three-base 2.0.119 → 2.0.121

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/FPScontrol.d.ts CHANGED
@@ -16,8 +16,8 @@ export default class FPScontrol extends EventDispatcher {
16
16
  STEPS_PER_FRAME: number;
17
17
  speed: number;
18
18
  camera: Camera;
19
- octrees: Array<Octree>;
20
- addOctree(obj: Object3D): void;
19
+ octreeMap: Map<number, Octree>;
20
+ addOctree(obj: Object3D): Octree;
21
21
  playerCollider: Capsule;
22
22
  clock: Clock;
23
23
  playerVelocity: Vector3;
package/FPScontrol.js CHANGED
@@ -32,11 +32,12 @@ export default class FPScontrol extends EventDispatcher {
32
32
  speed = 1; // 速度
33
33
  camera;
34
34
  // 八叉树数组
35
- octrees = [];
35
+ octreeMap = new Map();
36
36
  addOctree(obj) {
37
37
  const octree = new Octree();
38
38
  octree.fromGraphNode(obj);
39
- this.octrees.push(octree);
39
+ this.octreeMap.set(obj.id, octree);
40
+ return octree;
40
41
  }
41
42
  // 用户自己的碰撞体积
42
43
  playerCollider = new Capsule(new Vector3(0, 0.35, 0), new Vector3(0, 1, 0), 0.35);
@@ -124,15 +125,17 @@ export default class FPScontrol extends EventDispatcher {
124
125
  this.playerCollider.translate(deltaPosition);
125
126
  this.playerCollisions();
126
127
  this.camera.position.copy(this.playerCollider.end);
127
- this.camera.rotation.x = clamp(this.camera.rotation.x, degToRad(-20), degToRad(20));
128
+ this.camera.rotation.x = clamp(this.camera.rotation.x, degToRad(-89), degToRad(89));
128
129
  };
129
130
  // 玩家的碰撞检测
130
131
  playerCollisions() {
131
- for (let octree of this.octrees) {
132
+ this.playerOnFloor = false;
133
+ // 遍历 八叉树 做碰撞检测
134
+ const octrees = Array.from(this.octreeMap.values());
135
+ for (let octree of octrees) {
132
136
  const result = octree.capsuleIntersect(this.playerCollider);
133
- this.playerOnFloor = false;
134
137
  if (result) {
135
- this.playerOnFloor = result.normal.y > 0;
138
+ this.playerOnFloor = this.playerOnFloor || result.normal.y > 0;
136
139
  if (!this.playerOnFloor) {
137
140
  this.playerVelocity.addScaledVector(result.normal, -result.normal.dot(this.playerVelocity));
138
141
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-base",
3
- "version": "2.0.119",
3
+ "version": "2.0.121",
4
4
  "description": "three 3d three-base",
5
5
  "publishConfig": {
6
6
  "registry": "https://registry.npmjs.org/"
@@ -89,7 +89,6 @@ export default function bloom_pass(renderer, camera, object3d, baseRenderTarget,
89
89
  bloomPass.threshold = bloom_threshold;
90
90
  bloomPass.strength = bloom_strength;
91
91
  bloomPass.radius = bloom_radius;
92
- debugger;
93
92
  // 保存原帧缓冲区
94
93
  const originRenderTarget = renderer.getRenderTarget();
95
94
  // 设置选中目标的帧缓冲区