three-low-poly 0.9.15 → 0.9.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.js +44 -44
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +152 -11
- package/dist/index.es.js +1177 -938
- package/dist/index.es.js.map +1 -1
- package/dist/index.iife.js +44 -44
- package/dist/index.iife.js.map +1 -1
- package/dist/index.umd.js +44 -44
- package/dist/index.umd.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -294,7 +294,12 @@ export declare class BoneGeometry extends BufferGeometry {
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constructor(radiusTop?: number, radiusBottom?: number, height?: number, radialSegments?: number);
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}
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-
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/**
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* Material Order:
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* 1. Cover
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* 2. Page
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*/
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export declare class Book extends Mesh<BookGeometry, MeshStandardMaterial[]> {
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constructor({ width, height, depth, coverThickness, pageIndent, coverColor, pageColor, }?: {
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width?: number | undefined;
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height?: number | undefined;
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@@ -377,6 +382,18 @@ export declare class BurstShape extends Shape {
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constructor(sides?: number, innerRadius?: number, outerRadius?: number);
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}
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/**
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* Calculate the sum of absolute differences for each channel
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* difference = |r1 - r2| + |g1 - g2| + |b1 - b2|
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*/
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export declare function calculateChannelDifference(color1: [number, number, number], color2: [number, number, number]): number;
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/**
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* Calculate the Euclidean distance between two colors in RGB space
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* distance = sqrt((r1 - r2)^2 + (g1 - g2)^2 + (b1 - b2)^2)
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*/
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export declare function calculateDistance(color1: [number, number, number], color2: [number, number, number]): number;
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/**
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* Compute normal based on the quad’s vertices (using the cross product of two edges).
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*/
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@@ -462,6 +479,60 @@ export declare const circularEaseInOut: (t: number) => number;
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export declare const circularEaseOut: (t: number) => number;
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export declare const ColorPalette: {
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CARDINAL_RED: number;
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CHERRY_RED: number;
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CRIMSON: number;
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RUST: number;
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DARK_RED: number;
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TANGERINE: number;
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ORANGE_PEEL: number;
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ORANGE: number;
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AMBER: number;
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GOLD: number;
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YELLOW: number;
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LIME_GREEN: number;
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SPRING_GREEN: number;
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MOSS_GREEN: number;
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FERN_GREEN: number;
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FOREST_GREEN: number;
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OLIVE_DRAB: number;
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MINT_GREEN: number;
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AQUAMARINE: number;
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SKY_BLUE: number;
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CERULEAN_BLUE: number;
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AZURE: number;
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OCEAN_BLUE: number;
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ROYAL_BLUE: number;
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MIDNIGHT_BLUE: number;
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CORAL_PINK: number;
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VIVID_MAGENTA: number;
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MAGENTA: number;
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HOT_PINK: number;
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PINK_SHERBET: number;
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SOFT_PINK: number;
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DEEP_VIOLET: number;
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TAUPE: number;
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SIENNA: number;
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SADDLE_BROWN: number;
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COFFEE_BROWN: number;
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DARK_UMBER: number;
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ONYX: number;
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CARBON: number;
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CHARCOAL: number;
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SLATE_GRAY: number;
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ASH_GRAY: number;
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STEEL_GRAY: number;
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COOL_GRAY: number;
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IRON: number;
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GRAY: number;
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STONE: number;
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SILVER: number;
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PALE_GRAY: number;
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WHITE_SMOKE: number;
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WHITE: number;
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};
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export declare const concave: (t: number) => number;
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export declare const convex: (t: number) => number;
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@@ -642,8 +713,8 @@ export declare const createQuadraticCurvePoints: (start: Vector2, control: Vecto
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*/
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export declare const createSigmoidCurvePoints: (start: Vector2, end: Vector2, a: number, segments?: number) => Vector2[];
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export declare class CrossHeadstone extends Mesh {
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constructor({ width, height, depth,
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export declare class CrossHeadstone extends Mesh<CrossHeadstoneGeometry, MeshStandardMaterial> {
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constructor({ width, height, depth, }?: CrossHeadstoneOptions);
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}
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export declare class CrossHeadstoneGeometry extends BufferGeometry {
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@@ -654,7 +725,6 @@ declare interface CrossHeadstoneOptions {
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width?: number;
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height?: number;
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depth?: number;
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material?: Material;
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}
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export declare const cubicCurve: (t: number, p0: number, p1: number, p2: number, p3: number) => number;
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@@ -989,7 +1059,7 @@ export declare const Falloff: {
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SMOOTHSTEP: (distance: number, radius: number) => number;
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};
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-
export declare class FenceColumn extends Mesh {
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export declare class FenceColumn extends Mesh<FenceColumnGeometry, MeshStandardMaterial> {
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constructor({ height }?: {
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height?: number | undefined;
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});
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@@ -1004,6 +1074,10 @@ export declare class FenceColumnGeometry extends BufferGeometry {
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});
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}
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export declare function findClosestColor(inputColor: number, dataset: number[]): number | null;
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export declare function findClosestColorChannelWise(inputColor: number, dataset: number[]): number | null;
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export declare class Flask extends Group {
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constructor();
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}
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@@ -1054,6 +1128,16 @@ export declare class GearShape extends Shape {
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constructor(sides?: number, innerRadius?: number, outerRadius?: number, holeSides?: number, holeRadius?: number);
