three-base 1.129.17 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/index.js +1 -37
- package/index.ts +1 -61
- package/package.json +4 -4
- package/lib/ApngTexture.d.ts +0 -13
- package/lib/ApngTexture.js +0 -61
- package/lib/ApngTexture.ts +0 -91
- package/lib/ApngTextureManage.d.ts +0 -18
- package/lib/ApngTextureManage.js +0 -87
- package/lib/ApngTextureManage.ts +0 -130
- package/lib/EventMesh.d.ts +0 -18
- package/lib/EventMesh.js +0 -59
- package/lib/EventMesh.ts +0 -79
- package/lib/ExtrudeMesh.d.ts +0 -111
- package/lib/ExtrudeMesh.js +0 -363
- package/lib/ExtrudeMesh.ts +0 -571
- package/lib/FPScontrol.d.ts +0 -44
- package/lib/FPScontrol.js +0 -170
- package/lib/FPScontrol.ts +0 -209
- package/lib/InstancedGroupMesh.d.ts +0 -10
- package/lib/InstancedGroupMesh.js +0 -63
- package/lib/InstancedGroupMesh.ts +0 -80
- package/lib/KeyFrameAnimation.d.ts +0 -25
- package/lib/KeyFrameAnimation.js +0 -78
- package/lib/KeyFrameAnimation.ts +0 -122
- package/lib/PlaneText.d.ts +0 -37
- package/lib/PlaneText.js +0 -30
- package/lib/PlaneText.ts +0 -58
- package/lib/PlaneWithHtml.d.ts +0 -11
- package/lib/PlaneWithHtml.js +0 -67
- package/lib/PlaneWithHtml.ts +0 -84
- package/lib/PointLight/PointLight.d.ts +0 -13
- package/lib/PointLight/PointLight.js +0 -63
- package/lib/PointLight/PointLight.ts +0 -74
- package/lib/PointLight/pointLight_map.png +0 -0
- package/lib/Sky/Sky.d.ts +0 -13
- package/lib/Sky/Sky.js +0 -28
- package/lib/Sky/Sky.ts +0 -36
- package/lib/Sky/bluesky.jpg +0 -0
- package/lib/SpriteText.d.ts +0 -45
- package/lib/SpriteText.js +0 -162
- package/lib/SpriteText.ts +0 -189
- package/lib/SpriteText2.d.ts +0 -47
- package/lib/SpriteText2.js +0 -197
- package/lib/SpriteText2.ts +0 -236
- package/lib/Text3D/Text3D.d.ts +0 -20
- package/lib/Text3D/Text3D.js +0 -61
- package/lib/Text3D/Text3D.ts +0 -92
- package/lib/Text3D/fontController.d.ts +0 -59
- package/lib/Text3D/fontController.js +0 -200
- package/lib/Text3D/fontController.ts +0 -285
- package/lib/Text3D/gentilis.json +0 -811
- package/lib/ThreeBase.d.ts +0 -59
- package/lib/ThreeBase.js +0 -395
- package/lib/ThreeBase.ts +0 -475
- package/lib/ThreeMouse.d.ts +0 -39
- package/lib/ThreeMouse.js +0 -357
- package/lib/ThreeMouse.ts +0 -464
- package/lib/Transition.d.ts +0 -43
- package/lib/Transition.js +0 -196
- package/lib/Transition.ts +0 -268
- package/lib/index.d.ts +0 -22
- package/lib/keyContorls.d.ts +0 -25
- package/lib/keyContorls.js +0 -98
- package/lib/keyContorls.ts +0 -127
- package/lib/planeModal1/PlaneModal1.d.ts +0 -31
- package/lib/planeModal1/PlaneModal1.js +0 -104
- package/lib/planeModal1/PlaneModal1.ts +0 -150
- package/lib/planeModal1/planeModal.png +0 -0
- package/lib/shaders.d.ts +0 -17
- package/lib/shaders.js +0 -245
- package/lib/shaders.ts +0 -264
- package/lib/spriteModal1/SpriteModal1.d.ts +0 -30
- package/lib/spriteModal1/SpriteModal1.js +0 -109
- package/lib/spriteModal1/SpriteModal1.ts +0 -159
- package/lib/spriteModal1/spriteModal1.png +0 -0
- package/lib/stroke_pass/FullScreenQuad.d.ts +0 -7
- package/lib/stroke_pass/FullScreenQuad.js +0 -25
- package/lib/stroke_pass/FullScreenQuad.ts +0 -33
- package/lib/stroke_pass/stroke_pass.d.ts +0 -2
- package/lib/stroke_pass/stroke_pass.js +0 -190
- package/lib/stroke_pass/stroke_pass.ts +0 -211
- package/lib/threeLoader.d.ts +0 -20
- package/lib/threeLoader.js +0 -110
- package/lib/threeLoader.ts +0 -136
- package/lib/threeUtils.d.ts +0 -41
- package/lib/threeUtils.js +0 -179
- package/lib/threeUtils.ts +0 -212
- package/lib/type.d.ts +0 -0
- package/lib/type.js +0 -10
- package/lib/type.ts +0 -13
package/lib/ThreeBase.d.ts
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import { BufferGeometry, Camera, EventDispatcher, Object3D, Scene, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import ThreeMouse from "./ThreeMouse";
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import Transition from "./Transition";
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export default class ThreeBase extends EventDispatcher {
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constructor();
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renderTarget: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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tempVector2: Vector2;
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tempVector3: Vector3;
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size: Vector2;
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renderer: WebGLRenderer;
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camera: Camera;
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scene: Scene;
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threeMouse: ThreeMouse;
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controls: OrbitControls;
