three-base 2.0.130 → 2.0.134

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/DirectionalLight.d.ts +6 -0
  6. package/DirectionalLight.js +68 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/ExtrudeMesh.d.ts +112 -112
  10. package/ExtrudeMesh.js +366 -366
  11. package/FPScontrol.d.ts +71 -50
  12. package/FPScontrol.js +505 -232
  13. package/Fire/Fire.d.ts +28 -28
  14. package/Fire/Fire.js +79 -79
  15. package/Fire/FireGromtry.d.ts +9 -9
  16. package/Fire/FireGromtry.js +40 -40
  17. package/Fire/FireMaterial.d.ts +28 -28
  18. package/Fire/FireMaterial.js +32 -32
  19. package/Fire/index.d.ts +1 -1
  20. package/Fire/index.js +1 -1
  21. package/Grass/Grass.d.ts +8 -8
  22. package/Grass/Grass.js +38 -38
  23. package/Grass/index.d.ts +1 -1
  24. package/Grass/index.js +1 -1
  25. package/Ground1/Ground1.d.ts +11 -11
  26. package/Ground1/Ground1.js +54 -54
  27. package/Ground1/index.d.ts +1 -1
  28. package/Ground1/index.js +1 -1
  29. package/InstancedMeshBase.d.ts +39 -39
  30. package/InstancedMeshBase.js +293 -293
  31. package/KeyFrameAnimation.d.ts +25 -25
  32. package/KeyFrameAnimation.js +78 -78
  33. package/MeshBase.d.ts +35 -35
  34. package/MeshBase.js +223 -223
  35. package/Mirror.d.ts +25 -25
  36. package/Mirror.js +139 -139
  37. package/PipeMesh/PathGeometry.d.ts +44 -44
  38. package/PipeMesh/PathGeometry.js +300 -300
  39. package/PipeMesh/PathPoint.d.ts +17 -17
  40. package/PipeMesh/PathPoint.js +31 -31
  41. package/PipeMesh/PathPointList.d.ts +31 -31
  42. package/PipeMesh/PathPointList.js +208 -208
  43. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  44. package/PipeMesh/PathTubeGeometry.js +130 -130
  45. package/PipeMesh/PipeMesh.d.ts +25 -25
  46. package/PipeMesh/PipeMesh.js +63 -63
  47. package/PipeMesh/index.d.ts +1 -1
  48. package/PipeMesh/index.js +1 -1
  49. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  50. package/PlaneModal1/PlaneModal1.js +105 -105
  51. package/PlaneModal1/index.d.ts +1 -1
  52. package/PlaneModal1/index.js +1 -1
  53. package/PlaneText.d.ts +39 -39
  54. package/PlaneText.js +30 -30
  55. package/PlaneWithHtml.d.ts +11 -11
  56. package/PlaneWithHtml.js +63 -68
  57. package/PointLight/PointLight.d.ts +14 -13
  58. package/PointLight/PointLight.js +70 -64
  59. package/PointLight/index.d.ts +1 -1
  60. package/PointLight/index.js +1 -1
  61. package/Sky/Sky.d.ts +9 -9
  62. package/Sky/Sky.js +22 -22
  63. package/Sky/index.d.ts +1 -1
  64. package/Sky/index.js +1 -1
  65. package/SpotLight.d.ts +6 -0
  66. package/SpotLight.js +72 -0
  67. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  68. package/SpriteModal1/SpriteModal1.js +110 -110
  69. package/SpriteModal1/index.d.ts +1 -1
  70. package/SpriteModal1/index.js +1 -1
  71. package/SpriteText.d.ts +45 -45
  72. package/SpriteText.js +163 -163
  73. package/SpriteText2.d.ts +47 -47
  74. package/SpriteText2.js +198 -198
  75. package/SpriteWithHtml.d.ts +7 -7
  76. package/SpriteWithHtml.js +44 -49
  77. package/Text3D/Text3D.d.ts +20 -20
  78. package/Text3D/Text3D.js +62 -62
  79. package/Text3D/fontController.d.ts +59 -59
  80. package/Text3D/fontController.js +199 -199
  81. package/Text3D/index.d.ts +1 -1
  82. package/Text3D/index.js +1 -1
  83. package/ThreeBase.d.ts +97 -81
  84. package/ThreeBase.js +613 -560
  85. package/ThreeMouse.d.ts +40 -40
  86. package/ThreeMouse.js +407 -407
  87. package/Transition.d.ts +40 -40
  88. package/Transition.js +210 -210
  89. package/Water/Water.d.ts +5 -0
  90. package/Water/Water.js +26 -0
  91. package/Water/waternormals.jpg +0 -0
  92. package/declare.d.ts +167 -0
  93. package/index.d.ts +1 -1
  94. package/index.js +2 -2
  95. package/keyContorls.d.ts +25 -25
  96. package/keyContorls.js +98 -98
  97. package/package.json +1 -1
  98. package/pass/bloom_pass.d.ts +2 -2
  99. package/pass/bloom_pass.js +99 -99
  100. package/pass/cover_pass.d.ts +2 -2
  101. package/pass/cover_pass.js +95 -95
  102. package/pass/frosted_glass_pass.d.ts +2 -0
  103. package/pass/frosted_glass_pass.js +275 -0
  104. package/pass/fsQuad.d.ts +9 -9
  105. package/pass/fsQuad.js +28 -28
  106. package/pass/glow_pass.d.ts +2 -2
  107. package/pass/glow_pass.js +310 -254
  108. package/pass/ssao_pass.d.ts +11 -0
  109. package/pass/ssao_pass.js +294 -0
  110. package/pass/stroke_pass.d.ts +2 -2
  111. package/pass/stroke_pass.js +199 -199
  112. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  113. package/shaders/FXAAShaderMaterial.js +21 -21
  114. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  115. package/shaders/baseTextureToRenderShader.js +14 -14
  116. package/shaders/copyShader.d.ts +3 -3
  117. package/shaders/copyShader.js +14 -14
  118. package/shaders.d.ts +5 -5
  119. package/shaders.js +42 -42
  120. package/threeLoader.d.ts +34 -34
  121. package/threeLoader.js +527 -527
  122. package/threeUtils.d.ts +52 -52
  123. package/threeUtils.js +330 -330
package/shaders.js CHANGED
@@ -1,36 +1,36 @@
1
- /*
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- * @Author: xiaosihan
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- * @Date: 2022-03-24 16:38:35
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- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2025-01-28 04:03:20
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- */
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- import { NoBlending, OrthographicCamera, ShaderChunk, ShaderMaterial } from "three";
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- export const orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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- // 清理着色器
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- export const clearShader = new ShaderMaterial({
1
+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-03-24 16:38:35
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2025-01-28 04:03:20
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+ */
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+ import { NoBlending, OrthographicCamera, ShaderChunk, ShaderMaterial } from "three";
8
+ export const orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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+ // 清理着色器
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+ export const clearShader = new ShaderMaterial({
