three-base 1.129.14 → 1.129.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/index.js +6 -2
  2. package/index.ts +9 -3
  3. package/lib/ExtrudeMesh.js +1 -0
  4. package/lib/ExtrudeMesh.ts +2 -0
  5. package/lib/PlaneText.d.ts +7 -7
  6. package/lib/PlaneText.js +2 -2
  7. package/lib/PlaneText.ts +2 -3
  8. package/lib/PlaneWithHtml.d.ts +11 -0
  9. package/lib/PlaneWithHtml.js +67 -0
  10. package/lib/PlaneWithHtml.ts +84 -0
  11. package/lib/{PointLight.d.ts → PointLight/PointLight.d.ts} +4 -4
  12. package/lib/PointLight/PointLight.js +63 -0
  13. package/lib/PointLight/PointLight.ts +74 -0
  14. package/lib/PointLight/pointLight_map.png +0 -0
  15. package/lib/SpriteText.d.ts +45 -0
  16. package/lib/SpriteText.js +162 -0
  17. package/lib/SpriteText.ts +189 -0
  18. package/lib/SpriteText2.d.ts +47 -0
  19. package/lib/SpriteText2.js +197 -0
  20. package/lib/SpriteText2.ts +236 -0
  21. package/lib/Text3D/Text3D.js +2 -1
  22. package/lib/Text3D/Text3D.ts +2 -1
  23. package/lib/Text3D/fontController.ts +1 -1
  24. package/lib/ThreeBase.d.ts +3 -3
  25. package/lib/ThreeBase.js +14 -7
  26. package/lib/ThreeBase.ts +20 -9
  27. package/lib/Transition.d.ts +1 -3
  28. package/lib/Transition.js +8 -5
  29. package/lib/Transition.ts +10 -6
  30. package/lib/planeModal1/PlaneModal1.d.ts +0 -1
  31. package/lib/planeModal1/PlaneModal1.js +1 -1
  32. package/lib/planeModal1/PlaneModal1.ts +1 -2
  33. package/lib/spriteModal1/SpriteModal1.d.ts +0 -1
  34. package/lib/spriteModal1/SpriteModal1.js +1 -1
  35. package/lib/spriteModal1/SpriteModal1.ts +1 -2
  36. package/lib/stroke_pass/FullScreenQuad.d.ts +7 -0
  37. package/lib/stroke_pass/FullScreenQuad.js +25 -0
  38. package/lib/stroke_pass/FullScreenQuad.ts +33 -0
  39. package/lib/stroke_pass/stroke_pass.d.ts +2 -0
  40. package/lib/stroke_pass/stroke_pass.js +190 -0
  41. package/lib/stroke_pass/stroke_pass.ts +211 -0
  42. package/lib/threeUtils.js +5 -5
  43. package/lib/threeUtils.ts +6 -5
  44. package/package.json +5 -8
  45. package/lib/PointLight.js +0 -64
  46. package/lib/PointLight.ts +0 -78
@@ -0,0 +1,236 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-04-24 15:31:02
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-04-24 16:18:47
6
+ */
7
+
8
+
9
+ import { Intersection, LinearFilter, Raycaster, Sprite, SpriteMaterial, Texture } from 'three';
10
+
11
+ // 带箭头的精灵文字
12
+ export default class SpriteText2 extends Sprite {
13
+ constructor(text = '', textHeight = 10, color: `rgb(${string})` | `rgba(${string})` | `#${string}` = 'rgba(255, 255, 255, 1)') {
14
+ super();
15
+
16
+ this._text = `${text}`;
17
+ this._textHeight = textHeight;
18
+ this._color = color;
19
+ this._backgroundColor = false; // no background color
20
+
21
+ this._padding = 0;
22
+ this._borderWidth = 0;
23
+ this._borderRadius = 0;
24
+ this._borderColor = 'white';
25
+
26
+ this._strokeWidth = 0;
27
+ this._strokeColor = 'white';
28
+
29
+ this._fontFace = 'Arial';
30
+ this._fontSize = 90; // defines text resolution
31
+ this._fontWeight = 'normal';
32
+
33
+ this._genCanvas();
34
+ }
35
+
36
+ _text = "";
37
+ _textHeight = 0;
38
+ _color: `rgb(${string})` | `rgba(${string})` | `#${string}` = "#ffffff";
39
+ _backgroundColor: `rgb(${string})` | `rgba(${string})` | `#${string}` | false = false; // no background color
40
+
41
+ _padding = 0;
42
+ _borderWidth = 0;
43
+ _borderRadius = 0;
44
+ _borderColor = 'white';
45
+
46
+ _strokeWidth = 0;
47
+ _strokeColor = 'white';
48
+
49
+ _fontFace = 'Arial';
50
+ _fontSize = 90; // defines text resolution
51
+ _fontWeight = 'normal';
52
+ _canvas = document.createElement('canvas');
53
+
54
+ get text() { return this._text; }
55
+ set text(text) { this._text = text; this._genCanvas(); }
56
+ get textHeight() { return this._textHeight; }
57
+ set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
58
+ get color() { return this._color; }
59
+ set color(color) { this._color = color; this._genCanvas(); }
60
+ get backgroundColor() { return this._backgroundColor; }
61
