three-base 2.0.23 → 2.0.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,10 +1,15 @@
1
- import * as THREE from 'three';
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- export default class InstancedGroupMesh extends THREE.Mesh {
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+ import { Group, InstancedMesh, Matrix4, Mesh, Vector3, Color } from 'three';
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+ export default class InstancedGroupMesh extends Mesh {
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+ url: string;
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  isInstancedGroupMesh: boolean;
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  count: number;
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- meshCollect: Record<string, THREE.Mesh[]>;
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- instanceCollect: Record<string, THREE.InstancedMesh>;
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- static matrix: THREE.Matrix4;
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- constructor(group: THREE.Group, count: number);
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- setMatrixAt(index: number, matrix: THREE.Matrix4): void;
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+ size: Vector3;
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+ meshCollect: Record<string, Mesh[]>;
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+ instanceCollect: Record<string, InstancedMesh>;
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+ children: InstancedMesh[];
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+ static matrix: Matrix4;
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+ constructor(group: Group, count: number);
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+ computeBoundingSphere: import("lodash").DebouncedFunc<() => void>;
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+ setMatrixAt(index: number, matrix: Matrix4): void;
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+ setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): void;
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  }
@@ -2,18 +2,23 @@
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  * @Author: xiaosihan
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3
  * @Date: 2023-02-21 09:55:52
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4
  * @Last Modified by: xiaosihan
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- * @Last Modified time: 2023-02-26 14:42:21
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+ * @Last Modified time: 2024-01-20 21:58:20
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  */
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- import * as THREE from 'three';
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+ import { throttle } from 'lodash';
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+ import { InstancedMesh, Matrix4, Mesh, Vector3 } from 'three';
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+ import threeUtils from './threeUtils';
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  // 模型组转成 实例对象
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- export default class InstancedGroupMesh extends THREE.Mesh {
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+ export default class InstancedGroupMesh extends Mesh {
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+ url = "";
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  isInstancedGroupMesh = true;
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  count = 0;
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+ size = new Vector3(1, 1, 1);
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  meshCollect = {};
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  instanceCollect = {};
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- static matrix = new THREE.Matrix4();
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+ static matrix = new Matrix4();
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  constructor(group, count) {
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  super();
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+ this.size.copy(threeUtils.getSize(group));
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  this.count = count;
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  const { meshCollect, instanceCollect } = this;
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  group.updateMatrixWorld(true);
@@ -43,11 +48,19 @@ export default class InstancedGroupMesh extends THREE.Mesh {
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  Object.keys(meshCollect).forEach(uuid => {
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  const meshes = meshCollect[uuid];
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  const mesh = meshes[0];
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- const instancedMesh = new THREE.InstancedMesh(mesh.geometry, mesh.material, meshes.length * count);
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+ const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count);
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+ instancedMesh.name = mesh.name;
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+ instancedMesh.frustumCulled = false;
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  instanceCollect[uuid] = instancedMesh;
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  this.add(instancedMesh);
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  });
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  }
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+ // 更新包围盒
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+ computeBoundingSphere = throttle(() => {
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+ this.traverse(m => {
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+ m.computeBoundingSphere();
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+ });
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+ }, 1000);
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  setMatrixAt(index, matrix) {
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  Object.keys(this.meshCollect).forEach(uuid => {
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  const instancedMesh = this.instanceCollect[uuid];
@@ -59,5 +72,20 @@ export default class InstancedGroupMesh extends THREE.Mesh {
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  instancedMesh.instanceMatrix.needsUpdate = true;
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  });
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  });
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+ this.computeBoundingSphere();
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+ }
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+ // 设置颜色
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+ setColorAt(index, color) {
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+ Object.keys(this.meshCollect).forEach(uuid => {
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+ const instancedMesh = this.instanceCollect[uuid];
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+ const collect = this.meshCollect[uuid];
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+ collect.forEach((mesh, i) => {
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+ const c = color(instancedMesh);
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+ if (c) {
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+ instancedMesh.setColorAt(collect.length * index + i, c);
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+ instancedMesh.instanceColor.needsUpdate = true;
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+ }
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+ });
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+ });
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  }
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  }
@@ -2,26 +2,37 @@
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  * @Author: xiaosihan
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3
  * @Date: 2023-02-21 09:55:52
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  * @Last Modified by: xiaosihan
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- * @Last Modified time: 2023-02-26 14:42:21
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+ * @Last Modified time: 2024-01-20 21:58:20
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6
  */
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7
 
