three-gpu-pathtracer 0.0.1 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +678 -386
- package/build/index.module.js +3166 -1690
- package/build/index.module.js.map +1 -1
- package/build/index.umd.cjs +3176 -1692
- package/build/index.umd.cjs.map +1 -1
- package/package.json +60 -57
- package/src/core/DynamicPathTracingSceneGenerator.js +106 -0
- package/src/core/MaterialReducer.js +256 -256
- package/src/core/PathTracingRenderer.js +125 -28
- package/src/core/PathTracingSceneGenerator.js +52 -46
- package/src/core/PhysicalCamera.js +28 -0
- package/src/index.js +25 -21
- package/src/materials/AlphaDisplayMaterial.js +48 -0
- package/src/materials/AmbientOcclusionMaterial.js +197 -197
- package/src/materials/BlendMaterial.js +67 -0
- package/src/materials/LambertPathTracingMaterial.js +285 -285
- package/src/materials/MaterialBase.js +56 -56
- package/src/materials/PhysicalPathTracingMaterial.js +684 -370
- package/src/shader/shaderEnvMapSampling.js +67 -0
- package/src/shader/shaderGGXFunctions.js +108 -107
- package/src/shader/shaderMaterialSampling.js +345 -333
- package/src/shader/shaderStructs.js +131 -30
- package/src/shader/shaderUtils.js +246 -140
- package/src/uniforms/EquirectHdrInfoUniform.js +263 -0
- package/src/uniforms/MaterialsTexture.js +251 -0
- package/src/uniforms/PhysicalCameraUniform.js +36 -0
- package/src/uniforms/RenderTarget2DArray.js +93 -80
- package/src/utils/BlurredEnvMapGenerator.js +113 -0
- package/src/utils/GeometryPreparationUtils.js +194 -172
- package/src/utils/UVUnwrapper.js +101 -101
- package/src/workers/PathTracingSceneWorker.js +40 -0
- package/src/uniforms/EquirectPdfUniform.js +0 -132
- package/src/uniforms/MaterialStructArrayUniform.js +0 -18
- package/src/uniforms/MaterialStructUniform.js +0 -94
- package/src/viewers/PathTracingViewer.js +0 -259
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import {
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WebGLArrayRenderTarget,
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RGBAFormat,
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UnsignedByteType,
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MeshBasicMaterial,
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Color,
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RepeatWrapping,
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LinearFilter,
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NoToneMapping,
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} from 'three';
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import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
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const prevColor = new Color();
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export class RenderTarget2DArray extends WebGLArrayRenderTarget {
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constructor( ...args ) {
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super( ...args );
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const tex = this.texture;
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tex.format = RGBAFormat;
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tex.type = UnsignedByteType;
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tex.minFilter = LinearFilter;
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tex.magFilter = LinearFilter;
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tex.wrapS = RepeatWrapping;
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tex.wrapT = RepeatWrapping;
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tex.setTextures = ( ...args ) => {
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this.setTextures( ...args );
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};
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const fsQuad = new FullScreenQuad( new MeshBasicMaterial() );
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this.fsQuad = fsQuad;
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}
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setTextures( renderer, width, height, textures ) {
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// save previous renderer state
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const prevRenderTarget = renderer.getRenderTarget();
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const prevToneMapping = renderer.toneMapping;
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const prevAlpha = renderer.getClearAlpha();
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renderer.getClearColor( prevColor );
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// resize the render target
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renderer.
