three-gpu-pathtracer 0.0.11 → 0.0.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +886 -886
  3. package/build/index.module.js +6478 -6470
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +6473 -6465
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +72 -69
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -119
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +275 -275
  11. package/src/core/PathTracingSceneGenerator.js +69 -69
  12. package/src/index.js +39 -39
  13. package/src/materials/AlphaDisplayMaterial.js +48 -48
  14. package/src/materials/AmbientOcclusionMaterial.js +199 -199
  15. package/src/materials/BlendMaterial.js +67 -67
  16. package/src/materials/DenoiseMaterial.js +142 -142
  17. package/src/materials/GraphMaterial.js +243 -243
  18. package/src/materials/LambertPathTracingMaterial.js +285 -285
  19. package/src/materials/MaterialBase.js +56 -56
  20. package/src/materials/PhysicalPathTracingMaterial.js +982 -982
  21. package/src/objects/EquirectCamera.js +13 -13
  22. package/src/objects/PhysicalCamera.js +28 -28
  23. package/src/objects/PhysicalSpotLight.js +14 -14
  24. package/src/objects/ShapedAreaLight.js +12 -12
  25. package/src/shader/shaderBvhAnyHit.js +76 -0
  26. package/src/shader/shaderEnvMapSampling.js +58 -58
  27. package/src/shader/shaderGGXFunctions.js +100 -100
  28. package/src/shader/shaderIridescenceFunctions.js +130 -130
  29. package/src/shader/shaderLayerTexelFetchFunctions.js +25 -25
  30. package/src/shader/shaderLightSampling.js +229 -229
  31. package/src/shader/shaderMaterialSampling.js +506 -498
  32. package/src/shader/shaderRandFunctions.js +57 -57
  33. package/src/shader/shaderSheenFunctions.js +98 -98
  34. package/src/shader/shaderSobolSampling.js +256 -256
  35. package/src/shader/shaderStructs.js +325 -325
  36. package/src/shader/shaderUtils.js +361 -361
  37. package/src/textures/GradientEquirectTexture.js +35 -35
  38. package/src/textures/ProceduralEquirectTexture.js +75 -75
  39. package/src/uniforms/AttributesTextureArray.js +35 -35
  40. package/src/uniforms/EquirectHdrInfoUniform.js +259 -259
  41. package/src/uniforms/FloatAttributeTextureArray.js +169 -169
  42. package/src/uniforms/IESProfilesTexture.js +100 -100
  43. package/src/uniforms/LightsInfoUniformStruct.js +207 -207
  44. package/src/uniforms/MaterialsTexture.js +426 -426
  45. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  46. package/src/uniforms/RenderTarget2DArray.js +97 -97
  47. package/src/uniforms/utils.js +30 -30
  48. package/src/utils/BlurredEnvMapGenerator.js +116 -116
  49. package/src/utils/GeometryPreparationUtils.js +214 -214
  50. package/src/utils/IESLoader.js +325 -325
  51. package/src/utils/SobolNumberMapGenerator.js +80 -80
  52. package/src/utils/UVUnwrapper.js +101 -101
  53. package/src/workers/PathTracingSceneWorker.js +42 -42
@@ -1,325 +1,325 @@
1
- import {
2
- DataTexture,
3
- FileLoader,
4
- FloatType,
5
- LinearFilter,
6
- RedFormat,
7
- MathUtils,
8
- Loader,
9
- } from 'three';
10
-
11
- function IESLamp( text ) {
12
-
13
- const _self = this;
14
-
15
- const textArray = text.split( '\n' );
16
-
17
- let lineNumber = 0;
18
- let line;
19
-
20
