three-gamepad-controls 0.17.0 → 0.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gamepad-input.d.ts +24 -4
- package/dist/gamepad-input.js +12 -4
- package/package.json +1 -1
package/dist/gamepad-input.d.ts
CHANGED
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@@ -46,6 +46,16 @@ type GamepadInputOptions = {
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* @default false
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*/
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rescale: boolean;
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49
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+
/**
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* Whether the horizontal component of stick reads is inverted by default.
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51
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* @default false
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*/
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invertX: boolean;
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/**
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* Whether the vertical component of stick reads is inverted by default.
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* @default false
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*/
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invertY: boolean;
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/**
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* Browser-assigned gamepad slot to use.
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*
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@@ -83,17 +93,27 @@ type GamepadStickOptions = GamepadAxisOptions & {
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* @default false
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*/
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rescale?: boolean;
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96
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+
/**
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97
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* Whether to invert the processed component from `xAxis`.
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98
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* @default false
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99
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*/
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invertX?: boolean;
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/**
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* Whether to invert the processed component from `yAxis`.
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* @default false
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*/
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invertY?: boolean;
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};
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/**
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-
* Two-dimensional stick input after
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108
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* Two-dimensional stick input after configured stick processing.
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*/
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type GamepadStick = {
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/**
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-
*
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* Processed horizontal stick value.
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*/
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x: number;
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/**
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-
*
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* Processed vertical stick value.
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*/
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y: number;
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};
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@@ -194,7 +214,7 @@ declare class GamepadInput extends EventDispatcher<GamepadInputEventMap> {
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*/
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axis(axis: number, options?: GamepadAxisOptions): number;
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/**
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-
* Returns a two-axis stick after dead zone processing.
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* Returns a two-axis stick after dead zone, rescale, and inversion processing.
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*
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* @param xAxis - Horizontal axis index.
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* @param yAxis - Vertical axis index.
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package/dist/gamepad-input.js
CHANGED
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@@ -5,7 +5,9 @@ import { EventDispatcher } from "three";
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5
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const DEFAULT_GAMEPAD_INPUT_OPTIONS = {
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deadzone: .1,
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deadzoneMode: "axial",
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8
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-
rescale: false
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8
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rescale: false,
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invertX: false,
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invertY: false
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};
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/**
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* Applies a dead zone and remaps the remaining magnitude to `[0, 1]`.
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@@ -277,7 +279,7 @@ var GamepadInput = class extends EventDispatcher {
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return applyGamepadAxialDeadzone(value, this.#getDeadzone(options), false);
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}
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/**
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-
* Returns a two-axis stick after dead zone processing.
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* Returns a two-axis stick after dead zone, rescale, and inversion processing.
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*
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* @param xAxis - Horizontal axis index.
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* @param yAxis - Vertical axis index.
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@@ -287,14 +289,20 @@ var GamepadInput = class extends EventDispatcher {
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stick(xAxis, yAxis, options) {
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const deadzoneMode = options?.deadzoneMode ?? this.#options.deadzoneMode;
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const rescale = options?.rescale ?? this.#options.rescale;
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const invertX = options?.invertX ?? this.#options.invertX;
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const invertY = options?.invertY ?? this.#options.invertY;
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const threshold = this.#getDeadzone(options);
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const x = this.#gamepad?.axes[xAxis] ?? 0;
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const y = this.#gamepad?.axes[yAxis] ?? 0;
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-
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-
return {
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const processed = deadzoneMode === "radial" ? applyGamepadRadialDeadzone(x, y, threshold, rescale) : {
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x: applyGamepadAxialDeadzone(x, threshold, rescale),
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y: applyGamepadAxialDeadzone(y, threshold, rescale)
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};
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if (!invertX && !invertY) return processed;
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return {
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x: processed.x === 0 ? 0 : invertX ? -processed.x : processed.x,
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y: processed.y === 0 ? 0 : invertY ? -processed.y : processed.y
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};
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}
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/**
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* Plays an effect through the active gamepad's primary vibration actuator.
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package/package.json
CHANGED