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isRendererContextLost: boolean;
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setContainer(div: HTMLDivElement | null): Promise<void>;
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setsize(width: number, height: number): void;
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controlsPosition: Transition;
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controlsCenter: Transition;
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init(): void;
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resetLookAt({ position, center, }: {
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position?: Vector3;
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center?: Vector3;
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}): void;
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setLookAt({ position, center, duration }: {
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position?: Vector3;
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center?: Vector3;
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duration?: number;
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}): Promise<void>;
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getLookAt(): {
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center: Vector3;
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position: Vector3;
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centerPosition: string;
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};
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v3tov2(v3: Vector3): Vector2;
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controlType: "OrbitControls" | "MapControls";
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originScreenSpacePanning: boolean;
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setControlType(controlType: "OrbitControls" | "MapControls"): void;
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autoRender: boolean;
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needRender: boolean;
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stopRender(): void;
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render(): void;
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private renderBindThis;
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download(fileName?: string): void;
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private _preMesh;
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private _preRT;
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preloadTexture(src: string): Promise<void>;
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preloadGeometry(geometry: BufferGeometry): Promise<void>;
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clearRendererTargte(rendererTarget: WebGLRenderTarget | null): void;
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copyTextureToRenderTarget(texture: Texture, rendererTarget: WebGLRenderTarget | null, alpha?: boolean, opactity?: number): void;
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object3dToRendererTarget(obj: Object3D, rendererTarget: WebGLRenderTarget): void;
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rendererTagetAddStroke(rendererTarget: WebGLRenderTarget, strockWidth: number, color: string, opacity: number): void;
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renderObject3dStroke(obj: Object3D, strockWidth: number, color: string, opacity: number): void;
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renderTargetgaussBlur(rendererTarget: WebGLRenderTarget, radius: number, opacity: number): void;
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renderTargetAddGlow(renderTarget: WebGLRenderTarget, width: number, color: string): void;
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renderRendererTarget(renderTarget: WebGLRenderTarget, alpha?: boolean): void;
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}
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package/lib/ThreeBase.js
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/*
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* @Author: xiaosihan
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* @Date: 2021-12-20 13:38:22
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-05-09 01:11:17
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*/
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import { round } from "lodash";
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import { AxesHelper, EventDispatcher, GridHelper, LinearFilter, Mesh, MOUSE, NoBlending, NormalBlending, PerspectiveCamera, RGBAFormat, Scene, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { generateUUID } from "three/src/math/MathUtils";
