three-gamepad-controls 0.25.2 → 0.25.3

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@@ -9,7 +9,8 @@ import { DragControls } from "three/addons/controls/DragControls.js";
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  */
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  export type GamepadDragControlsOptions = GamepadControlsOptions & {
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  /**
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- * Screen-relative translation speed multiplier.
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+ * Screen-relative translation speed multiplier. At full processed input,
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+ * `1` moves one effective viewport width or height per second on each axis.
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  * @default 1.0
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  */
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  dragSpeed: number;
@@ -1,6 +1,7 @@
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  import { GAMEPAD_AXIS, GAMEPAD_BUTTON } from "./core.js";
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  import { DEFAULT_GAMEPAD_STICK_PIPELINE, resolveGamepadStickBinding } from "./gamepad-stick-processing.js";
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  import { GamepadControls } from "./gamepad-controls.js";
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+ import { getCameraViewSize } from "./three-utils.js";
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  import { Matrix4, Vector2, Vector3 } from "three";
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  //#region src/gamepad-drag-controls.ts
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  const DEFAULT_DRAG_OPTIONS = {
@@ -32,8 +33,6 @@ var GamepadDragControls = class extends GamepadControls {
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  #parentInverse;
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  #selectedWorldPosition;
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  #selectedLocalPosition;
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- #cameraWorldPosition;
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- #cameraForward;
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  #cameraRight;
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  #cameraUp;
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  #cameraToSelected;
@@ -59,8 +58,6 @@ var GamepadDragControls = class extends GamepadControls {
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  this.#parentInverse = new Matrix4();
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  this.#selectedWorldPosition = new Vector3();
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  this.#selectedLocalPosition = new Vector3();
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- this.#cameraWorldPosition = new Vector3();
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- this.#cameraForward = new Vector3();
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  this.#cameraRight = new Vector3();
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  this.#cameraUp = new Vector3();
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  this.#cameraToSelected = new Vector3();
@@ -151,8 +148,7 @@ var GamepadDragControls = class extends GamepadControls {
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  */
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  #applyDrag(selected, deltaTime, dragX, dragY, dragSpeed) {
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  if (dragX === 0 && dragY === 0) return false;
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- this.#updateCameraAxes();
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- this.#updateViewSizeAtSelectedDepth();
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+ this.#updateDragCameraState();
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  const scale = dragSpeed * deltaTime;
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  this.#selectedWorldPosition.addScaledVector(this.#cameraRight, dragX * this.#viewSize.x * scale);
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  this.#selectedWorldPosition.addScaledVector(this.#cameraUp, -dragY * this.#viewSize.y * scale);
@@ -185,6 +181,7 @@ var GamepadDragControls = class extends GamepadControls {
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  #intersectCenter() {
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  const controls = this.#controls;
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  this.#intersections.length = 0;
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+ controls.object.updateWorldMatrix(true, false);
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  controls.raycaster.setFromCamera(this.#centerNdc, controls.object);
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  controls.raycaster.intersectObjects(controls.objects, controls.recursive, this.#intersections);
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  return this.#intersections[0];
@@ -276,42 +273,17 @@ var GamepadDragControls = class extends GamepadControls {
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  }
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  #updateCameraAxes() {
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  const camera = this.#controls.object;
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+ camera.updateWorldMatrix(true, false);
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  this.#cameraRight.set(1, 0, 0).applyQuaternion(camera.quaternion).normalize();
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  this.#cameraUp.set(0, 1, 0).applyQuaternion(camera.quaternion).normalize();
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- camera.getWorldDirection(this.#cameraForward).normalize();
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  }
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- #updateViewSizeAtSelectedDepth() {
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+ #updateDragCameraState() {
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  const camera = this.#controls.object;
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- if (this.#isOrthographicCamera(camera)) {
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- this.#viewSize.set(Math.abs(camera.right - camera.left) / camera.zoom, Math.abs(camera.top - camera.bottom) / camera.zoom);
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- return;
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- }
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- if (this.#isPerspectiveCamera(camera)) {
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- camera.getWorldPosition(this.#cameraWorldPosition);
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- const depth = Math.max(Number.EPSILON, this.#cameraToSelected.copy(this.#selectedWorldPosition).sub(this.#cameraWorldPosition).dot(this.#cameraForward));
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- const height = 2 * Math.tan(camera.fov * Math.PI / 360) * depth;
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- this.#viewSize.set(height * camera.aspect, height);
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- return;
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- }
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- this.#viewSize.set(1, 1);
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- }
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- /**
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- * Narrows a Three.js camera to `PerspectiveCamera`.