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import {
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WebGLArrayRenderTarget,
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RGBAFormat,
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UnsignedByteType,
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MeshBasicMaterial,
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Color,
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RepeatWrapping,
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LinearFilter,
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NoToneMapping,
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} from 'three';
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import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
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const prevColor = new Color();
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export class RenderTarget2DArray extends WebGLArrayRenderTarget {
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constructor( ...args ) {
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super( ...args );
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const tex = this.texture;
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tex.format = RGBAFormat;
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tex.type = UnsignedByteType;
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tex.minFilter = LinearFilter;
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tex.magFilter = LinearFilter;
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tex.wrapS = RepeatWrapping;
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tex.wrapT = RepeatWrapping;
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tex.setTextures = ( ...args ) => {
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this.setTextures( ...args );
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};
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const fsQuad = new FullScreenQuad( new MeshBasicMaterial() );
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this.fsQuad = fsQuad;
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}
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setTextures( renderer, width, height, textures ) {
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// save previous renderer state
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const prevRenderTarget = renderer.getRenderTarget();
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const prevToneMapping = renderer.toneMapping;
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const prevAlpha = renderer.getClearAlpha();
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renderer.getClearColor( prevColor );
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// resize the render target and ensure we don't have an empty texture
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// render target depth must be >= 1 to avoid unbound texture error on android devices
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const depth = textures.length || 1;
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this.setSize( width, height, depth );
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renderer.setClearColor( 0, 0 );
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renderer.toneMapping = NoToneMapping;
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// render each texture into each layer of the target
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const fsQuad = this.fsQuad;
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for ( let i = 0, l = depth; i < l; i ++ ) {
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const texture = textures[ i ];
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if ( texture ) {
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// revert to default texture transform before rendering
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texture.matrixAutoUpdate = false;
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texture.matrix.identity();
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fsQuad.material.map = texture;
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fsQuad.material.transparent = true;
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renderer.setRenderTarget( this, i );
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fsQuad.render( renderer );
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// restore custom texture transform
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texture.updateMatrix();
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texture.matrixAutoUpdate = true;
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}
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}
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// reset the renderer
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fsQuad.material.map = null;
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renderer.setClearColor( prevColor, prevAlpha );
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renderer.setRenderTarget( prevRenderTarget );
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renderer.toneMapping = prevToneMapping;
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}
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dispose() {
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super.dispose();
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this.fsQuad.dispose();
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}
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}
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import { WebGLRenderTarget, RGBAFormat, FloatType, PMREMGenerator, DataTexture, EquirectangularReflectionMapping } from 'three';
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import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
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import { MaterialBase } from '../materials/MaterialBase.js';
