three-base 2.0.125 → 2.0.127
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/InstancedMeshBase.d.ts +6 -0
- package/InstancedMeshBase.js +28 -2
- package/ThreeBase.d.ts +1 -1
- package/ThreeBase.js +14 -14
- package/package.json +1 -1
package/InstancedMeshBase.d.ts
CHANGED
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@@ -26,7 +26,13 @@ export default class InstancedMeshBase extends MeshBase {
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rotation?: Euler;
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scale?: Vector3;
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}): Promise<void>;
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29
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+
getTRS(index?: number): Promise<{
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positon: Vector3;
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rotation: Euler;
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scale: Vector3;
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}>;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
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35
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getColorAt(index?: number): Promise<Color>;
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updateMatrixWorld(force?: boolean): void;
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addEventListener(name: string, callback: (e: any) => void): Promise<void>;
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removeEventListener(name: string, callback: (e: any) => void): void;
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package/InstancedMeshBase.js
CHANGED
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@@ -4,8 +4,8 @@
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-07 22:14:53
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*/
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-
import { isString, throttle } from "lodash";
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-
import { Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3, } from "three";
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import { first, isString, throttle } from "lodash";
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import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3, } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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@@ -225,6 +225,21 @@ export default class InstancedMeshBase extends MeshBase {
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});
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this.computeBoundingSphere();
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}
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//获取指定位置的移动旋转缩放
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async getTRS(index = 0) {
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await this.awaitLoaded();
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const positon = new Vector3();
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const rotation = new Euler();
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const scale = new Vector3();
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const uuid = first(Object.keys(this.instanceCollect));
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const instancedMesh = this.instanceCollect[uuid];
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if (instancedMesh) {
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instancedMesh.getMatrixAt(index, InstancedMeshBase._matrix);
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InstancedMeshBase._matrix.decompose(positon, InstancedMeshBase._Quaternion, scale);
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rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
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}
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return { positon, rotation, scale };
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}
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// 设置颜色
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async setColorAt(index, color) {
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await this.awaitLoaded();
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@@ -240,6 +255,17 @@ export default class InstancedMeshBase extends MeshBase {
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});
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});
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}
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// 获取颜色
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async getColorAt(index = 0) {
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await this.awaitLoaded();
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const color = new Color();
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const uuid = first(Object.keys(this.instanceCollect));
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const instancedMesh = this.instanceCollect[uuid];
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if (instancedMesh) {
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instancedMesh.getColorAt(index, color);
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}
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return color;
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}
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// 同步属性
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updateMatrixWorld(force) {
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super.updateMatrixWorld(force);
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package/ThreeBase.d.ts
CHANGED
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@@ -4,7 +4,7 @@ import ThreeMouse from "./ThreeMouse";
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import Transition from "./Transition";
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export default class ThreeBase extends EventDispatcher {
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constructor();
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-
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+
minDevicePixelRatio: number;
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baseDepthTexture: DepthTexture;
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baseRenderTarget: WebGLRenderTarget<Texture>;
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renderTarget: WebGLRenderTarget<Texture>;
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package/ThreeBase.js
CHANGED
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@@ -38,8 +38,8 @@ export default class ThreeBase extends EventDispatcher {
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});
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this.init();
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}
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-
//
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-
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// 设置最小分辨率
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minDevicePixelRatio = 1;
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// 基础深度纹理
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baseDepthTexture = (() => {
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const baseDepthTexture = new DepthTexture(4096, 4096);
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@@ -101,8 +101,8 @@ export default class ThreeBase extends EventDispatcher {
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this.rendererLost = false;
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}, false);
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renderer.localClippingEnabled = true;
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-
renderer.setPixelRatio(this.
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-
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renderer.setPixelRatio(Math.max(window.devicePixelRatio, this.minDevicePixelRatio)),
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renderer.autoClear = false;
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renderer.clear();
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renderer.outputColorSpace = SRGBColorSpace;
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// 缓解过暗或者过亮
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@@ -194,14 +194,14 @@ export default class ThreeBase extends EventDispatcher {
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// this.orthographicCamera.bottom = -height / width;
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this.orthographicCamera.left = -width / height;
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this.orthographicCamera.right = width / height;
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-
this.renderer.setPixelRatio(this.
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-
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this.renderer.setPixelRatio(Math.max(window.devicePixelRatio, this.minDevicePixelRatio)),
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this.renderer.setSize(width, height);
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// 设置帧缓存区的尺寸
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-
this.baseRenderTarget.setSize(width *
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+
this.baseRenderTarget.setSize(width * Math.max(window.devicePixelRatio, this.minDevicePixelRatio), height * Math.max(window.devicePixelRatio, this.minDevicePixelRatio));
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// 设置深度纹理的尺寸
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this.baseDepthTexture.image.width = width * this.
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this.baseDepthTexture.image.width = width * Math.max(window.devicePixelRatio, this.minDevicePixelRatio),
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this.baseDepthTexture.image.height = height * Math.max(window.devicePixelRatio, this.minDevicePixelRatio),
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this.size.set(width, height);
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setTimeout(() => {
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this.needRender = true;
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}, 100);
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@@ -489,15 +489,15 @@ export default class ThreeBase extends EventDispatcher {
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this.renderer.render(this.scene, camera);
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// 后处理特效渲染(描边,发光,颜色覆盖,bloom,磨砂玻璃)
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this.scene.traverseVisible((obj) => {
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stroke_pass(this.renderer, camera, obj, this.baseDepthTexture, this.
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glow_pass(this.renderer, camera, obj, this.baseDepthTexture, this.
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bloom_pass(this.renderer, camera, obj, this.baseRenderTarget, this.baseDepthTexture, this.
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stroke_pass(this.renderer, camera, obj, this.baseDepthTexture, Math.max(window.devicePixelRatio, this.minDevicePixelRatio));
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glow_pass(this.renderer, camera, obj, this.baseDepthTexture, Math.max(window.devicePixelRatio, this.minDevicePixelRatio));
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bloom_pass(this.renderer, camera, obj, this.baseRenderTarget, this.baseDepthTexture, Math.max(window.devicePixelRatio, this.minDevicePixelRatio));
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});
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this.renderer.setRenderTarget(null);
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this.renderer.clear();
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this.renderRendererTarget(this.baseRenderTarget);
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this.scene.traverseVisible((obj) => {
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cover_pass(this.renderer, camera, obj, this.baseDepthTexture, this.
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cover_pass(this.renderer, camera, obj, this.baseDepthTexture, Math.max(window.devicePixelRatio, this.minDevicePixelRatio));
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});
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this.dispatchEvent({ type: "afterRender" });
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}
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