three-cad-viewer 1.6.2 → 1.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/three-cad-viewer.esm.js +36 -18
- package/dist/three-cad-viewer.esm.min.js +1 -1
- package/dist/three-cad-viewer.js +36 -18
- package/dist/three-cad-viewer.min.js +1 -1
- package/package.json +1 -1
- package/src/_version.js +1 -1
- package/src/camera.js +33 -14
- package/src/display.js +2 -2
- package/src/viewer.js +1 -1
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@@ -51197,8 +51197,8 @@ function TEMPLATE(id) {
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<label for='tcv_axes_${id}' class="tcv_label">Axes</label>
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</span>
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<div class="tcv_grid-dropdown">
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-
<input class='tcv_grid tcv_check' id='
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-
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<input class='tcv_grid tcv_check' id='tcv_grid_${id}' type="checkbox" />
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<label for='tcv_grid_${id}' class="tcv_label">Grid</label>
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<div class="tcv_grid-content tcv_dropdown-content">
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<div class="tcv_tooltip" data-tooltip="Show xy grid">
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<input class='tcv_grid-xy tcv_check tcv_dropdown-entry' id='tcv_grid-xy_${id}' type="checkbox">
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@@ -57360,14 +57360,31 @@ class Controls {
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}
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const defaultDirections = {
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-
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-
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y_up: {
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iso: new Vector3(1, 1, 1),
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front: new Vector3(0, 0, 1),
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rear: new Vector3(0, 0, -1),
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left: new Vector3(-1, 0, 0), // compatible to fusion 360
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right: new Vector3(1, 0, 0), // compatible to fusion 360
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top: new Vector3(0, 1, 0),
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bottom: new Vector3(0, -1, 0),
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},
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z_up: {
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iso: new Vector3(1, 1, 1),
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front: new Vector3(1, 0, 0),
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rear: new Vector3(-1, 0, 0),
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left: new Vector3(0, 1, 0),
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right: new Vector3(0, -1, 0),
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top: new Vector3(0, 0, 1),
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bottom: new Vector3(0, 0, -1),
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}
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};
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const cameraUp = {
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y_up: [0, 1, 0],
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z_up: [0, 0, 1],
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};
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class Camera {
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/**
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* Create a combined camera (orthographic and persepctive).
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@@ -57376,11 +57393,12 @@ class Camera {
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* @param {number} distance - distance from the lookAt point.
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* @param {THREE.Vector3} target - target (Vector3) to look at.
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* @param {boolean} ortho - flag whether the initial camera should be orthographic.
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* @param {string} up - Z or Y to define whether Z or Y direction is camera up.
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**/
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constructor(width, height, distance, target, ortho) {
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constructor(width, height, distance, target, ortho, up) {
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this.target = new Vector3(...target);
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this.ortho = ortho;
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this.up = (up == "Y") ? "y_up" : "z_up";
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this.yaxis = new Vector3(0, 1, 0);
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this.zaxis = new Vector3(0, 0, 1);
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@@ -57399,7 +57417,7 @@ class Camera {
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0.1,
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100 * distance,
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);
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this.pCamera.up.set(
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this.pCamera.up.set(...cameraUp[this.up]);
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this.pCamera.lookAt(this.target);
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// define the orthographic camera
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@@ -57415,11 +57433,11 @@ class Camera {
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0.1,
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100 * distance,
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);
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this.oCamera.up.set(
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this.oCamera.up.set(...cameraUp[this.up]);
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this.oCamera.lookAt(this.target);
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this.camera = ortho ? this.oCamera : this.pCamera;
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this.camera.up.set(
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this.camera.up.set(...cameraUp[this.up]);
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}
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/**
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@@ -57516,7 +57534,7 @@ class Camera {
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zoom = this.camera.zoom;
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}
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// For the default directions quaternion can be ignored, it will be reset automatically
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this.setupCamera(true, defaultDirections[dir], null, zoom);
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this.setupCamera(true, defaultDirections[this.up][dir], null, zoom);
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this.lookAtTarget();
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}
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@@ -57585,7 +57603,7 @@ class Camera {
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/**
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* Set camera quaternion.
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* @param {(Array(4)|THREE.
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* @param {(Array(4)|THREE.Quaternion)} quaternion - quaternion as 4 dim Array or as Quaternion.
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**/
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setQuaternion(quaternion) {
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const scope = this;
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@@ -57625,7 +57643,7 @@ class Camera {
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}
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}
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const version="1.6.
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const version="1.6.3";
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class Viewer {
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/**
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@@ -58249,7 +58267,7 @@ class Viewer {
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this.bb_radius,
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options.target == null ? this.bbox.center() : options.target,
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this.ortho,
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options.up,
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);
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//
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