three-gpu-pathtracer 0.0.10 → 0.0.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +886 -886
- package/build/index.module.js +6479 -6472
- package/build/index.module.js.map +1 -1
- package/build/index.umd.cjs +6478 -6470
- package/build/index.umd.cjs.map +1 -1
- package/package.json +72 -69
- package/src/core/DynamicPathTracingSceneGenerator.js +119 -119
- package/src/core/MaterialReducer.js +256 -256
- package/src/core/PathTracingRenderer.js +275 -275
- package/src/core/PathTracingSceneGenerator.js +69 -69
- package/src/index.js +39 -39
- package/src/materials/AlphaDisplayMaterial.js +48 -48
- package/src/materials/AmbientOcclusionMaterial.js +199 -199
- package/src/materials/BlendMaterial.js +67 -67
- package/src/materials/DenoiseMaterial.js +142 -142
- package/src/materials/GraphMaterial.js +243 -243
- package/src/materials/LambertPathTracingMaterial.js +285 -285
- package/src/materials/MaterialBase.js +56 -56
- package/src/materials/PhysicalPathTracingMaterial.js +982 -982
- package/src/objects/EquirectCamera.js +13 -13
- package/src/objects/PhysicalCamera.js +28 -28
- package/src/objects/PhysicalSpotLight.js +14 -14
- package/src/objects/ShapedAreaLight.js +12 -12
- package/src/shader/shaderBvhAnyHit.js +76 -0
- package/src/shader/shaderEnvMapSampling.js +58 -58
- package/src/shader/shaderGGXFunctions.js +100 -100
- package/src/shader/shaderIridescenceFunctions.js +130 -130
- package/src/shader/shaderLayerTexelFetchFunctions.js +25 -25
- package/src/shader/shaderLightSampling.js +229 -229
- package/src/shader/shaderMaterialSampling.js +506 -498
- package/src/shader/shaderRandFunctions.js +57 -57
- package/src/shader/shaderSheenFunctions.js +98 -98
- package/src/shader/shaderSobolSampling.js +256 -256
- package/src/shader/shaderStructs.js +325 -325
- package/src/shader/shaderUtils.js +361 -361
- package/src/textures/GradientEquirectTexture.js +35 -35
- package/src/textures/ProceduralEquirectTexture.js +75 -75
- package/src/uniforms/AttributesTextureArray.js +35 -35
- package/src/uniforms/EquirectHdrInfoUniform.js +259 -259
- package/src/uniforms/FloatAttributeTextureArray.js +169 -169
- package/src/uniforms/IESProfilesTexture.js +100 -100
- package/src/uniforms/LightsInfoUniformStruct.js +207 -207
- package/src/uniforms/MaterialsTexture.js +426 -426
- package/src/uniforms/PhysicalCameraUniform.js +36 -36
- package/src/uniforms/RenderTarget2DArray.js +97 -97
- package/src/uniforms/utils.js +30 -30
- package/src/utils/BlurredEnvMapGenerator.js +116 -116
- package/src/utils/GeometryPreparationUtils.js +214 -214
- package/src/utils/IESLoader.js +325 -325
- package/src/utils/SobolNumberMapGenerator.js +80 -80
- package/src/utils/UVUnwrapper.js +101 -101
- package/src/workers/PathTracingSceneWorker.js +42 -42
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import { BufferAttribute } from 'three';
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import { mergeBufferGeometries, mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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export function getGroupMaterialIndicesAttribute( geometry, materials, allMaterials ) {
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const indexAttr = geometry.index;
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const posAttr = geometry.attributes.position;
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const vertCount = posAttr.count;
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const totalCount = indexAttr ? indexAttr.count : vertCount;
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let groups = geometry.groups;
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if ( groups.length === 0 ) {
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groups = [ { count: totalCount, start: 0, materialIndex: 0 } ];
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}
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// use an array with the minimum precision required to store all material id references.
