three-base 2.0.14 → 2.0.15

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@@ -1,4 +1,4 @@
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- import { MeshBasicMaterial, Mesh, CanvasTexture, PlaneGeometry } from "three";
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+ import { Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
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  export type PlaneModal1Config = {
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  size?: number;
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  title?: string;
@@ -16,7 +16,7 @@ export default class PlaneModal1 extends Mesh {
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  static img: HTMLImageElement;
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  canvas: HTMLCanvasElement;
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  context: CanvasRenderingContext2D;
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- texture: CanvasTexture | import("three").Texture;
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+ texture: import("three").CanvasTexture | import("three").Texture;
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  _config: {
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  size: number;
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  title: string;
@@ -4,9 +4,9 @@
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  * @Last Modified by: xiaosihan
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  * @Last Modified time: 2023-03-09 19:15:35
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  */
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- import { MeshBasicMaterial, Mesh, DoubleSide, Vector2, PlaneGeometry } from "three";
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- import planeModalPNG from "./planeModal.png";
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+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
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  import threeLoader from "../threeLoader";
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+ import planeModalPNG from "./planeModal.png";
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  // 平面模型弹窗
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  export default class PlaneModal1 extends Mesh {
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  constructor(config = {}) {
@@ -5,9 +5,9 @@
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  * @Last Modified time: 2023-03-09 19:15:35
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  */
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- import { MeshBasicMaterial, Mesh, DoubleSide, CanvasTexture, Vector2, BufferGeometry, PlaneGeometry, SRGBColorSpace } from "three";
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- import planeModalPNG from "./planeModal.png";
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+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
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  import threeLoader from "../threeLoader";
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+ import planeModalPNG from "./planeModal.png";
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  export type PlaneModal1Config = {
package/ThreeBase.js CHANGED
@@ -5,7 +5,7 @@
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  * @Last Modified time: 2023-05-23 23:54:13
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  */
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  import { round } from "lodash";
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- import { AxesHelper, DepthFormat, DepthTexture, EventDispatcher, GridHelper, LinearFilter, Mesh, MOUSE, NoBlending, NormalBlending, PerspectiveCamera, RGBAFormat, Scene, SRGBColorSpace, sRGBEncoding, TOUCH, UnsignedShortType, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
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+ import { AxesHelper, DepthFormat, DepthTexture, EventDispatcher, GridHelper, LinearFilter, Mesh, MOUSE, NoBlending, NormalBlending, PerspectiveCamera, RGBAFormat, Scene, SRGBColorSpace, TOUCH, UnsignedShortType, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
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  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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  import { generateUUID } from "three/src/math/MathUtils";
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  import { clearShader, coptyShader, fullScreenMesh, gaussBlurShader, strokeShader } from "./shaders";
@@ -29,6 +29,7 @@ export default class ThreeBase extends EventDispatcher {
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  baseDepthTexture.anisotropy = 16;
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  return baseDepthTexture;
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  })();
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+ // TODO 渲染目标的颜色空间问题 还没有处理好
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  // 基础纹理渲染对象
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  baseRenderTarget = new WebGLRenderTarget(128, 128, {
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  minFilter: LinearFilter,
@@ -42,7 +43,7 @@ export default class ThreeBase extends EventDispatcher {
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  // | typeof SRGBColorSpace
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  // | typeof LinearSRGBColorSpace
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  // | typeof DisplayP3ColorSpace;
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- encoding: sRGBEncoding
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+ // encoding: sRGBEncoding
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  // LinearEncoding | typeof sRGBEncoding;
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  });
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  // 公用渲染目标1
@@ -294,7 +295,8 @@ export default class ThreeBase extends EventDispatcher {
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  this.renderer.render(this.scene, this.camera);
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  this.renderer.setRenderTarget(null);
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  this.renderer.clear();
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- this.renderer.render(this.scene, this.camera);
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+ this.renderRendererTarget(this.baseRenderTarget);
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+ // this.renderer.render(this.scene, this.camera);
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  // 查找需要绘制描边的对象,并且绘制描边
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  this.scene.traverse(obj => {
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  stroke_pass(this.renderer, this.camera, obj, this.baseDepthTexture);
package/ThreeBase.ts CHANGED
@@ -34,6 +34,7 @@ export default class ThreeBase extends EventDispatcher {
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  return baseDepthTexture;
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  })();
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+ // TODO 渲染目标的颜色空间问题 还没有处理好
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  // 基础纹理渲染对象
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  baseRenderTarget = new WebGLRenderTarget(128, 128, {
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  minFilter: LinearFilter,
@@ -47,7 +48,7 @@ export default class ThreeBase extends EventDispatcher {
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  // | typeof SRGBColorSpace
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  // | typeof LinearSRGBColorSpace
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  // | typeof DisplayP3ColorSpace;
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- encoding: sRGBEncoding
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+ // encoding: sRGBEncoding
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  // LinearEncoding | typeof sRGBEncoding;
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  });
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@@ -353,7 +354,8 @@ export default class ThreeBase extends EventDispatcher {
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  this.renderer.setRenderTarget(null);
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  this.renderer.clear();
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- this.renderer.render(this.scene, this.camera);
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+ this.renderRendererTarget(this.baseRenderTarget);
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+ // this.renderer.render(this.scene, this.camera);
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  // 查找需要绘制描边的对象,并且绘制描边
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  this.scene.traverse(obj => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "three-base",
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- "version": "2.0.14",
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+ "version": "2.0.15",
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  "description": "three 3d three-base",
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  "repository": {
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  "type": "git",
package/tsconfig.json CHANGED
@@ -10,9 +10,6 @@
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  "vite/client",
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  "node"
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  ],
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- "typeRoots": [
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- "./",
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- ],
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  "sourceMap": false,
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  "declaration": true,
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  "declarationDir": "./",
@@ -28,7 +25,6 @@
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  "isolatedModules": false,
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  "noEmit": false,
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  "noImplicitAny": false,
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- "locale": "zh-cn",
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  },
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  "include": [
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  "./",