+ set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
62
+ get padding() { return this._padding; }
63
+ set padding(padding) { this._padding = padding; this._genCanvas(); }
64
+ get borderWidth() { return this._borderWidth; }
65
+ set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
66
+ get borderRadius() { return this._borderRadius; }
67
+ set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
68
+ get borderColor() { return this._borderColor; }
69
+ set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
70
+ get fontFace() { return this._fontFace; }
71
+ set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
72
+ get fontSize() { return this._fontSize; }
73
+ set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
74
+ get fontWeight() { return this._fontWeight; }
75
+ set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
76
+ get strokeWidth() { return this._strokeWidth; }
77
+ set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
78
+ get strokeColor() { return this._strokeColor; }
79
+ set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
80
+
81
+ _genCanvas() {
82
+ const canvas = this._canvas;
83
+ const ctx = canvas.getContext('2d')!;
84
+
85
+ const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
86
+ const relBorder: number[] = border.map(b => b * this.fontSize * 0.1); // border in canvas units
87
+
88
+ const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
89
+ const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
90
+
91
+ const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
92
+ const relPadding = padding.map(p => p * this.fontSize * 0.1); // padding in canvas units
93
+
94
+ const lines = this.text.split('\n');
95
+ const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
96
+
97
+ ctx.font = font; // measure canvas with appropriate font
98
+ const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
99
+ const innerHeight = this.fontSize * lines.length;
100
+ canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
101
+ canvas.height = (innerHeight + relBorder[1] * 2 + relPadding[1] * 2) * 2 + 40;
102
+
103
+ // paint border
104
+ if (this.borderWidth) {
105
+ ctx.strokeStyle = this.borderColor;
106
+
107
+ if (relBorder[0]) { // left + right borders
108
+ const hb = relBorder[0] / 2;
109
+ ctx.lineWidth = relBorder[0];
110
+ ctx.beginPath();
111
+ ctx.moveTo(hb, relBorderRadius[0]);
112
+ ctx.lineTo(hb, ((canvas.height - 40) / 2) - relBorderRadius[3]);
113
+ ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
114
+ ctx.lineTo(canvas.width - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]);
115
+ ctx.stroke();
116
+ }
117
+
118
+ if (relBorder[1]) { // top + bottom borders
119
+ const hb = relBorder[1] / 2;
120
+ ctx.lineWidth = relBorder[1];
121
+ ctx.beginPath();
122
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
123
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
124
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), ((canvas.height - 40) / 2) - hb);
125
+
126
+ ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - hb);
127
+ ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - hb);
128
+ ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - hb);
129
+
130
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), ((canvas.height - 40) / 2) - hb);
131
+ ctx.stroke();
132
+ }
133
+
134
+ if (this.borderRadius) { // strike rounded corners
135
+ const cornerWidth = Math.max(...relBorder);
136
+ const hb = cornerWidth / 2;
137
+ ctx.lineWidth = cornerWidth;
138
+ ctx.beginPath();
139
+ ([
140
+ !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
141
+ !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
142
+ !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]],
143
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[3]]
144
+ ].filter(d => d) as [number, number, number, number][]).forEach(([x0, x1, y0, y1]) => {
145
+ ctx.moveTo(x0, y0);
146
+ ctx.quadraticCurveTo(x1, y0, x1, y1);
147
+ });
148
+ ctx.stroke();
149
+ }
150
+ }
151
+
152
+ // paint background
153
+ if (this.backgroundColor) {
