three-base 2.0.1 → 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -0
- package/ApngTexture.js +61 -0
- package/ApngTexture.ts +91 -0
- package/ApngTextureManage.d.ts +18 -0
- package/ApngTextureManage.js +87 -0
- package/ApngTextureManage.ts +130 -0
- package/EventMesh.d.ts +18 -0
- package/EventMesh.js +59 -0
- package/EventMesh.ts +79 -0
- package/ExtrudeMesh.d.ts +111 -0
- package/ExtrudeMesh.js +363 -0
- package/ExtrudeMesh.ts +571 -0
- package/FPScontrol.d.ts +44 -0
- package/FPScontrol.js +170 -0
- package/FPScontrol.ts +209 -0
- package/InstancedGroupMesh.d.ts +10 -0
- package/InstancedGroupMesh.js +63 -0
- package/InstancedGroupMesh.ts +80 -0
- package/KeyFrameAnimation.d.ts +25 -0
- package/KeyFrameAnimation.js +78 -0
- package/KeyFrameAnimation.ts +122 -0
- package/PlaneModal1/PlaneModal1.d.ts +31 -0
- package/PlaneModal1/PlaneModal1.js +105 -0
- package/PlaneModal1/PlaneModal1.ts +151 -0
- package/PlaneModal1/index.d.ts +1 -0
- package/PlaneModal1/index.js +1 -0
- package/PlaneModal1/index.ts +1 -0
- package/PlaneModal1/planeModal.png +0 -0
- package/PlaneText.d.ts +37 -0
- package/PlaneText.js +30 -0
- package/PlaneText.ts +58 -0
- package/PlaneWithHtml.d.ts +11 -0
- package/PlaneWithHtml.js +67 -0
- package/PlaneWithHtml.ts +84 -0
- package/PointLight/PointLight.d.ts +13 -0
- package/PointLight/PointLight.js +63 -0
- package/PointLight/PointLight.ts +74 -0
- package/PointLight/index.d.ts +1 -0
- package/PointLight/index.js +1 -0
- package/PointLight/index.ts +1 -0
- package/PointLight/pointLight_map.png +0 -0
- package/README.md +1 -1
- package/Sky/Sky.d.ts +13 -0
- package/Sky/Sky.js +28 -0
- package/Sky/Sky.ts +36 -0
- package/Sky/bluesky.jpg +0 -0
- package/Sky/index.d.ts +1 -0
- package/Sky/index.js +1 -0
- package/Sky/index.ts +1 -0
- package/SpriteModal1/SpriteModal1.d.ts +30 -0
- package/SpriteModal1/SpriteModal1.js +110 -0
- package/SpriteModal1/SpriteModal1.ts +160 -0
- package/SpriteModal1/index.d.ts +1 -0
- package/SpriteModal1/index.js +1 -0
- package/SpriteModal1/index.ts +1 -0
- package/SpriteModal1/spriteModal1.png +0 -0
- package/SpriteText.d.ts +45 -0
- package/SpriteText.js +162 -0
- package/SpriteText.ts +189 -0
- package/SpriteText2.d.ts +47 -0
- package/SpriteText2.js +197 -0
- package/SpriteText2.ts +236 -0
- package/Text3D/Text3D.d.ts +20 -0
- package/Text3D/Text3D.js +62 -0
- package/Text3D/Text3D.ts +93 -0
- package/Text3D/fontController.d.ts +59 -0
- package/Text3D/fontController.js +200 -0
- package/Text3D/fontController.ts +285 -0
- package/Text3D/gentilis.json +811 -0
- package/Text3D/index.d.ts +1 -0
- package/Text3D/index.js +1 -0
- package/Text3D/index.ts +1 -0
- package/ThreeBase.d.ts +61 -0
- package/ThreeBase.js +403 -0
- package/ThreeBase.ts +484 -0
- package/ThreeMouse.d.ts +39 -0
- package/ThreeMouse.js +359 -0
- package/ThreeMouse.ts +465 -0
- package/Transition.d.ts +43 -0
- package/Transition.js +196 -0
- package/Transition.ts +268 -0
- package/index.d.ts +1 -0
- package/keyContorls.d.ts +25 -0
- package/keyContorls.js +98 -0
- package/keyContorls.ts +127 -0
- package/package.json +15 -20
- package/pass/FullScreenQuad.d.ts +7 -0
- package/pass/FullScreenQuad.js +25 -0
- package/pass/FullScreenQuad.ts +33 -0
- package/pass/stroke_pass.d.ts +2 -0
- package/pass/stroke_pass.js +190 -0
- package/pass/stroke_pass.ts +211 -0
- package/shaders.d.ts +17 -0
- package/shaders.js +245 -0
- package/shaders.ts +264 -0
- package/threeLoader.d.ts +20 -0
- package/threeLoader.js +118 -0
- package/threeLoader.ts +147 -0
- package/threeUtils.d.ts +44 -0
- package/threeUtils.js +233 -0
- package/threeUtils.ts +271 -0
- package/tsconfig.json +39 -0
package/ThreeBase.ts
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/*
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* @Author: xiaosihan
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* @Date: 2021-12-20 13:38:22
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-05-23 23:54:13
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*/
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import { round } from "lodash";
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import { AxesHelper, BufferGeometry, Camera, EventDispatcher, GridHelper, LinearFilter, Mesh, MeshBasicMaterial, MOUSE, NoBlending, NormalBlending, Object3D, PerspectiveCamera, RGBAFormat, Scene, Texture, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { generateUUID } from "three/src/math/MathUtils";
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import { clearShader, coptyShader, fullScreenMesh, gaussBlurShader, strokeShader } from "./shaders";
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import threeLoader from "./threeLoader";
