three-base 2.0.41 → 2.0.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{InstancedGroupMesh.d.ts → InstancedMeshBase.d.ts} +12 -4
- package/InstancedMeshBase.js +205 -0
- package/InstancedMeshBase.ts +259 -0
- package/ThreeBase.d.ts +1 -1
- package/ThreeBase.js +3 -2
- package/ThreeBase.ts +4 -3
- package/package.json +1 -1
- package/InstancedGroupMesh.js +0 -106
- package/InstancedGroupMesh.ts +0 -133
- package/InstancedMeshBase/InstancedMeshBase.d.ts +0 -4
- package/InstancedMeshBase/InstancedMeshBase.js +0 -13
- package/InstancedMeshBase/InstancedMeshBase.ts +0 -18
- /package/{planeModal1 → PlaneModal1}/PlaneModal1.d.ts +0 -0
- /package/{planeModal1 → PlaneModal1}/PlaneModal1.js +0 -0
- /package/{planeModal1 → PlaneModal1}/PlaneModal1.ts +0 -0
- /package/{planeModal1 → PlaneModal1}/index.d.ts +0 -0
- /package/{planeModal1 → PlaneModal1}/index.js +0 -0
- /package/{planeModal1 → PlaneModal1}/index.ts +0 -0
- /package/{planeModal1 → PlaneModal1}/planeModal.png +0 -0
- /package/{spriteModal1 → SpriteModal1}/SpriteModal1.d.ts +0 -0
- /package/{spriteModal1 → SpriteModal1}/SpriteModal1.js +0 -0
- /package/{spriteModal1 → SpriteModal1}/SpriteModal1.ts +0 -0
- /package/{spriteModal1 → SpriteModal1}/index.d.ts +0 -0
- /package/{spriteModal1 → SpriteModal1}/index.js +0 -0
- /package/{spriteModal1 → SpriteModal1}/index.ts +0 -0
- /package/{spriteModal1 → SpriteModal1}/spriteModal1.png +0 -0
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@@ -1,13 +1,21 @@
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import { Color,
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import { Color, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string);
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url: string;
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isInstancedGroupMesh: boolean;
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count: number;
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size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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colorMap: Map<String, Color>;
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children: InstancedMesh[];
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static matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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loadModel(url: string): Promise<void>;
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computeBoundingSphere: import("lodash").DebouncedFunc<() => void>;
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setCount(count?: number): void;
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setMatrixAt(index: number, matrix: Matrix4): void;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): void;
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updateMatrixWorld(force?: boolean): void;
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@@ -0,0 +1,205 @@
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/*
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* @Author: xiaosihan
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* @Date: 2024-02-05 09:31:57
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-02-05 09:40:12
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*/
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import { throttle } from "lodash";
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import { InstancedBufferAttribute, InstancedMesh, Matrix4, Object3D, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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// 实例模型组对象
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export default class InstancedMeshBase extends MeshBase {
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constructor(url) {
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super(url);
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}
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url = "";
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isInstancedGroupMesh = true;
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count = 0;
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size = new Vector3(1, 1, 1);
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meshCollect = {};
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instanceCollect = {};
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colorMap = new Map();
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static matrix = new Matrix4();
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instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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// 重构加载模型的方法
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async loadModel(url) {
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if (!url) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(url) && !MeshBase.loadModeling.get(url)) {
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MeshBase.loadModeling.set(url, true);
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let modal = new Object3D();
