three-cad-viewer 5.0.5 → 5.0.6
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package/dist/three-cad-viewer.js
CHANGED
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@@ -97356,7 +97356,7 @@ float metalnessFactor = metalness;
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97356
97356
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}
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}
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97358
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97359
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-
const version = "5.0.
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97359
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+
const version = "5.0.6";
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97360
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/**
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* `PickedComponent` over a GPU id-pick result. Drives the shader
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@@ -112532,12 +112532,21 @@ void mainImage(const in vec4 inputColor, const in vec2 uv, const in float depth,
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112532
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this.renderer.setSize(cadWidth, height);
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// Resize the id pick target to match the canvas
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this.idPicker?.setSize(cadWidth, height);
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112535
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-
// Adapt display dimensions
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112535
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// Adapt display dimensions. `glass` and `tools` are part of the sizes:
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112536
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// setSizes widens the toolbar and the body by the tree only when the tree
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112537
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// sits beside the canvas (`tools && !glass`), and updates the tree and
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112538
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// info heights only outside glass mode. Leaving them out meant neither
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112539
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// branch could ever be taken from a resize, so a non-glass viewer got a
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112540
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// toolbar and a body of `cadWidth + 2` with a `treeWidth + cadWidth` row
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112541
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// inside them - measured as a 550px toolbar over 802px of content - and a
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// tree that kept its old height. `glassMode` passes both and was right.
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this.display.setSizes({
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treeWidth: treeWidth,
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treeHeight: this.state.get("treeHeight"),
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cadWidth: cadWidth,
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height: height,
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+
glass: glass,
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tools: this.state.get("tools"),
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});
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// Set glass state - subscription will update UI
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this.state.set("glass", glass);
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