three-cad-viewer 4.3.7 → 4.3.8
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- package/dist/rendering/environment.d.ts +19 -3
- package/dist/three-cad-viewer.esm.js +1288 -649
- package/dist/three-cad-viewer.esm.js.map +1 -1
- package/dist/three-cad-viewer.esm.min.js +4 -4
- package/dist/three-cad-viewer.js +1288 -649
- package/dist/three-cad-viewer.min.js +5 -5
- package/dist/ui/display.d.ts +9 -0
- package/package.json +31 -59
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@@ -31,6 +31,14 @@ interface EnvironmentManagerOptions {
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declare class EnvironmentManager {
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/** Cached PMREM render targets keyed by environment name or URL */
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private _cache;
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/**
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* Cached raw equirectangular HDR textures keyed by the same name/URL.
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* Preserved (not disposed after PMREM generation) so `scene.background`
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* can sample the original HDR at full source resolution instead of the
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* 256² PMREM cubemap. Only populated by `_loadHdr` — procedural
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* environments have no source HDR.
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*/
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private _hdrCache;
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/** Cached light detection results keyed by environment name or URL */
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private _lightDetectionCache;
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/** In-flight load promises keyed by environment name or URL */
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@@ -47,6 +55,13 @@ declare class EnvironmentManager {
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private _hdrLoader;
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/** The last loaded PMREM texture (stateful — used by apply() for IBL) */
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private _currentTexture;
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/**
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* Raw HDR texture corresponding to `_currentTexture`, used for
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* `scene.background` to keep the backdrop at source resolution. Null when
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* the current environment is procedural ("studio" RoomEnvironment) — in
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* that case the background falls back to `_currentTexture` (the PMREM).
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*/
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private _currentBackgroundTexture;
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/** Whether this manager has been disposed */
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private _disposed;
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/**
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@@ -221,9 +236,10 @@ declare class EnvironmentManager {
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* Load an HDR file and generate a PMREM texture from it.
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*
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* Uses HDRLoader to fetch the .hdr file, then PMREMGenerator.fromEquirectangular()
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* to create the PMREM cubemap. The source equirectangular
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*
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*
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* to create the PMREM cubemap for IBL. The source equirectangular HDR is
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* preserved and cached separately (in `_hdrCache`) so that "environment"
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* background mode can sample the full-resolution equirectangular texture
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* instead of the 256² PMREM cubemap.
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*
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* @param url - URL of the .hdr file
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* @param cacheKey - Cache key for the resulting PMREM render target
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