three-base 2.0.89 → 2.0.91
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/InstancedMeshBase.d.ts +2 -2
- package/InstancedMeshBase.js +45 -22
- package/MeshBase.d.ts +1 -1
- package/MeshBase.js +43 -19
- package/package.json +1 -1
package/InstancedMeshBase.d.ts
CHANGED
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@@ -16,11 +16,11 @@ export default class InstancedMeshBase extends MeshBase {
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static _matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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-
loadModel(url: string
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+
loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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computeBoundingSphere: import("lodash").DebouncedFunc<() => void>;
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setCount(count?: number): Promise<void>;
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setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
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-
setTRS(index: number, { position, rotation, scale }: {
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+
setTRS(index: number, { position, rotation, scale, }: {
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position?: Vector3;
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rotation?: Euler;
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scale?: Vector3;
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package/InstancedMeshBase.js
CHANGED
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@@ -4,8 +4,8 @@
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4
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-07 22:14:53
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*/
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-
import { throttle } from "lodash";
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8
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-
import { Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
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7
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import { isString, throttle } from "lodash";
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8
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import { Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3, } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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@@ -29,27 +29,50 @@ export default class InstancedMeshBase extends MeshBase {
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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// 重构加载模型的方法
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async loadModel(url, filename = "") {
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-
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//获取模型文件的地址
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const modelurl = await (async () => {
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if (isString(url)) {
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return url;
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}
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else if (url instanceof File) {
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return url.name;
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}
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else if (url instanceof Array) {
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let modelurl = "";
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const suffixs = ["obj", "glb", "gltf", "fbx", "dae", "stl", "usdz"];
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for (let file of url) {
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if (suffixs.includes(threeUtils.getSuffix(file.name))) {
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modelurl = file.name;
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}
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}
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return modelurl;
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}
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})();
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if (this.url === modelurl) {
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return;
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}
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this.url = modelurl;
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if (!url) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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-
if (!MeshBase.models.get(url) &&
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MeshBase.loadModeling.
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if (!MeshBase.models.get(this.url) &&
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!MeshBase.loadModeling.get(this.url)) {
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MeshBase.loadModeling.set(this.url, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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MeshBase.models.set(url, modal);
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MeshBase.loadModeling.set(url, false);
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MeshBase.models.set(this.url, modal);
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MeshBase.loadModeling.set(this.url, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise(resolve => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(url));
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if (MeshBase.models.get(url)) {
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await new Promise((resolve) => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(this.url));
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if (MeshBase.models.get(this.url)) {
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this.clear();
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-
const mesh = MeshBase.models.get(url);
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const mesh = MeshBase.models.get(this.url);
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// // 判断是否有动画
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// this.hasAnimation = mesh.animations.length > 0;
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// if (this.hasAnimation) {
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@@ -76,7 +99,7 @@ export default class InstancedMeshBase extends MeshBase {
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mesh.rotation.setFromQuaternion(mesh.quaternion);
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mesh.updateMatrix();
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// same geometry and same material consider as the same mesh
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-
const uuid = mesh.geometry.uuid +
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const uuid = mesh.geometry.uuid + "/" + mesh.material.uuid;
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if (meshCollect[uuid]) {
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meshCollect[uuid].push(mesh);
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}
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@@ -91,7 +114,7 @@ export default class InstancedMeshBase extends MeshBase {
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}
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});
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// create all instances
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Object.keys(meshCollect).forEach(uuid => {
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Object.keys(meshCollect).forEach((uuid) => {
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const meshes = meshCollect[uuid];
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const mesh = meshes[0];
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
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@@ -101,7 +124,7 @@ export default class InstancedMeshBase extends MeshBase {
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this.add(instancedMesh);
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});
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// 加载完成事件
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-
await new Promise(resolve => setTimeout(resolve, 30));
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await new Promise((resolve) => setTimeout(resolve, 30));
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// 加载完成事件
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this.loaded = true;
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this.dispatchEvent({ type: "loaded" });
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@@ -109,7 +132,7 @@ export default class InstancedMeshBase extends MeshBase {
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}
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// 更新包围盒
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computeBoundingSphere = throttle(() => {
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-
this.children.map(instancedMesh => {
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this.children.map((instancedMesh) => {
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instancedMesh.computeBoundingSphere();
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});
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}, 1000);
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@@ -152,7 +175,7 @@ export default class InstancedMeshBase extends MeshBase {
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async setMatrixAt(index, matrix = new Matrix4().identity()) {
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const new_matrix = matrix.clone(); // 把矩阵克隆一下避免对象引用问题
