three-gpu-pathtracer 0.0.3 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/README.md +136 -15
  2. package/build/index.module.js +2706 -529
  3. package/build/index.module.js.map +1 -1
  4. package/build/index.umd.cjs +2713 -529
  5. package/build/index.umd.cjs.map +1 -1
  6. package/package.json +68 -60
  7. package/src/core/DynamicPathTracingSceneGenerator.js +24 -11
  8. package/src/core/PathTracingRenderer.js +22 -0
  9. package/src/core/PathTracingSceneGenerator.js +36 -20
  10. package/src/index.js +9 -1
  11. package/src/materials/PhysicalPathTracingMaterial.js +350 -60
  12. package/src/objects/EquirectCamera.js +13 -0
  13. package/src/{core → objects}/PhysicalCamera.js +0 -0
  14. package/src/objects/PhysicalSpotLight.js +14 -0
  15. package/src/objects/ShapedAreaLight.js +12 -0
  16. package/src/shader/shaderEnvMapSampling.js +59 -67
  17. package/src/shader/shaderGGXFunctions.js +3 -2
  18. package/src/shader/shaderIridescenceFunctions.js +130 -0
  19. package/src/shader/shaderLightSampling.js +231 -0
  20. package/src/shader/shaderMaterialSampling.js +259 -53
  21. package/src/shader/shaderSheenFunctions.js +98 -0
  22. package/src/shader/shaderStructs.js +307 -92
  23. package/src/shader/shaderUtils.js +122 -0
  24. package/src/uniforms/EquirectHdrInfoUniform.js +10 -14
  25. package/src/uniforms/IESProfilesTexture.js +100 -0
  26. package/src/uniforms/LightsInfoUniformStruct.js +162 -0
  27. package/src/uniforms/MaterialsTexture.js +266 -33
  28. package/src/uniforms/PhysicalCameraUniform.js +1 -1
  29. package/src/uniforms/RenderTarget2DArray.js +93 -80
  30. package/src/utils/GeometryPreparationUtils.js +1 -1
  31. package/src/utils/IESLoader.js +325 -0
  32. package/src/workers/PathTracingSceneWorker.js +3 -1
package/package.json CHANGED
@@ -1,60 +1,68 @@
1
- {
2
- "name": "three-gpu-pathtracer",
3
- "version": "0.0.3",
4
- "description": "Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.",
5
- "module": "src/index.js",
6
- "main": "build/index.umd.cjs",
7
- "type": "module",
8
- "sideEffects": false,
9
- "files": [
10
- "src/*",
11
- "build/*"
12
- ],
13
- "keywords": [
14
- "webgl",
15
- "threejs",
16
- "performance",
17
- "geometry",
18
- "graphics",
19
- "mesh",
20
- "renderer",
21
- "raytracing",
22
- "bvh",
23
- "three-js",
24
- "path-tracing",
25
- "three-mesh-bvh",
26
- "rtx"
27
- ],
28
- "dependencies": {
29
- "three-mesh-bvh": "^0.5.10"
30
- },
31
- "devDependencies": {
32
- "eslint": "^7.32.0",
33
- "eslint-config-mdcs": "^5.0.0",
34
- "parcel": "^2.4.0",
35
- "process": "^0.11.10",
36
- "rollup": "^2.70.0",
37
- "three": "^0.139.2"
38
- },
39
- "peerDependencies": {
40
- "three": "^0.139.2",
41
- "xatlas-web": "^0.1.0"
42
- },
43
- "scripts": {
44