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- import * as THREE from 'three'
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+ import { throttle } from 'lodash';
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+ import { Group, InstancedMesh, Material, Matrix4, Mesh, Vector3, Color } from 'three'
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+ import threeUtils from './threeUtils';
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11
 
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  // 模型组转成 实例对象
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- export default class InstancedGroupMesh extends THREE.Mesh {
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+ export default class InstancedGroupMesh extends Mesh {
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+
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+ url = "";
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+
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  isInstancedGroupMesh = true
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  count: number = 0
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- meshCollect: Record<string, THREE.Mesh[]> = {}
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+ size = new Vector3(1, 1, 1);
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+
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+ meshCollect: Record<string, Mesh[]> = {}
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24
 
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- instanceCollect: Record<string, THREE.InstancedMesh> = {}
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+ instanceCollect: Record<string, InstancedMesh> = {}
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26
 
20
- static matrix = new THREE.Matrix4()
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+ declare children: InstancedMesh[];
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28
 
22
- constructor(group: THREE.Group, count: number) {
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+ static matrix = new Matrix4()
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+
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+ constructor(group: Group, count: number) {
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32
  super()
24
33
 
34
+ this.size.copy(threeUtils.getSize(group));
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+
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36
  this.count = count
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37
 
27
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  const { meshCollect, instanceCollect } = this
@@ -30,7 +41,7 @@ export default class InstancedGroupMesh extends THREE.Mesh {
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41
 
31
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  // collect all mesh counts, in case there are more than one copy of the same mesh in this group
32
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  group.traverse((obj) => {
33
- const mesh = obj as THREE.Mesh
44
+ const mesh = obj as Mesh
34
45
  if (mesh.isMesh) {
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46
 
36
47
  mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
@@ -38,7 +49,7 @@ export default class InstancedGroupMesh extends THREE.Mesh {
38
49
  mesh.updateMatrix();
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50
 
40
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  // same geometry and same material consider as the same mesh
41
- const uuid = mesh.geometry.uuid + '/' + (mesh.material as THREE.Material).uuid
52
+ const uuid = mesh.geometry.uuid + '/' + (mesh.material as Material).uuid
42
53
 
43
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  if (meshCollect[uuid]) {
44
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  meshCollect[uuid].push(mesh)
@@ -57,18 +68,27 @@ export default class InstancedGroupMesh extends THREE.Mesh {
57
68
  Object.keys(meshCollect).forEach(uuid => {
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  const meshes = meshCollect[uuid]
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  const mesh = meshes[0]
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-
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- const instancedMesh = new THREE.InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
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+ const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
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+ instancedMesh.name = mesh.name;
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+ instancedMesh.frustumCulled = false;
62
74
  instanceCollect[uuid] = instancedMesh
63
75
  this.add(instancedMesh)
64
76
  })
65
77
  }
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78
 
67
- setMatrixAt(index: number, matrix: THREE.Matrix4) {
79
+
80
+ // 更新包围盒
81
+ computeBoundingSphere = throttle(() => {
82
+ this.traverse(m => {
83
+ (m as InstancedMesh).computeBoundingSphere();
84
+ })
85
+ }, 1000)
86
+
87
+ setMatrixAt(index: number, matrix: Matrix4) {
68
88
  Object.keys(this.meshCollect).forEach(uuid => {
69
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  const instancedMesh = this.instanceCollect[uuid]
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  const collect = this.meshCollect[uuid]
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- collect.forEach((mesh: THREE.Mesh, i: number) => {
91
+ collect.forEach((mesh: Mesh, i: number) => {
72
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  InstancedGroupMesh.matrix.copy(mesh.matrix)
73
93
  InstancedGroupMesh.matrix.premultiply(matrix)
74
94
 