- _self.verAngles = [ ];
21
- _self.horAngles = [ ];
22
-
23
- _self.candelaValues = [ ];
24
-
25
- _self.tiltData = { };
26
- _self.tiltData.angles = [ ];
27
- _self.tiltData.mulFactors = [ ];
28
-
29
- function textToArray( text ) {
30
-
31
- text = text.trim(); // remove leading or trailing spaces
32
- text = text.replace( /,/g, ' ' ); // replace commas with spaces
33
- text = text.replace( /\s\s+/g, ' ' ); // replace white space/tabs etc by single whitespace
34
-
35
- const array = text.split( ' ' );
36
-
37
- return array;
38
-
39
- }
40
-
41
- function readArray( count, array ) {
42
-
43
- while ( true ) {
44
-
45
- const line = textArray[ lineNumber ++ ];
46
- const lineData = textToArray( line );
47
-
48
- for ( let i = 0; i < lineData.length; ++ i ) {
49
-
50
- array.push( Number( lineData[ i ] ) );
51
-
52
- }
53
-
54
- if ( array.length === count )
55
- break;
56
-
57
- }
58
-
59
- }
60
-
61
- function readTilt() {
62
-
63
- let line = textArray[ lineNumber ++ ];
64
- let lineData = textToArray( line );
65
-
66
- _self.tiltData.lampToLumGeometry = Number( lineData[ 0 ] );
67
-
68
- line = textArray[ lineNumber ++ ];
69
- lineData = textToArray( line );
70
-
71
- _self.tiltData.numAngles = Number( lineData[ 0 ] );
72
-
73
- readArray( _self.tiltData.numAngles, _self.tiltData.angles );
74
- readArray( _self.tiltData.numAngles, _self.tiltData.mulFactors );
75
-
76
- }
77
-
78
- function readLampValues() {
79
-
80
- const values = [ ];
81
- readArray( 10, values );
82
-
83
- _self.count = Number( values[ 0 ] );
84
- _self.lumens = Number( values[ 1 ] );
85
- _self.multiplier = Number( values[ 2 ] );
86
- _self.numVerAngles = Number( values[ 3 ] );
87
- _self.numHorAngles = Number( values[ 4 ] );
88
- _self.gonioType = Number( values[ 5 ] );
89
- _self.units = Number( values[ 6 ] );
90
- _self.width = Number( values[ 7 ] );
91
- _self.length = Number( values[ 8 ] );
92
- _self.height = Number( values[ 9 ] );
93
-
94
- }
95
-
96
- function readLampFactors() {
97
-
98
- const values = [ ];
99
- readArray( 3, values );
100
-
101
- _self.ballFactor = Number( values[ 0 ] );
102
- _self.blpFactor = Number( values[ 1 ] );
103
- _self.inputWatts = Number( values[ 2 ] );
104
-
105
- }
106
-
107
- while ( true ) {
108
-
109
- line = textArray[ lineNumber ++ ];
110
-
111
- if ( line.includes( 'TILT' ) ) {
112
-
113
- break;
114
-
115
- }
116
-
117
- }
118
-
119
- if ( ! line.includes( 'NONE' ) ) {
120
-
121
- if ( line.includes( 'INCLUDE' ) ) {
122
-
123
- readTilt();
124
-
125
- } else {
126
-
127
- // TODO:: Read tilt data from a file
128
-
129
- }
130
-
131
- }
132
-
133
- readLampValues();
134
-
135
- readLampFactors();
136
-
137
- // Initialize candela value array
138
- for ( let i = 0; i < _self.numHorAngles; ++ i ) {
139
-
140
- _self.candelaValues.push( [ ] );
141
-
142
- }
143
-
144
- // Parse Angles
145
- readArray( _self.numVerAngles, _self.verAngles );
146
- readArray( _self.numHorAngles, _self.horAngles );
147
-
148
- // Parse Candela values
149
- for ( let i = 0; i < _self.numHorAngles; ++ i ) {
150
-
151
- readArray( _self.numVerAngles, _self.candelaValues[ i ] );
152
-
153
- }
154
-
155
- // Calculate actual candela values, and normalize.
