three-earth-3d 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2022 GhostCat
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.en.md ADDED
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+ # three-earth-3d
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+
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+ [![npm](https://img.shields.io/npm/v/three-earth-3d)](https://www.npmjs.com/package/three-earth-3d)
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+ [![license](https://img.shields.io/badge/license-MIT-blue)](./LICENSE)
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+
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+ A 3D Earth visualization component built with [Three.js](https://threejs.org/), mountable to any DOM element.
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+
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+ > This project is a refactored version of [GhostCatcg/3d-earth](https://github.com/GhostCatcg/3d-earth). It migrates the build system to Vite and publishes the project as an npm package, enabling multiple independent 3D Earth instances to be created in any frontend project.
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+
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+ ![Preview](./3d-earth.png)
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+
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+ **[中文 README](./README.md)**
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+
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+ ---
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+
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+ ## Features
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+
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+ - 🌏 Earth texture with animated scan-light shader
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+ - ✨ Glow and atmosphere effects
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+ - 🛰 Orbiting satellite rings
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+ - 🇨🇳 City markers + city labels (rendered via html2canvas)
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+ - 🪐 Animated arc fly-lines between cities
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+ - 🎛 Fully configurable options and custom data
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+ - 🔧 `dispose()` method for clean instance teardown
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+
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+ ---
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+
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+ ## Installation
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+
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+ ```bash
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+ # pnpm
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+ pnpm add three-earth-3d three
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+
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+ # npm
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+ npm install three-earth-3d three
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+
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+ # yarn
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+ yarn add three-earth-3d three
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+ ```
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+
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+ > `three` is a **peerDependency** and must be installed separately. Requires `three >= 0.130.0`.
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+
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+ ---
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+
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+ ## Quick Start
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+
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+ ### 1. Set up static assets
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+
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+ A built-in CLI tool copies all textures to your project's `public/` directory in **one command**:
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+
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+ ```bash
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+ # Copy to ./public/images/earth/ (default)
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+ npx three-earth-3d
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+
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+ # Or specify a custom destination (e.g. Nuxt / SvelteKit's static/)
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+ npx three-earth-3d --dest static
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+ ```
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+
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+ Resulting structure:
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+
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+ ```
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+ public/
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+ └── images/
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+ └── earth/
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+ ├── earth.jpg ← Earth texture map (~2.4 MB)
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+ ├── glow.png
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+ ├── gradient.png
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+ ├── aperture.png
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+ ├── label.png
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+ ├── light_column.png
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+ ├── redCircle.png
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+ └── aircraft.png
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+ ```
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+
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+ > **Why not bundle images into the JS?**
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+ > `earth.jpg` is ~2.4 MB. Inlining it as base64 would inflate the bundle to ~3 MB, which is unacceptable.
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+ > Serving images separately allows browser caching and makes it easy to swap in a custom Earth texture.
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+
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+ ### 2. HTML markup
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+
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+ The container must have an explicit width and height — the Earth will fill it:
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+
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+ ```html
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+ <div id="earth-canvas" style="width: 100%; height: 100vh; background: #010826;"></div>
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+ ```
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+
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+ ### 3. Initialize
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+
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+ ```typescript
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+ import { World } from 'three-earth-3d'
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+
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+ const world = new World({
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+ dom: document.getElementById('earth-canvas'),
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+ // Base path where images are hosted (parent of /images/earth/)
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+ // e.g. if images are at /public/images/earth/, set baseUrl to '' or '/'
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+ baseUrl: '',
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+ onReady() {
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+ console.log('Earth is ready!')
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+ },
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+ })
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+ ```
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+
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+ ### 4. Destroy
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+
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+ ```typescript
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+ world.dispose()
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+ ```
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+
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+ ---
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+
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+ ## Full Options
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+
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+ ```typescript
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+ import { World } from 'three-earth-3d'
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+
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+ const world = new World({
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+ /** Required: target DOM element */
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+ dom: document.getElementById('earth-canvas'),
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+
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+ /**
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+ * Base URL for static image assets.
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+ * Images are loaded from `${baseUrl}/images/earth/`.
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+ * Default: '' (loads from /images/earth/ at site root)
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+ */
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+ baseUrl: '',
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+
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+ /** Fired after the Earth is initialized and the entrance animation begins */
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+ onReady: () => { console.log('ready') },
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+
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+ /**
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+ * Custom route data. Omit to use the built-in demo data.
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+ * Each entry has one start point and multiple end points.