@@ -76,5 +96,23 @@ export default class InstancedGroupMesh extends THREE.Mesh {
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96
  instancedMesh.instanceMatrix.needsUpdate = true;
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  })
78
98
  })
99
+
100
+ this.computeBoundingSphere();
79
101
  }
102
+
103
+ // 设置颜色
104
+ setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined) {
105
+ Object.keys(this.meshCollect).forEach(uuid => {
106
+ const instancedMesh = this.instanceCollect[uuid]
107
+ const collect = this.meshCollect[uuid]
108
+ collect.forEach((mesh: Mesh, i: number) => {
109
+ const c = color(instancedMesh);
110
+ if (c) {
111
+ instancedMesh.setColorAt(collect.length * index + i, c);
112
+ instancedMesh.instanceColor!.needsUpdate = true;
113
+ }
114
+ })
115
+ })
116
+ }
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+
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  }
@@ -0,0 +1,4 @@
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+ import { Group } from "three";
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+ export default class InstancedMeshBase extends Group {
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+ constructor();
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+ }
@@ -0,0 +1,13 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2024-02-05 09:31:57
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2024-02-05 09:40:12
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+ */
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+ import { Group } from "three";
8
+ // 数组实例模型
9
+ export default class InstancedMeshBase extends Group {
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+ constructor() {
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+ super();
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+ }
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+ }
@@ -0,0 +1,18 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-02-05 09:31:57
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2024-02-05 09:40:12
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+ */
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+
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+ import { Group } from "three";
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+
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+ // 数组实例模型
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+ export default class InstancedMeshBase extends Group {
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+ constructor() {
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+ super();
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+ }
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+
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+
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+
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+ }
package/MeshBase.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ import { Group } from "three";
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+ export default class MeshBase extends Group {
3
+ constructor();
4
+ }
package/MeshBase.js ADDED
@@ -0,0 +1,13 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-01-29 10:08:40
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2024-02-05 09:40:17
6
+ */
7
+ import { Group } from "three";
8
+ // 基础模型加载对象
9
+ export default class MeshBase extends Group {
10
+ constructor() {
11
+ super();
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+ }
13
+ }
package/MeshBase.ts ADDED
@@ -0,0 +1,19 @@
1
+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2024-01-29 10:08:40
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+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-02-05 09:40:17
6
+ */
7
+
8
+ import { Group } from "three";
9
+
10
+ // 基础模型加载对象
11
+ export default class MeshBase extends Group {
12
+
13
+ constructor() {
14
+ super();
15
+ }
16
+
17
+
18
+
19
+ }
package/PlaneText.d.ts CHANGED
@@ -22,10 +22,10 @@ export default class PlaneText extends Mesh {
22
22
  spriteText: SpriteText;
23
23
  material: MeshBasicMaterial;
24
24
  set(parame: Props): void;
25
- get(prop: keyof SpriteText): string | number | boolean | Vector3 | import("three").Object3D<import("three").Object3DEventMap> | import("three").BufferGeometry<import("three").NormalBufferAttributes> | ((force?: boolean) => void) | import("three").Object3D<import("three").Object3DEventMap>[] | HTMLCanvasElement | import("three").Vector2 | import("three").Material | Record<string, any> | import("three").Matrix4 | import("three").Quaternion | (<T extends keyof import("three").Object3DEventMap>(event: import("three").BaseEvent<T> & import("three").Object3DEventMap[T]) => void) | import("three").Euler | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | import("three").Matrix3 | import("three").Layers | import("three").AnimationClip[] | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, depthMaterial: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, depthMaterial: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, material: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, material: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((matrix: import("three").Matrix4) => void) | ((axis: Vector3, angle: number) => void) | ((euler: import("three").Euler) => void) | ((m: import("three").Matrix4) => void) | ((q: import("three").Quaternion) => void) | ((vector: Vector3) => Vector3) | ((vector: Vector3) => Vector3) | {
25
+ get(prop: keyof SpriteText): string | number | boolean | Vector3 | import("three").Object3D<import("three").Object3DEventMap> | import("three").BufferGeometry<import("three").NormalBufferAttributes> | ((force?: boolean) => void) | import("three").Object3D<import("three").Object3DEventMap>[] | HTMLCanvasElement | import("three").Vector2 | import("three").Material | Record<string, any> | import("three").Matrix4 | import("three").Quaternion | (<T extends keyof import("three").Object3DEventMap>(event: import("three").BaseEvent<T> & import("three").Object3DEventMap[T]) => void) | import("three").Euler | import("three").Matrix3 | import("three").Layers | import("three").AnimationClip[] | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, depthMaterial: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, shadowCamera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, depthMaterial: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, material: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((renderer: import("three").WebGLRenderer, scene: import("three").Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry<import("three").NormalBufferAttributes>, material: import("three").Material, group: import("three").Group<import("three").Object3DEventMap>) => void) | ((matrix: import("three").Matrix4) => void) | ((axis: Vector3, angle: number) => void) | ((euler: import("three").Euler) => void) | ((m: import("three").Matrix4) => void) | ((q: import("three").Quaternion) => void) | ((vector: Vector3) => Vector3) | ((vector: Vector3) => Vector3) | {
26
26
  (vector: Vector3): void;
27
27
  (x: number, y: number, z: number): void;
28
- } | ((id: number) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string, value: any) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string, value: any, optionalTarget?: import("three").Object3D<import("three").Object3DEventMap>[]) => import("three").Object3D<import("three").Object3DEventMap>[]) | ((target: Vector3) => Vector3) | ((target: import("three").Quaternion) => import("three").Quaternion) | ((target: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((raycaster: import("three").Raycaster, intersects: import("three").Intersection<import("three").Object3D<import("three").Object3DEventMap>>[]) => void) | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | (() => void) | ((updateParents: boolean, updateChildren: boolean) => void) | ((meta?: {
28
+ } | ((id: number) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string, value: any) => import("three").Object3D<import("three").Object3DEventMap>) | ((name: string, value: any, optionalTarget?: import("three").Object3D<import("three").Object3DEventMap>[]) => import("three").Object3D<import("three").Object3DEventMap>[]) | ((target: Vector3) => Vector3) | ((target: import("three").Quaternion) => import("three").Quaternion) | ((target: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((raycaster: import("three").Raycaster, intersects: import("three").Intersection<import("three").Object3D<import("three").Object3DEventMap>>[]) => void) | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | ((callback: (object: import("three").Object3D<import("three").Object3DEventMap>) => any) => void) | (() => void) | ((updateParents: boolean, updateChildren: boolean) => void) | ((meta?: {
29
29
  geometries: any;
30
30
  materials: any;
31
31
  textures: any;
package/README.md CHANGED
@@ -4,6 +4,7 @@ import { AmbientLight, BoxGeometry, Mesh, MeshLambertMaterial, PointLight } from
4
4
  import ThreeBase from "three-base";
5
5
  import Transition from "three-base/Transition";
6
6
 