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import { clearShader, coptyShader, fullScreenMesh, gaussBlurShader, strokeShader } from "./shaders";
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import threeLoader from "./threeLoader";
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import ThreeMouse from "./ThreeMouse";
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import threeUtils from "./threeUtils";
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import Transition from "./Transition";
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import stroke_pass from "./stroke_pass/stroke_pass";
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// three.js 的基础对象
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export default class ThreeBase extends EventDispatcher {
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constructor() {
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super();
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this.init();
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}
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// 公用渲染目标1
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renderTarget = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
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// 渲染目标2
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renderTarget2 = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
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// 公用二维向量
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tempVector2 = new Vector2();
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// 公用的三维向量
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tempVector3 = new Vector3();
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//渲染器的尺寸
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size = new Vector2(0, 0);
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// 渲染器对象
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renderer = (() => {
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const renderer = new WebGLRenderer({
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alpha: true,
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antialias: true,
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precision: "highp",
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logarithmicDepthBuffer: true,
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preserveDrawingBuffer: false,
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stencil: false, // 模版
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});
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renderer.domElement.id = generateUUID();
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renderer.localClippingEnabled = true;
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.autoClear = false;
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threeLoader.setAnisotropy(renderer.capabilities.getMaxAnisotropy());
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return renderer;
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})();
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//透视相机
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camera = new PerspectiveCamera(45, 1, 0.0001, 10000);
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// 场景对象
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scene = new Scene();
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///鼠标事件对象
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threeMouse = new ThreeMouse(this.renderer, this.camera, this.scene);
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// 轨道控制器
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controls = (() => {
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const controls = new OrbitControls(this.camera, this.renderer.domElement);
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controls.addEventListener("change", () => {
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this.needRender = true;
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});
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controls.rotateSpeed = 0.2;
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controls.maxPolarAngle = Math.PI;
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controls.enableDamping = true;
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controls.dampingFactor = 0.1;
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controls.screenSpacePanning = true;
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return controls;
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})();
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// 上下文是否被销毁了
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isRendererContextLost = false;
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// 设置 dom 容器
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async setContainer(div) {