- "start": "cd example && parcel serve ./*.html --dist-dir ./dev-bundle/ --no-cache --no-hmr",
45
- "build-examples": "cd example && parcel build ./*.html --dist-dir ./bundle/ --public-url . --no-cache --no-content-hash",
46
- "build": "rollup -c",
47
- "lint": "eslint \"./src/**/*.{js,ts}\" \"./example/*.js\"",
48
- "prepublishOnly": "npm run build"
49
- },
50
- "repository": {
51
- "type": "git",
52
- "url": "git+https://github.com/gkjohnson/three-gpu-pathtracer.git"
53
- },
54
- "author": "Garrett Johnson <garrett.kjohnson@gmail.com>",
55
- "license": "MIT",
56
- "bugs": {
57
- "url": "https://github.com/gkjohnson/three-gpu-pathtracer/issues"
58
- },
59
- "homepage": "https://github.com/gkjohnson/three-gpu-pathtracer#readme"
60
- }
1
+ {
2
+ "name": "three-gpu-pathtracer",
3
+ "version": "0.0.6",
4
+ "description": "Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.",
5
+ "module": "src/index.js",
6
+ "main": "build/index.umd.cjs",
7
+ "type": "module",
8
+ "sideEffects": false,
9
+ "files": [
10
+ "src/*",
11
+ "build/*"
12
+ ],
13
+ "keywords": [
14
+ "webgl",
15
+ "threejs",
16
+ "performance",
17
+ "geometry",
18
+ "graphics",
19
+ "mesh",
20
+ "renderer",
21
+ "raytracing",
22
+ "bvh",
23
+ "three-js",
24
+ "path-tracing",
25
+ "three-mesh-bvh",
26
+ "rtx"
27
+ ],
28
+ "dependencies": {
29
+ "three-mesh-bvh": "^0.5.10"
30
+ },
31
+ "devDependencies": {
32
+ "eslint": "^7.32.0",
33
+ "eslint-config-mdcs": "^5.0.0",
34
+ "node-fetch": "^3.2.9",
35
+ "parcel": "^2.4.0",
36
+ "pixelmatch": "^5.3.0",
37
+ "pngjs": "^6.0.0",
38
+ "process": "^0.11.10",
39
+ "puppeteer": "^15.4.0",
40
+ "rollup": "^2.70.0",
41
+ "simple-git": "^3.10.0",
42
+ "three": "^0.141.0",
43
+ "yargs": "^17.5.1"
44
+ },
45
+ "peerDependencies": {
46
+ "three": "^0.139.2",
47
+ "xatlas-web": "^0.1.0"
48
+ },
49
+ "scripts": {
50
+ "start": "cd example && parcel serve ./*.html --dist-dir ./dev-bundle/ --no-cache --no-hmr",
51
+ "build-examples": "cd example && parcel build ./*.html --dist-dir ./bundle/ --public-url . --no-cache --no-content-hash",
52
+ "update-screenshots": "node ./scripts/push-screenshots.js",
53
+ "screenshot-diff": "node ./scripts/regression-test.js",
54
+ "build": "rollup -c",
55
+ "lint": "eslint \"./src/**/*.{js,ts}\" \"./example/*.js\"",
56
+ "prepublishOnly": "npm run build"
57
+ },
58
+ "repository": {
59
+ "type": "git",
60
+ "url": "git+https://github.com/gkjohnson/three-gpu-pathtracer.git"
61
+ },
62
+ "author": "Garrett Johnson <garrett.kjohnson@gmail.com>",
63
+ "license": "MIT",
64
+ "bugs": {
65
+ "url": "https://github.com/gkjohnson/three-gpu-pathtracer/issues"
66
+ },
67
+ "homepage": "https://github.com/gkjohnson/three-gpu-pathtracer#readme"
68
+ }
@@ -12,11 +12,12 @@ export class DynamicPathTracingSceneGenerator {
12
12
 
