three-base 2.0.67 → 2.0.69

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +111 -111
  8. package/ExtrudeMesh.js +363 -363
  9. package/FPScontrol.d.ts +45 -45
  10. package/FPScontrol.js +171 -171
  11. package/Fire/Fire.d.ts +28 -28
  12. package/Fire/Fire.js +79 -79
  13. package/Fire/FireGromtry.d.ts +9 -9
  14. package/Fire/FireGromtry.js +40 -40
  15. package/Fire/FireMaterial.d.ts +28 -28
  16. package/Fire/FireMaterial.js +32 -32
  17. package/InstancedMeshBase.d.ts +33 -24
  18. package/InstancedMeshBase.js +217 -190
  19. package/InstancedMeshBase.ts +57 -2
  20. package/KeyFrameAnimation.d.ts +25 -25
  21. package/KeyFrameAnimation.js +78 -78
  22. package/MeshBase.d.ts +32 -32
  23. package/MeshBase.js +172 -172
  24. package/Mirror.d.ts +25 -25
  25. package/Mirror.js +139 -139
  26. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  27. package/PlaneModal1/PlaneModal1.js +105 -105
  28. package/PlaneModal1/index.d.ts +1 -1
  29. package/PlaneModal1/index.js +1 -1
  30. package/PlaneText.d.ts +44 -44
  31. package/PlaneText.js +30 -30
  32. package/PlaneWithHtml.d.ts +11 -11
  33. package/PlaneWithHtml.js +68 -68
  34. package/PointLight/PointLight.d.ts +13 -13
  35. package/PointLight/PointLight.js +64 -64
  36. package/PointLight/index.d.ts +1 -1
  37. package/PointLight/index.js +1 -1
  38. package/Sky/Sky.d.ts +13 -13
  39. package/Sky/Sky.js +28 -28
  40. package/Sky/index.d.ts +1 -1
  41. package/Sky/index.js +1 -1
  42. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  43. package/SpriteModal1/SpriteModal1.js +110 -110
  44. package/SpriteModal1/index.d.ts +1 -1
  45. package/SpriteModal1/index.js +1 -1
  46. package/SpriteText.d.ts +45 -45
  47. package/SpriteText.js +163 -163
  48. package/SpriteText2.d.ts +47 -47
  49. package/SpriteText2.js +198 -198
  50. package/SpriteWithHtml.d.ts +7 -7
  51. package/SpriteWithHtml.js +49 -49
  52. package/Text3D/Text3D.d.ts +20 -20
  53. package/Text3D/Text3D.js +62 -62
  54. package/Text3D/fontController.d.ts +59 -59
  55. package/Text3D/fontController.js +200 -200
  56. package/Text3D/index.d.ts +1 -1
  57. package/Text3D/index.js +1 -1
  58. package/ThreeBase.d.ts +91 -91
  59. package/ThreeBase.js +611 -611
  60. package/ThreeMouse.d.ts +39 -39
  61. package/ThreeMouse.js +359 -359
  62. package/Transition.d.ts +40 -40
  63. package/Transition.js +207 -207
  64. package/index.d.ts +1 -1
  65. package/index.js +2 -2
  66. package/keyContorls.d.ts +25 -25
  67. package/keyContorls.js +98 -98
  68. package/package.json +1 -1
  69. package/pass/FullScreenQuad.d.ts +7 -7
  70. package/pass/FullScreenQuad.js +25 -25
  71. package/pass/glow_pass.d.ts +2 -2
  72. package/pass/glow_pass.js +236 -236
  73. package/pass/stroke_pass.d.ts +2 -2
  74. package/pass/stroke_pass.js +202 -202
  75. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  76. package/shaders/FXAAShaderMaterial.js +21 -21
  77. package/shaders.d.ts +17 -17
  78. package/shaders.js +99 -99
  79. package/threeLoader.d.ts +26 -26
  80. package/threeLoader.js +189 -189
  81. package/threeLoader.ts +2 -2
  82. package/threeUtils.d.ts +47 -47
  83. package/threeUtils.js +266 -266
package/ThreeMouse.d.ts CHANGED
@@ -1,39 +1,39 @@
1
- import * as THREE from "three";
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- import { Object3D, Scene } from "three";
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- import type { Intersection } from "three";
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- export interface ThreeMouseEvent extends Intersection {
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- renderer: THREE.Renderer;
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- camera: THREE.Camera;
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- type: string;
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- offsetX: number;
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- offsetY: number;
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- x: number;
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- y: number;
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- }
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- /**
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- * three.js 专用的鼠标拾取模型对象
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- */
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- export default class ThreeMouse {
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- constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
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- _renderer: THREE.WebGLRenderer;
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- _camera: THREE.Camera;
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- _scene: Scene;
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- _mosePosition: THREE.Vector2;
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- _mouseDownPosition: THREE.Vector2;
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- _mesh_on?: Object3D;
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- _mesh_Down?: Object3D;
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- _raycaster: THREE.Raycaster;
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- _frame: number;
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- _mouseInRenderer: boolean;
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- _mousemoveEvent?: MouseEvent;
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- _object3ds: Object3D[];
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- _click_num: number;
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- _getSelected(object3ds: Object3D[]): Intersection | undefined;
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- hasEvent(object?: Object3D, types?: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup">): boolean;
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- hasCursor(object?: Object3D): boolean;
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- dispatchEvent(): void;
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- _mouseleave: (e: MouseEvent) => void;
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- _mousemove: (e: MouseEvent) => void;
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- _mousedown: (e: MouseEvent) => void;
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- _mouseup: import("lodash").DebouncedFunc<(e: PointerEvent) => Promise<void>>;
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- }
1
+ import * as THREE from "three";
2
+ import { Object3D, Scene } from "three";
3
+ import type { Intersection } from "three";
4
+ export interface ThreeMouseEvent extends Intersection {
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+ renderer: THREE.Renderer;
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+ camera: THREE.Camera;
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+ type: string;
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+ offsetX: number;
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+ offsetY: number;
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+ x: number;
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+ y: number;
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+ }
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+ /**
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+ * three.js 专用的鼠标拾取模型对象
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+ */
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+ export default class ThreeMouse {
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+ constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
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+ _renderer: THREE.WebGLRenderer;
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+ _camera: THREE.Camera;
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+ _scene: Scene;
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+ _mosePosition: THREE.Vector2;
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+ _mouseDownPosition: THREE.Vector2;
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+ _mesh_on?: Object3D;
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+ _mesh_Down?: Object3D;
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+ _raycaster: THREE.Raycaster;
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+ _frame: number;
27
+ _mouseInRenderer: boolean;
28
+ _mousemoveEvent?: MouseEvent;
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+ _object3ds: Object3D[];
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+ _click_num: number;
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+ _getSelected(object3ds: Object3D[]): Intersection | undefined;
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+ hasEvent(object?: Object3D, types?: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup">): boolean;
33
+ hasCursor(object?: Object3D): boolean;
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+ dispatchEvent(): void;
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+ _mouseleave: (e: MouseEvent) => void;
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+ _mousemove: (e: MouseEvent) => void;
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+ _mousedown: (e: MouseEvent) => void;
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+ _mouseup: import("lodash").DebouncedFunc<(e: PointerEvent) => Promise<void>>;
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+ }