three-base 2.0.130 → 2.0.134
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/DirectionalLight.d.ts +6 -0
- package/DirectionalLight.js +68 -0
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +366 -366
- package/FPScontrol.d.ts +71 -50
- package/FPScontrol.js +505 -232
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +1 -1
- package/Fire/index.js +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +1 -1
- package/Grass/index.js +1 -1
- package/Ground1/Ground1.d.ts +11 -11
- package/Ground1/Ground1.js +54 -54
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/InstancedMeshBase.d.ts +39 -39
- package/InstancedMeshBase.js +293 -293
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +35 -35
- package/MeshBase.js +223 -223
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +300 -300
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +208 -208
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +39 -39
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +63 -68
- package/PointLight/PointLight.d.ts +14 -13
- package/PointLight/PointLight.js +70 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -0
- package/SpotLight.js +72 -0
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +44 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +199 -199
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +97 -81
- package/ThreeBase.js +613 -560
- package/ThreeMouse.d.ts +40 -40
- package/ThreeMouse.js +407 -407
- package/Transition.d.ts +40 -40
- package/Transition.js +210 -210
- package/Water/Water.d.ts +5 -0
- package/Water/Water.js +26 -0
- package/Water/waternormals.jpg +0 -0
- package/declare.d.ts +167 -0
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +1 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +99 -99
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +95 -95
- package/pass/frosted_glass_pass.d.ts +2 -0
- package/pass/frosted_glass_pass.js +275 -0
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +310 -254
- package/pass/ssao_pass.d.ts +11 -0
- package/pass/ssao_pass.js +294 -0
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +199 -199
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +14 -14
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +14 -14
- package/shaders.d.ts +5 -5
- package/shaders.js +42 -42
- package/threeLoader.d.ts +34 -34
- package/threeLoader.js +527 -527
- package/threeUtils.d.ts +52 -52
- package/threeUtils.js +330 -330
package/shaders.js
CHANGED
|
@@ -1,36 +1,36 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2022-03-24 16:38:35
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2025-01-28 04:03:20
|
|
6
|
-
*/
|
|
7
|
-
import { NoBlending, OrthographicCamera, ShaderChunk, ShaderMaterial } from "three";
|
|
8
|
-
export const orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
9
|
-
// 清理着色器
|
|
10
|
-
export const clearShader = new ShaderMaterial({
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2022-03-24 16:38:35
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2025-01-28 04:03:20
|
|
6
|
+
*/
|
|
7
|
+
import { NoBlending, OrthographicCamera, ShaderChunk, ShaderMaterial } from "three";
|
|
8
|
+
export const orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
9
|
+
// 清理着色器
|
|
10
|
+