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if (/\.fbx$/i.test(url)) {
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await threeLoader.fbxLoader.loadAsync(url).then(res => {
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modal = res;
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}).catch(() => {
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console.error(`${url},加载失败`);
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});
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}
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else if (/\.(gltf|glb)$/i.test(url)) {
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await threeLoader.gltfLoader.loadAsync(url).then(res => {
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modal = res.scene;
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modal.animations = res.animations;
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}).catch(() => {
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console.error(`${url},加载失败`);
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});
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}
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else {
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console.error(`${url},不支持的格式`);
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}
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threeUtils.center(modal);
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threeUtils.alignBottom(modal);
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modal.updateMatrixWorld(true);
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MeshBase.models.set(url, modal);
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MeshBase.loadModeling.set(url, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise(resolve => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(url));
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if (MeshBase.models.get(url)) {
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this.clear();
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const mesh = MeshBase.models.get(url);
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// // 判断是否有动画
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// this.hasAnimation = mesh.animations.length > 0;
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// if (this.hasAnimation) {
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// const model = SkeletonUtils.clone(mesh);
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// this.mixer = new AnimationMixer(model);
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// this.animationActions = {};
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// mesh.animations.map(animation => {
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// const animationAction = this.mixer!.clipAction(animation).play();
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// animationAction.weight = 0;
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// this.animationActions[animation.name] = animationAction;
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// });
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// this.add(model);
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// } else {
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// this.add(mesh.clone(true));
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// }
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this.size.copy(threeUtils.getSize(mesh));
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const { meshCollect, instanceCollect } = this;
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mesh.updateMatrixWorld(true);
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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mesh.traverse((obj) => {
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const mesh = obj;
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if (mesh.isMesh) {
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mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
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mesh.rotation.setFromQuaternion(mesh.quaternion);
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mesh.updateMatrix();
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// same geometry and same material consider as the same mesh
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const uuid = mesh.geometry.uuid + '/' + mesh.material.uuid;
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if (meshCollect[uuid]) {
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meshCollect[uuid].push(mesh);
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}
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else {
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meshCollect[uuid] = [mesh];
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}
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}
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else {
