three-cad-viewer 4.3.4 → 4.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/dist/scene/clipping.d.ts +6 -0
  2. package/dist/three-cad-viewer.esm.js +20 -5
  3. package/dist/three-cad-viewer.esm.js.map +1 -1
  4. package/dist/three-cad-viewer.esm.min.js +1 -1
  5. package/dist/three-cad-viewer.js +20 -5
  6. package/dist/three-cad-viewer.min.js +1 -1
  7. package/package.json +2 -3
  8. package/src/_version.ts +0 -1
  9. package/src/camera/camera.ts +0 -445
  10. package/src/camera/controls/CADOrbitControls.ts +0 -241
  11. package/src/camera/controls/CADTrackballControls.ts +0 -598
  12. package/src/camera/controls.ts +0 -380
  13. package/src/core/patches.ts +0 -16
  14. package/src/core/studio-manager.ts +0 -652
  15. package/src/core/types.ts +0 -892
  16. package/src/core/viewer-state.ts +0 -784
  17. package/src/core/viewer.ts +0 -4821
  18. package/src/index.ts +0 -151
  19. package/src/rendering/environment.ts +0 -840
  20. package/src/rendering/light-detection.ts +0 -327
  21. package/src/rendering/material-factory.ts +0 -735
  22. package/src/rendering/material-presets.ts +0 -289
  23. package/src/rendering/raycast.ts +0 -291
  24. package/src/rendering/room-environment.ts +0 -192
  25. package/src/rendering/studio-composer.ts +0 -577
  26. package/src/rendering/studio-floor.ts +0 -108
  27. package/src/rendering/texture-cache.ts +0 -324
  28. package/src/rendering/tree-model.ts +0 -542
  29. package/src/rendering/triplanar.ts +0 -329
  30. package/src/scene/animation.ts +0 -343
  31. package/src/scene/axes.ts +0 -108
  32. package/src/scene/bbox.ts +0 -223
  33. package/src/scene/clipping.ts +0 -640
  34. package/src/scene/grid.ts +0 -864
  35. package/src/scene/nestedgroup.ts +0 -1444
  36. package/src/scene/objectgroup.ts +0 -866
  37. package/src/scene/orientation.ts +0 -259
  38. package/src/scene/render-shape.ts +0 -634
  39. package/src/tools/cad_tools/measure.ts +0 -811
  40. package/src/tools/cad_tools/select.ts +0 -100
  41. package/src/tools/cad_tools/tools.ts +0 -231
  42. package/src/tools/cad_tools/ui.ts +0 -454
  43. package/src/tools/cad_tools/zebra.ts +0 -369
  44. package/src/types/html.d.ts +0 -5
  45. package/src/types/n8ao.d.ts +0 -28
  46. package/src/types/three-augmentation.d.ts +0 -60
  47. package/src/ui/display.ts +0 -3295
  48. package/src/ui/index.html +0 -505
  49. package/src/ui/info.ts +0 -177
  50. package/src/ui/slider.ts +0 -206
  51. package/src/ui/toolbar.ts +0 -347
  52. package/src/ui/treeview.ts +0 -945
  53. package/src/utils/decode-instances.ts +0 -233
  54. package/src/utils/font.ts +0 -60
  55. package/src/utils/gpu-tracker.ts +0 -265
  56. package/src/utils/logger.ts +0 -92
  57. package/src/utils/sizeof.ts +0 -116
  58. package/src/utils/timer.ts +0 -69
  59. package/src/utils/utils.ts +0 -446
@@ -1,380 +0,0 @@
1
- import * as THREE from "three";
2
-
3
- import { CADOrbitControls } from "./controls/CADOrbitControls.js";
4
- import { CADTrackballControls } from "./controls/CADTrackballControls.js";
5
- import type { ControlType } from "../core/types";
6
-
7
- // Internal normalization factors for user-facing speed settings (1.0 = default experience)
8
- // TrackballControls and OrbitControls have different internal scaling, so we normalize separately
9
- const SPEED_FACTORS: Record<
10
- ControlType,
11
- { pan: number; rotate: number; zoom: number }
12
- > = {
13
- trackball: {
14
- pan: 0.22,
15
- rotate: 1.0,
16
- zoom: 2.0,
17
- },
18
- orbit: {
19
- pan: 1.0,
20
- rotate: 1.0,
21
- zoom: 1.0,
22
- },
23
- };
24
-
25
- type ControlsInstance = CADOrbitControls | CADTrackballControls;
26
-
27
- /**
28
- * Unified camera controls supporting both orbit and trackball modes.