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if (div) {
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div.style.overflow = "hidden";
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div.innerHTML = "";
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div.append(this.renderer.domElement);
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// 如果上下文被销毁了, 就恢复上下文
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if (this.isRendererContextLost) {
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//@ts-ignore
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this.renderer['forceContextRestore']();
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await new Promise(resolve => requestAnimationFrame(resolve));
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await new Promise(resolve => requestAnimationFrame(resolve));
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this.renderer.domElement.style.opacity = "1";
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}
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this.setsize(div.clientWidth, div.clientHeight);
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// 开启时时渲染
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threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
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threeUtils.addEventListener("requestAnimationFrame", this.renderBindThis);
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}
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}
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// 修改尺寸
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setsize(width, height) {
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if (this.camera instanceof PerspectiveCamera) {
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this.camera.aspect = width / height;
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this.camera.updateProjectionMatrix();
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}
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(width, height);
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this.size.set(width, height);
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// 渲染场景
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this.renderer.clear();
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this.renderer.render(this.scene, this.camera);
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}
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// 控制器的位置缓动的计算的顶点对象
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controlsPosition = (() => {
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const controlsPosition = new Transition({ x: 100, y: 100, z: 100 });
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controlsPosition.setDuration(1000);
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controlsPosition.onChange(({ x, y, z }) => {
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this.camera.position.set(x, y, z);
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this.camera.lookAt(this.controls.target);
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this.needRender = true;
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});
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return controlsPosition;
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})();
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// 控制器的 朝向带缓动的计算的顶点对象
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controlsCenter = (() => {
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const controlsCenter = new Transition({ x: 0, y: 0, z: 0 });
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controlsCenter.setDuration(1000);
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controlsCenter.onChange(({ x, y, z }) => {
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this.controls.target.set(x, y, z);
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this.camera.lookAt(this.controls.target);
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this.needRender = true;
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});
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return controlsCenter;
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})();
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init() {
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// 非开发模式添加网格辅助线
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if (threeUtils.isDev) {
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const gridHelper = new GridHelper(1000, 100, 0x303030, 0x303030);
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gridHelper.position.set(0, -0.001, 0);
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this.scene.add(gridHelper);