7
+ // 仅支持vite编译的项目安装
7
8
  // 做项目找我 qq:389652405
8
9
  class HomeRender extends ThreeBase {
9
10
 
package/ThreeBase.d.ts CHANGED
@@ -46,6 +46,7 @@ export default class ThreeBase extends EventDispatcher {
46
46
  autoRender: boolean;
47
47
  needRender: boolean;
48
48
  stopRender(): void;
49
+ hasStrokeOrPass(): boolean;
49
50
  render(): void;
50
51
  private renderBindThis;
51
52
  download(fileName?: string): void;
package/ThreeBase.js CHANGED
@@ -281,10 +281,21 @@ export default class ThreeBase extends EventDispatcher {
281
281
  this.setSize(100, 100);
282
282
  this.renderer.domElement.style.opacity = "0";
283
283
  }
284
+ // 判断是否有 发光和描边的对象 以便判断是否需要 渲染深度纹理
285
+ hasStrokeOrPass() {
286
+ let has_stroke_or_pass = false;
287
+ this.scene.traverse(obj => {
288
+ const { stroke_enable = false, stroke_width = 1, glow_enable = false, glow_width = 1 } = obj.userData;
289
+ if ((stroke_enable && stroke_width > 0) || (glow_enable && glow_width > 0)) {
290
+ has_stroke_or_pass = true;
291
+ }
292
+ });
293
+ return has_stroke_or_pass;
294
+ }
284
295
  // 渲染场景
285
296
  render() {
286
297
  // 控制器在移动时鼠标不能操作
287
- this.renderer.domElement.style.pointerEvents = (!this.controlsPosition.isDone() || !this.controlsCenter.isDone()) ? "none" : "all";
298
+ // this.renderer.domElement.style.pointerEvents = (!this.controlsPosition.isDone() || !this.controlsCenter.isDone()) ? "none" : "all";
288
299
  // canvas 没有在页面上面的话 就跳过渲染
289
300
  if (!threeUtils.inDocument(this.renderer.domElement)) {
290
301
  this.stopRender();
@@ -307,23 +318,24 @@ export default class ThreeBase extends EventDispatcher {
307
318
  }
308
319
  // 渲染场景
309
320
  this.dispatchEvent({ type: "beforeRender" });
310
- // 把基础场景渲染到 帧缓冲区 在后期通道中会用到
311
- this.renderer.setRenderTarget(this.baseRenderTarget);
312
- this.renderer.clear();
313
- this.renderer.render(this.scene, this.camera);
321
+ const has_stroke_or_pass = this.hasStrokeOrPass();
322
+ if (has_stroke_or_pass) {
323
+ // 把基础场景渲染到 帧缓冲区 在后期通道中会用到
324
+ this.renderer.setRenderTarget(this.baseRenderTarget);
325
+ this.renderer.clear();
326
+ this.renderer.render(this.scene, this.camera);
327
+ this.renderer.setRenderTarget(null);
328
+ }
314
329
  // 清空主画布
315
- this.renderer.setRenderTarget(null);
316
330
  this.renderer.clear();
317
- // this.renderer.setScissorTest(false);
318
- this.renderRendererTarget(this.baseRenderTarget);
319
- // this.renderer.setScissorTest(true);
320
- // this.renderer.setScissor(0, 0, 800, 1000);
321
- // this.renderer.render(this.scene, this.camera);
322
- // 查找需要绘制描边的对象,并且绘制描边
323
- this.scene.traverse(obj => {
324
- stroke_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
325
- glow_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
326
- });
331
+ this.renderer.render(this.scene, this.camera);
332
+ if (has_stroke_or_pass) {
333
+ // 查找需要绘制描边的对象,并且绘制描边
334
+ this.scene.traverse(obj => {
335
+ stroke_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
336
+ glow_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
337
+ });
338
+ }
327
339
  this.dispatchEvent({ type: "afterRender" });
328
340
  }
329
341
  renderBindThis = this.render.bind(this);
package/ThreeBase.ts CHANGED
@@ -347,10 +347,24 @@ export default class ThreeBase extends EventDispatcher {
347
347
  this.renderer.domElement.style.opacity = "0";
348
348
  }
349
349
 
