0},Et=(t,e,n,s)=>{const i=t.attributes.position,r=new o.Vector3;for(let a=0;a<i.count;a++){const c=new o.Vector3;if(c.fromBufferAttribute(i,a),c.distanceTo(e)<n){let u=new o.Vector3,h=0;for(let d=0;d<i.count;d++)r.fromBufferAttribute(i,d),r.distanceTo(c)<n&&(u.add(r),h++);h>0&&(u.divideScalar(h),c.lerp(u,s),i.setXYZ(a,c.x,c.y,c.z))}}i.needsUpdate=!0},eo=(t,e,n,s,i=!1,r=_.LINEAR)=>{const a=t.attributes.position;for(let c=0;c<a.count;c++){const l=new o.Vector3;l.fromBufferAttribute(a,c);const u=l.distanceTo(e);if(u<n){const d=r(u,n)*s*(i?-1:1),f=l.clone().sub(e).normalize();l.add(f.multiplyScalar(d)),a.setXYZ(c,l.x,l.y,l.z)}}a.needsUpdate=!0},to=(t,e,n,s,i=F.UP,r=_.LINEAR)=>{const a=t.attributes.position,c=new o.Quaternion;for(let l=0;l<a.count;l++){const u=new o.Vector3;u.fromBufferAttribute(a,l);const h=u.distanceTo(e);if(h<n){const f=r(h,n)*s;c.setFromAxisAngle(i,f),u.sub(e).applyQuaternion(c).add(e),a.setXYZ(l,u.x,u.y,u.z)}}a.needsUpdate=!0},q={X:new o.Vector3(1,0,0),Y:new o.Vector3(0,1,0),Z:new o.Vector3(0,0,1),XY:new o.Vector3(1,1,0).normalize(),XZ:new o.Vector3(1,0,1).normalize(),YZ:new o.Vector3(0,1,1).normalize(),XYZ:new o.Vector3(1,1,1).normalize()};var B=(t=>(t.LEFT="left",t.RIGHT="right",t.TOP="top",t.BOTTOM="bottom",t.FRONT="front",t.BACK="back",t))(B||{});const N={CADMIUM_RED:15073318,CARDINAL_RED:12981270,CHERRY_RED:14165028,CRIMSON:12986408,ALIZARIN_CRIMSON:11674146,DARK_RED:9109504,RUST:12731693,CORAL_ORANGE:16734003,TANGERINE:16733440,ORANGE_PEEL:16737792,CADMIUM_ORANGE:16744228,ORANGE:16753920,AMBER:16755200,CADMIUM_YELLOW:16766720,GOLD:16766720,YELLOW:16776960,LIME_GREEN:10798080,SPRING_GREEN:8965205,MOSS_GREEN:8956467,FERN_GREEN:4950843,FOREST_GREEN:2263842,SAP_GREEN:5274922,OLIVE_DRAB:5597999,VIRIDIAN_GREEN:43115,MINT_GREEN:8965290,AQUAMARINE:65450,PHTHALO_BLUE:3977,AETHER_BLUE:3447003,SKY_BLUE:8965375,CERULEAN_BLUE:6139362,AZURE:30719,OCEAN_BLUE:30654,ROYAL_BLUE:5592575,MIDNIGHT_BLUE:51,ULTRAMARINE_BLUE:4149685,COBALT_VIOLET:6950317,DEEP_VIOLET:11141375,CORAL_PINK:16724838,VIVID_MAGENTA:16720639,MAGENTA:16711935,HOT_PINK:16711850,PINK_SHERBET:16751052,SOFT_PINK:16762823,BURNT_SIENNA:15299665,BURNT_UMBER:9057060,SIENNA:9132587,SADDLE_BROWN:9127187,COFFEE_BROWN:6045747,DARK_UMBER:4929057,RAW_UMBER:8545860,YELLOW_OCHRE:12951919,RAW_SIENNA:13808780,TAUPE:9141627,ONYX:197379,CARBON:3026478,CHARCOAL:3355443,SLATE_GRAY:4210752,ASH_GRAY:4473924,GRAPHITE:5263440,STEEL_GRAY:5592405,DIM_GRAY:6908265,IRON:7829367,GRAY:8421504,STONE:8947848,SILVER:11184810,LIGHT_GRAY:13421772,PALE_GRAY:15658734,WHITE_SMOKE:16119285,TITANIUM_WHITE:16777215},oe=t=>1-Math.cos(t*Math.PI/2),ne=t=>Math.sin(t*Math.PI/2),re=t=>-.5*(Math.cos(Math.PI*t)-1),se=t=>t*t,ae=t=>1-Math.pow(1-t,2),ie=t=>t<.5?2*t*t:1-Math.pow(-2*t+2,2)/2,ce=t=>t*t*t,le=t=>1-Math.pow(1-t,3),ue=t=>t<.5?4*t*t*t:1-Math.pow(-2*t+2,3)/2,me=t=>t*t*t*t,he=t=>1-Math.pow(1-t,4),de=t=>t<.5?8*t*t*t*t:1-Math.pow(-2*t+2,4)/2,fe=t=>t*t*t*t*t,Me=t=>1-Math.pow(1-t,5),ye=t=>t<.5?16*t*t*t*t*t:1-Math.pow(-2*t+2,5)/2,pe=t=>t===0?0:Math.pow(2,10*t-10),we=t=>t===1?1:1-Math.pow(2,-10*t),ve=t=>t===0?0:t===1?1:t<.5?Math.pow(2,20*t-10)/2:(2-Math.pow(2,-20*t+10))/2,ge=t=>1-Math.sqrt(1-Math.pow(t,2)),Se=t=>Math.sqrt(1-Math.pow(t-1,2)),Ge=t=>t<.5?(1-Math.sqrt(1-Math.pow(2*t,2)))/2:(Math.sqrt(1-Math.pow(-2*t+2,2))+1)/2,Ae=t=>t,be=t=>t*t*(3-2*t),Ie=t=>1-Math.pow(1-t,.3),xe=t=>Math.pow(t,.3),Be=t=>Math.log(Math.max(.01,t))/Math.log(2),Pe=t=>Math.sqrt(t),Ce=t=>1-t,Ve=t=>Math.exp(-Math.pow(t-.5,2)/(2*.5)),oo={SINE_EASE_IN:oe,SINE_EASE_OUT:ne,SINE_EASE_IN_OUT:re,QUADRATIC_EASE_IN:se,QUADRATIC_EASE_OUT:ae,QUADRATIC_EASE_IN_OUT:ie,CUBIC_EASE_IN:ce,CUBIC_EASE_OUT:le,CUBIC_EASE_IN_OUT:ue,QUARTIC_EASE_IN:me,QUARTIC_EASE_OUT:he,QUARTIC_EASE_IN_OUT:de,QUINTIC_EASE_IN:fe,QUINTIC_EASE_OUT:Me,QUINTIC_EASE_IN_OUT:ye,EXPONENTIAL_EASE_IN:pe,EXPONENTIAL_EASE_OUT:we,EXPONENTIAL_EASE_IN_OUT:ve,CIRCULAR_EASE_IN:ge,CIRCULAR_EASE_OUT:Se,CIRCULAR_EASE_IN_OUT:Ge,LINEAR:Ae,SMOOTHSTEP:be,CONCAVE:Ie,CONVEX:xe,LOGARITHMIC:Be,SQUARE_ROOT:Pe,INVERSE:Ce,GAUSSIAN:Ve},Oe=(t,e,n,s,i)=>{const r=Math.max(0,Math.min(1,t)),a=1-r;return a*a*a*e+3*a*a*r*n+3*a*r*r*s+r*r*r*i},Ne=(t,e=1)=>{const n=Math.max(.001,e);return(1-Math.exp(-n*t))/(1-Math.exp(-n))},Ue=(t,e=1,n=1)=>{const s=Math.max(0,Math.min(1,t));return e*Math.pow(s,n)},Fe=(t,e=1,n=1)=>{const s=Math.max(.001,Math.min(1,t));return e*Math.log(n*s+1)},_e=(t,e=1,n=0,s=0)=>{const i=Math.max(0,Math.min(1,t));return e*i*i+n*i+s},Le=(t,e,n,s)=>{const i=Math.max(0,Math.min(1,t)),r=1-i;return r*r*e+2*r*i*n+i*i*s},ze=(t,e=10)=>{const n=Math.max(0,Math.min(1,t));return 1/(1+Math.exp(-e*(n-.5)))},O={CUBIC:Oe,DAMPED:Ne,EXPONENTIAL:Ue,LOGARITHMIC:Fe,PARABOLIC:_e,QUADRATIC:Le,SIGMOID:ze,SINUSOIDAL:t=>Math.sin(t*Math.PI*.5)};class no extends o.InstancedMesh{constructor(n={}){const{count:s=20,width:i=1.5,height:r=3,depth:a=1.5,geometry:c=new o.SphereGeometry(.1,6,6),material:l=new o.MeshStandardMaterial({color:16777215,transparent:!0,opacity:.6,roughness:.3,metalness:.3})}=n;super(c,l,s);S(this,"bubblePositions",[]);S(this,"velocities",[]);S(this,"width");S(this,"height");S(this,"depth");this.height=r,this.width=i,this.depth=a;for(let u=0;u<this.count;u++){const h=new o.Vector3((Math.random()-.5)*i,Math.random()*(r-1)+.5,(Math.random()-.5)*a);this.bubblePositions.push(h),this.velocities.push(.01+Math.random()*.02),this.updateInstanceMatrix(u)}}updateInstanceMatrix(n){const s=this.bubblePositions[n],i=new o.Matrix4().setPosition(s);this.setMatrixAt(n,i),this.instanceMatrix.needsUpdate=!0}update(){for(let n=0;n<this.count;n++){const s=this.bubblePositions[n];s.y+=this.velocities[n],s.y>this.height&&(s.x=(Math.random()-.5)*this.width,s.y=0,s.z=(Math.random()-.5)*this.depth),this.updateInstanceMatrix(n)}}}class ke extends o.BufferGeometry{constructor(e=.1){super();const n=[],s=[],i=[[0,1],[.5,.75],[.75,.25],[.5,-.5],[0,-1],[-.5,-.5],[-.75,.25],[-.5,.75]];for(let a=0;a<i.length;a++){const[c,l]=i[a];n.push(c*e,l*e,0)}for(let a=1;a<i.length-1;a++)s.push(0,a,a+1);s.push(0,i.length-1,1);const r=new o.Float32BufferAttribute(n,3);this.setAttribute("position",r),this.setIndex(s),this.computeVertexNormals()}}class ro extends o.InstancedMesh{constructor(n={}){const{count:s=200,width:i=20,height:r=10,depth:a=20,geometry:c=new ke,material:l=new o.MeshStandardMaterial({color:8956467,metalness:.1,roughness:.8,flatShading:!0,side:o.DoubleSide})}=n;super(c,l,s);S(this,"dummyMatrix");S(this,"velocities");S(this,"width");S(this,"height");S(this,"depth");this.dummyMatrix=new o.Matrix4,this.velocities=[],this.width=i,this.height=r,this.depth=a;for(let u=0;u<s;u++){const h=(Math.random()-.5)*i,d=Math.random()*(r-1)+.5,f=(Math.random()-.5)*a,M=(Math.random()-.5)*Math.PI,y=(Math.random()-.5)*Math.PI,p=(Math.random()-.5)*Math.PI;this.dummyMatrix.makeRotationFromEuler(new o.Euler(M,y,p)),this.dummyMatrix.setPosition(h,d,f),this.setMatrixAt(u,this.dummyMatrix);const w=new o.Vector3((Math.random()-.5)*.01,-.005,(Math.random()-.5)*.01);this.velocities.push(w)}this.instanceMatrix.needsUpdate=!0}update(){for(let n=0;n<this.count;n++){const s=new o.Matrix4;this.getMatrixAt(n,s);const i=new o.Vector3;i.setFromMatrixPosition(s);const r=this.velocities[n];i.add(r),i.y<0&&(i.set((Math.random()-.5)*this.width,Math.random()*(this.height-1)+.5,(Math.random()-.5)*this.depth),r.set((Math.random()-.5)*.01,-.005,(Math.random()-.5)*.01)),s.setPosition(i),this.setMatrixAt(n,s)}this.instanceMatrix.needsUpdate=!0}}const G=(t,e)=>{const n=t[0].index!==null,s=new Set(Object.keys(t[0].attributes)),i=new Set(Object.keys(t[0].morphAttributes)),r={},a={},c=t[0].morphTargetsRelative,l=new o.BufferGeometry;let u=0;if(t.forEach((h,d)=>{let f=0;if(n!==(h.index!