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let materialArray;
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if ( allMaterials.length <= 255 ) {
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materialArray = new Uint8Array( vertCount );
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} else {
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materialArray = new Uint16Array( vertCount );
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}
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for ( let i = 0; i < groups.length; i ++ ) {
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const group = groups[ i ];
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const start = group.start;
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const count = group.count;
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const endCount = Math.min( count, totalCount - start );
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const mat = Array.isArray( materials ) ? materials[ group.materialIndex ] : materials;
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const materialIndex = allMaterials.indexOf( mat );
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for ( let j = 0; j < endCount; j ++ ) {
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let index = start + j;
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if ( indexAttr ) {
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index = indexAttr.getX( index );
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}
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materialArray[ index ] = materialIndex;
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}
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}
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return new BufferAttribute( materialArray, 1, false );
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}
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export function trimToAttributes( geometry, attributes ) {
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// trim any unneeded attributes
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if ( attributes ) {
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for ( const key in geometry.attributes ) {
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if ( ! attributes.includes( key ) ) {
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geometry.deleteAttribute( key );
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}
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}
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}
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}
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export function setCommonAttributes( geometry, options ) {
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const { attributes = [], normalMapRequired = false } = options;
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if ( ! geometry.attributes.normal && ( attributes && attributes.includes( 'normal' ) ) ) {
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geometry.computeVertexNormals();
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}
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if ( ! geometry.attributes.uv && ( attributes && attributes.includes( 'uv' ) ) ) {
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const vertCount = geometry.attributes.position.count;
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geometry.setAttribute( 'uv', new BufferAttribute( new Float32Array( vertCount * 2 ), 2, false ) );
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}
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if ( ! geometry.attributes.tangent && ( attributes && attributes.includes( 'tangent' ) ) ) {
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if ( normalMapRequired ) {
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// computeTangents requires an index buffer
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if ( geometry.index === null ) {
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geometry = mergeVertices( geometry );
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}
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geometry.computeTangents();
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} else {
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const vertCount = geometry.attributes.position.count;
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geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( vertCount * 4 ), 4, false ) );
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}
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}
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if ( ! geometry.attributes.color && ( attributes && attributes.includes( 'color' ) ) ) {
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const vertCount = geometry.attributes.position.count;
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const array = new Float32Array( vertCount * 4 );
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array.fill( 1.0 );
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geometry.setAttribute( 'color', new BufferAttribute( array, 4 ) );
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}
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if ( ! geometry.index ) {
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// TODO: compute a typed array
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const indexCount = geometry.attributes.position.count;
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const array = new Array( indexCount );
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for ( let i = 0; i < indexCount; i ++ ) {
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array[ i ] = i;
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}
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geometry.setIndex( array );
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}
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}
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export function mergeMeshes( meshes, options = {} ) {
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options = { attributes: null, cloneGeometry: true, ...options };
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const transformedGeometry = [];
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const materialSet = new Set();
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for ( let i = 0, l = meshes.length; i < l; i ++ ) {
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// save any materials
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const mesh = meshes[ i ];
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if ( mesh.visible === false ) continue;
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if ( Array.isArray( mesh.material ) ) {
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mesh.material.forEach( m => materialSet.add( m ) );
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} else {
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materialSet.add( mesh.material );
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}
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}
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const materials = Array.from( materialSet );
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for ( let i = 0, l = meshes.length; i < l; i ++ ) {
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// ensure the matrix world is up to date
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const mesh = meshes[ i ];
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if ( mesh.visible === false ) continue;
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mesh.updateMatrixWorld();
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// apply the matrix world to the geometry
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const originalGeometry = meshes[ i ].geometry;
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const geometry = options.cloneGeometry ? originalGeometry.clone() : originalGeometry;
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geometry.applyMatrix4( mesh.matrixWorld );
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// ensure our geometry has common attributes
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setCommonAttributes( geometry, {
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attributes: options.attributes,
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normalMapRequired: ! ! mesh.material.normalMap,
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} );
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trimToAttributes( geometry, options.attributes );
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// create the material index attribute
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const materialIndexAttribute = getGroupMaterialIndicesAttribute( geometry, mesh.material, materials );
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geometry.setAttribute( 'materialIndex', materialIndexAttribute );
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transformedGeometry.push( geometry );
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}
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const textureSet = new Set();
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materials.forEach( material => {
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for ( const key in material ) {
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const value = material[ key ];
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if ( value && value.isTexture ) {
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textureSet.add( value );
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}
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}
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} );
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const geometry = mergeBufferGeometries( transformedGeometry, false );
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const textures = Array.from( textureSet );
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return { geometry, materials, textures };
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}
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import { BufferAttribute } from 'three';
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import { mergeBufferGeometries, mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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export function getGroupMaterialIndicesAttribute( geometry, materials, allMaterials ) {
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const indexAttr = geometry.index;
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const posAttr = geometry.attributes.position;
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const vertCount = posAttr.count;
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const totalCount = indexAttr ? indexAttr.count : vertCount;
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let groups = geometry.groups;
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if ( groups.length === 0 ) {
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groups = [ { count: totalCount, start: 0, materialIndex: 0 } ];
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}
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// use an array with the minimum precision required to store all material id references.