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obj.position.set(0, 0, 0);
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obj.scale.set(1, 1, 1);
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obj.rotation.set(0, 0, 0);
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}
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});
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// create all instances
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Object.keys(meshCollect).forEach(uuid => {
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const meshes = meshCollect[uuid];
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const mesh = meshes[0];
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
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instancedMesh.name = mesh.name;
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instancedMesh.frustumCulled = false;
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instanceCollect[uuid] = instancedMesh;
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this.add(instancedMesh);
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});
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// 加载完成事件
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await new Promise(resolve => setTimeout(resolve, 100));
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// 加载完成事件
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this.dispatchEvent({ type: "loaded" });
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this.loaded = true;
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}
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}
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// 更新包围盒
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computeBoundingSphere = throttle(() => {
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this.traverse(m => {
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m.computeBoundingSphere();
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});
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}, 1000);
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//初始实例矩阵的数量
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setCount(count = 0) {
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const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
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const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
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for (let i = 0; i < this.count; i++) {
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instanceMatrix.copyAt(i, this.instanceMatrix, i);
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instanceColor.copyAt(i, this.instanceColor, i);
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}
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this.instanceMatrix = instanceMatrix;
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this.instanceColor = instanceColor;
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this.count = count;
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this.children.map((instanceMesh) => {
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const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
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const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
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for (let i = 0; i < instanceMesh.count; i++) {
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instanceMatrix.copyAt(i, this.instanceMatrix, i);
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instanceColor.copyAt(i, this.instanceColor, i);
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}
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instanceMesh.instanceMatrix = instanceMatrix;
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instanceMesh.instanceColor = instanceColor;
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instanceMesh.count = count;
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});
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}
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// 设置矩阵
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setMatrixAt(index, matrix) {
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Object.keys(this.meshCollect).forEach(uuid => {
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const instancedMesh = this.instanceCollect[uuid];
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const collect = this.meshCollect[uuid];
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collect.forEach((mesh, i) => {
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InstancedMeshBase.matrix.copy(mesh.matrix);
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InstancedMeshBase.matrix.premultiply(matrix);
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instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase.matrix);
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instancedMesh.instanceMatrix.needsUpdate = true;
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});