==null))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them."),null;for(let M in h.attributes){if(!s.has(M))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+'. All geometries must have compatible attributes; make sure "'+M+'" attribute exists among all geometries, or in none of them.'),null;r[M]===void 0&&(r[M]=[]),r[M].push(h.attributes[M]),f++}if(f!==s.size)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+". Make sure all geometries have the same number of attributes."),null;if(c!==h.morphTargetsRelative)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+". .morphTargetsRelative must be consistent throughout all geometries."),null;for(let M in h.morphAttributes){if(!i.has(M))return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+". .morphAttributes must be consistent throughout all geometries."),null;a[M]===void 0&&(a[M]=[]),a[M].push(h.morphAttributes[M])}if(l.userData.mergedUserData=l.userData.mergedUserData||[],l.userData.mergedUserData.push(h.userData),e){let M;if(h.index)M=h.index.count;else if(h.attributes.position!==void 0)M=h.attributes.position.count;else return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index "+d+". The geometry must have either an index or a position attribute"),null;l.addGroup(u,M,d),u+=M}}),n){let h=0;const d=[];t.forEach(f=>{const M=f.index;for(let y=0;y<M.count;++y)d.push(M.getX(y)+h);h+=f.attributes.position.count}),l.setIndex(d)}for(let h in r){const d=De(r[h]);if(!d)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+h+" attribute."),null;l.setAttribute(h,d)}for(let h in a){const d=a[h][0].length;if(d===0)break;l.morphAttributes=l.morphAttributes||{},l.morphAttributes[h]=[];for(let f=0;f<d;++f){const M=[];for(let p=0;p<a[h].length;++p)M.push(a[h][p][f]);const y=De(M);if(!y)return console.error("THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the "+h+" morphAttribute."),null;l.morphAttributes[h].push(y)}}return l},De=t=>{let e,n,s,i=0;if(t.forEach(r=>{if(e===void 0&&(e=r.array.constructor),e!==r.array.constructor)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes."),null;if(n===void 0&&(n=r.itemSize),n!==r.itemSize)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes."),null;if(s===void 0&&(s=r.normalized),s!==r.normalized)return console.error("THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes."),null;i+=r.array.length}),e&&n){const r=new e(i);let a=0;return t.forEach(c=>{r.set(c.array,a),a+=c.array.length}),new o.BufferAttribute(r,n,s)}};function so(t,e=1e-4){e=Math.max(e,Number.EPSILON);const n={},s=t.getIndex(),i=t.getAttribute("position"),r=s?s.count:i.count;let a=0;const c=Object.keys(t.attributes),l={},u={},h=[],d=["getX","getY","getZ","getW"];for(let p=0,w=c.length;p<w;p++){const g=c[p];l[g]=[];const v=t.morphAttributes[g];v&&(u[g]=new Array(v.length).fill(0).map(()=>[]))}const f=Math.log10(1/e),M=Math.pow(10,f);for(let p=0;p<r;p++){const w=s?s.getX(p):p;let g="";for(let v=0,I=c.length;v<I;v++){const A=c[v],b=t.getAttribute(A),x=b.itemSize;for(let C=0;C<x;C++)g+=`${~~(b[d[C]](w)*M)},`}if(g in n)h.push(n[g]);else{for(let v=0,I=c.length;v<I;v++){const A=c[v],b=t.getAttribute(A),x=t.morphAttributes[A],C=b.itemSize,V=l[A],H=u[A];for(let z=0;z<C;z++){const k=d[z];if(V.push(b[k](w)),x)for(let P=0,Jn=x.length;P<Jn;P++)H[P].push(x[P][k](w))}}n[g]=a,h.push(a),a++}}const y=t.clone();for(let p=0,w=c.length;p<w;p++){const g=c[p],v=t.getAttribute(g),I=new v.array.constructor(l[g]),A=new o.BufferAttribute(I,v.itemSize,v.normalized);if(y.setAttribute(g,A),g in u)for(let b=0;b<u[g].length;b++){const x=t.morphAttributes[g][b],C=new x.array.constructor(u[g][b]),V=new o.BufferAttribute(C,x.itemSize,x.normalized);y.morphAttributes[g][b]=V}}return y.setIndex(h),y}class ao extends o.BufferGeometry{constructor(e=(i,r,a)=>a.set(i,r,Math.cos(i)*Math.sin(r)),n=8,s=8){super(),this.type="ParametricGeometry",this.parameters={func:e,slices:n,stacks:s};const i=[],r=[],a=[],c=[],l=1e-5,u=new o.Vector3,h=new o.Vector3,d=new o.Vector3,f=new o.Vector3,M=new o.Vector3,y=n+1;for(let p=0;p<=s;p++){const w=p/s;for(let g=0;g<=n;g++){const v=g/n;e(v,w,h),r.push(h.x,h.y,h.z),v-l>=0?(e(v-l,w,d),f.subVectors(h,d)):(e(v+l,w,d),f.subVectors(d,h)),w-l>=0?(e(v,w-l,d),M.subVectors(h,d)):(e(v,w+l,d),M.subVectors(d,h)),u.crossVectors(f,M).normalize(),a.push(u.x,u.y,u.z),c.push(v,w)}}for(let p=0;p<s;p++)for(let w=0;w<n;w++){const g=p*y+w,v=p*y+w+1,I=(p+1)*y+w+1,A=(p+1)*y+w;i.push(g,v,A),i.push(v,I,A)}this.setIndex(i),this.setAttribute("position",new o.Float32BufferAttribute(r,3)),this.setAttribute("normal",new o.Float32BufferAttribute(a,3)),this.setAttribute("uv",new o.Float32BufferAttribute(c,2))}}class Q extends o.BufferGeometry{constructor(e=1,n=1.5,s=.5,i=.05,r=.05){super();const a=e,c=n,l=s,u=i,h=r,d=[0,0,0,a,0,0,a,c,0,0,c,0,a,0,-l,0,0,-l,0,c,-l,a,c,-l,0,0,-l,0,0,0,0,c,0,0,c,-l,a,0,-u,u,0,-u,u,c,-u,a,c,-u,u,0,-l+u,a,0,-l+u,a,c,-l+u,u,c,-l+u,u,0,-u,u,0,-l+u,u,c,-l+u,u,c,-u,0,c,0,a,c,0,a,c,-u,u,c,-u,0,c,-l,u,c,-l+u,a,c,-l+u,a,c,-l,0,c,0,u,c,-u,u,c,-l+u,0,c,-l,0,0,0,u,0,-u,a,0,-u,a,0,0,0,0,-l,a,0,-l,a,0,-l+u,u,0,-l+u,0,0,0,0,0,-l,u,0,-l+u,u,0,-u,a,0,0,a,0,-u,a,c,-u,a,c,0,a,0,-l,a,c,-l,a,c,-l+u,a,0,-l+u],f=[0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],M=e/(e*2+s),y=(e+s)/(e*2+s),p=[y,0,1,0,1,1,y,1,0,0,M,0,M,1,0,1,M,0,y,0,y,1,M,1,1,0,y,0,y,1,1,1,M,0,0,0,0,1,M,1,y,0,M,0,M,1,y,1,y,0,1,0,1,1,y,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1],w=[0,1,2,0,2,3,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,20,22,23,24,25,26,24,26,27,28,29,30,28,30,31,32,33,34,32,34,35,36,37,38,36,38,39,40,41,42,40,42,43,44,45,46,44,46,47,48,49,50,48,50,51,52,53,54,52,54,55],g=new Float32Array(d),v=new Float32Array(f),I=new Float32Array(p),A=new Uint16Array(w),b=new o.BufferGeometry;b.setAttribute("position",new o.BufferAttribute(g,3)),b.setAttribute("normal",new o.BufferAttribute(v,3)),b.setAttribute("uv",new o.BufferAttribute(I,2)),b.setIndex(new o.BufferAttribute(A,1));const x=new o.BoxGeometry(e-u-h,c-h*2,l-u*2);x.translate((e-u-h)/2+u,c/2,-l/2),this.copy(G([b,x],!0))}}function qe({scaleXMin:t=.4,scaleXMax:e=.7,scaleYMin:n=.3,scaleYMax:s=.95,scaleZMin:i=.1,scaleZMax:r=.5}={}){return new o.Vector3(D(t,e),E(.25,n,s),ee(.8,i,r))}function K({coverMaterial:t,pagesMaterial:e,scales:n}){const s=new Q,i=new o.InstancedMesh(s,[t,e],n.length),r=new o.Matrix4;let a=0;for(let c=0;c<n.length;c++){const l=n[c],u=new o.Matrix4;u.makeScale(l.x,l.y,l.z),r.identity(),r.multiply(u),r.setPosition(.01+Math.random()*.1,0,a+l.z*.5),i.setMatrixAt(c,r),a+=l.z*.5}return i}function io({coverMaterial:t,pagesMaterial:e,count:n=10,scaleXMin:s=.4,scaleXMax:i=.7,scaleYMin:r=.3,scaleYMax:a=.95,scaleZMin:c=.1,scaleZMax:l=.5}){const u=Array.from({length:n},()=>qe({scaleXMin:s,scaleXMax:i,scaleYMin:r,scaleYMax:a,scaleZMin:c,scaleZMax:l}));return K({coverMaterial:t,pagesMaterial:e,scales:u})}function co({coverMaterial:t,pagesMaterial:e,length:n=10,scaleXMin:s=.4,scaleXMax:i=.7,scaleYMin:r=.3,scaleYMax:a=.95,scaleZMin:c=.1,scaleZMax:l=.5}){const u=[];let h=n;for(;h>0;){const d=qe({scaleXMin:s,scaleXMax:i,scaleYMin:r,scaleYMax:a,scaleZMin:c,scaleZMax:l});d.z=Math.min(d.z,h),u.push(d),h-=d.z}return K({coverMaterial:t,pagesMaterial:e,scales:u})}function lo(t){const{width:e,depth:n,height:s,radius:i,gap:r,material:a}=t,c=a||new o.MeshStandardMaterial({color:9127187}),l=i*3/2+r,u=Math.sqrt(3)*i+r,h=Math.floor(e/l),d=Math.floor(n/u),f=h*d,M=new o.Shape;for(let v=0;v<6;v++){const I=Math.PI/3*v,A=Math.cos(I)*i,b=Math.sin(I)*i;v===0?M.moveTo(A,b):M.lineTo(A,b)}M.closePath();const y=new o.ExtrudeGeometry(M,{depth:s,bevelEnabled:!1});y.rotateX(-Math.PI/2);const p=new o.InstancedMesh(y,c,f),w=new o.Object3D;let g=0;for(let v=0;v<h;v++)for(let I=0;I<d;I++){const A=v*l,b=I*u+v%2*(u/2),x=A-h*l/2+l/2,C=b-d*u/2+u/2;w.position.set(x,0,C),w.updateMatrix(),p.setMatrixAt(g++,w.matrix)}return