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import ThreeMouse from "./ThreeMouse";
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import threeUtils from "./threeUtils";
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import Transition from "./Transition";
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import stroke_pass from "./pass/stroke_pass";
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// three.js 的基础对象
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export default class ThreeBase extends EventDispatcher {
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constructor() {
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super();
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this.init();
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}
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// 公用渲染目标1
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renderTarget = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
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// 渲染目标2
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renderTarget2 = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
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// 公用二维向量
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tempVector2 = new Vector2();
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// 公用的三维向量
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tempVector3 = new Vector3();
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//渲染器的尺寸
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size = new Vector2(0, 0);
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// 渲染器对象
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renderer = (() => {
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const renderer = new WebGLRenderer({
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alpha: true,// 透明背景
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antialias: true, // 阴影抗锯齿
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precision: "highp", //precision:highp/mediump/lowp着色精度选择
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logarithmicDepthBuffer: true, // 对数深度缓冲区 避免当2个面完全重合时闪烁
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preserveDrawingBuffer: false, // 是否保存绘图缓冲
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stencil: false, // 模版
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});
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renderer.domElement.id = generateUUID();
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renderer.localClippingEnabled = true;
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.autoClear = false;
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threeLoader.setAnisotropy(renderer.capabilities.getMaxAnisotropy());
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return renderer;
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})();
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//透视相机
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camera: Camera = new PerspectiveCamera(45, 1, 0.0001, 1000000);
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// 场景对象
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scene = (() => {
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const scene = new Scene();
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return scene;
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})();
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///鼠标事件对象
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threeMouse = new ThreeMouse(this.renderer, this.camera, this.scene);
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// 轨道控制器
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controls = (() => {
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const controls = new OrbitControls(this.camera, this.renderer.domElement);
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controls.addEventListener("change", () => {
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this.needRender = true;
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});
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controls.rotateSpeed = 0.2;
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controls.maxPolarAngle = Math.PI;
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controls.enableDamping = true;
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controls.dampingFactor = 0.1;
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controls.screenSpacePanning = true;
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return controls;
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})();
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// 上下文是否被销毁了
