three-base 2.0.32 → 2.0.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MeshBase.ts +2 -2
- package/ThreeBase.js +1 -1
- package/ThreeBase.ts +1 -1
- package/package.json +1 -1
package/MeshBase.ts
CHANGED
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@@ -82,7 +82,7 @@ export default class MeshBase extends Group {
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if (MeshBase.models.get(url)) {
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this.clear();
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85
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-
const mesh = MeshBase.models.get(url)
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85
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+
const mesh = MeshBase.models.get(url)!;
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// 判断是否有动画
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this.hasAnimation = mesh.animations.length > 0;
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@@ -92,7 +92,7 @@ export default class MeshBase extends Group {
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this.animationActions = {};
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mesh.animations.map(animation => {
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-
const animationAction = this.mixer
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+
const animationAction = this.mixer!.clipAction(animation).play();
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animationAction.weight = 0;
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this.animationActions[animation.name] = animationAction;
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});
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package/ThreeBase.js
CHANGED
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@@ -234,7 +234,7 @@ export default class ThreeBase extends EventDispatcher {
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});
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}
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// 重置控制器的位置
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-
resetLookAt({ position = this.
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+
resetLookAt({ position = this.perspectiveCamera.position, center = this.controls.target, }) {
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// 停止控制器的惯性
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this.controls.enableDamping = false;
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this.controls.saveState();
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package/ThreeBase.ts
CHANGED
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@@ -280,7 +280,7 @@ export default class ThreeBase extends EventDispatcher {
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// 重置控制器的位置
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resetLookAt({
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283
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-
position = this.
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+
position = this.perspectiveCamera.position,
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center = this.controls.target,
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}: { position: Vector3, center: Vector3 }) {
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