156
- for ( let i = 0; i < _self.numHorAngles; ++ i ) {
157
-
158
- for ( let j = 0; j < _self.numVerAngles; ++ j ) {
159
-
160
- _self.candelaValues[ i ][ j ] *= _self.candelaValues[ i ][ j ] * _self.multiplier
161
- * _self.ballFactor * _self.blpFactor;
162
-
163
- }
164
-
165
- }
166
-
167
- let maxVal = - 1;
168
- for ( let i = 0; i < _self.numHorAngles; ++ i ) {
169
-
170
- for ( let j = 0; j < _self.numVerAngles; ++ j ) {
171
-
172
- const value = _self.candelaValues[ i ][ j ];
173
- maxVal = maxVal < value ? value : maxVal;
174
-
175
- }
176
-
177
- }
178
-
179
- const bNormalize = true;
180
- if ( bNormalize && maxVal > 0 ) {
181
-
182
- for ( let i = 0; i < _self.numHorAngles; ++ i ) {
183
-
184
- for ( let j = 0; j < _self.numVerAngles; ++ j ) {
185
-
186
- _self.candelaValues[ i ][ j ] /= maxVal;
187
-
188
- }
189
-
190
- }
191
-
192
- }
193
-
194
- }
195
-
196
- export class IESLoader extends Loader {
197
-
198
- _getIESValues( iesLamp ) {
199
-
200
- const width = 360;
201
- const height = 180;
202
- const size = width * height;
203
-
204
- const data = new Float32Array( size );
205
-
206
- function interpolateCandelaValues( phi, theta ) {
207
-
208
- let phiIndex = 0, thetaIndex = 0;
209
- let startTheta = 0, endTheta = 0, startPhi = 0, endPhi = 0;
210
-
211
- for ( let i = 0; i < iesLamp.numHorAngles - 1; ++ i ) { // numHorAngles = horAngles.length-1 because of extra padding, so this wont cause an out of bounds error
212
-
213
- if ( theta < iesLamp.horAngles[ i + 1 ] || i == iesLamp.numHorAngles - 2 ) {
214
-
215
- thetaIndex = i;
216
- startTheta = iesLamp.horAngles[ i ];
217
- endTheta = iesLamp.horAngles[ i + 1 ];
218
-
219
- break;
220
-
221
- }
222
-
223
- }
224
-
225
- for ( let i = 0; i < iesLamp.numVerAngles - 1; ++ i ) {
226
-
227
- if ( phi < iesLamp.verAngles[ i + 1 ] || i == iesLamp.numVerAngles - 2 ) {
228
-
229
- phiIndex = i;
230
- startPhi = iesLamp.verAngles[ i ];
231
- endPhi = iesLamp.verAngles[ i + 1 ];
232
-
233
- break;
234
-
235
- }
236
-
237
- }
238
-
239
- const deltaTheta = endTheta - startTheta;
240
- const deltaPhi = endPhi - startPhi;
241
-
242
- if ( deltaPhi === 0 ) // Outside range
243
- return 0;
244
-
245
- const t1 = deltaTheta === 0 ? 0 : ( theta - startTheta ) / deltaTheta;
246
- const t2 = ( phi - startPhi ) / deltaPhi;
247
-
248
- const nextThetaIndex = deltaTheta === 0 ? thetaIndex : thetaIndex + 1;
249
-
250
- const v1 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex ], t1 );
251
- const v2 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex + 1 ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex + 1 ], t1 );
252
- const v = MathUtils.lerp( v1, v2, t2 );
253
-
254
- return v;
255
-
256
- }
257
-
258
- const startTheta = iesLamp.horAngles[ 0 ], endTheta = iesLamp.horAngles[ iesLamp.numHorAngles - 1 ];
259
- for ( let i = 0; i < size; ++ i ) {
260
-
261
- let theta = i % width;
262
- const phi = Math.floor( i / width );
263
-
264
- if ( endTheta - startTheta !== 0 && ( theta < startTheta || theta >= endTheta ) ) { // Handle symmetry for hor angles
265
-
266
- theta %= endTheta * 2;
267
- if ( theta > endTheta )
268