p.instanceMatrix.needsUpdate=!0,p}class uo extends o.BufferGeometry{constructor(e=2,n=.3,s=.6,i=5,r=5,a=Math.PI/4){super();const c=[],l=[];for(let M=0;M<i;M++){const y=M*n,p=y+n,w=M*s,g=w+s;c.push(-e/2,y,w,e/2,y,w,e/2,p,w,-e/2,p,w,-e/2,p,w,e/2,p,w,e/2,p,g,-e/2,p,g);const v=M*8;l.push(v,v+1,v+2,v,v+2,v+3),l.push(v+4,v+5,v+6,v+4,v+6,v+7)}const u=i*n,h=i*s,d=e*2;c.push(-d/2,u,h,d/2,u,h,d/2,u,h+s,-d/2,u,h+s);const f=i*8;l.push(f,f+1,f+2,f,f+2,f+3);for(let M=0;M<2;M++){const y=M===0?1:-1;for(let p=0;p<r;p++){const w=u+p*n,g=w+n,v=y*(d/4),I=h+s,A=p*s*Math.cos(a),b=p*s*Math.sin(a),x=v+y*A-e/2*Math.cos(a),C=v+y*A+e/2*Math.cos(a),V=I+b,H=x+y*s*Math.cos(a),z=C+y*s*Math.cos(a),k=V+s*Math.sin(a);c.push(x,w,V,C,w,V,C,g,V,x,g,V,x,g,V,C,g,V,z,g,k,H,g,k);const P=f+4+M*r*8+p*8;l.push(P,P+1,P+2,P,P+2,P+3),l.push(P+4,P+5,P+6,P+4,P+6,P+7)}}this.setIndex(l),this.setAttribute("position",new o.Float32BufferAttribute(c,3)),this.computeVertexNormals()}}class Ye extends o.BufferGeometry{constructor({width:e=5,height:n=3,depth:s=5,wallThickness:i=.05}={}){super();const r=e,a=n,c=s,l=i,u=[0,0,0,r,0,0,r,a,0,0,a,0,0,0,c,0,0,0,0,a,0,0,a,c,0,0,c,r,0,c,r,0,0,0,0,0,-l,-l,c,r,-l,c,r,0,c,0,0,c,r,-l,c,r,-l,-l,r,0,0,r,0,c,-l,-l,c,0,0,c,0,a,c,-l,a,c,r,0,0,r,-l,-l,r,a,-l,r,a,0,-l,a,c,0,a,c,0,a,0,-l,a,-l,0,a,0,r,a,0,r,a,-l,-l,a,-l,-l,-l,-l,r,-l,-l,r,-l,c,-l,-l,c,-l,-l,-l,-l,-l,c,-l,a,c,-l,a,-l,r,-l,-l,-l,-l,-l,-l,a,-l,r,a,-l],h=[0,1,3,1,2,3,4,5,7,5,6,7,8,9,11,9,10,11,12,13,15,13,14,15,16,17,19,17,18,19,20,21,23,21,22,23,24,25,27,25,26,27,28,29,31,29,30,31,32,33,35,33,34,35,36,37,39,37,38,39,40,41,43,41,42,43,44,45,47,45,46,47],d=[0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1],f=[.5,0,1,0,1,1,.5,1,0,0,.5,0,.5,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,l/r,0,l/r,0,0,1,0,1,l/r,0,l/r,0,0,l/r,0,l/r,1,0,1,1-l/r,0,1,0,1,1,1-l/r,1,0,0,l/r,0,l/r,1,0,1,0,1-l/r,1,1-l/r,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1],M=new Float32Array(u),y=new Float32Array(d),p=new Float32Array(f);this.setAttribute("position",new o.BufferAttribute(M,3)),this.setAttribute("normal",new o.BufferAttribute(y,3)),this.setAttribute("uv",new o.BufferAttribute(p,2)),this.setIndex(h),this.addGroup(0,12,0),this.addGroup(12,6,1),this.addGroup(18,54,2)}}class mo extends o.BufferGeometry{constructor(e=2,n=.3,s=.5,i=5,r=2){super();const a=[],c=[];for(let d=0;d<i;d++){const f=d*n,M=f+n,y=d*s,p=y+s;a.push(-e/2,f,y,e/2,f,y,e/2,M,y,-e/2,M,y,-e/2,M,y,e/2,M,y,e/2,M,p,-e/2,M,p);const w=d*8;c.push(w,w+1,w+2,w,w+2,w+3),c.push(w+4,w+5,w+6,w+4,w+6,w+7)}const l=i*n,u=i*s;a.push(-e/2,l,u,e/2,l,u,e/2,l,u+r,-e/2,l,u+r);const h=i*8;c.push(h,h+1,h+2,h,h+2,h+3);for(let d=0;d<i;d++){const f=l+d*n,M=f+n,y=-e/2-d*s,p=y-s;a.push(y,f,u+r,y,f,u+r-e,y,M,u+r-e,y,M,u+r,y,M,u+r,y,M,u+r-e,p,M,u+r-e,p,M,u+r);const w=h+4+d*8;c.push(w,w+1,w+2,w,w+2,w+3),c.push(w+4,w+5,w+6,w+4,w+6,w+7)}this.setIndex(c),this.setAttribute("position",new o.Float32BufferAttribute(a,3)),this.computeVertexNormals()}}class ho extends o.BufferGeometry{constructor(e=1,n=.4,s=.2,i=20,r=2,a=Math.PI/8){super();const c=[],l=[];let u=0;for(let h=0;h<i;h++){const d=r*Math.cos(u),f=r*Math.sin(u),M=h*s,y=M+s;c.push(d-e/2*Math.cos(u),M,f-e/2*Math.sin(u),d+e/2*Math.cos(u),M,f+e/2*Math.sin(u),d+e/2*Math.cos(u),y,f+e/2*Math.sin(u),d-e/2*Math.cos(u),y,f-e/2*Math.sin(u)),c.push(d-e/2*Math.cos(u),y,f-e/2*Math.sin(u),d+e/2*Math.cos(u),y,f+e/2*Math.sin(u),d+e/2*Math.cos(u)-n*Math.sin(u),y,f+e/2*Math.sin(u)+n*Math.cos(u),d-e/2*Math.cos(u)-n*Math.sin(u),y,f-e/2*Math.sin(u)+n*Math.cos(u));const p=h*8;l.push(p,p+1,p+2,p,p+2,p+3),l.push(p+4,p+5,p+6,p+4,p+6,p+7),u+=a}this.setIndex(l),this.setAttribute("position",new o.Float32BufferAttribute(c,3)),this.computeVertexNormals()}}class fo extends o.BufferGeometry{constructor(e=2,n=.3,s=.5,i=10){super();const r=[],a=[];for(let c=0;c<i;c++){const l=c*n,u=l+n,h=c*s,d=h+s;r.push(-e/2,l,h,e/2,l,h,e/2,u,h,-e/2,u,h,-e/2,u,h,e/2,u,h,e/2,u,d,-e/2,u,d);const f=c*8;a.push(f,f+1,f+2,f,f+2,f+3),a.push(f+4,f+6,f+5,f+4,f+7,f+6)}this.setIndex(a),this.setAttribute("position",new o.Float32BufferAttribute(r,3)),this.computeVertexNormals()}}class Xe extends o.BufferGeometry{constructor(){super();const e=[new o.Vector2(0,0),new o.Vector2(1.2,0),new o.Vector2(1.5,1.5),new o.Vector2(1,3),new o.Vector2(.6,3.5),new o.Vector2(.5,3.5)],n=new o.LatheGeometry(e,10),s=new o.CylinderGeometry(.6,.5,.3,10);s.translate(0,3.5,0),this.copy(G([n,s],!0))}}function W(t,e,n,s,i){const r=(s-e)/(n-t);return t+(i-e)/r}function Ze(t,e,n,s,i){const r=(s-e)/(n-t);return e+r*(i-t)}const Mo={calculateXFromSlopeIntercept:W,calculateYFromSlopeIntercept:Ze};class je extends o.BufferGeometry{constructor(){super();const e=[new o.Vector2(0,0),new o.Vector2(.8,0),new o.Vector2(1,1.5),new o.Vector2(.5,2.2),new o.Vector2(.6,2.5),new o.Vector2(.5,2.5)],n=new o.LatheGeometry(e,10),s=new o.CylinderGeometry(.55,.45,.2,10);s.translate(0,2.5,0);const i=[new o.Vector2(0,0),new o.Vector2(.8,0),new o.Vector2(W(.8,0,1,1.5,1),1),new o.Vector2(0,1)],r=new o.LatheGeometry(i,10);r.translate(0,.1,0),r.scale(.9,.9,.9),this.copy(G([n,s,r],!0))}}class Qe extends o.BufferGeometry{constructor({radius:e=.5,neckRadius:n=.2,height:s=3,neckHeight:i=1,segments:r=16}={}){super();const a=s-i,c=new o.CylinderGeometry(e,e,a,r);c.translate(0,a/2,0);const l=.3,u=new o.CylinderGeometry(n,e,l,r);u.translate(0,a+l/2,0);const h=new o.CylinderGeometry(n,n,i,r);h.translate(0,a+l+i/2,0),this.copy(G([c,u,h],!1))}}class Ke extends o.BufferGeometry{constructor(e=.4,n=1.2,s=.2){super();const i=n*.6,r=new o.BoxGeometry(e/2,i,s);r.translate(0,i/2,0);const a=e*1.5,c=new o.BoxGeometry(a,e/4,s);c.translate(0,i*.75,0),this.copy(G([r,c],!1)),this.computeVertexNormals()}}class We extends o.BufferGeometry{constructor(){super();const e=new o.BoxGeometry(5,1,5);e.translate(0,.5,0);const n=new o.BoxGeometry(4,3,4);n.translate(0,2.5,0);const s=[[-1.8,2.3,-2.2],[1.8,2.3,-2.2],[-1.8,2.3,2.2],[1.8,2.3,2.2]],i=[];s.forEach(u=>{const h=new o.CylinderGeometry(.2,.2,3.5,16);h.translate(u[0],u[1],u[2]),i.push(h)});const r=new o.ConeGeometry(3.5,2,4);r.rotateY(Math.PI/4),r.translate(0,5,0);const a=new o.Shape;a.moveTo(-1,0),a.lineTo(-1,2),a.absarc(0,2,1,Math.PI,0,!0),a.lineTo(1,0);const c={depth:.5,bevelEnabled:!1},l=new o.ExtrudeGeometry(a,c);l.translate(0,.5,1.7),l.setIndex([...Array(l.attributes.position.count).keys()]),this.copy(G([e,G([n,...i],!1),r,l],!0)),this.computeVertexNormals()}}class Je extends o.BufferGeometry{constructor(e=1.75,n=.75){super();const s=e*.05,i=e*.15,r=e*.15,a=e*.75;let c=0;const l=new o.BoxGeometry(n,s,n);l.translate(0,c+s/2,0),c+=s;const u=new o.BoxGeometry(n*.8,i,n*.8);u.translate(0,c+i/2,0),c+=i;const h=new o.BoxGeometry(n*.6,r,n*.6);h.translate(0,c+r/2,0),c+=r;const d=new o.BoxGeometry(n*.4,a,n*.4);d.translate(0,c+a/2,0),c+=a;const f=new 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o.BufferGeometry{constructor({barHeight:e=2,barRadius:n=.05,spikeHeight:s=.3,spikeRadius:i=.075,spikeScaleZ:r=1,radialSegments:a=8}={}){super();const c=new o.CylinderGeometry(n,n,e,a);c.translate(0,e/2,0);const l=new o.ConeGeometry(i,s,a);l.translate(0,e+s/2,0),l.scale(1,1,r),this.copy(G([c,l],!1))}}class He extends o.BufferGeometry{constructor({count:e=20,spacing:n=.4,barHeight:s=2,barRadius:i=.05,spikeHeight:r=.3,spikeRadius:a=.075,spikeScaleZ:c=1,railHeight:l=.1,railDepth:u=.05,railOffset:h=0,radialSegments:d=8}={}){super();const f=[],M=new J({barHeight:s,barRadius:i,spikeHeight:r,spikeRadius:a,spikeScaleZ:c,radialSegments:d}),y=new o.BoxGeometry(e*n,l,u);for(let g=0;g<e;g++){const v=M.clone();v.translate(g*n,0,0),f.push(v)}const p=y.clone();p.translate(n*(e-1)/2,s-h-l/2,0),f.push(p);const w=y.clone();w.translate(n*(e-1)/2,l/2,0),f.push(w),this.copy(G(f))}}class Ee extends o.BufferGeometry{constructor({width:e=5,height:n=8,depth:s=1,shelves:i=4,frameThickness:r=.1,open:a=!1}={}){super();const c=n,l=e,u=s,h=new o.BoxGeometry(r,c,u),d=new o.BoxGeometry(l-2*r,r,u),f=h.clone();f.translate(-l/2+r/2,c/2,0);const M=h.clone();M.translate(l/2-r/2,c/2,0);const y=d.clone();y.translate(0,c-r/2,0);const p=d.clone();p.translate(0,r/2,0);const w=new o.BoxGeometry(l,c,r);w.translate(0,c/2,-u/2+r/2);const g=[],v=(c-r)/(i+1);for(let I=1;I<=i;I++){const A=d.clone();A.translate(0,r/2+I*v,0),g.push(A)}this.copy(G([f,M,y,p,...a?