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await this.awaitLoaded();
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Object.keys(this.meshCollect).forEach(uuid => {
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Object.keys(this.meshCollect).forEach((uuid) => {
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const instancedMesh = this.instanceCollect[uuid];
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const collect = this.meshCollect[uuid];
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collect.forEach((mesh, i) => {
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@@ -165,12 +188,12 @@ export default class InstancedMeshBase extends MeshBase {
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this.computeBoundingSphere();
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}
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//设置移动旋转缩放
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async setTRS(index, { position, rotation, scale }) {
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async setTRS(index, { position, rotation, scale, }) {
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const new_position = position ? position.clone() : undefined;
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const new_rotation = rotation ? rotation.clone() : undefined;
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const new_scale = scale ? scale.clone() : undefined;
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await this.awaitLoaded();
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Object.keys(this.meshCollect).forEach(uuid => {
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Object.keys(this.meshCollect).forEach((uuid) => {
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const instancedMesh = this.instanceCollect[uuid];
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const collect = this.meshCollect[uuid];
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collect.forEach((mesh, i) => {
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@@ -194,7 +217,7 @@ export default class InstancedMeshBase extends MeshBase {
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// 设置颜色
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async setColorAt(index, color) {
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await this.awaitLoaded();
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Object.keys(this.meshCollect).forEach(uuid => {
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Object.keys(this.meshCollect).forEach((uuid) => {
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const instancedMesh = this.instanceCollect[uuid];
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const collect = this.meshCollect[uuid];
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collect.forEach((mesh, i) => {
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@@ -210,7 +233,7 @@ export default class InstancedMeshBase extends MeshBase {
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updateMatrixWorld(force) {
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super.updateMatrixWorld(force);
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const { cursor, enableEvent } = this.userData;
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this.traverse(obj => {
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this.traverse((obj) => {
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Object.assign(obj.userData, { cursor, enableEvent });
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});
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}
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@@ -219,14 +242,14 @@ export default class InstancedMeshBase extends MeshBase {
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super.addEventListener(name, callback);
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await this.awaitLoaded();
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super.addEventListener(name, callback);
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this.children.map(mesh => {
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this.children.map((mesh) => {
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mesh.addEventListener(name, callback);
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});
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}
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// 取消事件的监听
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removeEventListener(name, callback) {
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super.removeEventListener(name, callback);
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this.children.map(mesh => {
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this.children.map((mesh) => {
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mesh.removeEventListener(name, callback);
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});
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}
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package/MeshBase.d.ts
CHANGED
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@@ -11,7 +11,7 @@ export default class MeshBase extends Group {
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[key: string]: AnimationAction;
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};
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getSuffix(filename: string): string;
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-
loadModel(url: string
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loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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frustumCulled: boolean;
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castShadow: boolean;
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receiveShadow: boolean;
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package/MeshBase.js
CHANGED
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@@ -1,7 +1,8 @@
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1
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-
import { AnimationMixer, Clock, Group, Vector3 } from "three";
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1
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import { AnimationMixer, Clock, Group, Vector3, } from "three";
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2
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import threeUtils from "./threeUtils";
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3
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import threeLoader from "./threeLoader";
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import * as SkeletonUtils from
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import * as SkeletonUtils from "three/examples/jsm/utils/SkeletonUtils";
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import { isString } from "lodash";
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// 模型基类
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export default class MeshBase extends Group {
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constructor(url) {
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@@ -24,38 +25,61 @@ export default class MeshBase extends Group {
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// 获取文件名的后缀
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getSuffix(filename) {
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const match = filename.match(/\.([^\.]+)$/);
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-
return match ? match[1].toLowerCase() :
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return match ? match[1].toLowerCase() : "";
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}
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// 如果url 是blob地址的话,就用suffix字段来制定模型的类型
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async loadModel(url, filename = "") {
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-
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//获取模型文件的地址
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const modelurl = await (async () => {
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if (isString(url)) {
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return url;
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}
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else if (url instanceof File) {
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return url.name;
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}
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else if (url instanceof Array) {
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let modelurl = "";
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const suffixs = ["obj", "glb", "gltf", "fbx", "dae", "stl", "usdz"];
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for (let file of url) {
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if (suffixs.includes(threeUtils.getSuffix(file.name))) {
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modelurl = file.name;
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}
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}
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return modelurl;
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}
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})();
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if (this.url === modelurl) {
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return;
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}
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this.url = modelurl;
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if (!modelurl) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(
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MeshBase.loadModeling.