- theta = endTheta * 2 - theta;
269
-
270
- }
271
-
272
- data[ i ] = interpolateCandelaValues( phi, theta );
273
-
274
- }
275
-
276
- return data;
277
-
278
- }
279
-
280
- load( url, onLoad, onProgress, onError ) {
281
-
282
- const loader = new FileLoader( this.manager );
283
- loader.setResponseType( 'text' );
284
- loader.setCrossOrigin( this.crossOrigin );
285
- loader.setWithCredentials( this.withCredentials );
286
- loader.setPath( this.path );
287
- loader.setRequestHeader( this.requestHeader );
288
-
289
- const texture = new DataTexture( null, 360, 180, RedFormat, FloatType );
290
- texture.minFilter = LinearFilter;
291
- texture.magFilter = LinearFilter;
292
-
293
- loader.load( url, text => {
294
-
295
- const iesLamp = new IESLamp( text );
296
-
297
- texture.image.data = this._getIESValues( iesLamp );
298
- texture.needsUpdate = true;
299
-
300
- if ( onLoad !== undefined ) {
301
-
302
- onLoad( texture );
303
-
304
- }
305
-
306
- }, onProgress, onError );
307
-
308
- return texture;
309
-
310
- }
311
-
312
- parse( text ) {
313
-
314
- const iesLamp = new IESLamp( text );
315
- const texture = new DataTexture( null, 360, 180, RedFormat, FloatType );
316
- texture.minFilter = LinearFilter;
317
- texture.magFilter = LinearFilter;
318
- texture.image.data = this._getIESValues( iesLamp );
319
- texture.needsUpdate = true;
320
-
321
- return texture;
322
-
323
- }
324
-
325
- }
1
+ import {
2
+ DataTexture,
3
+ FileLoader,
4
+ FloatType,
5
+ LinearFilter,
6
+ RedFormat,
7
+ MathUtils,
8
+ Loader,
9
+ } from 'three';
10
+
11
+ function IESLamp( text ) {
12
+
13
+ const _self = this;
14
+
15
+ const textArray = text.split( '\n' );
16
+
17
+ let lineNumber = 0;
18
+ let line;
19
+
20
+ _self.verAngles = [ ];
21
+ _self.horAngles = [ ];
22
+
23
+ _self.candelaValues = [ ];
24
+
25
+ _self.tiltData = { };
26
+ _self.tiltData.angles = [ ];
27
+ _self.tiltData.mulFactors = [ ];
28
+
29
+ function textToArray( text ) {
30
+
31
+ text = text.trim(); // remove leading or trailing spaces
32
+ text = text.replace( /,/g, ' ' ); // replace commas with spaces
33
+ text = text.replace( /\s\s+/g, ' ' ); // replace white space/tabs etc by single whitespace
34
+
35
+ const array = text.split( ' ' );
36
+
37
+ return array;
38
+
39
+ }
40
+
41
+ function readArray( count, array ) {
42
+
43
+ while ( true ) {
44
+
45
+ const line = textArray[ lineNumber ++ ];
46
+ const lineData = textToArray( line );
47
+
48
+ for ( let i = 0; i < lineData.length; ++ i ) {
49
+
50
+ array.push( Number( lineData[ i ] ) );
51
+
52
+ }
53
+
54
+ if ( array.length === count )
55
+ break;
56
+
57
+ }
58
+
59
+ }
60
+
61
+ function readTilt() {
62
+
63
+ let line = textArray[ lineNumber ++ ];
64
+ let lineData = textToArray( line );
65
+
66
+ _self.tiltData.lampToLumGeometry = Number( lineData[ 0 ] );
67
+
68
+ line = textArray[ lineNumber ++ ];
69
+ lineData = textToArray( line );
70
+
71
+ _self.tiltData.numAngles = Number( lineData[ 0 ] );
72
+
73
+ readArray( _self.tiltData.numAngles, _self.tiltData.angles );
74
+ readArray( _self.tiltData.numAngles, _self.tiltData.mulFactors );
75
+
76
+ }
77
+
78
+ function readLampValues() {
79
+
80