154
+ ctx.fillStyle = this.backgroundColor;
155
+ if (!this.borderRadius) {
156
+ ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, ((canvas.height - 40) / 2) - relBorder[1] * 2);
157
+ } else { // fill with rounded corners
158
+ ctx.beginPath();
159
+ ctx.moveTo(relBorder[0], relBorderRadius[0]);
160
+
161
+ ctx.quadraticCurveTo(relBorder[0], relBorder[1], relBorderRadius[0], relBorder[1]);
162
+ ctx.lineTo(canvas.width - relBorderRadius[1], relBorder[1]);
163
+ ctx.quadraticCurveTo(canvas.width - relBorder[0], relBorder[1], canvas.width - relBorder[0], relBorderRadius[1]);
164
+ ctx.lineTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[2]);
165
+ ctx.quadraticCurveTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], canvas.width - relBorderRadius[2], ((canvas.height - 40) / 2) - relBorder[1]);
166
+
167
+ ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - relBorder[1]);
168
+ ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - relBorder[1]);
169
+ ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - relBorder[1]);
170
+
171
+ ctx.lineTo(relBorderRadius[3], ((canvas.height - 40) / 2) - relBorder[1]);
172
+ ctx.quadraticCurveTo(relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[3]);
173
+
174
+ ctx.closePath();
175
+ ctx.fill();
176
+ }
177
+ }
178
+
179
+ ctx.translate(relBorder[0], relBorder[1]);
180
+ ctx.translate(relPadding[0], relPadding[0]);
181
+
182
+ // paint text
183
+ ctx.font = font; // Set font again after canvas is resized, as context properties are reset
184
+ ctx.fillStyle = this.color;
185
+ ctx.textBaseline = 'bottom';
186
+
187
+ const drawTextStroke = this.strokeWidth > 0;
188
+ if (drawTextStroke) {
189
+ ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
190
+ ctx.strokeStyle = this.strokeColor;
191
+ }
192
+
193
+ lines.forEach((line, index) => {
194
+ const lineX = (innerWidth - ctx.measureText(line).width) / 2;
195
+ const lineY = (index + 1) * this.fontSize;
196
+
197
+ drawTextStroke && ctx.strokeText(line, lineX, lineY);
198
+ ctx.fillText(line, lineX, lineY);
199
+ });
200
+
201
+ // Inject canvas into sprite
202
+ if (this.material.map) this.material.map.dispose(); // gc previous texture
203
+ const texture = this.material.map = new Texture(canvas);
204
+ texture.minFilter = LinearFilter;
205
+ texture.needsUpdate = true;
206
+
207
+ const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
208
+ this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
209
+ }
210
+
211
+ //鼠标拾取计算
212
+ raycast(raycaster: Raycaster, intersects: Intersection[]) {
213
+
214
+ let intersect: Intersection[] = [];
215
+ super.raycast(raycaster, intersect);
216
+ let inte = intersect[0];
217
+ if (inte && (inte.uv!.y > 0.55)) {
218
+ intersects.push(inte);
219
+ }
220
+
221
+ }
222
+
223
+ copy(source: SpriteText2) {
224
+ this.color = source.color;
225
+ this.backgroundColor = source.backgroundColor;
226
+ this.padding = source.padding;
227
+ this.borderWidth = source.borderWidth;
228
+ this.borderColor = source.borderColor;
229
+ this.fontFace = source.fontFace;
230
+ this.fontSize = source.fontSize;
231
+ this.fontWeight = source.fontWeight;
232
+ this.strokeWidth = source.strokeWidth;
233
+ this.strokeColor = source.strokeColor;
234
+ return this;
235
+ }
236
+ }
@@ -2,7 +2,7 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-06-14 09:48:00
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-04-04 19:26:36
5
+ * @Last Modified time: 2023-04-07 21:52:03
6
6
  */
7
7
  import { Mesh, MeshStandardMaterial, TextGeometry } from "three";
8
8
  import fontContorller from "./fontController";
@@ -53,6 +53,7 @@ export default class Text3D extends Mesh {
53
53
  bevelSegments: this._config.bevelSegments, //斜角分段
54
54
  });
55
55
  this.geometry.center();
56
+ this.dispatchEvent({ type: "loaded" });
56
57
  }
57
58
  });
58
59
  }
@@ -2,7 +2,7 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-06-14 09:48:00
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-04-04 19:26:36
5
+ * @Last Modified time: 2023-04-07 21:52:03
6
6
  */
7
7
 
