three-gpu-pathtracer 0.0.6 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -0
- package/build/index.module.js +878 -377
- package/build/index.module.js.map +1 -1
- package/build/index.umd.cjs +878 -375
- package/build/index.umd.cjs.map +1 -1
- package/package.json +2 -2
- package/src/core/DynamicPathTracingSceneGenerator.js +1 -1
- package/src/core/PathTracingRenderer.js +24 -9
- package/src/core/PathTracingSceneGenerator.js +69 -68
- package/src/index.js +2 -0
- package/src/materials/AmbientOcclusionMaterial.js +3 -3
- package/src/materials/DenoiseMaterial.js +142 -0
- package/src/materials/GraphMaterial.js +243 -0
- package/src/materials/PhysicalPathTracingMaterial.js +63 -15
- package/src/shader/shaderGGXFunctions.js +3 -11
- package/src/shader/shaderMaterialSampling.js +45 -49
- package/src/shader/shaderStructs.js +22 -8
- package/src/shader/shaderUtils.js +16 -2
- package/src/uniforms/MaterialsTexture.js +46 -26
- package/src/utils/GeometryPreparationUtils.js +214 -194
package/README.md
CHANGED
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@@ -245,6 +245,14 @@ stableNoise = false : Boolean
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Whether to reset the random seed to `0` when restarting the render. If true then a consistent random sample pattern will appear when moving the camera, for example.
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### .stableTiles
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```js
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stableTiles = true : Boolean
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```
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Whether the initial tile is reset to the top left tile when moving the camera or if it should continue to shift every frame.
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### .alpha
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```js
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@@ -253,6 +261,9 @@ alpha = false : Boolean
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Whether to support rendering scenes with transparent backgrounds. When transparent backgrounds are used two extra render targets are used, custom blending is performed, and PathTracingRenderer.target will change on every completed sample.
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> **Note**
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> When a transparent background is used then the material used for the final render to the canvas must use the same "premultipliedAlpha" setting as the canvas the final image may look incorrect.
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### constructor
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```js
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@@ -566,6 +577,29 @@ _extends MaterialBase_
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}
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```
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## DenoiseMaterial
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_extends MaterialBase_
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Denoise material based on [BrutPitt/glslSmartDeNoise](https://github.com/BrutPitt/glslSmartDeNoise) intended to be the final pass to the screen. Includes tonemapping and color space conversions.
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**Uniforms**
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```js
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{
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// sigma - sigma Standard Deviation
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// kSigma - sigma coefficient
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// kSigma * sigma = radius of the circular kernel
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sigma = 5.0 : Number,
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kSigma = 1.0 : Number,
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// edge sharpening threshold
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threshold = 0.03 : Number,
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}
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```
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## RenderTarget2DArray
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_extends WebGLArrayRenderTarget_
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