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});
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this.computeBoundingSphere();
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}
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// 设置颜色
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setColorAt(index, color) {
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Object.keys(this.meshCollect).forEach(uuid => {
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const instancedMesh = this.instanceCollect[uuid];
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const collect = this.meshCollect[uuid];
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collect.forEach((mesh, i) => {
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const c = color(instancedMesh);
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if (c) {
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instancedMesh.setColorAt(collect.length * index + i, c);
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instancedMesh.instanceColor.needsUpdate = true;
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}
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});
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});
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}
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// 同步属性
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updateMatrixWorld(force) {
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super.updateMatrixWorld(force);
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const { cursor, enableEvent } = this.userData;
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this.traverse(obj => {
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Object.assign(obj.userData, { cursor, enableEvent });
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});
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}
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// 事件监听
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addEventListener(name, callback) {
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super.addEventListener(name, callback);
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this.children.map(mesh => {
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mesh.addEventListener(name, callback);
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});
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}
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// 取消事件的监听
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removeEventListener(name, callback) {
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super.removeEventListener(name, callback);
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this.children.map(mesh => {
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mesh.removeEventListener(name, callback);
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});
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}
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}
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/*
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* @Author: xiaosihan
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* @Date: 2024-02-05 09:31:57
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-02-05 09:40:12
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*/
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import { throttle } from "lodash";
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import { Color, InstancedBufferAttribute, InstancedMesh, Material, Matrix4, Mesh, Object3D, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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// 实例模型组对象
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string) {
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super(url);
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}
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url = "";
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isInstancedGroupMesh = true
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count: number = 0;
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size = new Vector3(1, 1, 1);
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meshCollect: Record<string, Mesh[]> = {}
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instanceCollect: Record<string, InstancedMesh> = {}
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colorMap = new Map<String, Color>();
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declare children: InstancedMesh[];
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static matrix = new Matrix4()
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instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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// 重构加载模型的方法
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async loadModel(url: string) {
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if (!url) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(url) && !MeshBase.loadModeling.get(url)) {