8
8
  import { Mesh, MeshStandardMaterial, TextGeometry } from "three";
@@ -80,6 +80,7 @@ export default class Text3D extends Mesh {
80
80
  bevelSegments: this._config.bevelSegments,//斜角分段
81
81
  });
82
82
  this.geometry.center();
83
+ this.dispatchEvent({ type: "loaded" });
83
84
  }
84
85
  })
85
86
 
@@ -6,7 +6,7 @@
6
6
  */
7
7
 
8
8
  import Dexie, { Table } from "dexie";
9
- import _, { filter, first, isEmpty } from "lodash";
9
+ import { filter, first, isEmpty } from "lodash";
10
10
  import { Font } from "three";
11
11
  import threeUtils from "../threeUtils";
12
12
  import gentilisJSON from "./gentilis.json";
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, EventDispatcher, Object3D, PerspectiveCamera, Scene, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
1
+ import { BufferGeometry, Camera, EventDispatcher, Object3D, Scene, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
2
2
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
3
  import ThreeMouse from "./ThreeMouse";
4
4
  import Transition from "./Transition";
@@ -10,7 +10,7 @@ export default class ThreeBase extends EventDispatcher {
10
10
  tempVector3: Vector3;
11
11
  size: Vector2;
12
12
  renderer: WebGLRenderer;
13
- camera: PerspectiveCamera;
13
+ camera: Camera;
14
14
  scene: Scene;
15
15
  threeMouse: ThreeMouse;
16
16
  controls: OrbitControls;
@@ -42,7 +42,7 @@ export default class ThreeBase extends EventDispatcher {
42
42
  needRender: boolean;
43
43
  stopRender(): void;
44
44
  render(): void;
45
- renderBindThis: any;
45
+ private renderBindThis;
46
46
  download(fileName?: string): void;
47
47
  private _preMesh;
48
48
  private _preRT;
package/lib/ThreeBase.js CHANGED
@@ -2,7 +2,7 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2021-12-20 13:38:22
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-03-30 11:00:20
5
+ * @Last Modified time: 2023-05-09 01:11:17
6
6
  */
7
7
  import { round } from "lodash";
8
8
  import { AxesHelper, EventDispatcher, GridHelper, LinearFilter, Mesh, MOUSE, NoBlending, NormalBlending, PerspectiveCamera, RGBAFormat, Scene, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
@@ -13,6 +13,7 @@ import threeLoader from "./threeLoader";
13
13
  import ThreeMouse from "./ThreeMouse";
14
14
  import threeUtils from "./threeUtils";
15
15
  import Transition from "./Transition";
16
+ import stroke_pass from "./stroke_pass/stroke_pass";
16
17
  // three.js 的基础对象
17
18
  export default class ThreeBase extends EventDispatcher {
18
19
  constructor() {
@@ -70,10 +71,8 @@ export default class ThreeBase extends EventDispatcher {
70
71
  // 设置 dom 容器
71
72
  async setContainer(div) {
72
73
  if (div) {
73
- //删除这个容器里面的所有canvas
74
- const canvas = div.getElementsByTagName("canvas");
75
- for (let c of canvas)
76
- c.remove();
74
+ div.style.overflow = "hidden";
75
+ div.innerHTML = "";
77
76
  div.append(this.renderer.domElement);
78
77
  // 如果上下文被销毁了, 就恢复上下文
79
78
  if (this.isRendererContextLost) {
@@ -91,8 +90,10 @@ export default class ThreeBase extends EventDispatcher {
91
90
  }
92
91
  // 修改尺寸
93
92
  setsize(width, height) {
94
- this.camera.aspect = width / height;
95
- this.camera.updateProjectionMatrix();
93
+ if (this.camera instanceof PerspectiveCamera) {
94
+ this.camera.aspect = width / height;
95
+ this.camera.updateProjectionMatrix();
96
+ }
96
97
  this.renderer.setPixelRatio(window.devicePixelRatio);
97
98
  this.renderer.setSize(width, height);
98
99
  this.size.set(width, height);
@@ -254,6 +255,12 @@ export default class ThreeBase extends EventDispatcher {
254
255
  // 渲染场景
255
256
  this.dispatchEvent({ type: "beforeRender" });
256
257
  this.renderer.render(this.scene, this.camera);
258
+ // 查找需要绘制描边的对象,并且绘制描边
259
+ this.scene.traverse(obj => {
260
+ if (obj.userData.stroke_enable) {
261
+ stroke_pass(this.renderer, this.camera, obj);
262
+ }
263
+ });
257
264
  this.dispatchEvent({ type: "afterRender" });
258
265
  }
259
266
  renderBindThis = this.render.bind(this);
package/lib/ThreeBase.ts CHANGED
@@ -2,11 +2,11 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2021-12-20 13:38:22
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-03-30 11:00:20
5
+ * @Last Modified time: 2023-05-09 01:11:17
6
6
  */
7
7
 