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+ */
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+ data: [
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+ {
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+ startArray: { name: 'Beijing', E: 116.322056, N: 39.89491 },
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+ endArray: [
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+ { name: 'Shanghai', E: 121.473701, N: 31.230416 },
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+ { name: 'Guangzhou', E: 113.264385, N: 23.129112 },
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+ ],
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+ },
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+ ],
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+
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+ /** Earth settings */
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+ earth: {
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+ radius: 50, // Earth radius. Default: 50
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+ rotateSpeed: 0.002, // Auto-rotation speed. Default: 0.002
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+ isRotation: true, // Enable auto-rotation. Default: true
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+ },
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+
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+ /** Satellite settings */
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+ satellite: {
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+ show: true, // Show satellites. Default: true
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+ rotateSpeed: -0.01, // Orbit rotation speed. Default: -0.01
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+ size: 1, // Satellite sphere size. Default: 1
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+ number: 2, // Satellites per ring. Default: 2
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+ },
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+
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+ /** Marker and light-pillar settings */
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+ punctuation: {
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+ circleColor: 0x3892ff, // Base ring color
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+ lightColumn: {
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+ startColor: 0xffffff, // Start-point pillar color
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+ endColor: 0xff0000, // End-point pillar color
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+ },
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+ },
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+
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+ /** Fly-line settings */
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+ flyLine: {
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+ color: 0xd18547, // Arc track line color
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+ speed: 0.004, // Fly-line trailing speed
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+ flyLineColor: 0xff7714, // Fly-line dot color
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+ },
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+ })
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+ ```
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+
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+ ---
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+
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+ ## API
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+
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+ ### `new World(options: IWord)`
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+
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+ Creates a 3D Earth instance and mounts it to the specified DOM element.
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+
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+ ### `world.dispose()`
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+
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+ Destroys the instance: releases the WebGL context, stops the animation loop, removes DOM elements, and cleans up event listeners. Always call this when navigating away in SPAs.
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+
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+ ---
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+
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+ ## Framework Integration
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+
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+ ### Vue 3
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+
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+ ```vue
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+ <template>
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+ <div ref="earthEl" class="earth-container" />
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+ </template>
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+
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+ <script setup lang="ts">
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+ import { ref, onMounted, onBeforeUnmount } from 'vue'
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+ import { World } from 'three-earth-3d'
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+
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+ const earthEl = ref<HTMLElement | null>(null)
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+ let world: World | null = null
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+
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+ onMounted(() => {
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+ world = new World({
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+ dom: earthEl.value!,
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+ baseUrl: '',
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+ })
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+ })
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+
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+ onBeforeUnmount(() => {
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+ world?.dispose()
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+ })
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+ </script>
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+
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+ <style scoped>
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+ .earth-container {
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+ width: 100%;
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+ height: 100vh;
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+ background: #010826;
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+ }
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+ </style>
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+ ```
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+
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+ ### React
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+
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+ ```tsx
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+ import { useEffect, useRef } from 'react'
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+ import { World } from 'three-earth-3d'
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+
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+ export default function EarthView() {
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+ const containerRef = useRef<HTMLDivElement>(null)
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+
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+ useEffect(() => {
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+ const world = new World({
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+ dom: containerRef.current!,
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+ baseUrl: '',
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+ })
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+ return () => world.dispose()
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+ }, [])
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+
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+ return (
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+ <div
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+ ref={containerRef}
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+ style={{ width: '100%', height: '100vh', background: '#010826' }}
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+ />
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+ )
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Local Development
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+
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+ ```bash
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+ # Clone
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+ git clone https://github.com/adoin/three-earth-3d.git
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+ cd three-earth-3d
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+
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+ # Install dependencies
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+ pnpm install
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+
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+ # Start dev server (http://localhost:5173)
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+ pnpm dev
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+
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+ # Build the library (outputs to dist/)
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+ pnpm build
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+
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+ # Build demo and preview production output (http://localhost:4173)
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+ pnpm preview
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+ ```
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+
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+ ---
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+
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+ ## Notes
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+
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+ 1. **Static assets**: The package does not bundle images. Copy `static/images/earth/` to your `public` folder or CDN and point `baseUrl` to their parent path.
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+
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+ 2. **Container dimensions**: The mount element must have a defined width and height, otherwise the render size is 0.
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+
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+ 3. **Multiple instances**: Each `new World()` creates an independent WebGL context. Browsers typically allow 8–16 simultaneous WebGL contexts. Call `dispose()` on instances that are no longer needed.