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import { shaderUtils } from '../shader/shaderUtils.js';
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class PMREMCopyMaterial extends MaterialBase {
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constructor() {
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super( {
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uniforms: {
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envMap: { value: null },
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blur: { value: 0 },
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`,
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fragmentShader: /* glsl */`
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#include <common>
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#include <cube_uv_reflection_fragment>
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${ shaderUtils }
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uniform sampler2D envMap;
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uniform float blur;
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varying vec2 vUv;
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void main() {
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vec3 rayDirection = equirectUvToDirection( vUv );
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gl_FragColor = textureCubeUV( envMap, rayDirection, blur );
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}
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`,
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} );
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}
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}
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export class BlurredEnvMapGenerator {
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constructor( renderer ) {
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this.renderer = renderer;
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this.pmremGenerator = new PMREMGenerator( renderer );
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this.copyQuad = new FullScreenQuad( new PMREMCopyMaterial() );
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this.renderTarget = new WebGLRenderTarget( 1, 1, { type: FloatType, format: RGBAFormat } );
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}
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dispose() {
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this.pmremGenerator.dispose();
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this.copyQuad.dispose();
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this.renderTarget.dispose();
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}
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generate( texture, blur ) {
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const { pmremGenerator, renderTarget, copyQuad, renderer } = this;
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// get the pmrem target
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const pmremTarget = pmremGenerator.fromEquirectangular( texture );
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// set up the material
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const { width, height } = texture.image;
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renderTarget.setSize( width, height );
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copyQuad.material.envMap = pmremTarget.texture;
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copyQuad.material.blur = blur;
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// render
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const prevRenderTarget = renderer.getRenderTarget();
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const prevClear = renderer.autoClear;
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renderer.setRenderTarget( renderTarget );
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renderer.autoClear = true;
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copyQuad.render( renderer );
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renderer.setRenderTarget( prevRenderTarget );
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renderer.autoClear = prevClear;
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// read the data back
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const buffer = new Float32Array( width * height * 4 );
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renderer.readRenderTargetPixels( renderTarget, 0, 0, width, height, buffer );
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const result = new DataTexture( buffer, width, height, RGBAFormat, FloatType );
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result.minFilter = texture.minFilter;
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result.magFilter = texture.magFilter;
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result.wrapS = texture.wrapS;
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result.wrapT = texture.wrapT;
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result.mapping = EquirectangularReflectionMapping;
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result.needsUpdate = true;
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return result;
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}
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}
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}
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|
1
|
+
import { BufferAttribute } from 'three';
|
|
2
|
+
import { mergeBufferGeometries, mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
3
|
+
export function getGroupMaterialIndicesAttribute( geometry, materials, allMaterials ) {
|
|
4
|
+
|
|
5
|
+
const indexAttr = geometry.index;
|
|
6
|
+
const posAttr = geometry.attributes.position;
|
|
7
|
+
const vertCount = posAttr.count;