8
8
  import { round } from "lodash";
9
- import { AxesHelper, BufferGeometry, EventDispatcher, GridHelper, LinearFilter, Mesh, MeshBasicMaterial, MOUSE, NoBlending, NormalBlending, Object3D, PerspectiveCamera, RGBAFormat, Scene, Texture, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
9
+ import { AxesHelper, BufferGeometry, Camera, EventDispatcher, GridHelper, LinearFilter, Mesh, MeshBasicMaterial, MOUSE, NoBlending, NormalBlending, Object3D, PerspectiveCamera, RGBAFormat, Scene, Texture, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
10
10
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
11
11
  import { generateUUID } from "three/src/math/MathUtils";
12
12
  import { clearShader, coptyShader, fullScreenMesh, gaussBlurShader, strokeShader } from "./shaders";
@@ -14,6 +14,7 @@ import threeLoader from "./threeLoader";
14
14
  import ThreeMouse from "./ThreeMouse";
15
15
  import threeUtils from "./threeUtils";
16
16
  import Transition from "./Transition";
17
+ import stroke_pass from "./stroke_pass/stroke_pass";
17
18
 
18
19
  // three.js 的基础对象
19
20
  export default class ThreeBase extends EventDispatcher {
@@ -58,7 +59,7 @@ export default class ThreeBase extends EventDispatcher {
58
59
  })();
59
60
 
60
61
  //透视相机
61
- camera = new PerspectiveCamera(45, 1, 0.0001, 10000);
62
+ camera: Camera = new PerspectiveCamera(45, 1, 0.0001, 10000);
62
63
 
63
64
  // 场景对象
64
65
  scene = new Scene();
@@ -86,9 +87,8 @@ export default class ThreeBase extends EventDispatcher {
86
87
  // 设置 dom 容器
87
88
  async setContainer(div: HTMLDivElement | null) {
88
89
  if (div) {
89
- //删除这个容器里面的所有canvas
90
- const canvas = div.getElementsByTagName("canvas");
91
- for (let c of canvas) c.remove();
90
+ div.style.overflow = "hidden";
91
+ div.innerHTML = "";
92
92
  div.append(this.renderer.domElement);
93
93
 
94
94
  // 如果上下文被销毁了, 就恢复上下文
@@ -110,8 +110,11 @@ export default class ThreeBase extends EventDispatcher {
110
110
 
111
111
  // 修改尺寸
112
112
  setsize(width: number, height: number) {
113
- this.camera.aspect = width / height;
114
- this.camera.updateProjectionMatrix();
113
+ if (this.camera instanceof PerspectiveCamera) {
114
+ this.camera.aspect = width / height;
115
+ this.camera.updateProjectionMatrix();
116
+ }
117
+
115
118
  this.renderer.setPixelRatio(window.devicePixelRatio);
116
119
  this.renderer.setSize(width, height);
117
120
  this.size.set(width, height);
@@ -305,10 +308,18 @@ export default class ThreeBase extends EventDispatcher {
305
308
  // 渲染场景
306
309
  this.dispatchEvent({ type: "beforeRender" });
307
310
  this.renderer.render(this.scene, this.camera);
311
+
312
+ // 查找需要绘制描边的对象,并且绘制描边
313
+ this.scene.traverse(obj => {
314
+ if (obj.userData.stroke_enable) {
315
+ stroke_pass(this.renderer, this.camera, obj);
316
+ }
317
+ });
318
+
308
319
  this.dispatchEvent({ type: "afterRender" });
309
320
  }
310
321
 
311
- renderBindThis = this.render.bind(this);
322
+ private renderBindThis = this.render.bind(this);
312
323
 
