three-base 2.0.10 → 2.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FPScontrol.d.ts +1 -0
- package/FPScontrol.js +3 -2
- package/FPScontrol.ts +3 -3
- package/ThreeBase.js +1 -1
- package/ThreeBase.ts +1 -1
- package/package.json +1 -1
package/FPScontrol.d.ts
CHANGED
package/FPScontrol.js
CHANGED
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@@ -28,7 +28,8 @@ export default class FPScontrol extends EventDispatcher {
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// 是否启用
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enable = false;
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GRAVITY = 30; // 重力
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-
STEPS_PER_FRAME = 5; //
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+
STEPS_PER_FRAME = 5; // 每帧碰撞计算的次数
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+
speed = 1; // 速度
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camera;
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// 世界八叉树对象
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worldOctree = new Octree();
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@@ -91,7 +92,7 @@ export default class FPScontrol extends EventDispatcher {
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};
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// 玩家移动控制器
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controls = (deltaTime) => {
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-
const speedDelta = deltaTime * (this.playerOnFloor ? 25 : 8);
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+
const speedDelta = deltaTime * (this.playerOnFloor ? 25 : 8) * this.speed;
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if (this.keyStates['KeyW']) {
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this.playerVelocity.add(this.getForwardVector().multiplyScalar(speedDelta));
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}
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package/FPScontrol.ts
CHANGED
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@@ -39,8 +39,8 @@ export default class FPScontrol extends EventDispatcher {
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enable = false;
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GRAVITY = 30; // 重力
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-
STEPS_PER_FRAME = 5; //
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-
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+
STEPS_PER_FRAME = 5; // 每帧碰撞计算的次数
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speed = 1; // 速度
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camera!: Camera;
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// 世界八叉树对象
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@@ -121,7 +121,7 @@ export default class FPScontrol extends EventDispatcher {
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// 玩家移动控制器
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controls = (deltaTime: number) => {
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-
const speedDelta = deltaTime * (this.playerOnFloor ? 25 : 8);
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+
const speedDelta = deltaTime * (this.playerOnFloor ? 25 : 8) * this.speed;
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if (this.keyStates['KeyW']) {
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this.playerVelocity.add(this.getForwardVector().multiplyScalar(speedDelta));
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}
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package/ThreeBase.js
CHANGED
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@@ -240,7 +240,7 @@ export default class ThreeBase extends EventDispatcher {
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// 渲染场景
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render() {
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// 控制器在移动时鼠标不能操作
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-
this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
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+
// this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
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// canvas 没有在页面上面的话 就跳过渲染
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if (!threeUtils.inDocument(this.renderer.domElement)) {
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this.stopRender();
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package/ThreeBase.ts
CHANGED
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@@ -287,7 +287,7 @@ export default class ThreeBase extends EventDispatcher {
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render() {
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// 控制器在移动时鼠标不能操作
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-
this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
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+
// this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
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// canvas 没有在页面上面的话 就跳过渲染
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if (!threeUtils.inDocument(this.renderer.domElement)) {
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