[]:[w],...g],!1))}}class et extends o.BufferGeometry{constructor(){super();const e=new o.BoxGeometry(5,.3,3);e.translate(0,3.15,0);const n=[new o.Vector2(.2,0),new o.Vector2(.25,.5),new o.Vector2(.15,1.5),new o.Vector2(.3,3)],s=new o.LatheGeometry(n,32),r=G([[2.1,0,1.1],[-2.1,0,1.1],[2.1,0,-1.1],[-2.1,0,-1.1]].map(a=>{const c=s.clone();return c.translate(a[0],a[1],a[2]),c}));this.copy(G([e,r],!0))}}class $ extends ao{constructor({height:e=.25,radius:n=.05,segmentsU:s=16,segmentsV:i=16}={}){super((r,a,c)=>{const l=r*Math.PI*2,u=Math.sin(a*Math.PI),h=n*u*Math.cos(l),d=a*e,f=n*u*Math.sin(l);c.set(h,d,-f)},s,i)}}class tt extends o.BufferGeometry{constructor({radiusTop:e=.2,radiusBottom:n=.2,height:s=1,flameHeight:i=.25,flameRadius:r=.05,segments:a=16}={}){super();const c=new o.CylinderGeometry(e,n,s,a);c.translate(0,s/2,0);const l=new $({segmentsU:a,segmentsV:a,height:i,radius:r});l.translate(0,s,0),this.copy(G([c,l],!0))}}class yo extends o.BufferGeometry{constructor(e=1,n=2,s=.5,i=Math.PI/4){super();const r=n*Math.tan(i),a=e,c=n,l=s,u=[0,0,0,a,0,0,a+r,c,0,r,c,0,a,0,-l,0,0,-l,r,c,-l,a+r,c,-l,0,0,-l,0,0,0,r,c,0,r,c,-l,a,0,0,a,0,-l,a+r,c,-l,a+r,c,0,r,c,0,a+r,c,0,a+r,c,-l,r,c,-l,0,0,-l,a,0,-l,a,0,0,0,0,0],h=[0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,-1,0,0,-1,0,0,-1,0,0,-1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0],d=[0,1,2,2,3,0,4,5,6,6,7,4,8,9,10,10,11,8,12,13,14,14,15,12,16,17,18,18,19,16,20,21,22,22,23,20],f=new Float32Array([0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1]),M=new Float32Array(u),y=new Float32Array(h),p=new Float32Array(f),w=new Uint16Array(d);this.setAttribute("position",new o.BufferAttribute(M,3)),this.setAttribute("normal",new o.BufferAttribute(y,3)),this.setAttribute("uv",new o.BufferAttribute(p,2)),this.setIndex(new o.BufferAttribute(w,1)),this.center()}}class ot extends o.BufferGeometry{constructor(){super();const e=[],n=[];for(let s=0;s<5;s++){const i=.8+Math.random()*.4,r=.8+Math.random()*.4,a=.8+Math.random()*.4,c=Math.random()*Math.PI,l=Math.random()*Math.PI,u=Math.random()*Math.PI,h=(Math.random()-.5)*4,d=0,f=(Math.random()-.5)*4,M=new o.DodecahedronGeometry(1,0);M.scale(i,r,a),M.rotateX(c),M.rotateY(l),M.rotateZ(u),M.translate(h,d,f),e.push(M);const y=new o.DodecahedronGeometry(1,0);y.scale(i*.9,r*.5,a*.9),y.rotateX(c),y.rotateY(l),y.rotateZ(u),y.translate(h,d+.3,f),n.push(y)}this.copy(G([G(e),G(n)],!0))}}function nt(t,e=q.XYZ,n=.5,s=2){t.deleteAttribute("uv"),t.deleteAttribute("normal"),t=so(t),t.computeVertexNormals();const i=t.getAttribute("position");for(let r=0;r<i.count;r++){const a=new o.Vector3().fromBufferAttribute(i,r),c=Math.random()*(s-n)+n,l=e.clone().multiplyScalar(c);a.add(l),i.setXYZ(r,a.x,a.y,a.z)}return i.needsUpdate=!0,t.computeVertexNormals(),t}class rt extends o.BufferGeometry{constructor(e=1,n=4,s=4){super();const i=new o.SphereGeometry(e,n,s);this.copy(nt(i,q.XYZ,.5,1)),this.computeVertexNormals(),this.center()}}class st extends o.BufferGeometry{constructor(){super();const e=[];for(let n=0;n<5;n++){const s=new o.DodecahedronGeometry(1,0);s.scale(.8+Math.random()*.4,.8+Math.random()*.4,.8+Math.random()*.4),s.rotateX(Math.random()*Math.PI),s.rotateY(Math.random()*Math.PI),s.rotateZ(Math.random()*Math.PI),s.translate((Math.random()-.5)*4,0,(Math.random()-.5)*4),e.push(s)}this.copy(G(e))}}class at extends o.BufferGeometry{constructor(e=.1,n=.1,s=.4,i=8){super();const r=new o.CylinderGeometry(e*.6,n*.6,s,i);r.translate(0,0,0);const a=new o.SphereGeometry(e,i,i),c=a.clone(),l=a.clone(),u=a.clone(),h=a.clone();c.translate(0,s/2+e*.6,-e*.6),l.translate(0,s/2+e*.6,e*.6),u.translate(0,-s/2-n*.6,-n*.6),h.translate(0,-s/2-n*.6,n*.6),this.copy(G([r,c,l,u,h],!1))}}class it extends o.BufferGeometry{constructor({flaskRadius:e=1,neckRadius:n=.3,height:s=2.5,neckHeight:i=1,radialSegments:r=16}={}){super();const a=[new o.Vector2(0,0),new o.Vector2(e*.875,0),new o.Vector2(e,.1),new o.Vector2(n,s),new o.Vector2(n,s+i),new o.Vector2(n*1.1,s+i+.3)],c=new o.LatheGeometry(a,r);this.copy(G([c],!1))}}const po=(t,e)=>t/(1-Math.cos(e)),T=(t,e)=>t/(2*Math.sin(e)),ct=(t,e)=>t*(1-Math.cos(e)),wo=(t,e)=>2*t*Math.sin(e),R=(t,e)=>{const n=2*e;return Math.asin(n/(2*t))},vo=(t,e,n)=>({x:t*Math.sin(n)*Math.cos(e),y:t*Math.sin(n)*Math.sin(e),z:t*Math.cos(n)}),go=(t,e,n)=>{const s=Math.sqrt(t*t+e*e+n*n),i=Math.atan2(e,t),r=Math.acos(n/s);return{radius:s,theta:i,phi:r}};function lt(t,e,n,s=0,i=0,r=32){const a=s?R(t,s):0,c=i?Math.PI-R(t,i):Math.PI,l=[];for(let u=0;u<=r;u++){const h=c-(c-a)/r*u,d=t*Math.sin(h),f=e*Math.cos(h)+n;l.push(new o.Vector2(d,f))}return[...l]}class ut extends o.BufferGeometry{constructor(){super();const e=[...lt(1,1,.5,.2,0,32),new o.Vector2(.2,3)],n=new o.LatheGeometry(e,32);this.copy(n)}}class mt extends o.BufferGeometry{constructor(){super();const e=[new o.Vector2(1,0),new o.Vector2(1.2,.5),new o.Vector2(1.4,1.5),new o.Vector2(1.3,1.8),new o.Vector2(.8,1.8)],n=new o.LatheGeometry(e,12),s=new o.CircleGeometry(1,12);s.rotateX(-Math.PI/2),s.translate(0,0,0),this.copy(G([n,s],!1))}}class ht extends o.BufferGeometry{constructor({radius:e=.3,height:n=.4,count:s=3,thickness:i=.03,radialSegments:r=16}={}){super();const a=new o.TorusGeometry(e,i,8,r);a.rotateX(Math.PI/2),a.translate(0,n,0);const c=new o.CylinderGeometry(i*.6,i*.6,n,r),l=[];for(let u=0;u<s;u++){const h=u/s*Math.PI*2,d=c.clone();d.translate(Math.cos(h)*e,n/2,Math.sin(h)*e),l.push(d)}this.copy(G([a,...l],!1))}}class dt extends o.BufferGeometry{constructor(){super();const e=new o.CylinderGeometry(.5,.6,.3,16);e.translate(0,.15,0);const n=new o.CylinderGeometry(.15,.15,2,12,1,!0);n.translate(0,1.3,0);const s=new o.SphereGeometry(.3,16,16);s.translate(0,2.4,0),this.copy(G([e,G([n,s])],!0))}}class Y extends o.BufferGeometry{constructor(e=.2,n=.2,s=3,i=32,r=!0){super();const a=new o.CylinderGeometry(e,n,s,i,1,r),c=new o.SphereGeometry(n,i,i/2,0,Math.PI*2,Math.PI/2,Math.PI/2);c.translate(0,-(s/2),0),this.copy(G([a,c],!1))}}class ft extends o.BufferGeometry{constructor({radius:e=3,height:n=.6,widthSegments:s=64,heightSegments:i=16,phiStart:r=0,phiLength:a=Math.PI*2}={}){super(),this.copy(new o.SphereGeometry(e,s,i,r,a,0,Math.PI/2)),this.scale(1,n/e,1)}}class Mt extends o.BufferGeometry{constructor({radius:e=T(5,Math.PI/10),widthSegments:n=64,heightSegments:s=32,phiStart:i=0,phiLength:r=Math.PI*2,thetaLength:a=Math.PI/10}={}){super(),this.copy(new o.SphereGeometry(e,n,s,i,r,0,a));const c=ct(e,a);this.translate(0,-e+c,0)}}class yt extends o.BufferGeometry{constructor({trunkRadiusTop:e=.25,trunkRadiusBottom:n=.4,trunkHeight:s=2.5,trunkSegments:i=14,leafSize:r=.8,leafCount:a=6,leafDetail:c=0,leafSpreadRadius:l=1.5}={}){super();const u=new o.CylinderGeometry(e,n,s,i);u.translate(0,s/2,0);const h=[];for(let d=0;d<a;d++){const f=new o.DodecahedronGeometry(r,c);f.translate((Math.random()-.5)*l,(Math.random()-.5)*r+s,(Math.random()-.5)*l),h.push(f)}this.copy(G([u.toNonIndexed(),G(h,!1)],!0)),this.computeVertexNormals()}}class So extends o.Mesh{constructor({width:e=5,height:n=3,depth:s=5,wallThickness:i=.05,interiorColor:r=N.WHITE_SMOKE,floorColor:a=N.RAW_SIENNA,exteriorColor:c=N.GRAY}={}){super(new Ye({width:e,height:n,depth:s,wallThickness:i}),[new o.MeshStandardMaterial({color:r}),new o.MeshStandardMaterial({color:a}),new o.MeshStandardMaterial({color:c})])}}const pt={uniforms:{time:{value:0}},vertexShader:`