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isRendererContextLost = false;
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// 设置 dom 容器
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async setContainer(div: HTMLDivElement | null) {
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if (div) {
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div.style.overflow = "hidden";
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div.innerHTML = "";
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div.append(this.renderer.domElement);
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// 如果上下文被销毁了, 就恢复上下文
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if (this.isRendererContextLost) {
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this.renderer.forceContextRestore();
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await new Promise(resolve => requestAnimationFrame(resolve));
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await new Promise(resolve => requestAnimationFrame(resolve));
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this.renderer.domElement.style.opacity = "1";
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}
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this.setSize(div.clientWidth, div.clientHeight);
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// 开启时时渲染
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threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
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threeUtils.addEventListener("requestAnimationFrame", this.renderBindThis);
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}
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}
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// 修改尺寸
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setSize(width: number, height: number) {
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if (this.camera instanceof PerspectiveCamera) {
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this.camera.aspect = width / height;
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this.camera.updateProjectionMatrix();
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}
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(width, height);
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this.size.set(width, height);
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// 渲染场景
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this.renderer.clear();
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this.renderer.render(this.scene, this.camera);
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}
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// 控制器的位置缓动的计算的顶点对象
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controlsPosition = (() => {
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const controlsPosition = new Transition({ x: 100, y: 100, z: 100 });
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controlsPosition.setDuration(1000);
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controlsPosition.onChange(({ x, y, z }) => {
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this.camera.position.set(x, y, z);
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this.camera.lookAt(this.controls.target);
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this.needRender = true;
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});
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return controlsPosition;
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})();
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// 控制器的 朝向带缓动的计算的顶点对象
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controlsCenter = (() => {
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const controlsCenter = new Transition({ x: 0, y: 0, z: 0 });
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controlsCenter.setDuration(1000);
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controlsCenter.onChange(({ x, y, z }) => {
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this.controls.target.set(x, y, z);
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this.camera.lookAt(this.controls.target);
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this.needRender = true;
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});
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return controlsCenter;
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})();
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// 网格辅助线
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gridHelper = (() => {
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const gridHelper = new GridHelper(1000, 100, 0x303030, 0x303030);