29
- *
30
- * Controls wraps CADOrbitControls and CADTrackballControls, providing:
31
- * - Consistent API regardless of control type
32
- * - Normalized speed settings (1.0 = default experience)
33
- * - State saving/restoring for reset functionality
34
- * - Camera switching support
35
- *
36
- * ## Control Types
37
- * - `"orbit"`: OrbitControls - familiar Google Maps style rotation
38
- * - `"trackball"`: TrackballControls - unrestricted rotation with optional Holroyd mode
39
- *
40
- * ## Holroyd Mode
41
- * When enabled for trackball controls, prevents tumbling by keeping
42
- * the up vector stable. This provides a more intuitive CAD experience.
43
- *
44
- * @internal - This is an internal class used by Viewer
45
- */
46
- class Controls {
47
- type: ControlType;
48
- camera: THREE.Camera;
49
- target: THREE.Vector3;
50
- target0: THREE.Vector3;
51
- domElement: HTMLElement;
52
- rotateSpeed: number;
53
- zoomSpeed: number;
54
- panSpeed: number;
55
- holroyd: boolean;
56
- controls!: ControlsInstance; // Initialized in constructor via initOrbitControls/initTrackballControls
57
- currentUpdateCallback: (() => void) | null;
58
-
59
- /**
60
- * Create Camera Controls.
61
- * @param type - Type of controls: "orbit", "trackball".
62
- * @param camera - The camera object.
63
- * @param target - The lookAt target for the camera.
64
- * @param domElement - The dom element of the rendering canvas.
65
- * @param rotateSpeed - Speed for rotating.
66
- * @param zoomSpeed - Speed for zooming.
67
- * @param panSpeed - Speed for panning.
68
- * @param holroyd - Enable holroyd (non-tumbling) mode for trackball.
69
- */
70
- constructor(
71
- type: ControlType,
72
- camera: THREE.Camera,
73
- target: THREE.Vector3,
74
- domElement: HTMLElement,
75
- rotateSpeed: number = 1.0,
76
- zoomSpeed: number = 1.0,
77
- panSpeed: number = 1.0,
78
- holroyd: boolean = true,
79
- ) {
80
- this.type = type;
81
- this.camera = camera;
82
- this.target = target;
83
- this.target0 = target.clone();
84
- this.domElement = domElement;
85
- this.rotateSpeed = rotateSpeed;
86
- this.zoomSpeed = zoomSpeed;
87
- this.panSpeed = panSpeed;
88
- this.holroyd = holroyd;
89
-
90
- switch (type) {
91
- case "orbit":
92
- this.initOrbitControls();
93
- break;
94
- case "trackball":
95
- this.initTrackballControls(holroyd);
96
- break;
97
- }
98
-
99
- this.controls.target.copy(this.target);
100
- this._applySpeedFactors();
101
-
102
- this.currentUpdateCallback = null;
103
-
104
- // save default view for reset
105
- this.saveState();
106
- this.update();
107
- }
108
-
109
- /**
110
- * Get the speed factors for the current control type.
111
- */
112
- private _getSpeedFactors(): { pan: number; rotate: number; zoom: number } {
113
- return SPEED_FACTORS[this.type];
114
- }
115
-
116
- /**
117
- * Apply speed factors to controls.
118
- */
119
- private _applySpeedFactors(): void {
120
- const factors = this._getSpeedFactors();
121
- this.controls.rotateSpeed = this.rotateSpeed * factors.rotate;
122
- this.controls.zoomSpeed = this.zoomSpeed * factors.zoom;
123
- this.controls.panSpeed = this.panSpeed * factors.pan;
124
- }
125
-
126
- /**
127
- * Remove assets and event handlers.
128
- */
129
- dispose(): void {
130
- this.controls.dispose();
131
- }
132
-
133
- /**
134
- * Save state for reset.
135
- */
136
- saveState(): void {
137
- this.controls.saveState();
138
- }
139
-
140
- /**
141
- * Initialize Trackball Controls.
142
- * @param holroyd - enable holroyd (non tumbling) mode.