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+
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+ ---
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+
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+ ## Credits
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+
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+ This project is based on [GhostCatcg/3d-earth](https://github.com/GhostCatcg/3d-earth). Many thanks to the original author **GhostCat** for the creative work and implementation.
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+
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+ Key changes in this fork:
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+ - Build tool migrated from **Webpack** to **Vite** with library mode output
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+ - Published as an **npm package** — instantiate via `new World({ dom })`
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+ - Asset paths changed from hardcoded to configurable via `baseUrl`
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+ - Renderer size now derived from `dom.offsetWidth/Height` instead of the global `window`
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+ - Added `onReady` callback, `dispose()` method, and full TypeScript type exports
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+
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+ ---
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+
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+ ## License
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+
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+ [MIT](./LICENSE)
package/README.md ADDED
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+ # three-earth-3d
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+
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+ [![npm](https://img.shields.io/npm/v/three-earth-3d)](https://www.npmjs.com/package/three-earth-3d)
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+ [![license](https://img.shields.io/badge/license-MIT-blue)](./LICENSE)
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+
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+ 基于 [Three.js](https://threejs.org/) 构建的 3D 地球可视化组件,可挂载到任意 DOM 元素上。
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+
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+ > 本项目由 [GhostCatcg/3d-earth](https://github.com/GhostCatcg/3d-earth) 改造而来,在其基础上迁移至 Vite 构建体系,并以 npm 包的形式发布,支持在任意前端项目中实例化多个独立的 3D 地球。
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+
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+ ![预览图](./3d-earth.png)
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+
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+ **[English README](./README.en.md)**
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+
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+ ---
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+
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+ ## 功能特性
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+
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+ - 🌏 地球贴图 + 扫光 Shader 动画
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+ - ✨ 辉光、大气层效果
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+ - 🛰 卫星轨道环绕
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+ - 🇨🇳 城市标点 + 城市标签(html2canvas 渲染)
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+ - 🪐 城市间弧线飞线
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+ - 🎛 全部参数可配置,支持自定义数据
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+ - 🔧 提供 `dispose()` 方法,干净销毁实例
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+
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+ ---
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+
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+ ## 安装
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+
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+ ```bash
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+ # pnpm
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+ pnpm add three-earth-3d three
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+
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+ # npm
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+ npm install three-earth-3d three
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+
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+ # yarn
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+ yarn add three-earth-3d three
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+ ```
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+
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+ > `three` 为 **peerDependency**,需要单独安装,支持 `three >= 0.130.0`。
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+
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+ ---
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+
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+ ## 快速上手
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+
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+ ### 1. 准备静态资源
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+
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+ 包内提供了一个 CLI 工具,**一条命令**即可将所有贴图复制到你项目的 `public/` 目录:
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+
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+ ```bash
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+ # 复制到 ./public/images/earth/(默认)
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+ npx three-earth-3d
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+
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+ # 或指定目标目录(例如 Nuxt / SvelteKit 的 static/)
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+ npx three-earth-3d --dest static
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+ ```
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+
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+ 执行后目录结构如下:
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+
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+ ```
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+ public/
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+ └── images/
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+ └── earth/
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+ ├── earth.jpg ← 地球贴图(主要素材,约 2.4 MB)
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+ ├── glow.png
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+ ├── gradient.png
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+ ├── aperture.png
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+ ├── label.png
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+ ├── light_column.png
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+ ├── redCircle.png
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+ └── aircraft.png
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+ ```
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+
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+ > **为什么不内置到 JS 里?**
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+ > `earth.jpg` 约 2.4 MB,base64 内联后会让 bundle 膨胀到 ~3 MB,得不偿失。
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+ > 独立部署贴图可以被浏览器缓存,也更容易替换成自定义地球图。
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+
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+ ### 2. HTML 结构
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+
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+ 容器需要有明确的宽高,地球会撑满容器:
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+
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+ ```html
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+ <div id="earth-canvas" style="width: 100%; height: 100vh; background: #010826;"></div>
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+ ```
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+
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+ ### 3. 初始化
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+
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+ ```typescript
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+ import { World } from 'three-earth-3d'
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+
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+ const world = new World({
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+ dom: document.getElementById('earth-canvas'),
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+ // 图片所在的基础路径(相对或绝对),对应 /images/earth/ 的上级
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+ // 例如图片放在 /public/images/earth/,baseUrl 填 '' 或 '/'
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+ baseUrl: '',
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+ onReady() {
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+ console.log('地球加载完成!')