313
324
  // 下载渲染图
314
325
  download(fileName: string = "download") {
@@ -23,9 +23,7 @@ export default class Transition {
23
23
  _: {
24
24
  [key: string]: number;
25
25
  };
26
- onChangeCall?: (josn: {
27
- [key: string]: number;
28
- }) => void;
26
+ private onChangeCall;
29
27
  run({ timeTemp }: any): this;
30
28
  runbindThis: any;
31
29
  onChange(onChangeCall: (josn: {
package/lib/Transition.js CHANGED
@@ -23,7 +23,7 @@ export default class Transition {
23
23
  constructor(param = {}, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
24
  this.setDuration(duration);
25
25
  this.setBezier(bezier);
26
- this.set(param);
26
+ this.reset(param);
27
27
  }
28
28
  // 所有的 key 的枚举
29
29
  _keys = [];
@@ -57,7 +57,7 @@ export default class Transition {
57
57
  }
58
58
  // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
59
59
  _ = {};
60
- onChangeCall;
60
+ onChangeCall = (josn) => { };
61
61
  // 执行过度动画
62
62
  run({ timeTemp }) {
63
63
  this.timeTemp = timeTemp;
@@ -73,7 +73,7 @@ export default class Transition {
73
73
  // 设置动画对象的回调事件
74
74
  onChange(onChangeCall) {
75
75
  this.onChangeCall = onChangeCall;
76
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
76
+ this.onChangeCall(this.getJson());
77
77
  return this;
78
78
  }
79
79
  // 计算当前 key 的值
@@ -133,9 +133,9 @@ export default class Transition {
133
133
  // // 执行状态未完成
134
134
  // this._isDone = false;
135
135
  }
136
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
137
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
138
136
  if (!this._isDone) {
137
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
138
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
139
139
  await new Promise(resolve => setTimeout(resolve, this._duration + 50));
140
140
  }
141
141
  return this;
@@ -143,6 +143,9 @@ export default class Transition {
143
143
  // 重置起始和终止位置
144
144
  reset(param) {
145
145
  for (let key in param) {
146
+ if (!this._keys.includes(key)) {
147
+ this._keys.push(key);
148
+ }
146
149
  this._[key + "_start"] = param[key];
147
150
  this._[key + "_end"] = param[key];
148
151
  this._[key + "_startTime"] = -this._duration;
package/lib/Transition.ts CHANGED
@@ -36,7 +36,7 @@ export default class Transition {
36
36
 
37
37
  this.setBezier(bezier);
38
38
 
39
- this.set(param);
39
+ this.reset(param);
40
40
  }
41
41
 
42
42
  // 所有的 key 的枚举
@@ -82,7 +82,7 @@ export default class Transition {
82
82
  // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
83
83
  _: { [key: string]: number } = {};
84
84
 
85
- onChangeCall?: (josn: { [key: string]: number }) => void;
85
+ private onChangeCall = (josn: { [key: string]: number }) => { };
86
86
 
87
87
  // 执行过度动画
88
88
  run({ timeTemp }: any) {
@@ -100,7 +100,7 @@ export default class Transition {
100
100
  // 设置动画对象的回调事件
101
101
  onChange(onChangeCall: (josn: { [key: string]: number }) => void): this {
102
102
  this.onChangeCall = onChangeCall;
103
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
103
+ this.onChangeCall(this.getJson());
104
104
  return this;
105
105
  }
106
106
 
@@ -185,10 +185,9 @@ export default class Transition {
185
185
 
186
186
  }
187
187
 
188
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
189
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
190
-
191
188
  if (!this._isDone) {
189
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
190
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
192
191
  await new Promise(resolve => setTimeout(resolve, this._duration + 50));
193
192
  }
194
193
 
@@ -198,6 +197,11 @@ export default class Transition {
198
197
  reset(param: TParam): this {
199
198
 