350
+ // 判断是否有 发光和描边的对象 以便判断是否需要 渲染深度纹理
351
+ hasStrokeOrPass() {
352
+ let has_stroke_or_pass = false;
353
+
354
+ this.scene.traverse(obj => {
355
+ const { stroke_enable = false, stroke_width = 1, glow_enable = false, glow_width = 1 } = obj.userData;
356
+ if ((stroke_enable && stroke_width > 0) || (glow_enable && glow_width > 0)) {
357
+ has_stroke_or_pass = true;
358
+ }
359
+ });
360
+
361
+ return has_stroke_or_pass;
362
+ }
363
+
350
364
  // 渲染场景
351
365
  render() {
352
366
  // 控制器在移动时鼠标不能操作
353
- this.renderer.domElement.style.pointerEvents = (!this.controlsPosition.isDone() || !this.controlsCenter.isDone()) ? "none" : "all";
367
+ // this.renderer.domElement.style.pointerEvents = (!this.controlsPosition.isDone() || !this.controlsCenter.isDone()) ? "none" : "all";
354
368
 
355
369
  // canvas 没有在页面上面的话 就跳过渲染
356
370
  if (!threeUtils.inDocument(this.renderer.domElement)) {
@@ -380,28 +394,27 @@ export default class ThreeBase extends EventDispatcher {
380
394
  // 渲染场景
381
395
  this.dispatchEvent({ type: "beforeRender" } as never);
382
396
 
383
- // 把基础场景渲染到 帧缓冲区 在后期通道中会用到
384
- this.renderer.setRenderTarget(this.baseRenderTarget);
385
- this.renderer.clear();
386
- this.renderer.render(this.scene, this.camera);
397
+ const has_stroke_or_pass = this.hasStrokeOrPass();
398
+
399
+ if (has_stroke_or_pass) {
400
+ // 把基础场景渲染到 帧缓冲区 在后期通道中会用到
401
+ this.renderer.setRenderTarget(this.baseRenderTarget);
402
+ this.renderer.clear();
403
+ this.renderer.render(this.scene, this.camera);
404
+ this.renderer.setRenderTarget(null);
405
+ }
387
406
 
388
407
  // 清空主画布
389
- this.renderer.setRenderTarget(null);
390
408
  this.renderer.clear();
409
+ this.renderer.render(this.scene, this.camera);
391
410
 
392
- // this.renderer.setScissorTest(false);
393
-
394
- this.renderRendererTarget(this.baseRenderTarget);
395
-
396
- // this.renderer.setScissorTest(true);
397
- // this.renderer.setScissor(0, 0, 800, 1000);
398
- // this.renderer.render(this.scene, this.camera);
399
-
400
- // 查找需要绘制描边的对象,并且绘制描边
401
- this.scene.traverse(obj => {
402
- stroke_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
403
- glow_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
404
- });
411
+ if (has_stroke_or_pass) {
412
+ // 查找需要绘制描边的对象,并且绘制描边
413
+ this.scene.traverse(obj => {
414
+ stroke_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
415
+ glow_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
416
+ });
417
+ }
405
418
 
406
419
  this.dispatchEvent({ type: "afterRender" } as never);
407
420
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-base",
3
- "version": "2.0.23",
3
+ "version": "2.0.25",
4
4
  "description": "three 3d three-base",
5
5
  "publishConfig": {
6
6
  "registry": "https://registry.npmjs.org/"