three-gamepad-controls 0.16.0 → 0.18.0

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@@ -23,6 +23,10 @@ type GamepadInputEventMap = {
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  gamepad: Gamepad;
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  };
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  };
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+ /**
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+ * Dead zone processing mode for two-dimensional stick reads.
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+ */
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+ type GamepadDeadzoneMode = "axial" | "radial";
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  /**
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  * Configuration for {@link GamepadInput}.
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  */
@@ -32,6 +36,26 @@ type GamepadInputOptions = {
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  * @default 0.1
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  */
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  deadzone: number;
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+ /**
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+ * Default dead zone mode for stick reads.
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+ * @default "axial"
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+ */
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+ deadzoneMode: GamepadDeadzoneMode;
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+ /**
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+ * Whether stick reads rescale values outside the dead zone by default.
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+ * @default false
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+ */
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+ rescale: boolean;
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+ /**
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+ * Whether the horizontal component of stick reads is inverted by default.
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+ * @default false
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+ */
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+ invertX: boolean;
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+ /**
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+ * Whether the vertical component of stick reads is inverted by default.
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+ * @default false
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+ */
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+ invertY: boolean;
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  /**
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  * Browser-assigned gamepad slot to use.
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  *
@@ -63,23 +87,33 @@ type GamepadStickOptions = GamepadAxisOptions & {
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  * the stick magnitude.
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  * @default "axial"
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  */
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- deadzoneMode?: "axial" | "radial";
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+ deadzoneMode?: GamepadDeadzoneMode;
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  /**
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  * Whether to remap values outside the dead zone to the full output range.
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  * @default false
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  */
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  rescale?: boolean;
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+ /**
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+ * Whether to invert the processed component from `xAxis`.
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+ * @default false
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+ */
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+ invertX?: boolean;
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+ /**
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+ * Whether to invert the processed component from `yAxis`.
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+ * @default false
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+ */
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+ invertY?: boolean;
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  };
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  /**
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- * Two-dimensional stick input after dead zone processing.
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+ * Two-dimensional stick input after configured stick processing.
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  */
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  type GamepadStick = {
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  /**
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- * Horizontal stick value.
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+ * Processed horizontal stick value.
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  */
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  x: number;
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  /**
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- * Vertical stick value.
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+ * Processed vertical stick value.
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  */
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  y: number;
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  };
@@ -180,7 +214,7 @@ declare class GamepadInput extends EventDispatcher<GamepadInputEventMap> {
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  */
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  axis(axis: number, options?: GamepadAxisOptions): number;
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  /**
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- * Returns a two-axis stick after dead zone processing.
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+ * Returns a two-axis stick after dead zone, rescale, and inversion processing.
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  *
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  * @param xAxis - Horizontal axis index.
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  * @param yAxis - Vertical axis index.
@@ -211,4 +245,4 @@ declare class GamepadInput extends EventDispatcher<GamepadInputEventMap> {
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  resetVibration(): Promise<GamepadHapticsResult | null>;
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  }
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  //#endregion
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- export { GamepadAxisOptions, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadStick, GamepadStickOptions };
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+ export { GamepadAxisOptions, GamepadDeadzoneMode, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadStick, GamepadStickOptions };
@@ -2,7 +2,13 @@ import { isGamepadVibrationSupported, playGamepadVibrationEffect, resetGamepadVi
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  import { GamepadManager } from "./gamepad-manager.js";
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  import { EventDispatcher } from "three";
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  //#region src/gamepad-input.ts
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- const DEFAULT_GAMEPAD_INPUT_OPTIONS = { deadzone: .1 };
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+ const DEFAULT_GAMEPAD_INPUT_OPTIONS = {
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+ deadzone: .1,
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+ deadzoneMode: "axial",
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+ rescale: false,
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+ invertX: false,
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+ invertY: false
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+ };
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  /**
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  * Applies a dead zone and remaps the remaining magnitude to `[0, 1]`.
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  *
@@ -273,7 +279,7 @@ var GamepadInput = class extends EventDispatcher {
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  return applyGamepadAxialDeadzone(value, this.#getDeadzone(options), false);
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  }
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  /**
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- * Returns a two-axis stick after dead zone processing.
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+ * Returns a two-axis stick after dead zone, rescale, and inversion processing.
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  *
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  * @param xAxis - Horizontal axis index.
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  * @param yAxis - Vertical axis index.
@@ -281,15 +287,22 @@ var GamepadInput = class extends EventDispatcher {
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  * @returns Object containing processed `x` and `y` values.