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gridHelper.visible = threeUtils.isDev;
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this.scene.add(gridHelper);
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return gridHelper;
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})();
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//坐标轴线
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axesHelper = (() => {
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const axesHelper = new AxesHelper(10000);
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axesHelper.visible = threeUtils.isDev;
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this.scene.add(axesHelper);
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return axesHelper;
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})();
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init() {
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// 资源加载进度有更新时, 需要渲染
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threeLoader.addEventListener("progress", () => {
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this.needRender = true;
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});
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}
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// 重置控制器的位置
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resetLookAt({ position, center, }: { position?: Vector3, center?: Vector3, }) {
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// 停止控制器的惯性
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this.controls.enableDamping = false;
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this.controls.saveState();
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this.controls.update();
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this.controls.reset();
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this.controls.enableDamping = true;
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position && this.controlsPosition.reset({ x: position.x, y: position.y, z: position.z });
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center && this.controlsCenter.reset({ x: center.x, y: center.y, z: center.z });
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this.needRender = true;
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}
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// 设置控制器的位置 以动画的方式移动控制器
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async setLookAt({ position, center, duration = 1000 }: { position?: Vector3, center?: Vector3, duration?: number }) {
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// 停止控制器的惯性
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this.controls.enableDamping = false;
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this.controls.saveState();
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this.controls.update();
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this.controls.reset();
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this.controls.enableDamping = true;
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let currentPosition = this.camera.position.clone();
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let currentCenter = this.controls.target.clone();
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// 等待动画执行完成
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await Promise.all([
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new Promise<void>(async (resolve, reject) => {
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if (position) {
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this.controlsPosition.setDuration(duration).reset({ x: currentPosition.x, y: currentPosition.y, z: currentPosition.z });
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await this.controlsPosition.set({ x: position.x, y: position.y, z: position.z });
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}
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resolve();
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}),
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new Promise<void>(async (resolve, reject) => {
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if (center) {
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this.controlsCenter.setDuration(duration).reset({ x: currentCenter.x, y: currentCenter.y, z: currentCenter.z });
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await this.controlsCenter.set({ x: center.x, y: center.y, z: center.z });
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}
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resolve();
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}),