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MeshBase.loadModeling.set(url, true);
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let modal = new Object3D();
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if (/\.fbx$/i.test(url)) {
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await threeLoader.fbxLoader.loadAsync(url).then(res => {
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modal = res;
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}).catch(() => {
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console.error(`${url},加载失败`);
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})
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} else if (/\.(gltf|glb)$/i.test(url)) {
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await threeLoader.gltfLoader.loadAsync(url).then(res => {
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65
|
+
modal = res.scene;
|
|
66
|
+
modal.animations = res.animations;
|
|
67
|
+
}).catch(() => {
|
|
68
|
+
console.error(`${url},加载失败`);
|
|
69
|
+
})
|
|
70
|
+
} else {
|
|
71
|
+
console.error(`${url},不支持的格式`);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
threeUtils.center(modal);
|
|
75
|
+
threeUtils.alignBottom(modal);
|
|
76
|
+
modal.updateMatrixWorld(true);
|
|
77
|
+
|
|
78
|
+
MeshBase.models.set(url, modal);
|
|
79
|
+
MeshBase.loadModeling.set(url, false);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// 如果模型还在加载中, 就等待模型加载完成
|
|
83
|
+
do {
|
|
84
|
+
await new Promise(resolve => setTimeout(resolve, 50));
|
|
85
|
+
} while (MeshBase.loadModeling.get(url));
|
|
86
|
+
|
|
87
|
+
if (MeshBase.models.get(url)) {
|
|
88
|
+
|
|
89
|
+
this.clear();
|
|
90
|
+
const mesh = MeshBase.models.get(url)!;
|
|
91
|
+
// // 判断是否有动画
|
|
92
|
+
// this.hasAnimation = mesh.animations.length > 0;
|
|
93
|
+
|
|
94
|
+
// if (this.hasAnimation) {
|
|
95
|
+
// const model = SkeletonUtils.clone(mesh);
|
|
96
|
+
// this.mixer = new AnimationMixer(model);
|
|
97
|
+
|
|
98
|
+
// this.animationActions = {};
|
|
99
|
+
// mesh.animations.map(animation => {
|
|
100
|
+
// const animationAction = this.mixer!.clipAction(animation).play();
|
|
101
|
+
// animationAction.weight = 0;
|
|
102
|
+
// this.animationActions[animation.name] = animationAction;
|
|
103
|
+
// });
|
|
104
|
+
|
|
105
|
+
// this.add(model);
|
|
106
|
+
// } else {
|
|
107
|
+
// this.add(mesh.clone(true));
|
|
108
|
+
// }
|
|
109
|
+
|
|
110
|
+
this.size.copy(threeUtils.getSize(mesh));
|
|
111
|
+
|
|
112
|
+
const { meshCollect, instanceCollect } = this
|
|
113
|
+
|
|
114
|
+
mesh.updateMatrixWorld(true);
|
|
115
|
+
|
|
116
|
+
// collect all mesh counts, in case there are more than one copy of the same mesh in this group
|
|
117
|
+
mesh.traverse((obj) => {
|
|
118
|
+
const mesh = obj as Mesh
|
|
119
|
+
if (mesh.isMesh) {
|
|
120
|
+
|
|
121
|
+
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
122
|
+
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
123
|
+
mesh.updateMatrix();
|
|
124
|
+
|
|
125
|
+
// same geometry and same material consider as the same mesh
|
|
126
|
+
const uuid = mesh.geometry.uuid + '/' + (mesh.material as Material).uuid
|
|
127
|
+
|
|
128
|
+
if (meshCollect[uuid]) {
|
|
129
|
+
meshCollect[uuid].push(mesh)
|
|
130
|
+
} else {
|
|
131
|
+
meshCollect[uuid] = [mesh]
|
|
132
|
+
}
|
|
133
|
+
} else {
|
|
134
|
+
obj.position.set(0, 0, 0);
|
|
135
|
+
obj.scale.set(1, 1, 1);
|
|
136
|
+
obj.rotation.set(0, 0, 0);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
})
|
|
140
|
+
|
|
141
|
+
// create all instances
|
|
142
|
+
Object.keys(meshCollect).forEach(uuid => {
|
|
143
|
+
const meshes = meshCollect[uuid]
|
|
144
|
+
const mesh = meshes[0]
|
|
145
|
+
const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count)
|
|
146
|
+
instancedMesh.name = mesh.name;
|
|
147
|
+
instancedMesh.frustumCulled = false;
|
|
148
|
+
instanceCollect[uuid] = instancedMesh
|
|
149
|
+
this.add(instancedMesh)
|
|
150
|
+
})
|
|
151
|
+
|
|
152
|
+
// 加载完成事件
|
|
153
|
+
await new Promise(resolve => setTimeout(resolve, 100));
|
|
154
|
+
// 加载完成事件
|
|
155
|
+
this.dispatchEvent({ type: "loaded" } as never);
|
|
156
|
+
this.loaded = true;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
|
|
162
|
+
// 更新包围盒
|
|
163
|
+
computeBoundingSphere = throttle(() => {
|
|
164
|
+
this.traverse(m => {
|
|
165
|
+
(m as InstancedMesh).computeBoundingSphere();
|
|
166
|
+
})
|
|
167
|
+
}, 1000)
|
|
168
|
+
|
|
169
|
+
//初始实例矩阵的数量
|
|
170
|
+
setCount(count: number = 0) {
|
|
171
|
+
|
|
172
|
+
|
|
173
|
+
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
174
|
+
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
175
|
+
|
|
176
|
+
for (let i = 0; i < this.count; i++) {
|
|
177
|
+
instanceMatrix.copyAt(i, this.instanceMatrix, i);
|
|
178
|
+
instanceColor.copyAt(i, this.instanceColor, i);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
this.instanceMatrix = instanceMatrix;
|
|
182
|
+
this.instanceColor = instanceColor;