export const clearShader = new ShaderMaterial({
|
|
11
11
|
vertexShader: `
|
|
12
12
|
varying vec2 vUv;
|
|
13
13
|
void main() {
|
|
14
14
|
vUv = uv;
|
|
15
15
|
gl_Position = vec4(position, 1.0);
|
|
16
16
|
}
|
|
17
|
-
`,
|
|
17
|
+
`,
|
|
18
18
|
fragmentShader: `
|
|
19
19
|
void main() {
|
|
20
20
|
gl_FragColor = vec4(0.0);
|
|
21
21
|
}
|
|
22
|
-
`,
|
|
23
|
-
blending: NoBlending,
|
|
24
|
-
depthTest: false,
|
|
25
|
-
depthWrite: false,
|
|
26
|
-
transparent: true,
|
|
27
|
-
});
|
|
28
|
-
// 交集着色器提取相同的像素点
|
|
29
|
-
export const intersectionShader = new ShaderMaterial({
|
|
30
|
-
uniforms: {
|
|
31
|
-
map1: { value: null },
|
|
32
|
-
map2: { value: null }, // 贴图纹理2
|
|
33
|
-
},
|
|
22
|
+
`,
|
|
23
|
+
blending: NoBlending, // 渲染时不与背景融合计算 直接替换
|
|
24
|
+
depthTest: false,
|
|
25
|
+
depthWrite: false,
|
|
26
|
+
transparent: true,
|
|
27
|
+
});
|
|
28
|
+
// 交集着色器提取相同的像素点
|
|
29
|
+
export const intersectionShader = new ShaderMaterial({
|
|
30
|
+
uniforms: {
|
|
31
|
+
map1: { value: null }, // 贴图纹理1
|
|
32
|
+
map2: { value: null }, // 贴图纹理2
|
|
33
|
+
},
|
|
34
34
|
vertexShader: `
|
|
35
35
|
${ShaderChunk.common}
|
|
36
36
|
${ShaderChunk.logdepthbuf_pars_vertex}
|
|
@@ -40,7 +40,7 @@ export const intersectionShader = new ShaderMaterial({
|
|
|
40
40
|
gl_Position = vec4(position, 1.0);
|
|
41
41
|
${ShaderChunk.logdepthbuf_vertex}
|
|
42
42
|
}
|
|
43
|
-
`,
|
|
43
|
+
`,
|
|
44
44
|
fragmentShader: `
|
|
45
45
|
${ShaderChunk.logdepthbuf_pars_fragment}
|
|
46
46
|
uniform sampler2D map1;
|
|
@@ -54,18 +54,18 @@ export const intersectionShader = new ShaderMaterial({
|
|
|
54
54
|
}
|
|
55
55
|
${ShaderChunk.logdepthbuf_fragment}
|
|
56
56
|
}
|
|
57
|
-
`,
|
|
58
|
-
blending: NoBlending,
|
|
59
|
-
depthTest: true,
|
|
60
|
-
depthWrite: true,
|
|
61
|
-
transparent: true,
|
|
62
|
-
});
|
|
63
|
-
// 拷贝着色器
|
|
64
|
-
export const copyShader = new ShaderMaterial({
|
|
65
|
-
uniforms: {
|
|
66
|
-
map: { value: null },
|
|
67
|
-
opacity: { value: 1.0 }, // 透明度
|
|
68
|
-
},
|
|
57
|
+
`,
|
|
58
|
+
blending: NoBlending, // 渲染时不与背景融合计算 直接替换
|
|
59
|
+
depthTest: true,
|
|
60
|
+
depthWrite: true,
|
|
61
|
+
transparent: true,
|
|
62
|
+
});
|
|
63
|
+
// 拷贝着色器
|
|
64
|
+
export const copyShader = new ShaderMaterial({
|
|
65
|
+
uniforms: {
|
|
66
|
+
map: { value: null }, // 纹理
|
|
67
|
+
opacity: { value: 1.0 }, // 透明度
|
|
68
|
+
},
|
|
69
69
|
vertexShader: `
|
|
70
70
|
${ShaderChunk.common}
|
|
71
71
|
${ShaderChunk.logdepthbuf_pars_vertex}
|
|
@@ -75,7 +75,7 @@ export const copyShader = new ShaderMaterial({
|
|
|
75
75
|
gl_Position = vec4(position, 1.0);
|
|
76
76
|
${ShaderChunk.logdepthbuf_vertex}
|
|
77
77
|
}
|
|
78
|
-
`,
|
|
78
|
+
`,
|
|
79
79
|
fragmentShader: `
|
|
80
80
|
${ShaderChunk.logdepthbuf_pars_fragment}
|
|
81
81
|
uniform sampler2D map;
|
|
@@ -86,8 +86,8 @@ export const copyShader = new ShaderMaterial({
|
|
|
86
86
|
gl_FragColor = diffuseColor * opacity;
|
|
87
87
|
${ShaderChunk.logdepthbuf_fragment}
|
|
88
88
|
}
|
|
89
|
-
`,
|
|
90
|
-
depthTest: true,
|
|
91
|
-
depthWrite: true,
|
|
92
|
-
transparent: true,
|
|
93
|
-
});
|
|
89
|
+
`,
|
|
90
|
+
depthTest: true,
|
|
91
|
+
depthWrite: true,
|
|
92
|
+
transparent: true,
|
|
93
|
+