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]);
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}
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// 获取控制的位置和朝向 保留3位小数
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getLookAt() {
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const position = this.camera.position.toArray().map(v => round(v, 3));
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const center = this.controls.target.toArray().map(v => round(v, 3));
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return {
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center: new Vector3(...center),
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position: new Vector3(...position),
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centerPosition: `center: new Vector3(${center.join(",")}),position: new Vector3(${position.join(",")})`
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}
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}
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// 三维向量转化成屏幕上的2维向量
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v3tov2(v3: Vector3) {
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v3.project(this.camera);
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const v2 = new Vector2((v3.x + 1) * this.size.x * 0.5, (-v3.y + 1) * this.size.y * 0.5);
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return v2;
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}
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// 控制器类型
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controlType: "OrbitControls" | "MapControls" = "OrbitControls";
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// 记录一下空间平移方式 在切换控制器的时候保留一下平移方式
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originScreenSpacePanning = false;
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//改变控制器的类型
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250
|
+
setControlType(controlType: "OrbitControls" | "MapControls") {
|
|
251
|
+
|
|
252
|
+
if (controlType === "OrbitControls") {
|
|
253
|
+
this.controls.screenSpacePanning = this.originScreenSpacePanning;
|
|
254
|
+
this.controls.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
|
|
255
|
+
this.controls.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
|
|
256
|
+
} else if (controlType === "MapControls") {
|
|
257
|
+
this.originScreenSpacePanning = this.controls.screenSpacePanning;
|
|
258
|
+
// pan orthogonal to world-space direction camera.up
|
|
259
|
+
this.controls.screenSpacePanning = false;
|
|
260
|
+
this.controls.mouseButtons.LEFT = MOUSE.PAN;
|
|
261
|
+
this.controls.mouseButtons.RIGHT = MOUSE.ROTATE;
|
|
262
|
+
this.controls.touches.ONE = TOUCH.PAN;
|
|
263
|
+
this.controls.touches.TWO = TOUCH.DOLLY_ROTATE;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
// 是否自动渲染
|
|
269
|
+
autoRender = true;
|
|
270
|
+
|
|
271
|
+
//是否需要渲染, 当autoRender=false的时候就需要 手动触发渲染
|
|
272
|
+
needRender = false;
|
|
273
|
+
|
|
274
|
+
// 停止渲染
|
|
275
|
+
stopRender() {
|
|
276
|
+
threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
|
|
277
|
+
this.renderer.forceContextLoss();
|
|
278
|
+
// 标记上下文被销毁了
|
|
279
|
+
this.isRendererContextLost = true;
|
|
280
|
+
this.setSize(100, 100);
|
|
281
|
+
this.renderer.domElement.style.opacity = "0";
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
// 渲染场景
|
|
285
|
+
render() {
|
|
286
|
+
|
|
287
|
+
// 控制器在移动时鼠标不能操作
|
|
288
|
+
this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
|
|
289
|
+
|
|
290
|
+
// canvas 没有在页面上面的话 就跳过渲染
|
|
291
|
+
if (!threeUtils.inDocument(this.renderer.domElement)) {
|
|
292
|
+
this.stopRender();
|
|
293
|
+
return;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
//判断尺寸发生改变时重置尺寸
|
|
297
|
+
const parentNode = this.renderer.domElement.parentNode as HTMLDivElement;
|
|
298
|
+
if (parentNode.clientWidth !== this.size.x || parentNode.clientHeight !== this.size.y) {
|
|
299
|
+
this.setSize(parentNode.clientWidth, parentNode.clientHeight);
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
// 分发鼠标事件
|
|
303
|
+
this.threeMouse.dispatchEvent();
|
|
304
|
+
|
|
305
|
+
// 在不自动渲染时, needRender=false 就跳过渲染
|
|
306
|
+
if (!this.autoRender && !this.needRender) {
|
|
307
|
+
return;
|
|
308
|
+
}
|
|
309
|
+
this.needRender = false;
|
|
310
|
+
|
|
311
|
+
if (this.controls.enabled) {
|
|
312
|
+
this.controls.update();
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
this.renderer.clear();
|
|
316
|
+
|
|
317
|
+
// 渲染场景
|
|
318
|
+
this.dispatchEvent({ type: "beforeRender" });
|
|
319
|
+
this.renderer.render(this.scene, this.camera);
|
|
320
|
+
|
|
321
|
+
// 查找需要绘制描边的对象,并且绘制描边