|
|
183
|
+
this.count = count;
|
|
184
|
+
|
|
185
|
+
this.children.map((instanceMesh: InstancedMesh) => {
|
|
186
|
+
|
|
187
|
+
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
188
|
+
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
189
|
+
|
|
190
|
+
for (let i = 0; i < instanceMesh.count; i++) {
|
|
191
|
+
instanceMatrix.copyAt(i, this.instanceMatrix, i);
|
|
192
|
+
instanceColor.copyAt(i, this.instanceColor, i);
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
instanceMesh.instanceMatrix = instanceMatrix;
|
|
196
|
+
instanceMesh.instanceColor = instanceColor;
|
|
197
|
+
instanceMesh.count = count;
|
|
198
|
+
});
|
|
199
|
+
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
// 设置矩阵
|
|
203
|
+
setMatrixAt(index: number, matrix: Matrix4) {
|
|
204
|
+
Object.keys(this.meshCollect).forEach(uuid => {
|
|
205
|
+
const instancedMesh = this.instanceCollect[uuid]
|
|
206
|
+
const collect = this.meshCollect[uuid]
|
|
207
|
+
collect.forEach((mesh: Mesh, i: number) => {
|
|
208
|
+
InstancedMeshBase.matrix.copy(mesh.matrix)
|
|
209
|
+
InstancedMeshBase.matrix.premultiply(matrix)
|
|
210
|
+
|
|
211
|
+
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase.matrix);
|
|
212
|
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
213
|
+
})
|
|
214
|
+
})
|
|
215
|
+
|
|
216
|
+
this.computeBoundingSphere();
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
// 设置颜色
|
|
220
|
+
setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined) {
|
|
221
|
+
Object.keys(this.meshCollect).forEach(uuid => {
|
|
222
|
+
const instancedMesh = this.instanceCollect[uuid]
|
|
223
|
+
const collect = this.meshCollect[uuid]
|
|
224
|
+
collect.forEach((mesh: Mesh, i: number) => {
|
|
225
|
+
const c = color(instancedMesh);
|
|
226
|
+
if (c) {
|
|
227
|
+
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
228
|
+
instancedMesh.instanceColor!.needsUpdate = true;
|
|
229
|
+
}
|
|
230
|
+
})
|
|
231
|
+
})
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
// 同步属性
|
|
235
|
+
updateMatrixWorld(force?: boolean): void {
|
|
236
|
+
super.updateMatrixWorld(force);
|
|
237
|
+
const { cursor, enableEvent } = this.userData;
|
|
238
|
+
this.traverse(obj => {
|
|
239
|
+
Object.assign(obj.userData, { cursor, enableEvent });
|
|
240
|
+
});
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
// 事件监听
|
|
244
|
+
addEventListener(name: string, callback: (e: any) => void) {
|
|
245
|
+
super.addEventListener(name, callback);
|
|
246
|
+
this.children.map(mesh => {
|
|
247
|
+
mesh.addEventListener(name, callback);
|
|
248
|
+
});
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
// 取消事件的监听
|
|
252
|
+
removeEventListener(name: string, callback: (e: any) => void) {
|
|
253
|
+
super.removeEventListener(name, callback);
|
|
254
|
+
this.children.map(mesh => {
|
|
255
|
+
mesh.removeEventListener(name, callback);
|
|
256
|
+
});
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
}
|
package/ThreeBase.d.ts
CHANGED
|
@@ -52,7 +52,7 @@ export default class ThreeBase extends EventDispatcher {
|
|
|
52
52
|
needRender: boolean;
|
|
53
53
|
stopRender(): void;
|
|
54
54
|
hasStrokeOrPass(): boolean;
|
|
55
|
-
render(): boolean;
|
|
55
|
+
render(): boolean | undefined;
|
|
56
56
|
private renderBindThis;
|
|
57
57
|
download(fileName?: string): void;
|
|
58
58
|
private _preMesh;
|
package/ThreeBase.js
CHANGED
|
@@ -355,7 +355,7 @@ export default class ThreeBase extends EventDispatcher {
|
|
|
355
355
|
// canvas 没有在页面上面的话 就停止渲染
|
|
356
356
|
if (!threeUtils.inDocument(this.renderer.domElement)) {
|
|
357
357
|
this.stopRender();
|
|
358
|
-
return;
|
|
358
|
+
return false;
|
|
359
359
|
}
|
|
360
360
|
//透视相机和正交相机参数的时时转换
|
|
361
361
|
if (this.cameraType === "perspectiveCamera") {
|
|
@@ -534,9 +534,10 @@ export default class ThreeBase extends EventDispatcher {
|
|
|
534
534
|
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
535
535
|
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
536
536
|
}
|
|
537
|
-
//
|
|
537
|
+
// 需要做抗锯齿处理 渲染 渲染目标
|
|
538
538
|
renderRendererTarget(renderTarget, alpha = false) {
|
|
539
539
|
FXAAShaderMaterial.uniforms.tDiffuse.value = renderTarget.texture;
|
|
540
|
+
FXAAShaderMaterial.uniforms.resolution.value.set(1 / this.size.x, 1 / this.size.y);
|
|
540
541
|
fullScreenMesh.material = FXAAShaderMaterial;
|
|
541
542
|
fullScreenMesh.render(this.renderer);
|
|
542
543
|
// const FXAAShaderMaterial = new ShaderMaterial({
|
package/ThreeBase.ts
CHANGED
|
@@ -424,11 +424,11 @@ export default class ThreeBase extends EventDispatcher {
|
|
|
424
424
|
}
|
|
425
425
|
|
|
426
426
|
// 渲染场景
|
|
427
|
-
render() {
|
|
427
|
+
render(): boolean | undefined {
|
|
428
428
|
// canvas 没有在页面上面的话 就停止渲染
|
|
429
429
|
if (!threeUtils.inDocument(this.renderer.domElement)) {
|
|
430
430
|
this.stopRender();
|
|
431
|
-
return;
|
|
431
|
+
return false;
|
|
432
432
|
}
|
|
433
433
|
|
|
434
434
|
//透视相机和正交相机参数的时时转换
|
|
@@ -642,10 +642,11 @@ export default class ThreeBase extends EventDispatcher {
|
|
|
642
642
|