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  vertexShader: `
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  varying vec2 vUv;
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  void main() {
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  vUv = uv;
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  gl_Position = vec4(position, 1.0);
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  }
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- `,
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+ `,
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  fragmentShader: `
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  void main() {
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  gl_FragColor = vec4(0.0);
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  }
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- `,
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- blending: NoBlending,
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- depthTest: false,
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- depthWrite: false,
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- transparent: true,
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- });
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- // 交集着色器提取相同的像素点
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- export const intersectionShader = new ShaderMaterial({
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- uniforms: {
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- map1: { value: null },
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- map2: { value: null }, // 贴图纹理2
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- },
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true,
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+ });
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+ // 交集着色器提取相同的像素点
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+ export const intersectionShader = new ShaderMaterial({
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+ uniforms: {
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+ map1: { value: null }, // 贴图纹理1
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+ map2: { value: null }, // 贴图纹理2
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+ },
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  vertexShader: `
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  ${ShaderChunk.common}
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  ${ShaderChunk.logdepthbuf_pars_vertex}
@@ -40,7 +40,7 @@ export const intersectionShader = new ShaderMaterial({
40
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  gl_Position = vec4(position, 1.0);
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  ${ShaderChunk.logdepthbuf_vertex}
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  }
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- `,
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+ `,
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  fragmentShader: `
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  ${ShaderChunk.logdepthbuf_pars_fragment}
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  uniform sampler2D map1;
@@ -54,18 +54,18 @@ export const intersectionShader = new ShaderMaterial({
54
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  }
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  ${ShaderChunk.logdepthbuf_fragment}
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  }
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- `,
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- blending: NoBlending,
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- depthTest: true,
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- depthWrite: true,
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- transparent: true,
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- });
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- // 拷贝着色器
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- export const copyShader = new ShaderMaterial({
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- uniforms: {
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- map: { value: null },
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- opacity: { value: 1.0 }, // 透明度
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- },
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: true,
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+ depthWrite: true,
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+ transparent: true,
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+ });
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+ // 拷贝着色器
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+ export const copyShader = new ShaderMaterial({
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+ uniforms: {
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+ map: { value: null }, // 纹理
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+ opacity: { value: 1.0 }, // 透明度
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+ },
69
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  vertexShader: `
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  ${ShaderChunk.common}
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  ${ShaderChunk.logdepthbuf_pars_vertex}
@@ -75,7 +75,7 @@ export const copyShader = new ShaderMaterial({
75
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  gl_Position = vec4(position, 1.0);
76
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  ${ShaderChunk.logdepthbuf_vertex}
77
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  }
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- `,
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+ `,
79
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  fragmentShader: `
80
80
  ${ShaderChunk.logdepthbuf_pars_fragment}
81
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  uniform sampler2D map;
@@ -86,8 +86,8 @@ export const copyShader = new ShaderMaterial({
86
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  gl_FragColor = diffuseColor * opacity;
87
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  ${ShaderChunk.logdepthbuf_fragment}
88
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  }
89
- `,
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- depthTest: true,