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const axesHelper = new AxesHelper(10000);
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this.scene.add(axesHelper);
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}
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// 资源加载进度有更新时, 需要渲染
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threeLoader.addEventListener("progress", () => {
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this.needRender = true;
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});
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}
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// 重置控制器的位置
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resetLookAt({ position, center, }) {
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// 停止控制器的惯性
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this.controls.enableDamping = false;
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this.controls.saveState();
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this.controls.update();
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this.controls.reset();
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this.controls.enableDamping = true;
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position && this.controlsPosition.reset({ x: position.x, y: position.y, z: position.z });
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center && this.controlsCenter.reset({ x: center.x, y: center.y, z: center.z });
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this.needRender = true;
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}
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// 设置控制器的位置 以动画的方式移动控制器
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async setLookAt({ position, center, duration = 1000 }) {
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// 停止控制器的惯性
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this.controls.enableDamping = false;
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this.controls.saveState();
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this.controls.update();
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this.controls.reset();
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this.controls.enableDamping = true;
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let currentPosition = this.camera.position.clone();
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let currentCenter = this.controls.target.clone();
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// 等待动画执行完成
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await Promise.all([
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new Promise(async (resolve, reject) => {
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if (position) {
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this.controlsPosition.setDuration(duration).reset({ x: currentPosition.x, y: currentPosition.y, z: currentPosition.z });
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await this.controlsPosition.set({ x: position.x, y: position.y, z: position.z });
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}
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resolve();
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}),
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new Promise(async (resolve, reject) => {
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if (center) {
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this.controlsCenter.setDuration(duration).reset({ x: currentCenter.x, y: currentCenter.y, z: currentCenter.z });
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await this.controlsCenter.set({ x: center.x, y: center.y, z: center.z });
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}
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resolve();
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}),
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178
|
-
]);
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179
|
-
}
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180
|
-
// 获取控制的位置和朝向 保留3位小数
|
|
181
|
-
getLookAt() {
|
|
182
|
-
const position = this.camera.position.toArray().map(v => round(v, 3));
|
|
183
|
-
const center = this.controls.target.toArray().map(v => round(v, 3));
|
|
184
|
-
return {
|
|
185
|
-
center: new Vector3(...center),
|
|
186
|
-
position: new Vector3(...position),
|
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187
|
-
centerPosition: `center: new Vector3(${center.join(",")}),position: new Vector3(${position.join(",")})`
|
|
188
|
-
};
|
|
189
|
-
}
|
|
190
|
-
// 三维向量转化成屏幕上的2维向量
|
|
191
|
-
v3tov2(v3) {
|
|
192
|
-
v3.project(this.camera);
|
|
193
|
-
const v2 = new Vector2((v3.x + 1) * this.size.x * 0.5, (-v3.y + 1) * this.size.y * 0.5);
|
|
194
|
-
return v2;
|
|
195
|
-
}
|
|