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- *
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- * @param camera - Camera to inspect.
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- * @returns `true` when the camera is perspective.
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- */
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- #isPerspectiveCamera(camera) {
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- return camera.isPerspectiveCamera === true;
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- }
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- /**
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- * Narrows a Three.js camera to `OrthographicCamera`.
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- *
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- * @param camera - Camera to inspect.
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- * @returns `true` when the camera is orthographic.
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- */
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- #isOrthographicCamera(camera) {
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- return camera.isOrthographicCamera === true;
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+ camera.updateWorldMatrix(true, false);
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+ const view = camera.matrixWorldInverse.elements;
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+ this.#cameraRight.set(view[0], view[4], view[8]).normalize();
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+ this.#cameraUp.set(view[1], view[5], view[9]).normalize();
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+ getCameraViewSize(camera, this.#selectedWorldPosition, this.#viewSize, this.#cameraToSelected);
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  }
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  };
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  //#endregion
@@ -9,7 +9,9 @@ import { TransformControls } from "three/addons/controls/TransformControls.js";
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  */
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  export type GamepadTransformControlsOptions = GamepadControlsOptions & {
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  /**
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- * Screen-relative translation speed multiplier.
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+ * Screen-relative translation speed multiplier. `XYZ` uses effective viewport
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+ * width and height per second; constrained axes use their mean in world units
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+ * per second. Both are multiplied by the processed stick input.
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  * @default 1.0
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  */
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  translateSpeed: number;
@@ -1,6 +1,7 @@
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  import { GAMEPAD_AXIS, GAMEPAD_BUTTON } from "./core.js";
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  import { DEFAULT_GAMEPAD_STICK_PIPELINE, resolveGamepadStickBinding } from "./gamepad-stick-processing.js";
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  import { GamepadControls } from "./gamepad-controls.js";
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+ import { getCameraViewSize } from "./three-utils.js";
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  import { Matrix4, Quaternion, Vector2, Vector3 } from "three";
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  //#region src/gamepad-transform-controls.ts
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  const DEFAULT_TRANSFORM_OPTIONS = {
@@ -73,6 +74,7 @@ var GamepadTransformControls = class extends GamepadControls {
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  #viewSize;
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  #parentInverse;
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  #cameraWorldPosition;
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+ #cameraSpacePosition;
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  #cameraForward;
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  #cameraRight;
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  #cameraUp;
@@ -135,6 +137,7 @@ var GamepadTransformControls = class extends GamepadControls {
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  this.#viewSize = new Vector2();
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  this.#parentInverse = new Matrix4();
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  this.#cameraWorldPosition = new Vector3();
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+ this.#cameraSpacePosition = new Vector3();
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  this.#cameraForward = new Vector3();
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  this.#cameraRight = new Vector3();
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  this.#cameraUp = new Vector3();
@@ -847,7 +850,7 @@ var GamepadTransformControls = class extends GamepadControls {
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  */
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  #updateCameraState(object) {
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  const camera = this.#controls.camera;
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- camera.updateMatrixWorld();
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+ camera.updateWorldMatrix(true, false);
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  object.updateWorldMatrix(true, false);
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  this.#cameraRight.setFromMatrixColumn(camera.matrixWorld, 0).normalize();
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  this.#cameraUp.setFromMatrixColumn(camera.matrixWorld, 1).normalize();
@@ -855,25 +858,7 @@ var GamepadTransformControls = class extends GamepadControls {
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  camera.getWorldPosition(this.#cameraWorldPosition);
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  this.#worldPosition.setFromMatrixPosition(object.matrixWorld);
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  this.#eye.copy(this.#cameraWorldPosition).sub(this.#worldPosition).normalize();
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- this.#updateViewSizeAtObjectDepth(camera);
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- }
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- /**
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- * Computes world-space viewport size at the attached object's depth.