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if (!MeshBase.models.get(modelurl) &&
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!MeshBase.loadModeling.get(modelurl)) {
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MeshBase.loadModeling.set(modelurl, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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MeshBase.models.set(
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MeshBase.loadModeling.set(
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MeshBase.models.set(modelurl, modal);
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MeshBase.loadModeling.set(modelurl, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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47
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-
await new Promise(resolve => setTimeout(resolve, 50));
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48
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-
} while (MeshBase.loadModeling.get(
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-
if (MeshBase.models.get(
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await new Promise((resolve) => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(modelurl));
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if (MeshBase.models.get(modelurl)) {
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this.clear();
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-
const mesh = MeshBase.models.get(
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const mesh = MeshBase.models.get(modelurl);
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// 判断是否有动画
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this.hasAnimation = mesh.animations.length > 0;
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if (this.hasAnimation) {
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const model = SkeletonUtils.clone(mesh);
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this.mixer = new AnimationMixer(model);
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this.animationActions = {};
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-
mesh.animations.map(animation => {
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mesh.animations.map((animation) => {
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const animationAction = this.mixer.clipAction(animation).play();
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animationAction.weight = 0;
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this.animationActions[animation.name] = animationAction;
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@@ -66,7 +90,7 @@ export default class MeshBase extends Group {
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this.add(mesh.clone(true));
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}
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}
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69
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-
await new Promise(resolve => requestAnimationFrame(resolve));
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93
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+
await new Promise((resolve) => requestAnimationFrame(resolve));
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this.loaded = true;
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// 加载完成事件
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this.dispatchEvent({ type: "loaded" });
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@@ -86,7 +110,7 @@ export default class MeshBase extends Group {
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if (this.resoles.length === 0) {
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(async () => {
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88
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while (!this.loaded) {
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89
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-
await new Promise(resolve => requestAnimationFrame(resolve));
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+
await new Promise((resolve) => requestAnimationFrame(resolve));
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}
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91
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while (this.resoles.length > 0) {
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const resole = this.resoles.pop();
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@@ -102,7 +126,7 @@ export default class MeshBase extends Group {
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126
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async traverseMesh(callback) {
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103
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// 等待加载完成
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104
128
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await this.awaitLoaded();
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105
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-
this.traverse(obj => {
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|
+
this.traverse((obj) => {
|
|
106
130
|
const mesh = obj;
|
|
107
131
|
if (mesh.isMesh) {
|
|
108
132
|
callback(mesh);
|
|
@@ -136,7 +160,7 @@ export default class MeshBase extends Group {
|
|
|
136
160
|
this.mixer.update(this.clock.getDelta());
|
|
137
161
|
}
|
|
138
162
|
// 深度应用属性
|
|
139
|
-
this.traverse(obj => {
|
|
163
|
+
this.traverse((obj) => {
|
|
140
164
|
const mesh = obj;
|
|
141
165
|
if (mesh.isMesh) {
|
|
142
166
|
mesh.frustumCulled = this.frustumCulled;
|
|
@@ -168,7 +192,7 @@ export default class MeshBase extends Group {
|
|
|
168
192
|
}
|
|
169
193
|
//按照法线拓展
|
|
170
194
|
expandBynormal(length) {
|
|
171
|
-
this.traverseMesh(mesh => {
|
|
195
|
+
this.traverseMesh((mesh) => {
|
|
172
196
|
// 没有法线就计算法线
|
|
173
197
|
mesh.geometry = mesh.geometry.clone();
|
|
174
198
|
if (!mesh.geometry.getAttribute("normal")) {
|