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- depthWrite: true,
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- transparent: true,
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- });
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+ `,
90
+ depthTest: true,
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+ depthWrite: true,
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+ transparent: true,
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+ });
package/threeLoader.d.ts CHANGED
@@ -1,34 +1,34 @@
1
- import { EventDispatcher, Material, Texture, TextureLoader } from "three";
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- import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
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- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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- import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
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- import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
6
- import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
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- import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
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- import { PLYLoader } from "three/examples/jsm/Addons.js";
9
- declare class ThreeLoader extends EventDispatcher {
10
- constructor();
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- getFilename(url: string): string;
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- uuid: string;
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- anisotropy: number;
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- setAnisotropy(v: number): void;
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- textureMap: Map<string, Texture>;
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- textureLoader: TextureLoader;
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- getTexture(src: string | HTMLCanvasElement): Texture;
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- _blobs: {
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- [key: string]: string;
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- };
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- fbxLoader: FBXLoader;
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- objLoader: OBJLoader;
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- stlLoader: STLLoader;
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- plyLoader: PLYLoader;
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- mtlLoader: MTLLoader;
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- gltfLoader: GLTFLoader;
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- usdzLoader: USDZLoader;
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- setFlipYIsFalse<T extends Material | Material[]>(material: T): void;
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- /** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
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- loadModel(url: string | File | Array<File>, filename?: string): any;
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- onload: boolean;
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- }
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- declare const threeLoader: ThreeLoader;
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- export default threeLoader;
1
+ import { EventDispatcher, Material, Texture, TextureLoader } from "three";
2
+ import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
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+ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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+ import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
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+ import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
6
+ import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
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+ import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
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+ import { PLYLoader } from "three/examples/jsm/Addons.js";
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+ declare class ThreeLoader extends EventDispatcher {
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+ constructor();
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+ getFilename(url: string): string;
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+ uuid: any;
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+ anisotropy: number;
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+ setAnisotropy(v: number): void;
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+ textureMap: Map<string, Texture>;
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+ textureLoader: TextureLoader;
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+ getTexture(src: string | HTMLCanvasElement): Texture;
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+ _blobs: {
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+ [key: string]: string;
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+ };
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+ fbxLoader: FBXLoader;
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+ objLoader: OBJLoader;
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+ stlLoader: STLLoader;
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+ plyLoader: PLYLoader;
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+ mtlLoader: MTLLoader;
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+ gltfLoader: GLTFLoader;
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+ usdzLoader: USDZLoader;
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+ setFlipYIsFalse<T extends Material | Material[]>(material: T): void;
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+ /** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
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+ loadModel(url: string | File | Array<File>, filename?: string): any;
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+ onload: boolean;
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+ }
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+ declare const threeLoader: ThreeLoader;
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+ export default threeLoader;