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
643
643
|
}
|
|
644
644
|
|
|
645
|
-
//
|
|
645
|
+
// 需要做抗锯齿处理 渲染 渲染目标
|
|
646
646
|
renderRendererTarget(renderTarget: WebGLRenderTarget, alpha: boolean = false) {
|
|
647
647
|
|
|
648
648
|
FXAAShaderMaterial.uniforms.tDiffuse.value = renderTarget.texture;
|
|
649
|
+
FXAAShaderMaterial.uniforms.resolution.value.set(1 / this.size.x, 1 / this.size.y);
|
|
649
650
|
fullScreenMesh.material = FXAAShaderMaterial;
|
|
650
651
|
fullScreenMesh.render(this.renderer);
|
|
651
652
|
|
package/package.json
CHANGED
package/InstancedGroupMesh.js
DELETED
|
@@ -1,106 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2023-02-21 09:55:52
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2024-01-27 17:41:26
|
|
6
|
-
*/
|
|
7
|
-
import { throttle } from 'lodash';
|
|
8
|
-
import { InstancedMesh, Matrix4, Mesh } from 'three';
|
|
9
|
-
// 模型组转成 实例对象
|
|
10
|
-
export default class InstancedGroupMesh extends Mesh {
|
|
11
|
-
isInstancedGroupMesh = true;
|
|
12
|
-
count = 0;
|
|
13
|
-
meshCollect = {};
|
|
14
|
-
instanceCollect = {};
|
|
15
|
-
static matrix = new Matrix4();
|
|
16
|
-
constructor(group, count) {
|
|
17
|
-
super();
|
|
18
|
-
this.count = count;
|
|
19
|
-
const { meshCollect, instanceCollect } = this;
|
|
20
|
-
group.updateMatrixWorld(true);
|
|
21
|
-
// collect all mesh counts, in case there are more than one copy of the same mesh in this group
|
|
22
|
-
group.traverse((obj) => {
|
|
23
|
-
const mesh = obj;
|
|
24
|
-
obj.userData = this.userData;
|
|
25
|
-
if (mesh.isMesh) {
|
|
26
|
-
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
27
|
-
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
28
|
-
mesh.updateMatrix();
|
|
29
|
-
// same geometry and same material consider as the same mesh
|
|
30
|
-
const uuid = mesh.geometry.uuid + '/' + mesh.material.uuid;
|
|
31
|
-
if (meshCollect[uuid]) {
|
|
32
|
-
meshCollect[uuid].push(mesh);
|
|
33
|
-
}
|
|
34
|
-
else {
|
|
35
|
-
meshCollect[uuid] = [mesh];
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
else {
|
|
39
|
-
obj.position.set(0, 0, 0);
|
|
40
|
-
obj.scale.set(1, 1, 1);
|
|
41
|
-
obj.rotation.set(0, 0, 0);
|
|
42
|
-
}
|
|
43
|
-
});
|
|
44
|
-
// create all instances
|
|
45
|
-
Object.keys(meshCollect).forEach(uuid => {
|
|
46
|
-
const meshes = meshCollect[uuid];
|
|
47
|
-
const mesh = meshes[0];
|
|
48
|
-
const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count);
|
|
49
|
-
instanceCollect[uuid] = instancedMesh;
|
|
50
|
-
this.add(instancedMesh);
|
|
51
|
-
});
|
|
52
|
-
}
|
|
53
|
-
// 更新包围盒
|
|
54
|
-
computeBoundingSphere = throttle(() => {
|
|
55
|
-
this.traverse(m => {
|
|
56
|
-
m.computeBoundingSphere();
|
|
57
|
-
});
|
|
58
|
-
}, 1000);
|
|
59
|
-
setMatrixAt(index, matrix) {
|
|
60
|
-
Object.keys(this.meshCollect).forEach(uuid => {
|
|
61
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
62
|
-
const collect = this.meshCollect[uuid];
|
|
63
|
-
collect.forEach((mesh, i) => {
|
|
64
|
-
InstancedGroupMesh.matrix.copy(mesh.matrix);
|
|
65
|
-
InstancedGroupMesh.matrix.premultiply(matrix);
|
|
66
|
-
instancedMesh.setMatrixAt(collect.length * index + i, InstancedGroupMesh.matrix);
|
|
67
|
-
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
68
|
-
});
|
|
69
|
-
});
|
|
70
|
-
this.computeBoundingSphere();
|
|
71
|
-
}
|
|
72
|
-
// 设置颜色
|
|
73
|
-
setColorAt(index, color) {
|
|
74
|
-
Object.keys(this.meshCollect).forEach(uuid => {
|
|
75
|
-
const instancedMesh = this.instanceCollect[uuid];
|
|
76
|
-
const collect = this.meshCollect[uuid];
|
|
77
|
-
collect.forEach((mesh, i) => {
|
|
78
|
-
const c = color(instancedMesh);
|
|
79
|
-
if (c) {
|
|
80
|
-
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
81
|
-
instancedMesh.instanceColor.needsUpdate = true;
|
|
82
|
-
}
|
|
83
|
-
});
|
|
84
|
-
});
|
|
85
|
-
}
|
|
86
|
-
// 同步属性
|
|
87
|
-
updateMatrixWorld(force) {
|
|
88
|
-
super.updateMatrixWorld(force);
|
|
89
|
-
const { cursor, enableEvent } = this.userData;
|
|
90
|
-
this.traverse(obj => {
|
|
91
|
-
Object.assign(obj.userData, { cursor, enableEvent });
|
|
92
|
-
});
|
|
93
|
-
}
|
|
94
|
-
// 事件监听
|
|
95
|
-
addEventListener(name, callback) {
|
|
96
|
-
this.children.map(mesh => {
|
|
97
|
-
mesh.addEventListener(name, callback);
|
|
98
|
-
});
|
|
99
|
-
}
|
|
100
|
-
// 取消事件的监听
|
|
101
|
-
removeEventListener(name, callback) {
|
|
102
|
-
this.children.map(mesh => {
|
|
103
|
-
mesh.removeEventListener(name, callback);
|
|
104
|
-
});
|
|
105
|
-
}
|
|
106
|
-
}
|
package/InstancedGroupMesh.ts
DELETED
|
@@ -1,133 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2023-02-21 09:55:52
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2024-01-27 17:41:26
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import { throttle } from 'lodash';
|
|
9
|
-
import { Color, Group, InstancedMesh, Material, Matrix4, Mesh } from 'three';
|
|
10
|
-
|
|
11
|
-
// 模型组转成 实例对象
|
|
12
|
-
export default class InstancedGroupMesh extends Mesh {
|
|
13
|
-
|
|
14
|
-