2
- varying vec3 vNormal;
3
- varying vec3 vPosition;
4
- void main() {
5
- vNormal = normalize(normal);
6
- vPosition = position;
7
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
8
- }
9
- `,fragmentShader:`
10
- varying vec3 vNormal;
11
- varying vec3 vPosition;
12
-
13
- // Simple 3D noise function
14
- float hash(vec3 p) {
15
- p = fract(p * 0.3183099 + vec3(0.71, 0.113, 0.419));
16
- p *= 17.0;
17
- return fract(p.x * p.y * p.z * (p.x + p.y + p.z));
18
- }
19
-
20
- float noise(vec3 p) {
21
- vec3 ip = floor(p);
22
- vec3 fp = fract(p);
23
- fp = fp * fp * (3.0 - 2.0 * fp); // Smoothstep
24
- return mix(
25
- mix(mix(hash(ip), hash(ip + vec3(1.0, 0.0, 0.0)), fp.x),
26
- mix(hash(ip + vec3(0.0, 1.0, 0.0)), hash(ip + vec3(1.0, 1.0, 0.0)), fp.x), fp.y),
27
- mix(mix(hash(ip + vec3(0.0, 0.0, 1.0)), hash(ip + vec3(1.0, 0.0, 1.0)), fp.x),
28
- mix(hash(ip + vec3(0.0, 1.0, 1.0)), hash(ip + vec3(1.0, 1.0, 1.0)), fp.x), fp.y),
29
- fp.z);
30
- }
31
-
32
- void main() {
33
- vec3 color = vec3(0.8, 0.8, 0.7); // Base moon color
34
- float n = noise(vPosition * 0.5); // Apply noise with frequency
35
- color *= 0.8 + 0.2 * n; // Modulate color by noise
36
- gl_FragColor = vec4(color, 1.0);
37
- }
38
- `};class Go extends o.Mesh{constructor(){super(new o.SphereGeometry(5,32,32),new o.ShaderMaterial(pt))}}class Ao extends o.Mesh{constructor({width:e=1,height:n=1.5,depth:s=.5,coverThickness:i=.05,pageIndent:r=.05,coverColor:a=N.DARK_RED,pageColor:c=N.TITANIUM_WHITE}={}){super(new Q(e,n,s,i,r),[new o.MeshStandardMaterial({color:a,metalness:.1,roughness:.7,flatShading:!0}),new o.MeshStandardMaterial({color:c,flatShading:!0})])}}class bo extends o.Mesh{constructor(){super(new Xe,[new o.MeshStandardMaterial({color:8965290,transparent:!0,depthWrite:!1,opacity:.4,roughness:.1,metalness:.5}),new o.MeshStandardMaterial({color:9127187,roughness:1})])}}class Io extends o.Mesh{constructor(){super(new je,[new o.MeshStandardMaterial({color:8965375,transparent:!0,depthWrite:!1,opacity:.5,roughness:.1,metalness:.3}),new o.MeshStandardMaterial({color:9127187,roughness:1}),new o.MeshStandardMaterial({color:N.PINK_SHERBET,transparent:!0,depthWrite:!1,opacity:.5})])}}class xo extends o.Mesh{constructor(){super(new Qe,new o.MeshPhysicalMaterial({color:5597999,roughness:.1,transmission:.9,thickness:.2,metalness:0,clearcoat:1,clearcoatRoughness:.1}))}}class Bo extends o.Mesh{constructor({width:e=.4,height:n=1.2,depth:s=.2}={}){super(new Ke(e,n,s),new o.MeshStandardMaterial({color:7829367,roughness:.8}))}}class Po extends o.Mesh{constructor(){super(new We,[new o.MeshStandardMaterial({color:8421504,flatShading:!0}),new o.MeshStandardMaterial({color:6908265,flatShading:!0}),new o.MeshStandardMaterial({color:5263440,flatShading:!0}),new o.MeshStandardMaterial({color:4210752,flatShading:!0})])}}class Co extends o.Mesh{constructor({totalHeight:e=1.75,baseWidth:n=.75}={}){super(new Je(e,n),new o.MeshStandardMaterial({color:7829367,roughness:.8}))}}class Vo extends o.Mesh{constructor(e=.6,n=1,s=.2,i=.6){super(new $e(e,n,s,i),new o.MeshStandardMaterial({color:7829367,roughness:.8}))}}class Oo extends o.Mesh{constructor(e=.5,n=.8,s=.15){super(new Te(e,n,s),new o.MeshStandardMaterial({color:7829367,roughness:.8}))}}class No extends o.Mesh{constructor({height:e=2.25}={}){super(new Re({height:e}),new o.MeshStandardMaterial({color:9141627,flatShading:!0}))}}class Uo extends o.Mesh{constructor({barHeight:e=2,barRadius:n=.05,spikeHeight:s=.3,spikeRadius:i=.075,spikeScaleZ:r=1,radialSegments:a=8}={}){super(new J({barHeight:e,barRadius:n,spikeHeight:s,spikeRadius:i,spikeScaleZ:r,radialSegments:a}),new o.MeshStandardMaterial({color:3355443,metalness:.8,roughness:.4}))}}class Fo extends o.Mesh{constructor({count:e=20,spacing:n=.4,barHeight:s=2,barRadius:i=.05,spikeHeight:r=.3,spikeRadius:a=.075,spikeScaleZ:c=1,railHeight:l=.1,railDepth:u=.05,railOffset:h=0,radialSegments:d=8}={}){super(new He({count:e,spacing:n,barHeight:s,barRadius:i,spikeHeight:r,spikeRadius:a,spikeScaleZ:c,railHeight:l,railDepth:u,railOffset:h,radialSegments:d}),new o.MeshStandardMaterial({color:3355443,metalness:.8,roughness:.4}))}}class _o extends o.Mesh{constructor({width:e=5,height:n=8,depth:s=1,shelves:i=4,frameThickness:r=.1,open:a=!1}={}){super(new Ee({width:e,height:n,depth:s,shelves:i,frameThickness:r,open:a}),new o.MeshStandardMaterial({color:9127187}))}}class Lo extends o.Mesh{constructor(){super(new et,[new o.MeshStandardMaterial({color:9132587}),new o.MeshStandardMaterial({color:4929057})])}}class zo extends o.Mesh{constructor({radiusTop:e=.2,radiusBottom:n=.2,height:s=1,flameHeight:i=.25,flameRadius:r=.05,segments:a=16}={}){super(new tt({radiusTop:e,radiusBottom:n,height:s,flameHeight:i,flameRadius:r,segments:a}),[new o.MeshStandardMaterial({color:16777215}),new o.MeshStandardMaterial({color:16766720,emissive:16753920,emissiveIntensity:.35})])}}class ko extends o.Mesh{constructor({height:e=.25,radius:n=.05,segmentsU:s=16,segmentsV:i=16}={}){super(new $({segmentsU:s,segmentsV:i,height:e,radius:n}),new o.MeshStandardMaterial({color:16766720,emissive:16753920,emissiveIntensity:.35}))}}class Do extends o.Group{constructor(e=1.3,n=.5){super();const s=new o.CylinderGeometry(n,n,.2,16),i=new o.MeshStandardMaterial({color:9127187,flatShading:!0}),r=new o.Mesh(s,i);r.position.set(0,0,0),this.add(r);const a=new o.CylinderGeometry(n*.9,n*.9,e),c=new o.MeshStandardMaterial({color:16766720,flatShading:!0,transparent:!0,opacity:.6}),l=new o.Mesh(a,c);l.position.set(0,e/2+.1,0),this.add(l);const u=new o.ConeGeometry(n*1.1,.5,8),h=new o.MeshStandardMaterial({color:9127187,flatShading:!0}),d=new o.Mesh(u,h);d.position.set(0,e+.35,0),this.add(d);const f=new o.TorusGeometry(n*.8,.05,8,16),M=new o.MeshStandardMaterial({color:9127187,flatShading:!0}),y=new o.Mesh(f,M);y.position.set(0,e+.85,0),this.add(y);const p=new o.PointLight(16755200,1.5,15);p.position.set(0,e/2+.1,0),p.castShadow=!0,this.add(p)}}class qo extends o.Mesh{constructor(){super(new ot,[new o.MeshStandardMaterial({color:8421504,flatShading:!0}),new o.MeshStandardMaterial({color:4950843,flatShading:!0,opacity:.8,transparent:!0})])}}class Yo extends o.Mesh{constructor(e=1,n=4,s=4){super(new rt(e,n,s),new o.MeshStandardMaterial({color:8421504,flatShading:!0}))}}class Xo extends o.Mesh{constructor(){super(new st,new o.MeshStandardMaterial({color:8421504,flatShading:!0}))}}class Zo extends o.Group{constructor(){super();const e=new o.CylinderGeometry(.3,.4,.1,16),n=new o.MeshStandardMaterial({color:3355443,roughness:.6,metalness:.3}),s=new o.Mesh(e,n);s.position.y=.05;const i=new o.CylinderGeometry(.1,.1,.7,16),r=new o.MeshStandardMaterial({color:5592405,roughness:.5,metalness:.4}),a=new o.Mesh(i,r);a.position.y=.4;const c=new o.ConeGeometry(.075,.2,16),l=new o.MeshStandardMaterial({color:16733440,emissive:16733440,emissiveIntensity:.6,transparent:!0,opacity:.8}),u=new o.Mesh(c,l);u.position.y=.8,this.add(s,a,u)}}class jo extends o.Group{constructor(){super();const e=new o.BoxGeometry(3,4,.1),n=new o.MeshStandardMaterial({color:3026478,roughness:.8,metalness:.6}),s=new o.BoxGeometry(.2,.5,.2),i=new o.MeshStandardMaterial({color:11184810,roughness:.5,metalness:.7}),r=new o.CylinderGeometry(.3,.3,.1,16),a=new o.MeshStandardMaterial({color:5592405,roughness:.7,metalness:.5}),c=new o.Mesh(e,n);for(let w=-1;w<=1;w++){const g=new o.Mesh(s,i);g.position.set(w,1.5,.1),c.add(g)}const l=new o.Mesh(r,a);l.rotation.x=Math.PI/2,l.position.set(0,.5,.15),c.add(l);const u=new