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- *
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- * @param camera - TransformControls camera.
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- */
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- #updateViewSizeAtObjectDepth(camera) {
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- if (this.#isOrthographicCamera(camera)) {
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- this.#viewSize.set(Math.abs(camera.right - camera.left) / camera.zoom, Math.abs(camera.top - camera.bottom) / camera.zoom);
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- return;
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- }
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- if (this.#isPerspectiveCamera(camera)) {
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- const depth = Math.max(Number.EPSILON, this.#worldPosition.subVectors(this.#worldPosition, this.#cameraWorldPosition).dot(this.#cameraForward));
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- const height = 2 * Math.tan(camera.fov * Math.PI / 360) * depth;
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- this.#viewSize.set(height * camera.aspect, height);
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- return;
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- }
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- this.#viewSize.set(1, 1);
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+ getCameraViewSize(camera, this.#worldPosition, this.#viewSize, this.#cameraSpacePosition);
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  }
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  /**
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  * Resolves a transform axis letter to a normalized world-space direction.
@@ -1078,24 +1063,6 @@ var GamepadTransformControls = class extends GamepadControls {
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  for (const button of buttons) if (input.wasPressed(button)) startedButtons.add(button);
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  return startedButtons;
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  }
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- /**
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- * Narrows a Three.js camera to `PerspectiveCamera`.
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- *
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- * @param camera - Camera to inspect.
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- * @returns `true` when the camera is perspective.
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- */
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- #isPerspectiveCamera(camera) {
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- return camera.isPerspectiveCamera === true;
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- }
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- /**
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- * Narrows a Three.js camera to `OrthographicCamera`.
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- *
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- * @param camera - Camera to inspect.
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- * @returns `true` when the camera is orthographic.
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- */
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- #isOrthographicCamera(camera) {
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- return camera.isOrthographicCamera === true;
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- }
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  };
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  //#endregion
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  export { GamepadTransformControls };
@@ -0,0 +1,27 @@
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+ //#region src/three-utils.ts
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+ /**
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+ * Reads the effective viewport dimensions at a world-space point.
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+ *
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+ * The caller updates camera world and projection matrices and owns both reusable
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+ * vectors. View offsets change dimensions, not the point's accumulated position.
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+ *
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+ * @param camera - Camera whose current projection is used.
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+ * @param worldPosition - World-space point, left unchanged.
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+ * @param target - Receives viewport width and height in world units.
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+ * @param cameraPosition - Scratch vector for camera-space depth.
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+ * @returns The target vector, or a unit viewport for an unknown camera type.
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+ */
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+ const getCameraViewSize = (camera, worldPosition, target, cameraPosition) => {
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+ if (camera.isOrthographicCamera === true) {
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+ const projection = camera.projectionMatrix.elements;
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+ return target.set(Math.abs(2 / projection[0]), Math.abs(2 / projection[5]));
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+ }
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+ if (camera.isPerspectiveCamera === true) {
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+ cameraPosition.copy(worldPosition).applyMatrix4(camera.matrixWorldInverse);
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+ const depth = Math.max(Number.EPSILON, -cameraPosition.z);
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+ return camera.getViewSize(depth, target);
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+ }
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+ return target.set(1, 1);
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+ };
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+ //#endregion
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+ export { getCameraViewSize };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "three-gamepad-controls",
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  "description": "Gamepad support for Three.js controls.",
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- "version": "0.25.2",
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+ "version": "0.25.3",
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  "license": "MIT",
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  "homepage": "https://github.com/luckasnix/three-gamepad-controls#readme",
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  "author": {