declare children: InstancedMesh[];
|
|
15
|
-
|
|
16
|
-
isInstancedGroupMesh = true
|
|
17
|
-
|
|
18
|
-
count: number = 0;
|
|
19
|
-
|
|
20
|
-
meshCollect: Record<string, Mesh[]> = {}
|
|
21
|
-
|
|
22
|
-
instanceCollect: Record<string, InstancedMesh> = {}
|
|
23
|
-
|
|
24
|
-
static matrix = new Matrix4()
|
|
25
|
-
|
|
26
|
-
constructor(group: Group, count: number) {
|
|
27
|
-
super()
|
|
28
|
-
this.count = count
|
|
29
|
-
|
|
30
|
-
const { meshCollect, instanceCollect } = this
|
|
31
|
-
|
|
32
|
-
group.updateMatrixWorld(true);
|
|
33
|
-
|
|
34
|
-
// collect all mesh counts, in case there are more than one copy of the same mesh in this group
|
|
35
|
-
group.traverse((obj) => {
|
|
36
|
-
const mesh = obj as Mesh;
|
|
37
|
-
|
|
38
|
-
obj.userData = this.userData;
|
|
39
|
-
|
|
40
|
-
if (mesh.isMesh) {
|
|
41
|
-
|
|
42
|
-
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
43
|
-
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
44
|
-
mesh.updateMatrix();
|
|
45
|
-
|
|
46
|
-
// same geometry and same material consider as the same mesh
|
|
47
|
-
const uuid = mesh.geometry.uuid + '/' + (mesh.material as Material).uuid
|
|
48
|
-
|
|
49
|
-
if (meshCollect[uuid]) {
|
|
50
|
-
meshCollect[uuid].push(mesh)
|
|
51
|
-
} else {
|
|
52
|
-
meshCollect[uuid] = [mesh]
|
|
53
|
-
}
|
|
54
|
-
} else {
|
|
55
|
-
obj.position.set(0, 0, 0);
|
|
56
|
-
obj.scale.set(1, 1, 1);
|
|
57
|
-
obj.rotation.set(0, 0, 0);
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
})
|
|
61
|
-
|
|
62
|
-
// create all instances
|
|
63
|
-
Object.keys(meshCollect).forEach(uuid => {
|
|
64
|
-
const meshes = meshCollect[uuid]
|
|
65
|
-
const mesh = meshes[0]
|
|
66
|
-
|
|
67
|
-
const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
|
|
68
|
-
instanceCollect[uuid] = instancedMesh;
|
|
69
|
-
this.add(instancedMesh)
|
|
70
|
-
})
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
// 更新包围盒
|
|
74
|
-
computeBoundingSphere = throttle(() => {
|
|
75
|
-
this.traverse(m => {
|
|
76
|
-
(m as InstancedMesh).computeBoundingSphere();
|
|
77
|
-
})
|
|
78
|
-
}, 1000)
|
|
79
|
-
|
|
80
|
-
setMatrixAt(index: number, matrix: Matrix4) {
|
|
81
|
-
Object.keys(this.meshCollect).forEach(uuid => {
|
|
82
|
-
const instancedMesh = this.instanceCollect[uuid]
|
|
83
|
-
const collect = this.meshCollect[uuid]
|
|
84
|
-
collect.forEach((mesh: Mesh, i: number) => {
|
|
85
|
-
InstancedGroupMesh.matrix.copy(mesh.matrix)
|
|
86
|
-
InstancedGroupMesh.matrix.premultiply(matrix)
|
|
87
|
-
instancedMesh.setMatrixAt(collect.length * index + i, InstancedGroupMesh.matrix);
|
|
88
|
-
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
89
|
-
})
|
|
90
|
-
})
|
|
91
|
-
this.computeBoundingSphere();
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
// 设置颜色
|
|
95
|
-
setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined) {
|
|
96
|
-
Object.keys(this.meshCollect).forEach(uuid => {
|
|
97
|
-
const instancedMesh = this.instanceCollect[uuid]
|
|
98
|
-
const collect = this.meshCollect[uuid]
|
|
99
|
-
collect.forEach((mesh: Mesh, i: number) => {
|
|
100
|
-
const c = color(instancedMesh);
|
|
101
|
-
if (c) {
|
|
102
|
-
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
103
|
-
instancedMesh.instanceColor!.needsUpdate = true;
|
|
104
|
-
}
|
|
105
|
-
})
|
|
106
|
-
})
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
// 同步属性
|
|
110
|
-
updateMatrixWorld(force?: boolean): void {
|
|
111
|
-
super.updateMatrixWorld(force);
|
|
112
|
-
const { cursor, enableEvent } = this.userData;
|
|
113
|
-
this.traverse(obj => {
|
|
114
|
-
Object.assign(obj.userData, { cursor, enableEvent });
|
|
115
|
-
});
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
// 事件监听
|
|
119
|
-
addEventListener(name: string, callback: (e: any) => void) {
|
|
120
|
-
this.children.map(mesh => {
|
|
121
|
-
mesh.addEventListener(name, callback);
|
|
122
|
-
});
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
// 取消事件的监听
|
|
126
|
-
removeEventListener(name: string, callback: (e: any) => void) {
|
|
127
|
-
this.children.map(mesh => {
|
|
128
|
-
mesh.removeEventListener(name, callback);
|
|
129
|
-
});
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
}
|
|
133
|
-
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2024-02-05 09:31:57
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2024-02-05 09:40:12
|
|
6
|
-
*/
|
|
7
|
-
import { Group } from "three";
|
|
8
|
-
// 数组实例模型
|
|
9
|
-
export default class InstancedMeshBase extends Group {
|
|
10
|
-
constructor() {
|
|
11
|
-
super();
|
|
12
|
-
}
|
|
13
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2024-02-05 09:31:57
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2024-02-05 09:40:12
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import { Group } from "three";
|
|
9
|
-
|
|
10
|
-
// 数组实例模型
|
|
11
|
-
export default class InstancedMeshBase extends Group {
|
|
12
|
-
constructor() {
|
|
13
|
-
super();
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
}
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|