three-cad-viewer 5.0.0 → 5.0.1
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package/dist/three-cad-viewer.js
CHANGED
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@@ -95348,6 +95348,14 @@ float metalnessFactor = metalness;
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95348
95348
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_quaternion.setFromAxisAngle(_axis, finalAngle);
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95349
95349
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// Apply rotation via premultiplication (world-space rotation)
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this.object.quaternion.premultiply(_quaternion);
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95351
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// Renormalize: holroyd mode skips the lookAt() that renormalizes stock
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95352
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// TrackballControls every frame, so the accumulated premultiply()s would
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95353
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// otherwise let the quaternion norm drift below 1. A sub-unit quaternion
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95354
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// makes line above's `_axis.applyQuaternion(this.object.quaternion)` scale
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95355
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// the axis by |q|^2 < 1, which shrinks the norm further next frame — a
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95356
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// positive-feedback loop that, after enough dragging, erupts into ~180deg
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95357
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// single-frame view flips. One normalize() per rotation keeps it unit.
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95358
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this.object.quaternion.normalize();
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this._eye.applyQuaternion(_quaternion);
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}
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// Update start to end for next frame
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@@ -97306,7 +97314,7 @@ float metalnessFactor = metalness;
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}
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}
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97309
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-
const version = "5.0.
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97317
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+
const version = "5.0.1";
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/**
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* `PickedComponent` over a GPU id-pick result. Drives the shader
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