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}
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/**
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* Example usage:
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* ```
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* const baseHue = Math.floor(Math.random() * 360);
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* const color1 = getAnalogousColors(baseHue);
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* const color2 = getAnalogousColors(baseHue);
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* ```
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*/
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export declare function getAnalogousColors(baseHue: number): [number, number, number];
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export declare class Heart extends Mesh {
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constructor(size?: number, width?: number, height?: number, tipDepth?: number, depth?: number);
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}
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@@ -1062,6 +1146,14 @@ export declare class HeartShape extends Shape {
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constructor(size?: number, width?: number, height?: number, tipDepth?: number);
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}
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export declare function hexToHsl(hex: number): [number, number, number];
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/**
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* Convert hexadecimal literal numeric color value to RGB array
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* @param hex
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*/
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export declare function hexToRgb(hex: number): [number, number, number];
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export declare class Hill extends Mesh {
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constructor({ radius, //
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height, widthSegments, heightSegments, phiStart, phiLength, }?: {
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});
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}
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/**
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* Example usage:
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* ```
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* const h = 200; // Hue
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* const s = 75; // Saturation
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* const l = 50; // Lightness
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*
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* const [ r, g, b ] = hslToHex(h, s, l);
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* ```
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*/
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export declare function hslToHex(h: number, s: number, l: number): [number, number, number];
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export declare function hslToRgb(h: number, s: number, l: number): [number, number, number];
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/**
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* Generates an array of interpolated 2D points using an easing function.
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* @param curveFunction - The easing function to apply to the normalized value.
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constructor();
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}
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export declare class Moon extends
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export declare class Moon extends Mesh<SphereGeometry, ShaderMaterial> {
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constructor();
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}
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/**
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* Moon shader
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* Simple moon effect with noise
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*/
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export declare const moonShader: {
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uniforms: {
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time: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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export declare class MortarAndPestle extends Group {
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constructor();
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}
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scale?: number;
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}
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export declare function normalizeRgb(r: number, g: number, b: number): [number, number, number];
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/**
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* Generic Normalization Function
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* This function will normalize 2D UV coordinates based on given bounds.
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*/
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export declare function normalizeUVBatch(uvs: [number, number][], minBounds: [number, number], maxBounds: [number, number]): [number, number][];
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export declare class ObeliskHeadstone extends Mesh {
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export declare class ObeliskHeadstone extends Mesh<ObeliskHeadstoneGeometry, MeshStandardMaterial> {
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constructor({ totalHeight, baseWidth }?: ObeliskHeadstoneOptions);
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}
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createSigmoidCurvePoints: (start: Vector2, end: Vector2, a: number, segments?: number) => Vector2[];
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};
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/**
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* Convert hex color code color string to RGB array
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*/
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export declare function parseHexCode(hex: string): [number, number, number];
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/**
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* The camera swings back and forth like a pendulum.
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*
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export declare function randomTransformVertices<T extends BufferGeometry>(geometry: T, axis?: Vector3, minScale?: number, maxScale?: number): T;
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export declare function rgbToHex(r: number, g: number, b: number): number;
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/**
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* Converts an RGB color to HSL.
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*
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* Example usage:
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* ```
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* const rgbColor = { r: 255, g: 0, b: 0 }; // Red
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* const hslColor = rgbToHsl(rgbColor.r, rgbColor.g, rgbColor.b);
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* console.log(hslColor); // Output: { h: 0, s: 100, l: 50 }
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* ```
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*/
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export declare function rgbToHsl(r: number, g: number, b: number): [number, number, number];
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export declare class Rock extends Mesh {
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constructor(radius?: number, widthSegments?: number, heightSegments?: number);
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}
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constructor();
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}
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export declare class RoundedHeadstone extends Mesh {
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export declare class RoundedHeadstone extends Mesh<RoundedHeadstoneGeometry, MeshStandardMaterial> {
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constructor(width?: number, height?: number, depth?: number, radius?: number);
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}
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export declare class SquareHeadstone extends Mesh {
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export declare class SquareHeadstone extends Mesh<SquareHeadstoneGeometry, MeshStandardMaterial> {
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}
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export declare function wobbleAnimation(camera: Camera, intensity: number, duration: number, onComplete?: () => void): void;
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export declare class WroughtIronBar extends Mesh {
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export declare class WroughtIronBar extends Mesh<WroughtIronBarGeometry, MeshStandardMaterial> {
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constructor({ barHeight, //
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barRadius, spikeHeight, spikeRadius, spikeScaleZ, radialSegments, }?: {
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barHeight?: number | undefined;
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});
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}
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export declare class WroughtIronFence extends Mesh {
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export declare class WroughtIronFence extends Mesh<WroughtIronFenceGeometry, MeshStandardMaterial> {
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constructor({ count, //
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spacing, barHeight, barRadius, spikeHeight, spikeRadius, spikeScaleZ, railHeight, railDepth, railOffset, radialSegments, }?: {
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count?: number | undefined;
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