|
|
322
|
+
this.scene.traverse(obj => {
|
|
323
|
+
if (obj.userData.stroke_enable) {
|
|
324
|
+
stroke_pass(this.renderer, this.camera, obj);
|
|
325
|
+
}
|
|
326
|
+
});
|
|
327
|
+
|
|
328
|
+
this.dispatchEvent({ type: "afterRender" });
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
private renderBindThis = this.render.bind(this);
|
|
332
|
+
|
|
333
|
+
// 下载渲染图
|
|
334
|
+
download(fileName: string = "download") {
|
|
335
|
+
this.render();
|
|
336
|
+
const base64 = this.renderer.domElement.toDataURL('image/png');
|
|
337
|
+
let saveLink = document.createElement("a");
|
|
338
|
+
saveLink.download = `${fileName}.png`;
|
|
339
|
+
saveLink.href = base64;
|
|
340
|
+
document.body.append(saveLink);
|
|
341
|
+
saveLink.click();
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
private _preMesh = new Mesh();
|
|
345
|
+
private _preRT = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
|
|
346
|
+
|
|
347
|
+
//预加载纹理图片
|
|
348
|
+
async preloadTexture(src: string) {
|
|
349
|
+
const texture = threeLoader.getTexture(src);
|
|
350
|
+
while (texture && !texture.image || !(texture.image as HTMLImageElement).complete) {
|
|
351
|
+
await new Promise(resolve => setTimeout(resolve, 50));
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
// 添加到计划任务中去
|
|
355
|
+
threeUtils.addWork(() => {
|
|
356
|
+
const originRenderTarget = this.renderer.getRenderTarget();
|
|
357
|
+
this.renderer.setRenderTarget(this._preRT);
|
|
358
|
+
(this._preMesh.material as MeshBasicMaterial).map = texture;
|
|
359
|
+
this.renderer.render(this._preMesh, this.camera);
|
|
360
|
+
this.renderer.setRenderTarget(originRenderTarget);
|
|
361
|
+
});
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
//预加载网格
|
|
365
|
+
async preloadGeometry(geometry: BufferGeometry) {
|
|
366
|
+
|
|
367
|
+
// 添加到计划任务中去
|
|
368
|
+
threeUtils.addWork(() => {
|
|
369
|
+
const originRenderTarget = this.renderer.getRenderTarget();
|
|
370
|
+
this.renderer.setRenderTarget(this._preRT);
|
|
371
|
+
this._preMesh.geometry = geometry;
|
|
372
|
+
this.renderer.render(this._preMesh, this.camera);
|
|
373
|
+
this.renderer.setRenderTarget(originRenderTarget);
|
|
374
|
+
});
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
// 清理渲染目标
|
|
378
|
+
clearRendererTargte(rendererTarget: WebGLRenderTarget | null) {
|
|
379
|
+
const originTarget = this.renderer.getRenderTarget();
|
|
380
|
+
this.renderer.setRenderTarget(rendererTarget);
|
|
381
|
+
fullScreenMesh.material = clearShader;
|
|
382
|
+
fullScreenMesh.render(this.renderer);
|
|
383
|
+
this.renderer.clearDepth();
|
|
384
|
+
this.renderer.setRenderTarget(originTarget);
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
// 拷贝纹理到渲染目标
|
|
388
|
+
copyTextureToRenderTarget(texture: Texture, rendererTarget: WebGLRenderTarget | null, alpha: boolean = false, opactity: number = 1) {
|
|
389
|
+
const originTarget = this.renderer.getRenderTarget();
|
|
390
|
+
if (rendererTarget) {
|
|
391
|
+
this.renderer.getSize(this.tempVector2);
|
|
392
|
+
rendererTarget.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
393
|
+
}
|
|
394
|
+
this.renderer.setRenderTarget(rendererTarget);
|
|
395
|
+
fullScreenMesh.material = coptyShader;
|
|
396
|
+
coptyShader.uniforms.map.value = texture;
|
|
397
|
+
coptyShader.uniforms.opacity.value = opactity;
|
|
398
|
+
coptyShader.blending = alpha ? NoBlending : NormalBlending;
|
|
399
|
+
fullScreenMesh.render(this.renderer);
|
|
400
|
+
this.renderer.setRenderTarget(originTarget);
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
// 把对象绘制到渲染目标中
|
|
404
|
+
object3dToRendererTarget(obj: Object3D, rendererTarget: WebGLRenderTarget) {
|
|
405
|
+
this.clearRendererTargte(rendererTarget);
|
|
406
|
+
const originTarget = this.renderer.getRenderTarget();
|
|
407
|
+
this.renderer.setRenderTarget(rendererTarget);
|
|
408
|
+
this.renderer.getSize(this.tempVector2);
|
|
409
|
+
rendererTarget.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
410
|
+
this.renderer.render(obj, this.camera);
|
|
411
|
+
this.renderer.setRenderTarget(originTarget);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
// 给渲染目标的内容加描边
|
|
415
|
+
rendererTagetAddStroke(rendererTarget: WebGLRenderTarget, strockWidth: number, color: string, opacity: number) {
|
|
416
|
+
const originTarget = this.renderer.getRenderTarget();
|
|
417
|
+
this.clearRendererTargte(this.renderTarget2);
|
|
418
|
+
this.renderer.setRenderTarget(this.renderTarget2);
|
|
419
|
+
this.renderer.getSize(this.tempVector2);
|
|
420
|
+
this.renderTarget2.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
421
|
+
|
|
422
|
+
fullScreenMesh.material = strokeShader;
|
|
423
|
+
strokeShader.uniforms.map.value = rendererTarget.texture;