o.SphereGeometry(.15,8,8),h=new o.MeshStandardMaterial({color:16711680,emissive:16711680,emissiveIntensity:.5}),d=new o.Mesh(u,h);d.position.set(0,-1,.1),c.add(d),this.add(c);let f=.015,M=.8,y=.2;function p(){requestAnimationFrame(p);const w=y+Math.abs(Math.sin(Date.now()*f))*(M-y);d.material.emissiveIntensity=w}p()}}class Qo extends o.Mesh{constructor({flaskRadius:e=1,neckRadius:n=.3,height:s=2.5,neckHeight:i=1,radialSegments:r=16}={}){super(new it({flaskRadius:e,neckRadius:n,height:s,neckHeight:i,radialSegments:r}),new o.MeshPhysicalMaterial({color:8965375,transparent:!0,opacity:.4,roughness:.1,metalness:.1,reflectivity:.8,transmission:.9,side:o.DoubleSide}))}}class Ko extends o.Mesh{constructor(){super(new ut,new o.MeshPhysicalMaterial({color:8965375,transparent:!0,depthWrite:!1,opacity:.4,roughness:.1,metalness:.1,reflectivity:.8,transmission:.9,side:o.DoubleSide}))}}class Wo extends o.Group{constructor(){super();const e=new o.BoxGeometry(2,3,.1),n=new o.MeshStandardMaterial({color:3355443,roughness:.8,metalness:.5}),s=new o.Mesh(e,n),i=new o.CylinderGeometry(.1,.1,.2,8),r=new o.CylinderGeometry(.05,.05,1,8),a=new o.MeshStandardMaterial({color:11184810,roughness:.5,metalness:.7});for(let c=-.5;c<=.5;c+=.5){const l=new o.Mesh(i,a);l.position.set(c,1,.1);const u=new o.Mesh(r,a);u.position.y=.5,l.add(u),this.add(l)}this.add(s)}}class Jo extends o.Group{constructor(){super();const e=new o.BoxGeometry(1,.2,.5),n=new o.MeshStandardMaterial({color:4473924,roughness:.6,metalness:.3}),s=new o.Mesh(e,n);s.position.y=.1;const i=new o.BoxGeometry(.2,1,.2),r=new o.Mesh(i,n);r.position.set(0,.6,-.2);const a=new o.CylinderGeometry(.1,.1,.4,8),c=new o.MeshStandardMaterial({color:3355443,roughness:.5,metalness:.6}),l=new o.Mesh(a,c);l.position.set(0,1.1,-.35),l.rotation.x=-Math.PI/4;const u=new o.BoxGeometry(.6,.1,.6),h=new o.MeshStandardMaterial({color:5592405,roughness:.8,metalness:.2}),d=new o.Mesh(u,h);d.position.set(0,.6,0),this.add(s,r,l,d)}}class $o extends o.Group{constructor(){super();const e=new mt,n=new o.CylinderGeometry(.2,.3,1.5,8);n.translate(0,.75,0);const s=new o.MeshStandardMaterial({color:6045747,roughness:1,metalness:0,side:o.DoubleSide}),i=new o.MeshStandardMaterial({color:9132587,roughness:.8,metalness:.1}),r=new o.Mesh(e,s);r.castShadow=!0;const a=new o.Mesh(n,i);a.castShadow=!0,a.position.set(.3,1.3,0),a.rotation.z=Math.PI/4,this.add(r,a)}}class To extends o.Mesh{constructor({width:n=3,height:s=4,depth:i=.1}={}){super();S(this,"geometry");S(this,"material");this.geometry=new o.BoxGeometry(n,s,i),this.material=new o.MeshStandardMaterial({color:3026478,roughness:.8,metalness:.6})}}class Ro extends o.Mesh{constructor({radius:n=.15,color:s=16762823,emissive:i=16711680,emissiveIntensity:r=.5}={}){super();S(this,"geometry");S(this,"material");this.geometry=new o.SphereGeometry(n,8,8),this.material=new o.MeshStandardMaterial({color:s,emissive:i,emissiveIntensity:r})}}class Ho extends o.Group{constructor(){super();const e=100,n=.05,s=new o.CatmullRomCurve3(Array.from({length:e},(u,h)=>{const d=h*.2;return new o.Vector3(Math.cos(d)*.4,h*n,Math.sin(d)*.4)})),i=new o.TubeGeometry(s,200,.1,8,!1),r=new o.MeshStandardMaterial({color:8965375,transparent:!0,opacity:.3,roughness:.1,metalness:.2,emissive:8965375}),a=new o.Mesh(i,r);this.add(a);function c(){r.emissiveIntensity=.2+Math.sin(Date.now()*.005)*.1}function l(){requestAnimationFrame(l),c()}l()}}class Eo extends o.Mesh{constructor({radius:e=.3,height:n=.4,count:s=3,thickness:i=.03,radialSegments:r=16}={}){super(new ht({radius:e,height:n,count:s,thickness:i,radialSegments:r}),new o.MeshStandardMaterial({color:8947848,roughness:.7,metalness:.3}))}}class en extends o.Mesh{constructor(){super(new dt,[new o.MeshStandardMaterial({color:3355443,roughness:.6,metalness:.5}),new o.MeshStandardMaterial({color:16737792,roughness:.5,metalness:.8,side:o.DoubleSide})])}}class tn extends o.Mesh{constructor(e=.2,n=.2,s=3,i=32){super(new Y(e,n,s,i),new o.MeshPhysicalMaterial({color:8965375,transparent:!0,opacity:.4,roughness:.1,metalness:.1,reflectivity:.8,transmission:.9,depthWrite:!1,side:o.DoubleSide}))}}class on extends o.Group{constructor(e=3,n=[65450,16711850,11141375]){super();const s=new o.BoxGeometry(3,.2,1),i=new o.MeshStandardMaterial({color:9127187,roughness:.7,metalness:.3}),r=new o.Mesh(s,i);r.position.y=.5,r.castShadow=!0;const a=new Y(.1,.1,1,16),c=new o.MeshStandardMaterial({color:11184810,transparent:!0,opacity:.4,roughness:.1,metalness:.5,depthWrite:!1,side:o.DoubleSide});for(let l=0;l<e;l++){const u=new o.Mesh(a,c),h=(l-(e-1)/2)*.8;u.position.set(h,1,0),u.castShadow=!0;const d=new Y(.099,.099,.5,16,!1),f=n[l%n.length],M=new o.MeshStandardMaterial({color:f,emissive:f,emissiveIntensity:.5,transparent:!0,opacity:.6}),y=new o.Mesh(d,M);y.position.set(0,-.25,0),u.add(y),r.add(u)}this.add(r)}}class wt extends o.Shape{constructor(e=5,n=.5,s=1){super();const i=Math.PI*2/e,r=i/2,a=i/4;this.moveTo(Math.cos(0)*s,-Math.sin(0)*s);for(let c=1;c<=e;++c){let l=Math.cos(i*c-a*3)*(n/Math.cos(a)),u=-Math.sin(i*c-a*3)*(n/Math.cos(a)),h=Math.cos(i*c-r)*n,d=-Math.sin(i*c-r)*n;this.quadraticCurveTo(l,u,h,d),l=Math.cos(i*c-a)*(n/Math.cos(a)),u=-Math.sin(i*c-a)*(n/Math.cos(a)),h=Math.cos(i*c)*s,d=-Math.sin(i*c)*s,this.quadraticCurveTo(l,u,h,d)}this.closePath()}}class nn extends o.Mesh{constructor(e=5,n=.5,s=1,i=.25){super();const r=new wt(e,n,s),a=new o.ExtrudeGeometry(r,{depth:i,bevelEnabled:i>0,bevelThickness:0,bevelSize:0}),c=new o.MeshStandardMaterial({color:16776960,emissive:16766720,emissiveIntensity:.25,metalness:.1,roughness:.3,flatShading:!0});a.center(),this.geometry=a,this.material=c}}class vt extends o.Shape{constructor(e=5,n=.5,s=1,i=5,r=.25){super();const a=Math.PI*2/e,c=a/4;this.moveTo(Math.cos(0)*s,-Math.sin(0)*s);for(let l=1;l<=e;++l)this.lineTo(Math.cos(a*l-c*3)*n,-Math.sin(a*l-c*3)*n),this.lineTo(Math.cos(a*l-c*2)*n,-Math.sin(a*l-c*2)*n),this.lineTo(Math.cos(a*l-c)*s,-Math.sin(a*l-c)*s),this.lineTo(Math.cos(a*l)*s,-Math.sin(a*l)*s);if(this.closePath(),r>0&&i>2){const l=new o.Path,u=Math.PI*2/i;l.moveTo(Math.cos(0)*r,-Math.sin(0)*r);for(let h=1;h<i;++h)l.lineTo(Math.cos(u*h)*r,-Math.sin(u*h)*r);l.lineTo(Math.cos(0)*r,-Math.sin(0)*r),this.holes.push(l)}}}class rn extends o.Mesh{constructor(e=5,n=.5,s=1,i=5,r=.25,a=.25){super();const c=new vt(e,n,s,i,r),l=new o.ExtrudeGeometry(c,{depth:a,bevelEnabled:a>0,bevelThickness:0,bevelSize:0}),u=new o.MeshStandardMaterial({color:11184810,metalness:.8,roughness:.2});l.center(),this.geometry=l,this.material=u}}class gt extends o.Shape{constructor(e=1,n=2.1,s=1.4,i=1.6){super(),this.moveTo(0,s*e/3),this.bezierCurveTo(-n*.375*e,s*e,-n*e,s*e/3,0,-i*e),this.bezierCurveTo(n*e,s*e/3,n*.375*e,s*e,0,s*e/3)}}class sn extends o.Mesh{constructor(e=1,n=1,s=1,i=10,r=.25){super();const a=new gt(e,n,s,i),c=new o.ExtrudeGeometry(a,{depth:r,bevelEnabled:r>0,bevelThickness:0,bevelSize:0}),l=new o.MeshStandardMaterial({color:12986408,emissive:12981270,emissiveIntensity:.25,metalness:.1,roughness:.3,flatShading:!0});c.center(),this.geometry=c,this.material=l}}class St extends o.Shape{constructor(e=5,n=.5,s=1){super();const i=Math.PI*2/e,r=i/2;this.moveTo(Math.cos(0)*s,Math.sin(0)*s);for(let a=1;a<=e;++a)this.lineTo(Math.cos(i*a-r)*n,Math.sin(i*a-r)*n),this.lineTo(Math.cos(i*a)*s,Math.sin(i*a)*s);this.closePath()}}class an extends o.Mesh{constructor(e=5,n=.5,s=1,i=.25){super();const r=new St(e,n,s),a=new o.ExtrudeGeometry(r,{depth:i,bevelEnabled:i>0,bevelThickness:0,bevelSize:0}),c=new o.MeshStandardMaterial({color:16776960,emissive:16766720,emissiveIntensity:.25,metalness:.1,roughness:.3,flatShading:!0});a.center(),this.geometry=a,this.material=c}}class cn extends o.Mesh{constructor(){super(new at,new