three-base 2.0.25 → 2.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/InstancedGroupMesh.d.ts +5 -4
- package/InstancedGroupMesh.js +23 -8
- package/InstancedGroupMesh.ts +35 -20
- package/ThreeMouse.d.ts +1 -1
- package/ThreeMouse.js +2 -2
- package/ThreeMouse.ts +2 -2
- package/Transition.js +3 -1
- package/Transition.ts +3 -1
- package/package.json +1 -1
- package/threeLoader.d.ts +3 -1
- package/threeLoader.js +32 -1
- package/threeLoader.ts +33 -1
package/InstancedGroupMesh.d.ts
CHANGED
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@@ -1,15 +1,16 @@
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1
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-
import { Group, InstancedMesh, Matrix4, Mesh
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import { Color, Group, InstancedMesh, Matrix4, Mesh } from 'three';
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export default class InstancedGroupMesh extends Mesh {
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-
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children: InstancedMesh[];
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isInstancedGroupMesh: boolean;
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count: number;
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-
size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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children: InstancedMesh[];
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static matrix: Matrix4;
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constructor(group: Group, count: number);
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computeBoundingSphere: import("lodash").DebouncedFunc<() => void>;
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setMatrixAt(index: number, matrix: Matrix4): void;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): void;
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updateMatrixWorld(force?: boolean): void;
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addEventListener(name: string, callback: (e: any) => void): void;
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removeEventListener(name: string, callback: (e: any) => void): void;
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}
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package/InstancedGroupMesh.js
CHANGED
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@@ -2,29 +2,26 @@
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* @Author: xiaosihan
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* @Date: 2023-02-21 09:55:52
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-01-
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* @Last Modified time: 2024-01-27 17:41:26
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*/
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import { throttle } from 'lodash';
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-
import { InstancedMesh, Matrix4, Mesh
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-
import threeUtils from './threeUtils';
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import { InstancedMesh, Matrix4, Mesh } from 'three';
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// 模型组转成 实例对象
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export default class InstancedGroupMesh extends Mesh {
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-
url = "";
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isInstancedGroupMesh = true;
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count = 0;
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-
size = new Vector3(1, 1, 1);
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meshCollect = {};
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instanceCollect = {};
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static matrix = new Matrix4();
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constructor(group, count) {
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super();
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-
this.size.copy(threeUtils.getSize(group));
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this.count = count;
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const { meshCollect, instanceCollect } = this;
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group.updateMatrixWorld(true);
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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group.traverse((obj) => {
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const mesh = obj;
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obj.userData = this.userData;
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if (mesh.isMesh) {
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mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
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mesh.rotation.setFromQuaternion(mesh.quaternion);
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@@ -49,8 +46,6 @@ export default class InstancedGroupMesh extends Mesh {
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const meshes = meshCollect[uuid];
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const mesh = meshes[0];
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count);
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-
instancedMesh.name = mesh.name;
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instancedMesh.frustumCulled = false;
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instanceCollect[uuid] = instancedMesh;
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this.add(instancedMesh);
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});
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@@ -88,4 +83,24 @@ export default class InstancedGroupMesh extends Mesh {
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});
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});
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}
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// 同步属性
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updateMatrixWorld(force) {
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super.updateMatrixWorld(force);
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const { cursor, enableEvent } = this.userData;
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this.traverse(obj => {
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Object.assign(obj.userData, { cursor, enableEvent });
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});
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}
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// 事件监听
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addEventListener(name, callback) {
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this.children.map(mesh => {
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mesh.addEventListener(name, callback);
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});
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}
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// 取消事件的监听
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removeEventListener(name, callback) {
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this.children.map(mesh => {
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mesh.removeEventListener(name, callback);
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});
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}
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}
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package/InstancedGroupMesh.ts
CHANGED
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@@ -2,37 +2,29 @@
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* @Author: xiaosihan
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* @Date: 2023-02-21 09:55:52
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* @Last Modified by: xiaosihan
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-
* @Last Modified time: 2024-01-
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* @Last Modified time: 2024-01-27 17:41:26
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*/
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import { throttle } from 'lodash';
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-
import { Group, InstancedMesh, Material, Matrix4, Mesh
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import threeUtils from './threeUtils';