196
|
-
// 控制器类型
|
|
197
|
-
controlType = "OrbitControls";
|
|
198
|
-
// 记录一下空间平移方式 在切换控制器的时候保留一下平移方式
|
|
199
|
-
originScreenSpacePanning = false;
|
|
200
|
-
//改变控制器的类型
|
|
201
|
-
setControlType(controlType) {
|
|
202
|
-
if (controlType === "OrbitControls") {
|
|
203
|
-
this.controls.screenSpacePanning = this.originScreenSpacePanning;
|
|
204
|
-
this.controls.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
|
|
205
|
-
this.controls.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
|
|
206
|
-
}
|
|
207
|
-
else if (controlType === "MapControls") {
|
|
208
|
-
this.originScreenSpacePanning = this.controls.screenSpacePanning;
|
|
209
|
-
// pan orthogonal to world-space direction camera.up
|
|
210
|
-
this.controls.screenSpacePanning = false;
|
|
211
|
-
this.controls.mouseButtons.LEFT = MOUSE.PAN;
|
|
212
|
-
this.controls.mouseButtons.RIGHT = MOUSE.ROTATE;
|
|
213
|
-
this.controls.touches.ONE = TOUCH.PAN;
|
|
214
|
-
this.controls.touches.TWO = TOUCH.DOLLY_ROTATE;
|
|
215
|
-
}
|
|
216
|
-
}
|
|
217
|
-
// 是否自动渲染
|
|
218
|
-
autoRender = true;
|
|
219
|
-
//是否需要渲染, 当autoRender=false的时候就需要 手动触发渲染
|
|
220
|
-
needRender = false;
|
|
221
|
-
// 停止渲染
|
|
222
|
-
stopRender() {
|
|
223
|
-
threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
|
|
224
|
-
this.renderer.forceContextLoss();
|
|
225
|
-
// 标记上下文被销毁了
|
|
226
|
-
this.isRendererContextLost = true;
|
|
227
|
-
this.setsize(100, 100);
|
|
228
|
-
this.renderer.domElement.style.opacity = "0";
|
|
229
|
-
}
|
|
230
|
-
// 渲染场景
|
|
231
|
-
render() {
|
|
232
|
-
// 控制器在移动时鼠标不能操作
|
|
233
|
-
this.controls.enabled = (this.controlsPosition.isDone() || this.controlsCenter.isDone());
|
|
234
|
-
// canvas 没有在页面上面的话 就跳过渲染
|
|
235
|
-
if (!threeUtils.inDocument(this.renderer.domElement)) {
|
|
236
|
-
this.stopRender();
|
|
237
|
-
return;
|
|
238
|
-
}
|
|
239
|
-
//判断尺寸发生改变时重置尺寸
|
|
240
|
-
const parentNode = this.renderer.domElement.parentNode;
|
|
241
|
-
if (parentNode.clientWidth !== this.size.x || parentNode.clientHeight !== this.size.y) {
|
|
242
|
-
this.setsize(parentNode.clientWidth, parentNode.clientHeight);
|
|
243
|
-
}
|
|
244
|
-
// 分发鼠标事件
|
|
245
|
-
this.threeMouse.dispatchEvent();
|
|
246
|
-
// 在不自动渲染时, needRender=false 就跳过渲染
|
|
247
|
-
if (!this.autoRender && !this.needRender) {
|
|
248
|
-
return;
|
|
249
|
-
}
|
|
250
|
-
this.needRender = false;
|
|
251
|
-
if (this.controls.enabled) {
|
|
252
|
-
this.controls.update();
|
|
253
|
-
}
|
|
254
|
-
this.renderer.clear();
|
|
255
|
-
// 渲染场景
|
|
256
|
-
this.dispatchEvent({ type: "beforeRender" });
|
|
257
|
-
this.renderer.render(this.scene, this.camera);
|
|
258
|
-
// 查找需要绘制描边的对象,并且绘制描边
|
|
259
|
-
this.scene.traverse(obj => {
|
|
260
|
-
if (obj.userData.stroke_enable) {
|
|
261
|
-
stroke_pass(this.renderer, this.camera, obj);
|
|
262
|
-
}
|
|
263
|
-
});
|
|
264
|
-
this.dispatchEvent({ type: "afterRender" });
|
|
265
|
-
}
|
|
266
|
-
renderBindThis = this.render.bind(this);
|
|
267
|
-
// 下载渲染图
|
|
268
|
-
download(fileName = "download") {
|
|
269
|
-
this.render();
|
|
270
|
-
const base64 = this.renderer.domElement.toDataURL('image/png');
|
|
271
|
-
let saveLink = document.createElement("a");
|
|
272
|
-
saveLink.download = `${fileName}.png`;
|
|
273
|
-
saveLink.href = base64;
|
|
274
|
-
document.body.append(saveLink);
|
|
275
|
-
saveLink.click();
|
|
276
|
-
}
|
|
277
|
-
_preMesh = new Mesh();
|
|
278
|
-
_preRT = new WebGLRenderTarget(128, 128, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat });
|
|
279
|
-
//预加载纹理图片
|
|
280
|
-
async preloadTexture(src) {
|
|
281
|
-
const texture = threeLoader.getTexture(src);
|
|
282
|
-
while (texture && !texture.image || !texture.image.complete) {
|
|
283
|
-
await new Promise(resolve => setTimeout(resolve, 50));
|
|
284
|
-
}
|
|
285
|
-
// 添加到计划任务中去
|
|
286
|
-
threeUtils.addWork(() => {
|
|
287
|
-
const originRenderTarget = this.renderer.getRenderTarget();
|
|
288
|
-
this.renderer.setRenderTarget(this._preRT);
|
|
289
|
-
this._preMesh.material.map = texture;
|
|
290
|
-
this.renderer.render(this._preMesh, this.camera);
|
|
291
|
-
this.renderer.setRenderTarget(originRenderTarget);
|
|
292
|
-
});
|
|
293
|
-
}
|
|
294
|
-
//预加载网格
|
|
295
|
-
async preloadGeometry(geometry) {
|
|
296
|
-
// 添加到计划任务中去
|
|
297
|
-
threeUtils.addWork(() => {
|
|
298
|
-
const originRenderTarget = this.renderer.getRenderTarget();
|
|
299
|
-
this.renderer.setRenderTarget(this._preRT);
|
|
300
|
-
this._preMesh.geometry = geometry;
|
|
301
|
-
this.renderer.render(this._preMesh, this.camera);
|
|
302
|
-
this.renderer.setRenderTarget(originRenderTarget);
|
|
303
|
-
});
|
|
304
|
-
}
|
|
305
|
-
// 清理渲染目标
|
|
306
|
-
clearRendererTargte(rendererTarget) {
|
|
307
|
-
const originTarget = this.renderer.getRenderTarget();
|
|
308
|
-
this.renderer.setRenderTarget(rendererTarget);