143
- */
144
- initTrackballControls(holroyd: boolean = true): void {
145
- this.controls = new CADTrackballControls(this.camera, this.domElement);
146
- this.setHolroydTrackball(holroyd);
147
- }
148
-
149
- /**
150
- * Initialize Orbit Controls.
151
- */
152
- initOrbitControls(): void {
153
- this.controls = new CADOrbitControls(this.camera, this.domElement);
154
- }
155
-
156
- /**
157
- * Add an event listener callback for the "change" event.
158
- * @param callback - the callback function.
159
- */
160
- addChangeListener(callback: () => void): void {
161
- if (this.currentUpdateCallback == null) {
162
- this.currentUpdateCallback = callback;
163
- this.controls.addEventListener("change", callback);
164
- }
165
- }
166
-
167
- /**
168
- * Remove the event listener callback for the "change" event.
169
- */
170
- removeChangeListener(): void {
171
- if (this.currentUpdateCallback != null) {
172
- this.controls.removeEventListener("change", this.currentUpdateCallback);
173
- this.currentUpdateCallback = null;
174
- }
175
- }
176
-
177
- /**
178
- * Update controls after camera position, zoom or quaternion changes.
179
- */
180
- update(): void {
181
- this.controls.update();
182
- }
183
-
184
- /**
185
- * Update screen dimensions after canvas resize.
186
- * Only applies to TrackballControls which caches screen dimensions.
187
- */
188
- handleResize(): void {
189
- if (this.controls instanceof CADTrackballControls) {
190
- this.controls.handleResize();
191
- }
192
- }
193
-
194
- /**
195
- * Reset camera to initial (automatically saved) state of position, up, quaternion and zoom.
196
- */
197
- reset(): void {
198
- this.controls.reset();
199
- }
200
-
201
- /**
202
- * Set the camera to be controlled.
203
- * @param camera - a threejs Camera object.
204
- */
205
- setCamera(camera: THREE.Camera): void {
206
- this.controls.object = camera;
207
- }
208
-
209
- /**
210
- * Change the trackball holroyd (non tumbling) flag.
211
- * @param flag - holroyd mode enabled.
212
- */
213
- setHolroydTrackball(flag: boolean): void {
214
- this.getTrackballControls().holroyd = flag;
215
- }
216
-
217
- /**
218
- * Get the lookAt target of the camera.
219
- * @returns The lookAt target
220
- */
221
- getTarget(): THREE.Vector3 {
222
- return this.controls.target;
223
- }
224
-
225
- /**
226
- * Check if the user is currently interacting with the controls (rotating, panning, zooming).
227
- * @returns true if user is dragging/interacting, false otherwise.
228
- */
229
- isInteracting(): boolean {
230
- // Both OrbitControls and TrackballControls use state = -1 for NONE (not interacting)
231
- // Any other state value means the user is actively dragging
232
- return this.controls.state !== -1;
233
- }
234
-
235
- /**
236
- * Get the initial zoom value of the camera.
237
- */
238
- getZoom0(): number {
239
- return this.controls.zoom0;
240
- }
241
-
242
- /**
243
- * Set the lookAt target of the camera.
244
- * @param target - camera target as THREE.Vector3.
245
- */
246
- setTarget(target: THREE.Vector3): void {
247
- this.controls.target.copy(target);
248
- }
249
-
250
- /**
251
- * Set the zoom speed.
252
- * @param val - the speed value (1.0 = default).
253
- */
254
- setZoomSpeed(val: number): void {
255
- this.zoomSpeed = val;
256
- this.controls.zoomSpeed = val * this._getSpeedFactors().zoom;
257
- }
258
-
259
- /**
260
- * Set the pan speed.
261
- * @param val - the speed value (1.0 = default).
262
- */
263
- setPanSpeed(val: number): void {
264
- this.panSpeed = val;
265
- this.controls.panSpeed = val * this._getSpeedFactors().pan;
266
- }
267
-
268
- /**
269
- * Set the rotate speed.
270
- * @param val - the speed value (1.0 = default).
271
- */
272
- setRotateSpeed(val: number): void {
273
- this.rotateSpeed = val;
274
- this.controls.rotateSpeed = val * this._getSpeedFactors().rotate;
275
- }
276
-
277
- /**
278
- * Get reset location value.