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+ },
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+ })
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+ ```
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+
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+ ### 4. 销毁
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+
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+ ```typescript
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+ world.dispose()
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+ ```
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+
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+ ---
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+
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+ ## 完整配置项
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+
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+ ```typescript
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+ import { World } from 'three-earth-3d'
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+
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+ const world = new World({
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+ /** 必填:挂载的 DOM 元素 */
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+ dom: document.getElementById('earth-canvas'),
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+
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+ /**
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+ * 静态图片资源根路径
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+ * 组件会在 `${baseUrl}/images/earth/` 下加载图片
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+ * 默认值:''(即从网站根路径 /images/earth/ 加载)
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+ */
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+ baseUrl: '',
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+
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+ /** 地球初始化并开始入场动画后触发 */
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+ onReady: () => { console.log('ready') },
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+
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+ /**
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+ * 自定义航线数据,不传则使用内置示例数据(北京/杭州为起点的航线)
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+ * 每一条记录包含一个起点和多个终点
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+ */
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+ data: [
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+ {
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+ startArray: { name: '北京', E: 116.322056, N: 39.89491 },
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+ endArray: [
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+ { name: '上海', E: 121.473701, N: 31.230416 },
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+ { name: '广州', E: 113.264385, N: 23.129112 },
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+ ],
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+ },
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+ ],
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+
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+ /** 地球参数 */
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+ earth: {
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+ radius: 50, // 地球半径,默认 50
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+ rotateSpeed: 0.002, // 自转速度,默认 0.002
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+ isRotation: true, // 是否自转,默认 true
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+ },
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+
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+ /** 卫星参数 */
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+ satellite: {
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+ show: true, // 是否显示卫星,默认 true
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+ rotateSpeed: -0.01, // 轨道旋转速度,默认 -0.01
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+ size: 1, // 卫星球体大小,默认 1
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+ number: 2, // 每条轨道的卫星数量,默认 2
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+ },
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+
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+ /** 标点和光柱参数 */
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+ punctuation: {
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+ circleColor: 0x3892ff, // 底座圆圈颜色
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+ lightColumn: {
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+ startColor: 0xffffff, // 起点光柱颜色
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+ endColor: 0xff0000, // 终点光柱颜色
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+ },
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+ },
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+
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+ /** 飞线参数 */
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+ flyLine: {
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+ color: 0xd18547, // 轨迹线颜色
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+ speed: 0.004, // 飞线拖尾运动速度
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+ flyLineColor: 0xff7714, // 飞线自身颜色
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+ },
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+ })
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+ ```
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+
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+ ---
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+
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+ ## API
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+
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+ ### `new World(options: IWord)`
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+
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+ 创建一个 3D 地球实例并挂载到指定 DOM。
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+
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+ ### `world.dispose()`
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+
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+ 销毁实例,释放 WebGL 上下文、停止动画循环、移除 DOM 元素及监听器。在 SPA 框架中切换路由时务必调用。
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+
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+ ---
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+
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+ ## 在框架中使用
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+
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+ ### Vue 3
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+
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+ ```vue
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+ <template>
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+ <div ref="earthEl" class="earth-container" />
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+ </template>
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+
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+ <script setup lang="ts">
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+ import { ref, onMounted, onBeforeUnmount } from 'vue'
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+ import { World } from 'three-earth-3d'
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+
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+ const earthEl = ref<HTMLElement | null>(null)
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+ let world: World | null = null
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+
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+ onMounted(() => {
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+ world = new World({
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+ dom: earthEl.value!,
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+ baseUrl: '',
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+ })
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+ })