+ const values = [ ];
81
+ readArray( 10, values );
82
+
83
+ _self.count = Number( values[ 0 ] );
84
+ _self.lumens = Number( values[ 1 ] );
85
+ _self.multiplier = Number( values[ 2 ] );
86
+ _self.numVerAngles = Number( values[ 3 ] );
87
+ _self.numHorAngles = Number( values[ 4 ] );
88
+ _self.gonioType = Number( values[ 5 ] );
89
+ _self.units = Number( values[ 6 ] );
90
+ _self.width = Number( values[ 7 ] );
91
+ _self.length = Number( values[ 8 ] );
92
+ _self.height = Number( values[ 9 ] );
93
+
94
+ }
95
+
96
+ function readLampFactors() {
97
+
98
+ const values = [ ];
99
+ readArray( 3, values );
100
+
101
+ _self.ballFactor = Number( values[ 0 ] );
102
+ _self.blpFactor = Number( values[ 1 ] );
103
+ _self.inputWatts = Number( values[ 2 ] );
104
+
105
+ }
106
+
107
+ while ( true ) {
108
+
109
+ line = textArray[ lineNumber ++ ];
110
+
111
+ if ( line.includes( 'TILT' ) ) {
112
+
113
+ break;
114
+
115
+ }
116
+
117
+ }
118
+
119
+ if ( ! line.includes( 'NONE' ) ) {
120
+
121
+ if ( line.includes( 'INCLUDE' ) ) {
122
+
123
+ readTilt();
124
+
125
+ } else {
126
+
127
+ // TODO:: Read tilt data from a file
128
+
129
+ }
130
+
131
+ }
132
+
133
+ readLampValues();
134
+
135
+ readLampFactors();
136
+
137
+ // Initialize candela value array
138
+ for ( let i = 0; i < _self.numHorAngles; ++ i ) {
139
+
140
+ _self.candelaValues.push( [ ] );
141
+
142
+ }
143
+
144
+ // Parse Angles
145
+ readArray( _self.numVerAngles, _self.verAngles );
146
+ readArray( _self.numHorAngles, _self.horAngles );
147
+
148
+ // Parse Candela values
149
+ for ( let i = 0; i < _self.numHorAngles; ++ i ) {
150
+
151
+ readArray( _self.numVerAngles, _self.candelaValues[ i ] );
152
+
153
+ }
154
+
155
+ // Calculate actual candela values, and normalize.
156
+ for ( let i = 0; i < _self.numHorAngles; ++ i ) {
157
+
158
+ for ( let j = 0; j < _self.numVerAngles; ++ j ) {
159
+
160
+ _self.candelaValues[ i ][ j ] *= _self.candelaValues[ i ][ j ] * _self.multiplier
161
+ * _self.ballFactor * _self.blpFactor;
162
+
163
+ }
164
+
165
+ }
166
+
167
+ let maxVal = - 1;
168
+ for ( let i = 0; i < _self.numHorAngles; ++ i ) {
169
+
170
+ for ( let j = 0; j < _self.numVerAngles; ++ j ) {
171
+
172
+ const value = _self.candelaValues[ i ][ j ];
173
+ maxVal = maxVal < value ? value : maxVal;
174
+
175
+ }
176
+
177
+ }
178
+
179
+ const bNormalize = true;
180
+ if ( bNormalize && maxVal > 0 ) {
181
+
182
+ for ( let i = 0; i < _self.numHorAngles; ++ i ) {
183
+
184
+ for ( let j = 0; j < _self.numVerAngles; ++ j ) {
185
+
186
+ _self.candelaValues[ i ][ j ] /= maxVal;
187
+
188
+ }
189
+
190
+ }
191
+
192
+ }
193
+
194
+ }
195
+
196
+ export class IESLoader extends Loader {
197
+
198
+ _getIESValues( iesLamp ) {
199
+
200
+ const width = 360;
201
+ const height = 180;
202
+ const size = width * height;
203
+
204
+ const data = new Float32Array( size );
205
+
206
+ function interpolateCandelaValues( phi, theta ) {
207
+
208
+ let phiIndex = 0, thetaIndex = 0;
209
+ let startTheta = 0, endTheta = 0, startPhi = 0, endPhi = 0;
210
+
211
+ for ( let i = 0; i < iesLamp.numHorAngles - 1; ++ i ) { // numHorAngles = horAngles.length-1 because of extra padding, so this wont cause an out of bounds error