|
|
309
|
-
fullScreenMesh.material = clearShader;
|
|
310
|
-
fullScreenMesh.render(this.renderer);
|
|
311
|
-
this.renderer.clearDepth();
|
|
312
|
-
this.renderer.setRenderTarget(originTarget);
|
|
313
|
-
}
|
|
314
|
-
// 拷贝纹理到渲染目标
|
|
315
|
-
copyTextureToRenderTarget(texture, rendererTarget, alpha = false, opactity = 1) {
|
|
316
|
-
const originTarget = this.renderer.getRenderTarget();
|
|
317
|
-
if (rendererTarget) {
|
|
318
|
-
this.renderer.getSize(this.tempVector2);
|
|
319
|
-
rendererTarget.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
320
|
-
}
|
|
321
|
-
this.renderer.setRenderTarget(rendererTarget);
|
|
322
|
-
fullScreenMesh.material = coptyShader;
|
|
323
|
-
coptyShader.uniforms.map.value = texture;
|
|
324
|
-
coptyShader.uniforms.opacity.value = opactity;
|
|
325
|
-
coptyShader.blending = alpha ? NoBlending : NormalBlending;
|
|
326
|
-
fullScreenMesh.render(this.renderer);
|
|
327
|
-
this.renderer.setRenderTarget(originTarget);
|
|
328
|
-
}
|
|
329
|
-
// 把对象绘制到渲染目标中
|
|
330
|
-
object3dToRendererTarget(obj, rendererTarget) {
|
|
331
|
-
this.clearRendererTargte(rendererTarget);
|
|
332
|
-
const originTarget = this.renderer.getRenderTarget();
|
|
333
|
-
this.renderer.setRenderTarget(rendererTarget);
|
|
334
|
-
this.renderer.getSize(this.tempVector2);
|
|
335
|
-
rendererTarget.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
336
|
-
this.renderer.render(obj, this.camera);
|
|
337
|
-
this.renderer.setRenderTarget(originTarget);
|
|
338
|
-
}
|
|
339
|
-
// 给渲染目标的内容加描边
|
|
340
|
-
rendererTagetAddStroke(rendererTarget, strockWidth, color, opacity) {
|
|
341
|
-
const originTarget = this.renderer.getRenderTarget();
|
|
342
|
-
this.clearRendererTargte(this.renderTarget2);
|
|
343
|
-
this.renderer.setRenderTarget(this.renderTarget2);
|
|
344
|
-
this.renderer.getSize(this.tempVector2);
|
|
345
|
-
this.renderTarget2.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
346
|
-
fullScreenMesh.material = strokeShader;
|
|
347
|
-
strokeShader.uniforms.map.value = rendererTarget.texture;
|
|
348
|
-
strokeShader.uniforms.resolution.value.set(this.tempVector2.x, this.tempVector2.y);
|
|
349
|
-
strokeShader.uniforms.strokeWidth.value = strockWidth;
|
|
350
|
-
strokeShader.uniforms.strokeColor.value.set(color);
|
|
351
|
-
strokeShader.uniforms.opacity.value = opacity;
|
|
352
|
-
fullScreenMesh.render(this.renderer);
|
|
353
|
-
this.copyTextureToRenderTarget(this.renderTarget2.texture, rendererTarget, true);
|
|
354
|
-
this.renderer.setRenderTarget(originTarget);
|
|
355
|
-
}
|
|
356
|
-
// 渲染对象的描边
|
|
357
|
-
renderObject3dStroke(obj, strockWidth, color, opacity) {
|
|
358
|
-
this.object3dToRendererTarget(obj, this.renderTarget);
|
|
359
|
-
this.rendererTagetAddStroke(this.renderTarget, strockWidth, color, opacity);
|
|
360
|
-
this.copyTextureToRenderTarget(this.renderTarget.texture, null);
|
|
361
|
-
}
|
|
362
|
-
//给渲染目标加上高斯模糊计算
|
|
363
|
-
renderTargetgaussBlur(rendererTarget, radius, opacity) {
|
|
364
|
-
const originTarget = this.renderer.getRenderTarget();
|
|
365
|
-
this.clearRendererTargte(this.renderTarget2);
|
|
366
|
-
this.renderer.setRenderTarget(this.renderTarget2);
|
|
367
|
-
this.renderer.getSize(this.tempVector2);
|
|
368
|
-
this.renderTarget2.setSize(this.tempVector2.x, this.tempVector2.y);
|
|
369
|
-
fullScreenMesh.material = gaussBlurShader;
|
|
370
|
-
gaussBlurShader.uniforms.map.value = rendererTarget.texture;
|
|
371
|
-
gaussBlurShader.uniforms.radius.value = radius;
|
|
372
|
-
gaussBlurShader.uniforms.opacity.value = opacity;
|
|
373
|
-
gaussBlurShader.uniforms.resolution.value.set(this.tempVector2.x, this.tempVector2.y);
|
|
374
|
-
fullScreenMesh.render(this.renderer);
|
|
375
|
-
this.copyTextureToRenderTarget(this.renderTarget2.texture, rendererTarget, true);
|
|
376
|
-
this.renderer.setRenderTarget(originTarget);
|
|
377
|
-
}
|
|
378
|
-
// 渲染目标上的纹理添加辉光效果
|
|
379
|
-
renderTargetAddGlow(renderTarget, width, color) {
|
|
380
|
-
this.rendererTagetAddStroke(renderTarget, 1 * width, color, 0.3);
|
|
381
|
-
this.rendererTagetAddStroke(renderTarget, 2 * width, color, 0.2);
|
|
382
|
-
this.rendererTagetAddStroke(renderTarget, 3 * width, color, 0.05);
|
|
383
|
-
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
384
|
-
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
385
|
-
this.renderTargetgaussBlur(renderTarget, 1, 1);
|
|
386
|
-
}
|
|
387
|
-
// 渲染 渲染目标
|
|
388
|
-
renderRendererTarget(renderTarget, alpha = false) {
|
|
389
|
-
coptyShader.uniforms.map.value = renderTarget.texture;
|
|
390
|
-
coptyShader.uniforms.opacity.value = 1.0;
|
|
391
|
-
fullScreenMesh.material = coptyShader;
|
|
392
|
-
coptyShader.blending = alpha ? NoBlending : NormalBlending;
|
|
393
|
-
fullScreenMesh.render(this.renderer);
|
|
394
|
-
}
|
|
395
|
-
}
|