|
|
8
|
+
const materialArray = new Uint8Array( vertCount );
|
|
9
|
+
const totalCount = indexAttr ? indexAttr.count : vertCount;
|
|
10
|
+
let groups = geometry.groups;
|
|
11
|
+
if ( groups.length === 0 ) {
|
|
12
|
+
|
|
13
|
+
groups = [ { count: totalCount, start: 0, materialIndex: 0 } ];
|
|
14
|
+
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
for ( let i = 0; i < groups.length; i ++ ) {
|
|
18
|
+
|
|
19
|
+
const group = groups[ i ];
|
|
20
|
+
const start = group.start;
|
|
21
|
+
const count = group.count;
|
|
22
|
+
const endCount = Math.min( count, totalCount - start );
|
|
23
|
+
|
|
24
|
+
const mat = Array.isArray( materials ) ? materials[ group.materialIndex ] : materials;
|
|
25
|
+
const materialIndex = allMaterials.indexOf( mat );
|
|
26
|
+
|
|
27
|
+
for ( let j = 0; j < endCount; j ++ ) {
|
|
28
|
+
|
|
29
|
+
let index = start + j;
|
|
30
|
+
if ( indexAttr ) {
|
|
31
|
+
|
|
32
|
+
index = indexAttr.getX( index );
|
|
33
|
+
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
materialArray[ index ] = materialIndex;
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
return new BufferAttribute( materialArray, 1, false );
|
|
43
|
+
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export function trimToAttributes( geometry, attributes ) {
|
|
47
|
+
|
|
48
|
+
// trim any unneeded attributes
|
|
49
|
+
if ( attributes ) {
|
|
50
|
+
|
|
51
|
+
for ( const key in geometry.attributes ) {
|
|
52
|
+
|
|
53
|
+
if ( ! attributes.includes( key ) ) {
|
|
54
|
+
|
|
55
|
+
geometry.deleteAttribute( key );
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
export function setCommonAttributes( geometry, options ) {
|
|
66
|
+
|
|
67
|
+
const { attributes = [], normalMapRequired = false } = options;
|
|
68
|
+
|
|
69
|
+
if ( ! geometry.attributes.normal && ( attributes && attributes.includes( 'normal' ) ) ) {
|
|
70
|
+
|
|
71
|
+
geometry.computeVertexNormals();
|
|
72
|
+
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
if ( ! geometry.attributes.uv && ( attributes && attributes.includes( 'uv' ) ) ) {
|
|
76
|
+
|
|
77
|
+
const vertCount = geometry.attributes.position.count;
|
|
78
|
+
geometry.setAttribute( 'uv', new BufferAttribute( new Float32Array( vertCount * 2 ), 2, false ) );
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
if ( ! geometry.attributes.tangent && ( attributes && attributes.includes( 'tangent' ) ) ) {
|
|
83
|
+
|
|
84
|
+
if ( normalMapRequired ) {
|
|
85
|
+
|
|
86
|
+
// computeTangents requires an index buffer
|
|
87
|
+
if ( geometry.index === null ) {
|
|
88
|
+
|
|
89
|
+
geometry = mergeVertices( geometry );
|
|
90
|
+
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
geometry.computeTangents();
|
|
94
|
+
|
|
95
|
+
} else {
|
|
96
|
+
|
|
97
|
+
const vertCount = geometry.attributes.position.count;
|
|
98
|
+
geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( vertCount * 4 ), 4, false ) );
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
if ( ! geometry.index ) {
|
|
105
|
+
|
|
106
|
+
// TODO: compute a typed array
|
|
107
|
+
const indexCount = geometry.attributes.position.count;
|
|
108
|
+
const array = new Array( indexCount );
|
|
109
|
+
for ( let i = 0; i < indexCount; i ++ ) {
|
|
110
|
+
|
|
111
|
+
array[ i ] = i;
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
geometry.setIndex( array );
|
|
116
|
+
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export function mergeMeshes( meshes, options = {} ) {
|
|
122
|
+
|
|
123
|
+
options = { attributes: null, cloneGeometry: true, ...options };
|
|
124
|
+
|
|
125
|
+
const transformedGeometry = [];
|
|
126
|
+
const materialSet = new Set();
|
|
127
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
128
|
+
|
|
129
|
+
// save any materials
|
|
130
|
+
const mesh = meshes[ i ];
|
|
131
|
+
if ( mesh.visible === false ) continue;
|
|
132
|
+
|
|
133
|
+
if ( Array.isArray( mesh.material ) ) {
|
|
134
|
+
|
|
135
|
+
mesh.material.forEach( m => materialSet.add( m ) );
|
|
136
|
+
|
|
137
|
+
} else {
|
|
138
|
+
|
|
139
|
+
materialSet.add( mesh.material );
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
const materials = Array.from( materialSet );
|
|
146
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
147
|
+
|
|
148
|
+
// ensure the matrix world is up to date
|
|
149
|
+
const mesh = meshes[ i ];
|
|
150
|
+
if ( mesh.visible === false ) continue;
|
|
151
|
+
|
|
152
|
+
mesh.updateMatrixWorld();
|
|
153
|
+
|
|
154
|
+
// apply the matrix world to the geometry
|
|
155
|
+
const originalGeometry = meshes[ i ].geometry;
|
|
156
|
+
const geometry = options.cloneGeometry ? originalGeometry.clone() : originalGeometry;
|
|
157
|
+
geometry.applyMatrix4( mesh.matrixWorld );
|
|
158
|
+
|
|
159
|
+
// ensure our geometry has common attributes
|
|
160
|
+
setCommonAttributes( geometry, {
|
|
161
|
+
attributes: options.attributes,
|
|
162
|
+
normalMapRequired: ! ! mesh.material.normalMap,
|
|
163
|
+
} );
|
|
164
|
+
trimToAttributes( geometry, options.attributes );
|
|
165
|
+
|
|
166
|
+
// create the material index attribute
|
|
167
|
+
const materialIndexAttribute = getGroupMaterialIndicesAttribute( geometry, mesh.material, materials );
|
|
168
|
+
geometry.setAttribute( 'materialIndex', materialIndexAttribute );
|
|
169
|
+
|
|
170
|
+
transformedGeometry.push( geometry );
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
const textureSet = new Set();
|
|
175
|
+
materials.forEach( material => {
|
|
176
|
+
|
|
177
|
+
for ( const key in material ) {
|
|
178
|
+
|
|
179
|
+
const value = material[ key ];
|
|
180
|
+
if ( value && value.isTexture ) {
|
|
181
|
+
|
|
182
|
+
textureSet.add( value );
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
} );
|
|
189
|
+
|
|
190
|
+
const geometry = mergeBufferGeometries( transformedGeometry, false );
|
|
191
|
+
const textures = Array.from( textureSet );
|
|
192
|
+
return { geometry, materials, textures };
|
|
193
|
+
|
|
194
|
+
}
|