212
+
213
+ if ( theta < iesLamp.horAngles[ i + 1 ] || i == iesLamp.numHorAngles - 2 ) {
214
+
215
+ thetaIndex = i;
216
+ startTheta = iesLamp.horAngles[ i ];
217
+ endTheta = iesLamp.horAngles[ i + 1 ];
218
+
219
+ break;
220
+
221
+ }
222
+
223
+ }
224
+
225
+ for ( let i = 0; i < iesLamp.numVerAngles - 1; ++ i ) {
226
+
227
+ if ( phi < iesLamp.verAngles[ i + 1 ] || i == iesLamp.numVerAngles - 2 ) {
228
+
229
+ phiIndex = i;
230
+ startPhi = iesLamp.verAngles[ i ];
231
+ endPhi = iesLamp.verAngles[ i + 1 ];
232
+
233
+ break;
234
+
235
+ }
236
+
237
+ }
238
+
239
+ const deltaTheta = endTheta - startTheta;
240
+ const deltaPhi = endPhi - startPhi;
241
+
242
+ if ( deltaPhi === 0 ) // Outside range
243
+ return 0;
244
+
245
+ const t1 = deltaTheta === 0 ? 0 : ( theta - startTheta ) / deltaTheta;
246
+ const t2 = ( phi - startPhi ) / deltaPhi;
247
+
248
+ const nextThetaIndex = deltaTheta === 0 ? thetaIndex : thetaIndex + 1;
249
+
250
+ const v1 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex ], t1 );
251
+ const v2 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex + 1 ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex + 1 ], t1 );
252
+ const v = MathUtils.lerp( v1, v2, t2 );
253
+
254
+ return v;
255
+
256
+ }
257
+
258
+ const startTheta = iesLamp.horAngles[ 0 ], endTheta = iesLamp.horAngles[ iesLamp.numHorAngles - 1 ];
259
+ for ( let i = 0; i < size; ++ i ) {
260
+
261
+ let theta = i % width;
262
+ const phi = Math.floor( i / width );
263
+
264
+ if ( endTheta - startTheta !== 0 && ( theta < startTheta || theta >= endTheta ) ) { // Handle symmetry for hor angles
265
+
266
+ theta %= endTheta * 2;
267
+ if ( theta > endTheta )
268
+ theta = endTheta * 2 - theta;
269
+
270
+ }
271
+
272
+ data[ i ] = interpolateCandelaValues( phi, theta );
273
+
274
+ }
275
+
276
+ return data;
277
+
278
+ }
279
+
280
+ load( url, onLoad, onProgress, onError ) {
281
+
282
+ const loader = new FileLoader( this.manager );
283
+ loader.setResponseType( 'text' );
284
+ loader.setCrossOrigin( this.crossOrigin );
285
+ loader.setWithCredentials( this.withCredentials );
286
+ loader.setPath( this.path );
287
+ loader.setRequestHeader( this.requestHeader );
288
+
289
+ const texture = new DataTexture( null, 360, 180, RedFormat, FloatType );
290
+ texture.minFilter = LinearFilter;
291
+ texture.magFilter = LinearFilter;
292
+
293
+ loader.load( url, text => {
294
+
295
+ const iesLamp = new IESLamp( text );
296
+
297
+ texture.image.data = this._getIESValues( iesLamp );
298
+ texture.needsUpdate = true;
299
+
300
+ if ( onLoad !== undefined ) {
301
+
302
+ onLoad( texture );
303
+
304
+ }
305
+
306
+ }, onProgress, onError );
307
+
308
+ return texture;
309
+
310
+ }
311
+
312
+ parse( text ) {
313
+
314
+ const iesLamp = new IESLamp( text );
315
+ const texture = new DataTexture( null, 360, 180, RedFormat, FloatType );
316
+ texture.minFilter = LinearFilter;
317
+ texture.magFilter = LinearFilter;
318
+ texture.image.data = this._getIESValues( iesLamp );
319
+ texture.needsUpdate = true;
320
+
321
+ return texture;
322
+
323
+ }
324
+
325
+ }