three-base 2.0.44 → 2.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,7 +2,7 @@
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  * @Author: xiaosihan
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  * @Date: 2024-02-05 09:31:57
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  * @Last Modified by: xiaosihan
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- * @Last Modified time: 2024-02-05 09:40:12
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+ * @Last Modified time: 2024-06-07 22:14:53
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  */
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  import { throttle } from "lodash";
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  import { InstancedBufferAttribute, InstancedMesh, Matrix4, Object3D, Vector3 } from "three";
@@ -2,7 +2,7 @@
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  * @Author: xiaosihan
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  * @Date: 2024-02-05 09:31:57
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  * @Last Modified by: xiaosihan
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- * @Last Modified time: 2024-02-05 09:40:12
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+ * @Last Modified time: 2024-06-07 22:14:53
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  */
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  import { throttle } from "lodash";
@@ -169,7 +169,6 @@ export default class InstancedMeshBase extends MeshBase {
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  //初始实例矩阵的数量
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  setCount(count: number = 0) {
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-
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  const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
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  const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
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package/MeshBase.js CHANGED
@@ -48,9 +48,6 @@ export default class MeshBase extends Group {
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  else {
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  console.error(`${url},不支持的格式`);
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  }
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- threeUtils.center(modal);
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- threeUtils.alignBottom(modal);
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- modal.updateMatrixWorld(true);
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  MeshBase.models.set(url, modal);
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  MeshBase.loadModeling.set(url, false);
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  }
@@ -79,9 +76,9 @@ export default class MeshBase extends Group {
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  }
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  }
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  await new Promise(resolve => requestAnimationFrame(resolve));
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+ this.loaded = true;
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  // 加载完成事件
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  this.dispatchEvent({ type: "loaded" });
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- this.loaded = true;
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  }
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  // 超出绘制区域时不绘制
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  frustumCulled = false;
package/MeshBase.ts CHANGED
@@ -60,10 +60,6 @@ export default class MeshBase extends Group {
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  console.error(`${url},不支持的格式`);
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  }
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- threeUtils.center(modal);
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- threeUtils.alignBottom(modal);
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- modal.updateMatrixWorld(true);
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-
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  MeshBase.models.set(url, modal);
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  MeshBase.loadModeling.set(url, false);
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  }
@@ -100,10 +96,10 @@ export default class MeshBase extends Group {
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  await new Promise(resolve => requestAnimationFrame(resolve));
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+ this.loaded = true;
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+
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  // 加载完成事件
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  this.dispatchEvent({ type: "loaded" } as never);
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-
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- this.loaded = true;
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  }
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  // 超出绘制区域时不绘制
package/README.md CHANGED
@@ -4,8 +4,6 @@ import { AmbientLight, BoxGeometry, Mesh, MeshLambertMaterial, PointLight } from
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  import ThreeBase from "three-base";
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  import Transition from "three-base/Transition";
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- // 仅支持vite编译的项目安装
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- // 做项目找我 qq:389652405
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  class HomeRender extends ThreeBase {
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  constructor() {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "three-base",
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- "version": "2.0.44",
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+ "version": "2.0.46",
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  "description": "three 3d three-base",
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  "publishConfig": {
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  "registry": "https://registry.npmjs.org/"
package/pass/glow_pass.js CHANGED
@@ -467,7 +467,7 @@ const scene = new Scene();
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  // 对象发光
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  export default function glow_pass(renderer, camera, object3d, baseDepthTexture) {
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  const { glow_enable = false, glow_color = "#04fa12", glow_width = 1, glow_opacity = 1 } = object3d.userData;
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- if (!glow_enable || glow_width === 0) {
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+ if (!glow_enable || glow_width === 0 || !object3d.visible) {
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  return;
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  }
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  // 保存原帧缓冲区
package/pass/glow_pass.ts CHANGED
@@ -486,7 +486,7 @@ export default function glow_pass(renderer: WebGLRenderer, camera: Camera, objec
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  const { glow_enable = false, glow_color = "#04fa12", glow_width = 1, glow_opacity = 1 } = object3d.userData;
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- if (!glow_enable || glow_width === 0) {
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+ if (!glow_enable || glow_width === 0 || !object3d.visible) {
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  return;
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  }
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@@ -463,7 +463,7 @@ const scene = new Scene();
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  // 对象描边
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  export default function stroke_pass(renderer, camera, object3d, baseDepthTexture) {
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  const { stroke_enable = false, stroke_color = "#04fa12", stroke_width = 1 } = object3d.userData;
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- if (!stroke_enable || stroke_width === 0) {
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+ if (!stroke_enable || stroke_width === 0 || !object3d.visible) {
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  return;
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  }
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  // 保存原帧缓冲区
@@ -480,7 +480,7 @@ const scene = new Scene();
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  export default function stroke_pass(renderer: WebGLRenderer, camera: Camera, object3d: Object3D, baseDepthTexture: DepthTexture) {
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  const { stroke_enable = false, stroke_color = "#04fa12", stroke_width = 1 } = object3d.userData;
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- if (!stroke_enable || stroke_width === 0) {
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+ if (!stroke_enable || stroke_width === 0 || !object3d.visible) {
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  return;
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  }
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