o.MeshStandardMaterial({color:16777215}))}}class ln extends o.Mesh{constructor({trunkRadiusTop:e=.25,trunkRadiusBottom:n=.4,trunkHeight:s=2.5,trunkSegments:i=14,trunkColor:r=9127187,leafSize:a=.8,leafCount:c=6,leafDetail:l=0,leafSpreadRadius:u=1.5,leafColor:h=2263842}={}){super(new yt({trunkRadiusTop:e,trunkRadiusBottom:n,trunkHeight:s,trunkSegments:i,leafSize:a,leafCount:c,leafDetail:l,leafSpreadRadius:u}),[new o.MeshStandardMaterial({color:r,roughness:.9,metalness:0,flatShading:!0}),new o.MeshStandardMaterial({color:h,roughness:.8,metalness:0,flatShading:!0})])}}class un extends o.Mesh{constructor({radius:e=3,height:n=.6,widthSegments:s=64,heightSegments:i=16,phiStart:r=0,phiLength:a=Math.PI*2}={}){super(new ft({radius:e,height:n,widthSegments:s,heightSegments:i,phiStart:r,phiLength:a}),new o.MeshStandardMaterial({color:65280,flatShading:!0}))}}class mn extends o.Mesh{constructor({radius:e=T(5,Math.PI/10),widthSegments:n=64,heightSegments:s=32,phiStart:i=0,phiLength:r=Math.PI*2,thetaLength:a=Math.PI/10}={}){super(new Mt({radius:e,widthSegments:n,heightSegments:s,phiStart:i,phiLength:r,thetaLength:a}),new o.MeshStandardMaterial({color:65280,flatShading:!0}))}}function hn(t,{time:e=0,waveFrequency:n=.2,waveAmplitude:s=.5}={}){t.onBeforeCompile=i=>{i.uniforms.time={value:e},i.uniforms.waveFrequency={value:n},i.uniforms.waveAmplitude={value:s},i.vertexShader=`
39
- uniform float time;
40
- uniform float waveFrequency;
41
- uniform float waveAmplitude;
42
-
43
- vec3 waterDisplacement(vec3 position, vec3 normal) {
44
- vec3 displaced = position;
45
-
46
- // Displace along the normal direction instead of local y-axis
47
- displaced += normal * (sin(position.x * waveFrequency + time) * waveAmplitude);
48
- displaced += normal * (cos(position.z * waveFrequency + time) * waveAmplitude);
49
-
50
- return displaced;
51
- }
52
- `+i.vertexShader,i.vertexShader=i.vertexShader.replace("#include <begin_vertex>",`
53
- vec3 transformed = waterDisplacement(position, normal);
54
- `),t.userData.shader=i}}function dn(t,e){t.userData.shader&&(t.userData.shader.uniforms.time.value+=e)}function fn(t,{time:e=0,intensity:n=1,axis:s=q.XYZ,scale:i=10}={}){t.onBeforeCompile=r=>{r.uniforms.time={value:e},r.uniforms.axis={value:s},r.uniforms.intensity={value:n},r.uniforms.scale={value:i},r.vertexShader=`
55
- uniform float time;
56
- uniform vec3 axis;
57
- uniform float intensity;
58
- uniform float scale;
59
-
60
- float mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
61
- vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
62
- vec4 perm(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
63
-
64
- float noise(vec3 p) {
65
- vec3 a = floor(p);
66
- vec3 d = p - a;
67
- d = d * d * (3.0 - 2.0 * d);
68
-
69
- vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
70
- vec4 k1 = perm(b.xyxy);
71
- vec4 k2 = perm(k1.xyxy + b.zzww);
72
-
73
- vec4 c = k2 + a.zzzz;
74
- vec4 k3 = perm(c);
75
- vec4 k4 = perm(c + 1.0);
76
-
77
- vec4 o1 = fract(k3 * (1.0 / 41.0));
78
- vec4 o2 = fract(k4 * (1.0 / 41.0));
79
-
80
- vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
81
- vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
82
-
83
- return o4.y * d.y + o4.x * (1.0 - d.y);
84
- }
85
- `+r.vertexShader,r.vertexShader=r.vertexShader.replace("#include <begin_vertex>",`
86
- vec3 transformed = vec3(position);
87
- float n = noise(transformed * scale + time);
88
- transformed += normalize(axis) * n * intensity;
89
- vec3 transformedNormal = normal;
90
- `),t.userData.shader=r}}function Mn(t,e){t.userData.shader&&(t.userData.shader.uniforms.time.value+=e)}const X={uniforms:{turbidity:{value:10},rayleigh:{value:2},mieCoefficient:{value:.005},mieDirectionalG:{value:.8},sunPosition:{value:new o.Vector3().setFromSphericalCoords(1,o.MathUtils.degToRad(90),o.MathUtils.degToRad(180))},up:{value:new o.Vector3(0,1,0)}},vertexShader:`
91
- uniform vec3 sunPosition;
92
- uniform float rayleigh;
93
- uniform float turbidity;
94
- uniform float mieCoefficient;
95
- uniform vec3 up;
96
-
97
- varying vec3 vWorldPosition;
98
- varying vec3 vSunDirection;
99
- varying float vSunfade;
100
- varying vec3 vBetaR;
101
- varying vec3 vBetaM;
102
- varying float vSunE;
103
-
104
- // constants for atmospheric scattering
105
- const float e = 2.71828182845904523536028747135266249775724709369995957;
106
- const float pi = 3.141592653589793238462643383279502884197169;
107
-
108
- // wavelength of used primaries, according to preetham
109
- const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
110
- // this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
111
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
112
- const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
113
-
114
- // mie stuff
115
- // K coefficient for the primaries
116
- const float v = 4.0;
117
- const vec3 K = vec3( 0.686, 0.678, 0.666 );
118
- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
119
- const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
120
-
121
- // earth shadow hack
122
- // cutoffAngle = pi / 1.95;
123
- const float cutoffAngle = 1.6110731556870734;
124
- const float steepness = 1.5;
125
- const float EE = 1000.0;
126
-
127
- float sunIntensity( float zenithAngleCos ) {
128
- zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
129
- return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
130
- }
131
-
132
- vec3 totalMie( float T ) {
133
- float c = ( 0.2 * T ) * 10E-18;
134
- return 0.434 * c * MieConst;
135
- }
136
-
137
- void main() {
138
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
139
- vWorldPosition = worldPosition.xyz;
140
-
141
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
142
- gl_Position.z = gl_Position.w; // set z to camera.far
143
-
144
- vSunDirection = normalize( sunPosition );
145
-
146
- vSunE = sunIntensity( dot( vSunDirection, up ) );
147
-
148
- vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
149
-
150
- float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
151
-
152
- // extinction (absorption + out scattering)
153
- // rayleigh coefficients
154
- vBetaR = totalRayleigh * rayleighCoefficient;
155
-
156
- // mie coefficients
157
- vBetaM = totalMie( turbidity ) * mieCoefficient;
158
- }
159
- `,fragmentShader:`
160
- varying vec3 vWorldPosition;
161
- varying vec3 vSunDirection;
162
- varying float vSunfade;
163
- varying vec3 vBetaR;
164
- varying vec3 vBetaM;
165
- varying float vSunE;
166
-
167
- uniform float mieDirectionalG;
168
- uniform vec3 up;
169
-
170
- // constants for atmospheric scattering
171
- const float pi = 3.141592653589793238462643383279502884197169;
172
-
173
- const float n = 1.0003; // refractive index of air
174
- const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
175
-
176
- // optical length at zenith for molecules
177
- const float rayleighZenithLength = 8.4E3;
178
- const float mieZenithLength = 1.25E3;
179
- // 66 arc seconds -> degrees, and the cosine of that
180
- const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
181
-
182
- // 3.0 / ( 16.0 * pi )
183
- const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
184
- // 1.0 / ( 4.0 * pi )
185
- const float ONE_OVER_FOURPI = 0.07957747154594767;
186
-
187
- float rayleighPhase( float cosTheta ) {
188
- return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
189
- }
190
-
191
- float hgPhase( float cosTheta, float g ) {
192
- float g2 = pow( g, 2.0 );
193
- float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
194
- return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
195
- }
196
-
197
- void main() {
198
- vec3 direction = normalize( vWorldPosition - cameraPosition );
199
-
200
- // optical length
201
- // cutoff angle at 90 to avoid singularity in next formula.