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import { Color, Group, InstancedMesh, Material, Matrix4, Mesh } from 'three';
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// 模型组转成 实例对象
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export default class InstancedGroupMesh extends Mesh {
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-
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declare children: InstancedMesh[];
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isInstancedGroupMesh = true
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-
count: number = 0
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-
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size = new Vector3(1, 1, 1);
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count: number = 0;
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meshCollect: Record<string, Mesh[]> = {}
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instanceCollect: Record<string, InstancedMesh> = {}
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declare children: InstancedMesh[];
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-
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static matrix = new Matrix4()
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constructor(group: Group, count: number) {
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super()
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this.size.copy(threeUtils.getSize(group));
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this.count = count
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const { meshCollect, instanceCollect } = this
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@@ -41,7 +33,10 @@ export default class InstancedGroupMesh extends Mesh {
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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group.traverse((obj) => {
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const mesh = obj as Mesh
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const mesh = obj as Mesh;
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obj.userData = this.userData;
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if (mesh.isMesh) {
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mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
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@@ -68,15 +63,13 @@ export default class InstancedGroupMesh extends Mesh {
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Object.keys(meshCollect).forEach(uuid => {
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const meshes = meshCollect[uuid]
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const mesh = meshes[0]
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
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-
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instancedMesh.frustumCulled = false;
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instanceCollect[uuid] = instancedMesh
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instanceCollect[uuid] = instancedMesh;
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this.add(instancedMesh)
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})
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}
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-
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// 更新包围盒
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computeBoundingSphere = throttle(() => {
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this.traverse(m => {
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@@ -91,12 +84,10 @@ export default class InstancedGroupMesh extends Mesh {
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collect.forEach((mesh: Mesh, i: number) => {
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InstancedGroupMesh.matrix.copy(mesh.matrix)
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InstancedGroupMesh.matrix.premultiply(matrix)
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instancedMesh.setMatrixAt(collect.length * index + i, InstancedGroupMesh.matrix);
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instancedMesh.instanceMatrix.needsUpdate = true;
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})
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})
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-
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this.computeBoundingSphere();
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}
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@@ -115,4 +106,28 @@ export default class InstancedGroupMesh extends Mesh {
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})
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}
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-
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// 同步属性
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updateMatrixWorld(force?: boolean): void {
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super.updateMatrixWorld(force);
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const { cursor, enableEvent } = this.userData;
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this.traverse(obj => {
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Object.assign(obj.userData, { cursor, enableEvent });
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});
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}
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// 事件监听
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addEventListener(name: string, callback: (e: any) => void) {
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this.children.map(mesh => {
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mesh.addEventListener(name, callback);
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});
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}
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// 取消事件的监听
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removeEventListener(name: string, callback: (e: any) => void) {
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this.children.map(mesh => {
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mesh.removeEventListener(name, callback);
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});
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}
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}
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package/ThreeMouse.d.ts
CHANGED
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@@ -11,7 +11,7 @@ export interface ThreeMouseEvent extends Intersection {
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y: number;
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}
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/**
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*
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
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package/ThreeMouse.js
CHANGED
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@@ -8,7 +8,7 @@ import * as THREE from "three";
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import { Raycaster } from "three";
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import { debounce } from "lodash";
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/**
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*
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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constructor(renderer, camera, scene) {
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@@ -108,7 +108,7 @@ export default class ThreeMouse {
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let intersection = this._getSelected(meshs);
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if (intersection) {
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const { face, object } = intersection;
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face && face.normal.applyMatrix4(object.matrixWorld);
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// face && face.normal.applyMatrix4(object.matrixWorld);
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const MouseEvent = Object.assign(intersection, {
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renderer: this._renderer,
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camera: this._camera,