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let materialArray;
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if ( allMaterials.length <= 255 ) {
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materialArray = new Uint8Array( vertCount );
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} else {
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materialArray = new Uint16Array( vertCount );
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}
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const group = groups[ i ];
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const start = group.start;
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const count = group.count;
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const endCount = Math.min( count, totalCount - start );
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const mat = Array.isArray( materials ) ? materials[ group.materialIndex ] : materials;
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const materialIndex = allMaterials.indexOf( mat );
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for ( let j = 0; j < endCount; j ++ ) {
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let index = start + j;
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if ( indexAttr ) {
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index = indexAttr.getX( index );
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}
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materialArray[ index ] = materialIndex;
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}
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}
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return new BufferAttribute( materialArray, 1, false );
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}
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export function trimToAttributes( geometry, attributes ) {
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// trim any unneeded attributes
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if ( attributes ) {
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for ( const key in geometry.attributes ) {
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if ( ! attributes.includes( key ) ) {
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geometry.deleteAttribute( key );
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}
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}
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}
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}
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export function setCommonAttributes( geometry, options ) {
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const { attributes = [], normalMapRequired = false } = options;
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if ( ! geometry.attributes.normal && ( attributes && attributes.includes( 'normal' ) ) ) {
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geometry.computeVertexNormals();
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}
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if ( ! geometry.attributes.uv && ( attributes && attributes.includes( 'uv' ) ) ) {
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const vertCount = geometry.attributes.position.count;
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geometry.setAttribute( 'uv', new BufferAttribute( new Float32Array( vertCount * 2 ), 2, false ) );
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}
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if ( ! geometry.attributes.tangent && ( attributes && attributes.includes( 'tangent' ) ) ) {
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if ( normalMapRequired ) {
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// computeTangents requires an index buffer
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if ( geometry.index === null ) {
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geometry = mergeVertices( geometry );
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}
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geometry.computeTangents();
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} else {
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const vertCount = geometry.attributes.position.count;
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geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( vertCount * 4 ), 4, false ) );
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}
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
if ( ! geometry.attributes.color && ( attributes && attributes.includes( 'color' ) ) ) {
|
|
116
|
+
|
|
117
|
+
const vertCount = geometry.attributes.position.count;
|
|
118
|
+
const array = new Float32Array( vertCount * 4 );
|
|
119
|
+
array.fill( 1.0 );
|
|
120
|
+
geometry.setAttribute( 'color', new BufferAttribute( array, 4 ) );
|
|
121
|
+
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
if ( ! geometry.index ) {
|
|
125
|
+
|
|
126
|
+
// TODO: compute a typed array
|
|
127
|
+
const indexCount = geometry.attributes.position.count;
|
|
128
|
+
const array = new Array( indexCount );
|
|
129
|
+
for ( let i = 0; i < indexCount; i ++ ) {
|
|
130
|
+
|
|
131
|
+
array[ i ] = i;
|
|
132
|
+
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
geometry.setIndex( array );
|
|
136
|
+
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
export function mergeMeshes( meshes, options = {} ) {
|
|
142
|
+
|
|
143
|
+
options = { attributes: null, cloneGeometry: true, ...options };
|
|
144
|
+
|
|
145
|
+
const transformedGeometry = [];
|
|
146
|
+
const materialSet = new Set();
|
|
147
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
148
|
+
|
|
149
|
+
// save any materials
|
|
150
|
+
const mesh = meshes[ i ];
|
|
151
|
+
if ( mesh.visible === false ) continue;
|
|
152
|
+
|
|
153
|
+
if ( Array.isArray( mesh.material ) ) {
|
|
154
|
+
|
|
155
|
+
mesh.material.forEach( m => materialSet.add( m ) );
|
|
156
|
+
|
|
157
|
+
} else {
|
|
158
|
+
|
|
159
|
+
materialSet.add( mesh.material );
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
const materials = Array.from( materialSet );
|
|
166
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
167
|
+
|
|
168
|
+
// ensure the matrix world is up to date
|
|
169
|
+
const mesh = meshes[ i ];
|
|
170
|
+
if ( mesh.visible === false ) continue;
|
|
171
|
+
|
|
172
|
+
mesh.updateMatrixWorld();
|
|
173
|
+
|
|
174
|
+
// apply the matrix world to the geometry
|
|
175
|
+
const originalGeometry = meshes[ i ].geometry;
|
|
176
|
+
const geometry = options.cloneGeometry ? originalGeometry.clone() : originalGeometry;
|
|
177
|
+
geometry.applyMatrix4( mesh.matrixWorld );
|
|
178
|
+
|
|
179
|
+
// ensure our geometry has common attributes
|
|
180
|
+
setCommonAttributes( geometry, {
|
|
181
|
+
attributes: options.attributes,
|
|
182
|
+
normalMapRequired: ! ! mesh.material.normalMap,
|
|
183
|
+
} );
|
|
184
|
+
trimToAttributes( geometry, options.attributes );
|
|
185
|
+
|
|
186
|
+
// create the material index attribute
|
|
187
|
+
const materialIndexAttribute = getGroupMaterialIndicesAttribute( geometry, mesh.material, materials );
|
|
188
|
+
geometry.setAttribute( 'materialIndex', materialIndexAttribute );
|
|
189
|
+
|
|
190
|
+
transformedGeometry.push( geometry );
|
|
191
|
+
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
const textureSet = new Set();
|
|
195
|
+
materials.forEach( material => {
|
|
196
|
+
|
|
197
|
+
for ( const key in material ) {
|
|
198
|
+
|
|
199
|
+
const value = material[ key ];
|
|
200
|
+
if ( value && value.isTexture ) {
|
|
201
|
+
|
|
202
|
+
textureSet.add( value );
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
} );
|
|
209
|
+
|
|
210
|
+
const geometry = mergeBufferGeometries( transformedGeometry, false );
|
|
211
|
+
const textures = Array.from( textureSet );
|
|
212
|
+
return { geometry, materials, textures };
|
|
213
|
+
|
|
214
|
+
}
|