three-base 2.0.113 → 2.0.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ThreeBase.js +3 -3
- package/package.json +1 -1
- package/threeLoader.js +1 -2
package/ThreeBase.js
CHANGED
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@@ -2,7 +2,7 @@
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* @Author: xiaosihan
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* @Date: 2021-12-20 13:38:22
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* @Last Modified by: xiaosihan
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-
* @Last Modified time:
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+
* @Last Modified time: 2025-01-17 06:49:44
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*/
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import { round } from "lodash";
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import { AxesHelper, Box3, DepthFormat, DepthTexture, EventDispatcher, GridHelper, LinearFilter, MOUSE, NoBlending, NormalBlending, OrthographicCamera, PerspectiveCamera, RGBAFormat, ReinhardToneMapping, SRGBColorSpace, Scene, TOUCH, UnsignedShortType, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer, } from "three";
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@@ -81,7 +81,7 @@ export default class ThreeBase extends EventDispatcher {
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renderer = (() => {
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const renderer = new WebGLRenderer({
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alpha: true,
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-
antialias:
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+
antialias: true,
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precision: "highp",
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logarithmicDepthBuffer: true,
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preserveDrawingBuffer: true,
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@@ -193,7 +193,7 @@ export default class ThreeBase extends EventDispatcher {
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(width, height);
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// 设置帧缓存区的尺寸
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-
this.baseRenderTarget.setSize(width * window.devicePixelRatio, height * window.devicePixelRatio);
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this.baseRenderTarget.setSize(width * Math.max(2, window.devicePixelRatio), height * Math.max(2, window.devicePixelRatio));
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// 设置深度纹理的尺寸
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this.baseDepthTexture.image.width = width * window.devicePixelRatio;
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this.baseDepthTexture.image.height = height * window.devicePixelRatio;
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package/package.json
CHANGED
package/threeLoader.js
CHANGED
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@@ -2,7 +2,7 @@
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* @Author: xiaosihan
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* @Date: 2022-04-07 16:42:26
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* @Last Modified by: xiaosihan
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-
* @Last Modified time:
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* @Last Modified time: 2025-01-15 20:34:19
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*/
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import { CanvasTexture, DefaultLoadingManager, EventDispatcher, Mesh, MeshStandardMaterial, RepeatWrapping, SRGBColorSpace, TextureLoader, VideoTexture, } from "three";
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import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
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@@ -435,7 +435,6 @@ class ThreeLoader extends EventDispatcher {
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const plyNeedRotationX = await new Promise(async (resolve) => {
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// 读取文件内容
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const res = await axios.get(modelurl);
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debugger;
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// if (res.match(/\b(Blender|binary_little_endian)\b/)) {
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// resolve(true);
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// } else {
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