13
13
  constructor( scene ) {
14
14
 
15
- this.scene = scene;
15
+ this.objects = Array.isArray( scene ) ? scene : [ scene ];
16
16
  this.bvh = null;
17
17
  this.geometry = new BufferGeometry();
18
18
  this.materials = null;
19
19
  this.textures = null;
20
+ this.lights = [];
20
21
  this.staticGeometryGenerator = new StaticGeometryGenerator( scene );
21
22
 
22
23
  }
@@ -28,7 +29,8 @@ export class DynamicPathTracingSceneGenerator {
28
29
  this.geometry = new BufferGeometry();
29
30
  this.materials = null;
30
31
  this.textures = null;
31
- this.staticGeometryGenerator = new StaticGeometryGenerator( this.scene );
32
+ this.lights = [];
33
+ this.staticGeometryGenerator = new StaticGeometryGenerator( this.objects );
32
34
 
33
35
  }
34
36
 
@@ -36,20 +38,29 @@ export class DynamicPathTracingSceneGenerator {
36
38
 
37
39
  generate() {
38
40
 
39
- const { scene, staticGeometryGenerator, geometry } = this;
41
+ const { objects, staticGeometryGenerator, geometry } = this;
40
42
  if ( this.bvh === null ) {
41
43
 
42
44
  const attributes = [ 'position', 'normal', 'tangent', 'uv' ];
43
- scene.traverse( c => {
44
45
 
45
- if ( c.isMesh ) {
46
+ for ( let i = 0, l = objects.length; i < l; i ++ ) {
46
47
 
47
- const normalMapRequired = ! ! c.material.normalMap;
48
- setCommonAttributes( c.geometry, { attributes, normalMapRequired } );
48
+ objects[ i ].traverse( c => {
49
49
 
50
- }
50
+ if ( c.isMesh ) {
51
51
 
52
- } );
52
+ const normalMapRequired = ! ! c.material.normalMap;
53
+ setCommonAttributes( c.geometry, { attributes, normalMapRequired } );
54
+
55
+ } else if ( c.isRectAreaLight || c.isSpotLight ) {
56
+
57
+ this.lights.push( c );
58
+
59
+ }
60
+
61
+ } );
62
+
63
+ }
53
64
 
54
65
  const textureSet = new Set();
55
66
  const materials = staticGeometryGenerator.getMaterials();
@@ -80,10 +91,11 @@ export class DynamicPathTracingSceneGenerator {
80
91
  this.textures = Array.from( textureSet );
81
92
 
82
93
  return {
94
+ lights: this.lights,
83
95
  bvh: this.bvh,
84
96
  materials: this.materials,
85
97
  textures: this.textures,
86
- scene,
98
+ objects,
87
99
  };
88
100
 
89
101
  } else {
@@ -92,10 +104,11 @@ export class DynamicPathTracingSceneGenerator {
92
104
  staticGeometryGenerator.generate( geometry );
93
105
  bvh.refit();
94
106
  return {
107
+ lights: this.lights,
95
108
  bvh: this.bvh,
96
109
  materials: this.materials,
97
110
  textures: this.textures,
98
- scene,
111
+ objects,
99
112
  };
100
113
 
101
114
  }
@@ -24,6 +24,7 @@ function* renderTask() {
24
24
 
25
25
  blendMaterial.opacity = 1 / ( this.samples + 1 );
26
26
  material.blending = NoBlending;
27
+ material.opacity = 1;
27
28
 
28
29
  } else {
29
30
 
@@ -48,6 +49,27 @@ function* renderTask() {
48
49
  material.cameraWorldMatrix.copy( camera.matrixWorld );
49
50
  material.invProjectionMatrix.copy( camera.projectionMatrixInverse );
50
51
 
52
+ // Perspective camera (default)
53
+ let cameraType = 0;
54
+
55
+ // An orthographic projection matrix will always have the bottom right element == 1
56
+ // And a perspective projection matrix will always have the bottom right element == 0
57
+ if ( camera.projectionMatrix.elements[ 15 ] > 0 ) {
58
+
59
+ // Orthographic
60
+ cameraType = 1;
61
+
62
+ }
63
+
64
+ if ( camera.isEquirectCamera ) {
65
+
66
+ // Equirectangular
67
+ cameraType = 2;
68
+
69
+ }
70
+
71
+ material.setDefine( 'CAMERA_TYPE', cameraType );
72
+
51
73
  const ogRenderTarget = _renderer.getRenderTarget();
52
74
  const ogAutoClear = _renderer.autoClear;
53
75
 