200
199
  for (let key in param) {
200
+
201
+ if (!this._keys.includes(key)) {
202
+ this._keys.push(key);
203
+ }
204
+
201
205
  this._[key + "_start"] = param[key];
202
206
  this._[key + "_end"] = param[key];
203
207
  this._[key + "_startTime"] = -this._duration;
@@ -11,7 +11,6 @@ export type PlaneModal1Config = {
11
11
  };
12
12
  export default class PlaneModal1 extends Mesh {
13
13
  constructor(config?: PlaneModal1Config);
14
- renderOrder: number;
15
14
  geometry: PlaneGeometry;
16
15
  material: MeshBasicMaterial;
17
16
  static img: HTMLImageElement;
@@ -14,7 +14,6 @@ export default class PlaneModal1 extends Mesh {
14
14
  this.material.map = this.texture;
15
15
  this.scale.set(10, 10, 10);
16
16
  }
17
- renderOrder = 99;
18
17
  geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
19
18
  material = new MeshBasicMaterial({
20
19
  side: DoubleSide,
@@ -100,5 +99,6 @@ export default class PlaneModal1 extends Mesh {
100
99
  textPos.y += size;
101
100
  });
102
101
  this.texture.needsUpdate = true;
102
+ this.dispatchEvent({ type: "loaded" });
103
103
  }
104
104
  }
@@ -30,8 +30,6 @@ export default class PlaneModal1 extends Mesh {
30
30
  this.scale.set(10, 10, 10);
31
31
  }
32
32
 
33
- renderOrder = 99;
34
-
35
33
  geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
36
34
 
37
35
  material = new MeshBasicMaterial({
@@ -145,6 +143,7 @@ export default class PlaneModal1 extends Mesh {
145
143
 
146
144
  this.texture.needsUpdate = true;
147
145
 
146
+ this.dispatchEvent({ type: "loaded" });
148
147
  }
149
148
 
150
149
 
@@ -11,7 +11,6 @@ export type SpritModal1Config = {
11
11
  };
12
12
  export default class SpritModal1 extends Sprite {
13
13
  constructor(config?: SpritModal1Config);
14
- renderOrder: number;
15
14
  static img: HTMLImageElement;
16
15
  canvas: HTMLCanvasElement;
17
16
  context: CanvasRenderingContext2D;
@@ -15,7 +15,6 @@ export default class SpritModal1 extends Sprite {
15
15
  this.material.transparent = true;
16
16
  this.material.alphaTest = 0.01;
17
17
  }
18
- renderOrder = 99;
19
18
  // 背景图
20
19
  static img = (() => {
21
20
  const img = new Image();
@@ -96,6 +95,7 @@ export default class SpritModal1 extends Sprite {
96
95
  textPos.y += size;
97
96
  });
98
97
  this.texture.needsUpdate = true;
98
+ this.dispatchEvent({ type: "loaded" });
99
99
  }
100
100
  //鼠标拾取计算
101
101
  raycast(raycaster, intersects) {
@@ -34,8 +34,6 @@ export default class SpritModal1 extends Sprite {
34
34
  this.material.alphaTest = 0.01;
35
35
  }
36
36
 
37
- renderOrder = 99;
38
-
39
37
  // 背景图
40
38
  static img = (() => {
41
39
  const img = new Image();
@@ -142,6 +140,7 @@ export default class SpritModal1 extends Sprite {
142
140
 
143
141
  this.texture.needsUpdate = true;
144
142
 
143
+ this.dispatchEvent({ type: "loaded" });
145
144
  }
146
145
 
147
146
  //鼠标拾取计算
@@ -0,0 +1,7 @@
1
+ import { BufferGeometry, Material, Mesh, OrthographicCamera, Scene, WebGLRenderer } from "three";
2
+ export default class FullScreenQuad extends Scene {
3
+ constructor();
4
+ mesh: Mesh<BufferGeometry, Material>;
5
+ orthographicCamera: OrthographicCamera;
6
+ render(renderer: WebGLRenderer, material: Material): void;
7
+ }
@@ -0,0 +1,25 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-09 01:36:35
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-09 01:47:07
6
+ */
7
+ import { BufferGeometry, Float32BufferAttribute, Mesh, MeshBasicMaterial, OrthographicCamera, Scene } from "three";
8
+ export default class FullScreenQuad extends Scene {
9
+ constructor() {
10
+ super();
11
+ }
12
+ mesh = (() => {
13
+ const geometry = new BufferGeometry();
14
+ geometry.setAttribute("position", new Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
15
+ geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
16
+ const mesh = new Mesh(geometry, new MeshBasicMaterial());
17
+ this.add(mesh);
18
+ return mesh;
19
+ })();
20
+ orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
21
+ render(renderer, material) {
22
+ this.mesh.material = material;
23
+ renderer.render(this, this.orthographicCamera);
24
+ }
25
+ }