});
|
package/threeLoader.d.ts
CHANGED
|
@@ -1,34 +1,34 @@
|
|
|
1
|
-
import { EventDispatcher, Material, Texture, TextureLoader } from "three";
|
|
2
|
-
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
|
|
3
|
-
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
|
4
|
-
import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
|
|
5
|
-
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
|
|
6
|
-
import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
|
|
7
|
-
import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
|
|
8
|
-
import { PLYLoader } from "three/examples/jsm/Addons.js";
|
|
9
|
-
declare class ThreeLoader extends EventDispatcher {
|
|
10
|
-
constructor();
|
|
11
|
-
getFilename(url: string): string;
|
|
12
|
-
uuid:
|
|
13
|
-
anisotropy: number;
|
|
14
|
-
setAnisotropy(v: number): void;
|
|
15
|
-
textureMap: Map<string, Texture>;
|
|
16
|
-
textureLoader: TextureLoader;
|
|
17
|
-
getTexture(src: string | HTMLCanvasElement): Texture;
|
|
18
|
-
_blobs: {
|
|
19
|
-
[key: string]: string;
|
|
20
|
-
};
|
|
21
|
-
fbxLoader: FBXLoader;
|
|
22
|
-
objLoader: OBJLoader;
|
|
23
|
-
stlLoader: STLLoader;
|
|
24
|
-
plyLoader: PLYLoader;
|
|
25
|
-
mtlLoader: MTLLoader;
|
|
26
|
-
gltfLoader: GLTFLoader;
|
|
27
|
-
usdzLoader: USDZLoader;
|
|
28
|
-
setFlipYIsFalse<T extends Material | Material[]>(material: T): void;
|
|
29
|
-
/** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
|
|
30
|
-
loadModel(url: string | File | Array<File>, filename?: string): any;
|
|
31
|
-
onload: boolean;
|
|
32
|
-
}
|
|
33
|
-
declare const threeLoader: ThreeLoader;
|
|
34
|
-
export default threeLoader;
|
|
1
|
+
import { EventDispatcher, Material, Texture, TextureLoader } from "three";
|
|
2
|
+
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
|
|
3
|
+
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
|
4
|
+
import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
|
|
5
|
+
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
|
|
6
|
+
import { STLLoader } from "three/examples/jsm/loaders/STLLoader";
|
|
7
|
+
import { USDZLoader } from "three/examples/jsm/loaders/USDZLoader";
|
|
8
|
+
import { PLYLoader } from "three/examples/jsm/Addons.js";
|
|
9
|
+
declare class ThreeLoader extends EventDispatcher {
|
|
10
|
+
constructor();
|
|
11
|
+
getFilename(url: string): string;
|
|
12
|
+
uuid: any;
|
|
13
|
+
anisotropy: number;
|
|
14
|
+
setAnisotropy(v: number): void;
|
|
15
|
+
textureMap: Map<string, Texture>;
|
|
16
|
+
textureLoader: TextureLoader;
|
|
17
|
+
getTexture(src: string | HTMLCanvasElement): Texture;
|
|
18
|
+
_blobs: {
|
|
19
|
+
[key: string]: string;
|
|
20
|
+
};
|
|
21
|
+
fbxLoader: FBXLoader;
|
|
22
|
+
objLoader: OBJLoader;
|
|
23
|
+
stlLoader: STLLoader;
|
|
24
|
+
plyLoader: PLYLoader;
|
|
25
|
+
mtlLoader: MTLLoader;
|
|
26
|
+
gltfLoader: GLTFLoader;
|
|
27
|
+
usdzLoader: USDZLoader;
|
|
28
|
+
setFlipYIsFalse<T extends Material | Material[]>(material: T): void;
|
|
29
|
+
/** 加载模型支持glb,gltf,fbx,stl,obj,usdz,dae,zip */
|
|
30
|
+
loadModel(url: string | File | Array<File>, filename?: string): any;
|
|
31
|
+
onload: boolean;
|
|
32
|
+
}
|
|
33
|
+
declare const threeLoader: ThreeLoader;
|
|
34
|
+
export default threeLoader;
|