@@ -6,44 +6,60 @@ export class PathTracingSceneGenerator {
6
6
 
7
7
  prepScene( scene ) {
8
8
 
9
+ scene = Array.isArray( scene ) ? scene : [ scene ];
10
+
9
11
  const meshes = [];
10
- scene.traverse( c => {
12
+ const lights = [];
13
+
14
+ for ( let i = 0, l = scene.length; i < l; i ++ ) {
15
+
16
+ scene[ i ].traverse( c => {
17
+
18
+ if ( c.isSkinnedMesh || c.isMesh && c.morphTargetInfluences ) {
11
19
 
12
- if ( c.isSkinnedMesh || c.isMesh && c.morphTargetInfluences ) {
20
+ const generator = new StaticGeometryGenerator( c );
21
+ generator.applyWorldTransforms = false;
22
+ const mesh = new Mesh(
23
+ generator.generate(),
24
+ c.material,
25
+ );
26
+ mesh.matrixWorld.copy( c.matrixWorld );
27
+ mesh.matrix.copy( c.matrixWorld );
28
+ mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
29
+ meshes.push( mesh );
13
30
 
14
- const generator = new StaticGeometryGenerator( c );
15
- generator.applyWorldTransforms = false;
16
- const mesh = new Mesh(
17
- generator.generate(),
18
- c.material,
19
- );
20
- mesh.matrixWorld.copy( c.matrixWorld );
21
- mesh.matrix.copy( c.matrixWorld );
22
- mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
23
- meshes.push( mesh );
31
+ } else if ( c.isMesh ) {
24
32
 
25
- } else if ( c.isMesh ) {
33
+ meshes.push( c );
26
34
 
27
- meshes.push( c );
35
+ } else if ( c.isRectAreaLight || c.isSpotLight ) {
28
36
 
29
- }
37
+ lights.push( c );
30
38
 
31
- } );
39
+ }
32
40
 
33
- return mergeMeshes( meshes, {
34
- attributes: [ 'position', 'normal', 'tangent', 'uv' ],
35
- } );
41
+ } );
42
+
43
+ }
44
+
45
+ return {
46
+ ...mergeMeshes( meshes, {
47
+ attributes: [ 'position', 'normal', 'tangent', 'uv' ],
48
+ } ),
49
+ lights,
50
+ };
36
51
 
37
52
  }
38
53
 
39
54
  generate( scene, options = {} ) {
40
55
 
41
- const { materials, textures, geometry } = this.prepScene( scene );
56
+ const { materials, textures, geometry, lights } = this.prepScene( scene );
42
57
  const bvhOptions = { strategy: SAH, ...options, maxLeafTris: 1 };
43
58
  return {
44
59
  scene,
45
60
  materials,
46
61
  textures,
62
+ lights,
47
63
  bvh: new MeshBVH( geometry, bvhOptions ),
48
64
  };
49
65
 
package/src/index.js CHANGED
@@ -3,17 +3,25 @@ export * from './core/PathTracingRenderer.js';
3
3
  export * from './core/PathTracingSceneGenerator.js';
4
4
  export * from './core/DynamicPathTracingSceneGenerator.js';
5
5
  export * from './core/MaterialReducer.js';
6
- export * from './core/PhysicalCamera.js';
6
+
7
+ // objects
8
+ export * from './objects/PhysicalCamera.js';
9
+ export * from './objects/EquirectCamera.js';
10
+ export * from './objects/PhysicalSpotLight.js';
11
+ export * from './objects/ShapedAreaLight.js';
7
12
 
8
13
  // uniforms
9
14
  export * from './uniforms/MaterialsTexture.js';
10
15
  export * from './uniforms/RenderTarget2DArray.js';
11
16
  export * from './uniforms/EquirectHdrInfoUniform.js';
12
17
  export * from './uniforms/PhysicalCameraUniform.js';
18
+ export * from './uniforms/LightsInfoUniformStruct.js';
19
+ export * from './uniforms/IESProfilesTexture.js';
13
20
 
14
21
  // utils
15
22
  export * from './utils/GeometryPreparationUtils.js';
16
23
  export * from './utils/BlurredEnvMapGenerator.js';
24
+ export * from './utils/IESLoader.js';
17
25
 
18
26
  // materials
19
27
  export * from './materials/MaterialBase.js';