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+
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+ onBeforeUnmount(() => {
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+ world?.dispose()
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+ })
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+ </script>
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+
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+ <style scoped>
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+ .earth-container {
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+ width: 100%;
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+ height: 100vh;
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+ background: #010826;
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+ }
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+ </style>
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+ ```
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+
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+ ### React
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+
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+ ```tsx
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+ import { useEffect, useRef } from 'react'
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+ import { World } from 'three-earth-3d'
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+
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+ export default function EarthView() {
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+ const containerRef = useRef<HTMLDivElement>(null)
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+
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+ useEffect(() => {
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+ const world = new World({
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+ dom: containerRef.current!,
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+ baseUrl: '',
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+ })
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+ return () => world.dispose()
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+ }, [])
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+
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+ return (
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+ <div
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+ ref={containerRef}
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+ style={{ width: '100%', height: '100vh', background: '#010826' }}
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+ />
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+ )
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 本地开发
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+
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+ ```bash
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+ # 克隆
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+ git clone https://github.com/adoin/three-earth-3d.git
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+ cd three-earth-3d
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+
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+ # 安装依赖
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+ pnpm install
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+
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+ # 启动开发服务器(访问 http://localhost:5173)
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+ pnpm dev
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+
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+ # 构建库产物(输出到 dist/)
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+ pnpm build
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+
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+ # 构建 demo 并预览生产效果(访问 http://localhost:4173)
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+ pnpm preview
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+ ```
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+
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+ ---
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+
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+ ## 注意事项
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+
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+ 1. **图片资源**:组件本身不内置图片,需要将 `static/images/earth/` 下的素材部署到你的 public 或 CDN,并通过 `baseUrl` 指向其上级路径。
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+
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+ 2. **容器尺寸**:挂载的 DOM 必须有确定的宽高,否则渲染尺寸为 0。
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+
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+ 3. **多实例**:每个 `new World()` 会创建独立的 WebGL 上下文,注意浏览器对同时存在的 WebGL 上下文数量有限制(通常 8~16 个),请在不需要时及时调用 `dispose()`。
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+
286
+ ---
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+
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+ ## 致谢
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+
290
+ 本项目基于 [GhostCatcg/3d-earth](https://github.com/GhostCatcg/3d-earth) 改造,感谢原作者 **GhostCat** 的创意与实现。
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+
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+ 主要改动:
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+ - 构建工具从 Webpack 迁移至 **Vite**,支持库模式打包
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+ - 以 **npm 包**形式发布,可在任意项目中通过 `new World({ dom })` 实例化
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+ - 资源路径由硬编码改为可配置的 `baseUrl`
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+ - 挂载容器改用 `dom.offsetWidth/Height` 而非全局 `window` 尺寸
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+ - 新增 `onReady` 回调、`dispose()` 方法及完整 TypeScript 类型导出
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+
299
+ ---
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+
301
+ ## License
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+
303
+ [MIT](./LICENSE)
@@ -0,0 +1,61 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * three-earth-3d copy-assets
4
+ *
5
+ * 将包内的静态贴图资源复制到消费方项目的 public 目录。
6
+ *
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+ * 用法:
8
+ * npx three-earth-3d → 复制到 ./public/images/earth/
9
+ * npx three-earth-3d --dest static → 复制到 ./static/images/earth/
10
+ */
11
+
12
+ import fs from 'fs'
13
+ import path from 'path'
14
+ import { fileURLToPath } from 'url'
15
+
16
+ const __dirname = path.dirname(fileURLToPath(import.meta.url))
17
+
18
+ // 解析 --dest 参数,默认 public
19
+ const destArg = (() => {
20
+ const idx = process.argv.indexOf('--dest')
21
+ return idx !== -1 ? process.argv[idx + 1] : 'public'
22
+ })()
23
+
24
+ const SRC_DIR = path.resolve(__dirname, '../static/images/earth')
25
+ const DEST_DIR = path.resolve(process.cwd(), destArg, 'images/earth')
26
+
27
+ function copyDir(src, dest) {
28
+ fs.mkdirSync(dest, { recursive: true })
29
+ const entries = fs.readdirSync(src, { withFileTypes: true })
30
+ let count = 0
31
+ for (const entry of entries) {
32
+ const srcPath = path.join(src, entry.name)
33
+ const destPath = path.join(dest, entry.name)
34
+ if (entry.isDirectory()) {
35
+ copyDir(srcPath, destPath)
36
+ } else {
37
+ fs.copyFileSync(srcPath, destPath)
38
+ console.log(` ✔ ${entry.name}`)
39
+ count++
40
+ }
41
+ }
42
+ return count
43
+ }
44
+
45
+ console.log(`\nthree-earth-3d: copying assets`)
46
+ console.log(` from: ${SRC_DIR}`)
47
+ console.log(` to: ${DEST_DIR}\n`)
48
+
49
+ try {
50
+ if (!fs.existsSync(SRC_DIR)) {
51
+ console.error('❌ Source assets not found. Please reinstall three-earth-3d.')
52
+ process.exit(1)
53
+ }
54
+
55
+ const count = copyDir(SRC_DIR, DEST_DIR)
56
+ console.log(`\n✅ Done! ${count} files copied to ${path.relative(process.cwd(), DEST_DIR)}`)
57
+ console.log(`\n Now set baseUrl: '' (or your custom path) when calling new World().\n`)
58
+ } catch (err) {
59
+ console.error('❌ Copy failed:', err.message)
60
+ process.exit(1)
61
+ }