202
- float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
203
- float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
204
- float sR = rayleighZenithLength * inverse;
205
- float sM = mieZenithLength * inverse;
206
-
207
- // combined extinction factor
208
- vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
209
-
210
- // in scattering
211
- float cosTheta = dot( direction, vSunDirection );
212
-
213
- float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
214
- vec3 betaRTheta = vBetaR * rPhase;
215
-
216
- float mPhase = hgPhase( cosTheta, mieDirectionalG );
217
- vec3 betaMTheta = vBetaM * mPhase;
218
-
219
- vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
220
- Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
221
-
222
- // night sky
223
- float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
224
- float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
225
- vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
226
- vec3 L0 = vec3( 0.1 ) * Fex;
227
-
228
- // composition + solar disc
229
- float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
230
- L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
231
-
232
- vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
233
-
234
- vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
235
-
236
- gl_FragColor = vec4( retColor, 1.0 );
237
-
238
- #include <tonemapping_fragment>
239
- #include <colorspace_fragment>
240
- }
241
- `},Z={uniforms:{topColor:{value:new o.Color(.5,.8,1)},bottomColor:{value:new o.Color(1,1,1)}},vertexShader:`
242
- varying vec3 vPosition;
243
- void main() {
244
- vPosition = position;
245
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
246
- }
247
- `,fragmentShader:`
248
- uniform vec3 topColor;
249
- uniform vec3 bottomColor;
250
- varying vec3 vPosition;
251
- void main() {
252
- float y = normalize(vPosition).y * 0.5 + 0.5; // Normalizing y to range 0 to 1
253
- gl_FragColor = vec4(mix(bottomColor, topColor, y), 1.0);
254
- }
255
- `},yn={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:`
256
- varying vec2 vUv;
257
- void main() {
258
- vUv = uv;
259
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
260
- }
261
- `,fragmentShader:`
262
- uniform float opacity;
263
- uniform sampler2D tDiffuse;
264
- varying vec2 vUv;
265
- void main() {
266
- vec4 texel = texture2D(tDiffuse, vUv);
267
- gl_FragColor = opacity * texel;
268
- }
269
- `},j={uniforms:{topColor:{value:new o.Color(51)},bottomColor:{value:new o.Color(17)},offset:{value:33},exponent:{value:.6}},vertexShader:`
270
- varying vec3 vWorldPosition;
271
- void main() {
272
- vec4 worldPosition = modelMatrix * vec4(position, 1.0);
273
- vWorldPosition = worldPosition.xyz;
274
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
275
- }
276
- `,fragmentShader:`
277
- uniform vec3 topColor;
278
- uniform vec3 bottomColor;
279
- uniform float offset;
280
- uniform float exponent;
281
- varying vec3 vWorldPosition;
282
- void main() {
283
- float h = normalize(vWorldPosition + offset).y;
284
- gl_FragColor = vec4(mix(bottomColor, topColor, max(pow(max(h, 0.0), exponent), 0.0)), 1.0);
285
- }
286
- `};class pn extends o.Mesh{constructor(){super();S(this,"geometry");S(this,"material");this.geometry=new o.BoxGeometry(1,1,1),this.material=new o.ShaderMaterial({uniforms:X.uniforms,vertexShader:X.vertexShader,fragmentShader:X.fragmentShader,depthWrite:!1,side:o.BackSide}),this.scale.setScalar(45e4);const n=o.MathUtils.degToRad(89),s=o.MathUtils.degToRad(180),i=new o.Vector3().setFromSphericalCoords(1,n,s);this.material.uniforms.sunPosition.value=i}sunPosition(n,s){const i=new o.Vector3;i.setFromSphericalCoords(1,n,s),this.material.uniforms.sunPosition.value=i}}class wn extends o.Mesh{constructor(n=1e3){super();S(this,"geometry");S(this,"material");this.geometry=new o.BoxGeometry(n,n,n),this.material=new o.ShaderMaterial({uniforms:Z.uniforms,vertexShader:Z.vertexShader,fragmentShader:Z.fragmentShader,side:o.BackSide})}}class vn extends o.Mesh{constructor(n=1e3){super();S(this,"geometry");S(this,"material");this.geometry=new o.SphereGeometry(n,32,15),this.material=new o.ShaderMaterial({vertexShader:j.vertexShader,fragmentShader:j.fragmentShader,uniforms:j.uniforms,side:o.BackSide})}}const gn=t=>{const e=new Uint8Array(4*t*t);for(let s=0;s<t*t;s++){const i=s*4,r=(s%t^Math.floor(s/t))&1?255:0;e[i]=r,e[i+1]=r,e[i+2]=r,e[i+3]=255}const n=new o.DataTexture(e,t,t,o.RGBAFormat,o.UnsignedByteType);return n.wrapS=o.RepeatWrapping,n.wrapT=o.RepeatWrapping,n.minFilter=o.NearestFilter,n.needsUpdate=!0,n};function Sn(t,e){if(t.length===0)throw new Error("No objects provided for alignment.");const n=new o.Box3,s=new o.Vector3,i=t.map(a=>(n.setFromObject(a),a.getWorldPosition(s),{object:a,boundingBox:n.clone(),worldPosition:s.clone()})),r=i.reduce((a,{boundingBox:c})=>{switch(e){case B.LEFT:return Math.min(a,c.min.x);case B.RIGHT:return Math.max(a,c.max.x);case B.BOTTOM:return Math.min(a,c.min.y);case B.TOP:return Math.max(a,c.max.y);case B.BACK:return Math.min(a,c.min.z);case B.FRONT:return Math.max(a,c.max.z);default:throw new Error(`Unsupported side type: 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a=e.clone().sub(r).add(n),c=t.worldToLocal(a.clone());t.position.add(c)}}function bn(t,e){const n=new o.Box3().setFromBufferAttribute(new o.Float32BufferAttribute(t.attributes.position.array,3));if(n.isEmpty())console.warn("The geometry is empty or invalid.");else{const s=n.min.y;t.translate(0,e-s,0)}}function In(t,e,n=new o.Vector3(0,0,0)){const s=new o.Box3().setFromObject(t);if(s.isEmpty())console.warn("The InstancedMesh has no geometry or is not visible.");else{const i=s.min.y,r=new o.Vector3(0,e.y-i,0).add(n),a=t.worldToLocal(r.clone());t.position.add(a)}}function xn(t,e,n,s=new o.Vector3(0,0,0)){const i=new o.Box3().setFromObject(t);if(i.isEmpty())console.warn("The instanced mesh has invalid geometry.");else{const r=i.min.y,a=new o.Matrix4;t.getMatrixAt(n,a);const c=new o.Vector3,l=new o.Quaternion,u=new o.Vector3;a.decompose(c,l,u);const h=t.worldToLocal(e.clone());c.y=h.y-r+s.y,a.compose(c,l,u),t.setMatrixAt(n,a),t.instanceMatrix.needsUpdate=!0}}function Gt(t,e=new o.Vector3(0,0,0),n=new o.Vector3(0,0,0)){const i=new o.Box3().setFromObject(t).getCenter(new o.Vector3),r=new o.Vector3().addVectors(e,n),a=new o.Vector3().subVectors(r,i);t.position.add(a)}function At(t,e=new o.Vector3(0,0,0),n=new o.Vector3(0,0,0)){const i=new o.Box3().setFromObject(t).getCenter(new o.Vector3),r=new o.Vector3().addVectors(e,n);t.translateX(r.x-i.x),t.translateY(r.y-i.y),t.translateZ(r.z-i.z),t.updateMatrixWorld(!0)}function bt(t,e=new o.Vector3(0,0,0),n=new o.Vector3(0,0,0)){t.geometry.computeBoundingBox();const s=t.geometry.boundingBox;if(s){const i=s.getCenter(new o.Vector3),r=new o.Vector3().addVectors(e,n),a=new o.Vector3().subVectors(r,i);t.geometry.translate(a.x,a.y,a.z)}}const Bn={object:Gt,objectGeometry:At,meshGeometry:bt};function Pn(t){const e=parseInt(t.slice(1),16);return[e>>16&255,e>>8&255,e&255]}function Cn(t){const[e,n,s]=L(t);return xt(e,n,s)}function L(t){const e=t>>16&255,n=t>>8&255,s=t&255;return[e,n,s]}function Vn(t,e,n){e/=100,n/=100;function 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Pt(t,e){return Math.abs(t[0]-e[0])+Math.abs(t[1]-e[1])+Math.abs(t[2]-e[2])}function Un(t,e){const n=L(t);let s=null,i=1/0;for(const r of e){const a=L(r),c=Bt(n,a);c<i&&(i=c,s=r)}return s}function Fn(t,e){const n=L(t);let s=null,i=1/0;for(const r of e){const a=L(r),c=Pt(n,a);c<i&&(i=c,s=r)}return s}function _n(t){const e=(t+Math.floor(-30+Math.random()*61))%360,n=Math.floor(60+Math.random()*21),s=Math.floor(50+Math.random()*21);return It(e,n,s)}function Ln(t,e){if(!e.geometry.isBufferGeometry)throw new Error("Mesh must have a BufferGeometry.");const s=e.geometry.getAttribute("position"),i=new o.Vector3,r=new o.Vector3;let a=1/0;for(let c=0;c<s.count;c++){r.fromBufferAttribute(s,c);const l=r.distanceTo(t);l<a&&(a=l,i.copy(r))}return e.localToWorld(i),i}function zn(t,e,n){return Math.max(0,Math.min(1,(t-e)/(n-e)))}function kn(t,e,n,s,i,r=20,a=0,c=1){const l=[];for(let u=0;u<=r;u++){const h=u/r,d=t(zn(h,a,c)),f=e+d*(n-e),M=s+h*(i-s);l.push(new o.Vector2(f,M))}return l}const 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