279
- * @returns target, position, quaternion, zoom as object.
280
- */
281
- getResetLocation = (): {
282
- target0: THREE.Vector3;
283
- position0: THREE.Vector3;
284
- quaternion0: THREE.Quaternion;
285
- zoom0: number;
286
- } => {
287
- return {
288
- target0: this.controls.target0.clone(),
289
- position0: this.controls.position0.clone(),
290
- quaternion0: this.controls.quaternion0.clone(),
291
- zoom0: this.controls.zoom0,
292
- };
293
- };
294
-
295
- /**
296
- * Set reset location value.
297
- * @param target - camera target as THREE.Vector3.
298
- * @param position - camera position as THREE.Vector3.
299
- * @param quaternion - camera rotation as THREE.Quaternion.
300
- * @param zoom - camera zoom value.
301
- */
302
- setResetLocation = (
303
- target: THREE.Vector3,
304
- position: THREE.Vector3,
305
- quaternion: THREE.Quaternion,
306
- zoom: number,
307
- ): void => {
308
- this.controls.target0.copy(target);
309
- this.controls.position0.copy(position);
310
- this.controls.quaternion0.copy(quaternion);
311
- this.controls.zoom0 = zoom;
312
- };
313
-
314
- // Type-safe accessors for control-specific methods
315
-
316
- private getOrbitControls(): CADOrbitControls {
317
- if (!(this.controls instanceof CADOrbitControls)) {
318
- throw new Error("Operation requires OrbitControls");
319
- }
320
- return this.controls;
321
- }
322
-
323
- private getTrackballControls(): CADTrackballControls {
324
- if (!(this.controls instanceof CADTrackballControls)) {
325
- throw new Error("Operation requires TrackballControls");
326
- }
327
- return this.controls;
328
- }
329
-
330
- // Rotations for OrbitControls
331
-
332
- /**
333
- * Rotate camera up (OrbitControls only)
334
- * @param angle - the angle to rotate.
335
- */
336
- rotateUp(angle: number): void {
337
- this.getOrbitControls().rotateUp((-angle / 180) * Math.PI);
338
- this.update();
339
- }
340
-
341
- /**
342
- * Rotate camera left (OrbitControls only)
343
- * @param angle - the angle to rotate.
344
- */
345
- rotateLeft(angle: number): void {
346
- this.getOrbitControls().rotateLeft((angle / 180) * Math.PI);
347
- this.update();
348
- }
349
-
350
- // Rotations for TrackballControls
351
-
352
- /**
353
- * Rotate camera around x-axis (TrackballControls only)
354
- * @param angle - the angle to rotate.
355
- */
356
- rotateX(angle: number): void {
357
- this.getTrackballControls().rotateX((angle / 180) * Math.PI);
358
- this.update();
359
- }
360
-
361
- /**
362
- * Rotate camera around y-axis (TrackballControls only)
363
- * @param angle - the angle to rotate.
364
- */
365
- rotateY(angle: number): void {
366
- this.getTrackballControls().rotateY((angle / 180) * Math.PI);
367
- this.update();
368
- }
369
-
370
- /**
371
- * Rotate camera around z-axis (TrackballControls only)
372
- * @param angle - the angle to rotate.
373
- */
374
- rotateZ(angle: number): void {
375
- this.getTrackballControls().rotateZ((angle / 180) * Math.PI);
376
- this.update();
377
- }
378
- }
379
-
380
- export { Controls };
@@ -1,16 +0,0 @@
1
- import { InstancedBufferGeometry } from "three";
2
- import { LineSegmentsGeometry as _LineSegmentsGeometry } from "three/examples/jsm/lines/LineSegmentsGeometry.js";
3
-
4
- /**
5
- * Extended LineSegmentsGeometry with fixed toJSON method.
6
- * The original LineSegmentsGeometry has a broken toJSON implementation.
7
- */
8
- class LineSegmentsGeometry extends _LineSegmentsGeometry {
9
- toJSON(): ReturnType<typeof InstancedBufferGeometry.prototype.toJSON> {
10
- // skip the broken toJSON method of _LineSegmentsGeometry
11
- const data = InstancedBufferGeometry.prototype.toJSON.call(this);
12
- return data;
13
- }
14
- }
15
-
16
- export { LineSegmentsGeometry };