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package/ThreeMouse.ts
CHANGED
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@@ -21,7 +21,7 @@ export interface ThreeMouseEvent extends Intersection {
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/**
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*
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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@@ -152,7 +152,7 @@ export default class ThreeMouse {
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if (intersection) {
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const { face, object } = intersection;
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-
face && face.normal.applyMatrix4(object.matrixWorld);
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// face && face.normal.applyMatrix4(object.matrixWorld);
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const MouseEvent: ThreeMouseEvent = Object.assign(intersection, { // 将来可能用到的对象
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renderer: this._renderer,
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camera: this._camera,
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package/Transition.js
CHANGED
package/Transition.ts
CHANGED
package/package.json
CHANGED
package/threeLoader.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { EventDispatcher, Texture, TextureLoader } from "three";
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1
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import { EventDispatcher, Object3D, Texture, TextureLoader } from "three";
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2
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import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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4
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import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
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@@ -16,6 +16,8 @@ declare class ThreeLoader extends EventDispatcher {
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stlLoader: STLLoader;
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mtlLoader: MTLLoader;
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gltfLoader: GLTFLoader;
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/** 加载模型支持glb,fbx,stl,obj */
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loadModal(url: string): Promise<Object3D<import("three").Object3DEventMap>>;
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onload: boolean;
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}
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declare const threeLoader: ThreeLoader;
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package/threeLoader.js
CHANGED
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@@ -4,7 +4,7 @@
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-02-07 11:11:48
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*/
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7
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-
import { CanvasTexture, DefaultLoadingManager, EventDispatcher, RepeatWrapping, TextureLoader, VideoTexture } from "three";
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import { CanvasTexture, DefaultLoadingManager, EventDispatcher, Mesh, MeshLambertMaterial, Object3D, RepeatWrapping, TextureLoader, VideoTexture } from "three";
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import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
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@@ -114,6 +114,37 @@ class ThreeLoader extends EventDispatcher {
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loader.setDRACOLoader(dracoLoader);
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return loader;
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})();
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/** 加载模型支持glb,fbx,stl,obj */
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async loadModal(url) {
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let Object3d = new Object3D();
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if (/\.fbx$/i.test(url)) {
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await threeLoader.fbxLoader.loadAsync(url).then(res => {
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Object3d = res;
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}).catch(() => {
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console.error(`${url},加载失败`);
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});
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}
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else if (/\.(gltf|glb)$/i.test(url)) {
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await threeLoader.gltfLoader.loadAsync(url).then(res => {
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Object3d = res.scene;
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Object3d.animations = res.animations;
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}).catch(() => {
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console.error(`${url},加载失败`);
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});
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}
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else if (/\.stl$/i.test(url)) {
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await threeLoader.stlLoader.loadAsync(url).then(geometry => {
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const material = new MeshLambertMaterial();
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Object3d = new Mesh(geometry, material);
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}).catch(() => {
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console.error(`${url},加载失败`);
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});
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}
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else {
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throw new Error(`${url},不支持的格式`);
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}
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return Object3d;
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}
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148
|
// 是否加载完成
|
|
118
149
|
onload = true;
|
|
119
150
|
}
|
package/threeLoader.ts
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
* @Last Modified time: 2023-02-07 11:11:48
|
|
6
6
|
*/
|
|
7
7
|
|
|
8
|
-
import { CanvasTexture, DefaultLoadingManager, EventDispatcher, RepeatWrapping, SRGBColorSpace, Texture, TextureLoader, VideoTexture } from "three";
|
|
8
|
+
import { CanvasTexture, DefaultLoadingManager, EventDispatcher, Mesh, MeshLambertMaterial, Object3D, RepeatWrapping, SRGBColorSpace, Texture, TextureLoader, VideoTexture } from "three";
|
|
9
9
|
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
|
|
10
10
|
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
|
11
11
|
import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
|
|
@@ -141,6 +141,38 @@ class ThreeLoader extends EventDispatcher {
|
|
|
141
141
|
return loader;
|
|
142
142
|
})()
|
|
143
143
|
|
|
144
|
+
|
|
145
|
+
/** 加载模型支持glb,fbx,stl,obj */
|
|
146
|
+
async loadModal(url: string) {
|
|
147
|
+
let Object3d = new Object3D();
|
|
148
|
+
|
|
149
|
+
if (/\.fbx$/i.test(url)) {
|
|
150
|
+
await threeLoader.fbxLoader.loadAsync(url).then(res => {
|
|
151
|
+
Object3d = res;
|
|
152
|
+
}).catch(() => {
|
|
153
|
+
console.error(`${url},加载失败`);
|
|
154
|
+
})
|
|
155
|
+
} else if (/\.(gltf|glb)$/i.test(url)) {
|
|
156
|
+
await threeLoader.gltfLoader.loadAsync(url).then(res => {
|
|
157
|
+
Object3d = res.scene;
|
|
158
|
+
Object3d.animations = res.animations;
|
|
159
|
+
}).catch(() => {
|
|
160
|
+
console.error(`${url},加载失败`);
|
|
161
|
+
})
|
|
162
|
+
} else if (/\.stl$/i.test(url)) {
|
|
163
|
+
await threeLoader.stlLoader.loadAsync(url).then(geometry => {
|
|
164
|
+
const material = new MeshLambertMaterial();
|
|
165
|
+
Object3d = new Mesh(geometry, material);
|
|
166
|
+
}).catch(() => {
|
|
167
|
+
console.error(`${url},加载失败`);
|
|
168
|
+
})
|
|
169
|
+
} else {
|
|
170
|
+
throw new Error(`${url},不支持的格式`);
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
return Object3d;
|
|
174
|
+
}
|
|
175
|
+
|
|
144
176
|
// 是否加载完成
|
|
145
177
|
onload = true;
|
|
146
178
|
|