|
|
424
|
+
strokeShader.uniforms.resolution.value.set(this.tempVector2.x, this.tempVector2.y);
|
|
425
|
+
strokeShader.uniforms.strokeWidth.value = strockWidth;
|
|
426
|
+
strokeShader.uniforms.strokeColor.value.set(color);
|
|
427
|
+
strokeShader.uniforms.opacity.value = opacity;
|
|
428
|
+
fullScreenMesh.render(this.renderer);
|
|
429
|
+
|
|
430
|
+
this.copyTextureToRenderTarget(this.renderTarget2.texture, rendererTarget, true);
|
|
431
|
+
|
|
432
|
+
this.renderer.setRenderTarget(originTarget);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// 渲染对象的描边
|
|
436
|
+
renderObject3dStroke(obj: Object3D, strockWidth: number, color: string, opacity: number) {
|
|
437
|
+
this.object3dToRendererTarget(obj, this.renderTarget);
|
|
438
|
+
this.rendererTagetAddStroke(this.renderTarget, strockWidth, color, opacity);
|
|
439
|
+
this.copyTextureToRenderTarget(this.renderTarget.texture, null);
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
//给渲染目标加上高斯模糊计算
|
|
443
|
+
renderTargetgaussBlur(rendererTarget: WebGLRenderTarget, radius: number, opacity: number) {
|
|
444
|
+
const originTarget = this.renderer.getRenderTarget();
|
|
445
|
+
|
|
446
|
+
this.clearRendererTargte(this.renderTarget2);
|
|
447
|
+
this.renderer.setRenderTarget(this.renderTarget2);
|
|
448
|
+
this.renderer.getSize(this.tempVector2);
|
|
449
|
+
this.renderTarget2.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
450
|
+
|
|
451
|
+
fullScreenMesh.material = gaussBlurShader;
|
|
452
|
+
gaussBlurShader.uniforms.map.value = rendererTarget.texture;
|
|
453
|
+
gaussBlurShader.uniforms.radius.value = radius;
|
|
454
|
+
gaussBlurShader.uniforms.opacity.value = opacity;
|
|
455
|
+
gaussBlurShader.uniforms.resolution.value.set(this.tempVector2.x, this.tempVector2.y);
|
|
456
|
+
fullScreenMesh.render(this.renderer);
|
|
457
|
+
|
|
458
|
+
this.copyTextureToRenderTarget(this.renderTarget2.texture, rendererTarget, true);
|
|
459
|
+
|
|
460
|
+
this.renderer.setRenderTarget(originTarget);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
// 渲染目标上的纹理添加辉光效果
|
|
464
|
+
renderTargetAddGlow(renderTarget: WebGLRenderTarget, width: number, color: string) {
|
|
465
|
+
|
|
466
|
+
this.rendererTagetAddStroke(renderTarget, 1 * width, color, 0.3);
|
|
467
|
+
this.rendererTagetAddStroke(renderTarget, 2 * width, color, 0.2);
|
|
468
|
+
this.rendererTagetAddStroke(renderTarget, 3 * width, color, 0.05);
|
|
469
|
+
|
|
470
|
+
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
471
|
+
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
472
|
+
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
// 渲染 渲染目标
|
|
476
|
+
renderRendererTarget(renderTarget: WebGLRenderTarget, alpha: boolean = false) {
|
|
477
|
+
coptyShader.uniforms.map.value = renderTarget.texture;
|
|
478
|
+
coptyShader.uniforms.opacity.value = 1.0;
|
|
479
|
+
fullScreenMesh.material = coptyShader;
|
|
480
|
+
coptyShader.blending = alpha ? NoBlending : NormalBlending;
|
|
481
|
+
fullScreenMesh.render(this.renderer);
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
}
|
package/ThreeMouse.d.ts
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import { Object3D, Scene } from "three";
|
|
3
|
+
import type { Intersection } from "three";
|
|
4
|
+
export interface ThreeMouseEvent extends Intersection {
|
|
5
|
+
renderer: THREE.Renderer;
|
|
6
|
+
camera: THREE.Camera;
|
|
7
|
+
type: string;
|
|
8
|
+
offsetX: number;
|
|
9
|
+
offsetY: number;
|
|
10
|
+
x: number;
|
|
11
|
+
y: number;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* harp.gl 专用的鼠标拾取模型对象
|
|
15
|
+
*/
|
|
16
|
+
export default class ThreeMouse {
|
|
17
|
+
constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
|
|
18
|
+
_renderer: THREE.WebGLRenderer;
|
|
19
|
+
_camera: THREE.Camera;
|
|
20
|
+
_scene: Scene;
|
|
21
|
+
_mosePosition: THREE.Vector2;
|
|
22
|
+
_mouseDownPosition: THREE.Vector2;
|
|
23
|
+
_mesh_on?: Object3D;
|
|
24
|
+
_mesh_Down?: Object3D;
|
|
25
|
+
_raycaster: THREE.Raycaster;
|
|
26
|
+
_frame: number;
|
|
27
|
+
_mouseInRenderer: boolean;
|
|
28
|
+
_mousemoveEvent?: MouseEvent;
|
|
29
|
+
_object3ds: Object3D[];
|
|
30
|
+
_click_num: number;
|
|
31
|
+
_getSelected(object3ds: Object3D[]): Intersection | undefined;
|
|
32
|
+
hasEvent(object?: Object3D, types?: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup">): boolean;
|
|
33
|
+
hasCursor(object?: Object3D): boolean;
|
|
34
|
+
dispatchEvent(): void;
|
|
35
|
+
_mouseleave: (e: MouseEvent) => void;
|
|
36
|
+
_mousemove: (e: MouseEvent) => void;
|
|
37
|
+
_mousedown: (e: MouseEvent) => void;
|
|
38
|
+
_mouseup: import("lodash").DebouncedFunc<(e: PointerEvent) => Promise<void>>;
|
|
39
|
+
}
|