three-base 2.0.119 → 2.0.120
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FPScontrol.d.ts +1 -1
- package/FPScontrol.js +8 -6
- package/package.json +1 -1
- package/pass/bloom_pass.js +0 -1
package/FPScontrol.d.ts
CHANGED
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@@ -16,7 +16,7 @@ export default class FPScontrol extends EventDispatcher {
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STEPS_PER_FRAME: number;
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speed: number;
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camera: Camera;
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-
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+
octreeMap: Map<number, Octree>;
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addOctree(obj: Object3D): void;
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playerCollider: Capsule;
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clock: Clock;
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package/FPScontrol.js
CHANGED
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@@ -32,11 +32,11 @@ export default class FPScontrol extends EventDispatcher {
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speed = 1; // 速度
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camera;
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// 八叉树数组
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-
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+
octreeMap = new Map();
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addOctree(obj) {
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const octree = new Octree();
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octree.fromGraphNode(obj);
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-
this.
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+
this.octreeMap.set(obj.id, octree);
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}
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// 用户自己的碰撞体积
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playerCollider = new Capsule(new Vector3(0, 0.35, 0), new Vector3(0, 1, 0), 0.35);
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@@ -124,15 +124,17 @@ export default class FPScontrol extends EventDispatcher {
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this.playerCollider.translate(deltaPosition);
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this.playerCollisions();
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this.camera.position.copy(this.playerCollider.end);
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-
this.camera.rotation.x = clamp(this.camera.rotation.x, degToRad(-
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127
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+
this.camera.rotation.x = clamp(this.camera.rotation.x, degToRad(-89), degToRad(89));
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};
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// 玩家的碰撞检测
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playerCollisions() {
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-
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+
this.playerOnFloor = false;
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+
// 遍历 八叉树 做碰撞检测
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+
const octrees = Array.from(this.octreeMap.values());
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+
for (let octree of octrees) {
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const result = octree.capsuleIntersect(this.playerCollider);
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-
this.playerOnFloor = false;
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if (result) {
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135
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-
this.playerOnFloor = result.normal.y > 0;
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+
this.playerOnFloor = this.playerOnFloor || result.normal.y > 0;
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if (!this.playerOnFloor) {
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this.playerVelocity.addScaledVector(result.normal, -result.normal.dot(this.playerVelocity));
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}
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package/package.json
CHANGED
package/pass/bloom_pass.js
CHANGED
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@@ -89,7 +89,6 @@ export default function bloom_pass(renderer, camera, object3d, baseRenderTarget,
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bloomPass.threshold = bloom_threshold;
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bloomPass.strength = bloom_strength;
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bloomPass.radius = bloom_radius;
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-
debugger;
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// 保存原帧缓冲区
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const originRenderTarget = renderer.getRenderTarget();
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// 设置选中目标的帧缓冲区
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