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  */
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  stick(xAxis, yAxis, options) {
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- const rescale = options?.rescale ?? false;
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+ const deadzoneMode = options?.deadzoneMode ?? this.#options.deadzoneMode;
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+ const rescale = options?.rescale ?? this.#options.rescale;
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+ const invertX = options?.invertX ?? this.#options.invertX;
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+ const invertY = options?.invertY ?? this.#options.invertY;
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  const threshold = this.#getDeadzone(options);
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  const x = this.#gamepad?.axes[xAxis] ?? 0;
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  const y = this.#gamepad?.axes[yAxis] ?? 0;
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- if (options?.deadzoneMode === "radial") return applyGamepadRadialDeadzone(x, y, threshold, rescale);
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- return {
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+ const processed = deadzoneMode === "radial" ? applyGamepadRadialDeadzone(x, y, threshold, rescale) : {
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  x: applyGamepadAxialDeadzone(x, threshold, rescale),
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  y: applyGamepadAxialDeadzone(y, threshold, rescale)
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  };
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+ if (!invertX && !invertY) return processed;
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+ return {
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+ x: processed.x === 0 ? 0 : invertX ? -processed.x : processed.x,
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+ y: processed.y === 0 ? 0 : invertY ? -processed.y : processed.y
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+ };
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  }
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  /**
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  * Plays an effect through the active gamepad's primary vibration actuator.
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import { GAMEPAD_AXIS, GAMEPAD_BUTTON, GamepadAxisKey, GamepadAxisValue, GamepadButtonKey, GamepadButtonValue, MAX_GAMEPAD_INDEX, MIN_GAMEPAD_INDEX } from "./core.js";
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- import { GamepadAxisOptions, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadStick, GamepadStickOptions } from "./gamepad-input.js";
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+ import { GamepadAxisOptions, GamepadDeadzoneMode, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadStick, GamepadStickOptions } from "./gamepad-input.js";
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  import { GamepadControls, GamepadControlsEventMap, GamepadControlsOptions } from "./gamepad-controls.js";
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  import { GamepadArcballControls, GamepadArcballControlsOptions } from "./gamepad-arcball-controls.js";
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  import { GamepadDragControls, GamepadDragControlsOptions } from "./gamepad-drag-controls.js";
@@ -10,4 +10,4 @@ import { GamepadMapControls } from "./gamepad-map-controls.js";
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  import { GamepadPointerLockControls, GamepadPointerLockControlsOptions } from "./gamepad-pointer-lock-controls.js";
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  import { GamepadTrackballControls, GamepadTrackballControlsOptions } from "./gamepad-trackball-controls.js";
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  import { GamepadTransformControls, GamepadTransformControlsOptions } from "./gamepad-transform-controls.js";
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- export { GAMEPAD_AXIS, GAMEPAD_BUTTON, GamepadArcballControls, GamepadArcballControlsOptions, GamepadAxisKey, GamepadAxisOptions, GamepadAxisValue, GamepadButtonKey, GamepadButtonValue, GamepadControls, GamepadControlsEventMap, GamepadControlsOptions, GamepadDragControls, GamepadDragControlsOptions, GamepadFirstPersonControls, GamepadFirstPersonControlsOptions, GamepadFlyControls, GamepadFlyControlsOptions, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadMapControls, GamepadOrbitControls, GamepadOrbitControlsOptions, GamepadPointerLockControls, GamepadPointerLockControlsOptions, GamepadStick, GamepadStickOptions, GamepadTrackballControls, GamepadTrackballControlsOptions, GamepadTransformControls, GamepadTransformControlsOptions, MAX_GAMEPAD_INDEX, MIN_GAMEPAD_INDEX };
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+ export { GAMEPAD_AXIS, GAMEPAD_BUTTON, GamepadArcballControls, GamepadArcballControlsOptions, GamepadAxisKey, GamepadAxisOptions, GamepadAxisValue, GamepadButtonKey, GamepadButtonValue, GamepadControls, GamepadControlsEventMap, GamepadControlsOptions, GamepadDeadzoneMode, GamepadDragControls, GamepadDragControlsOptions, GamepadFirstPersonControls, GamepadFirstPersonControlsOptions, GamepadFlyControls, GamepadFlyControlsOptions, GamepadInput, GamepadInputEventMap, GamepadInputOptions, GamepadMapControls, GamepadOrbitControls, GamepadOrbitControlsOptions, GamepadPointerLockControls, GamepadPointerLockControlsOptions, GamepadStick, GamepadStickOptions, GamepadTrackballControls, GamepadTrackballControlsOptions, GamepadTransformControls, GamepadTransformControlsOptions, MAX_GAMEPAD_INDEX, MIN_GAMEPAD_INDEX };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "three-gamepad-controls",
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  "description": "Gamepad support for Three.js controls.",
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- "version": "0.16.0",
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+ "version": "0.18.0",
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  "homepage": "https://github.com/luckasnix/three-gamepad-controls#readme",
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  "author": {
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  "name": "Kasnix",