three-base 1.129.14 → 1.129.15

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Files changed (46) hide show
  1. package/index.js +6 -2
  2. package/index.ts +9 -3
  3. package/lib/ExtrudeMesh.js +1 -0
  4. package/lib/ExtrudeMesh.ts +2 -0
  5. package/lib/PlaneText.d.ts +2 -2
  6. package/lib/PlaneText.js +2 -2
  7. package/lib/PlaneText.ts +2 -3
  8. package/lib/PlaneWithHtml.d.ts +11 -0
  9. package/lib/PlaneWithHtml.js +67 -0
  10. package/lib/PlaneWithHtml.ts +84 -0
  11. package/lib/{PointLight.d.ts → PointLight/PointLight.d.ts} +4 -4
  12. package/lib/PointLight/PointLight.js +63 -0
  13. package/lib/PointLight/PointLight.ts +74 -0
  14. package/lib/PointLight/pointLight_map.png +0 -0
  15. package/lib/SpriteText.d.ts +45 -0
  16. package/lib/SpriteText.js +162 -0
  17. package/lib/SpriteText.ts +189 -0
  18. package/lib/SpriteText2.d.ts +47 -0
  19. package/lib/SpriteText2.js +197 -0
  20. package/lib/SpriteText2.ts +236 -0
  21. package/lib/Text3D/Text3D.js +2 -1
  22. package/lib/Text3D/Text3D.ts +2 -1
  23. package/lib/Text3D/fontController.ts +1 -1
  24. package/lib/ThreeBase.d.ts +3 -3
  25. package/lib/ThreeBase.js +14 -7
  26. package/lib/ThreeBase.ts +20 -9
  27. package/lib/Transition.d.ts +1 -3
  28. package/lib/Transition.js +8 -5
  29. package/lib/Transition.ts +10 -6
  30. package/lib/planeModal1/PlaneModal1.d.ts +0 -1
  31. package/lib/planeModal1/PlaneModal1.js +1 -1
  32. package/lib/planeModal1/PlaneModal1.ts +1 -2
  33. package/lib/spriteModal1/SpriteModal1.d.ts +0 -1
  34. package/lib/spriteModal1/SpriteModal1.js +1 -1
  35. package/lib/spriteModal1/SpriteModal1.ts +1 -2
  36. package/lib/stroke_pass/FullScreenQuad.d.ts +7 -0
  37. package/lib/stroke_pass/FullScreenQuad.js +25 -0
  38. package/lib/stroke_pass/FullScreenQuad.ts +33 -0
  39. package/lib/stroke_pass/stroke_pass.d.ts +2 -0
  40. package/lib/stroke_pass/stroke_pass.js +190 -0
  41. package/lib/stroke_pass/stroke_pass.ts +211 -0
  42. package/lib/threeUtils.js +5 -5
  43. package/lib/threeUtils.ts +6 -5
  44. package/package.json +7 -9
  45. package/lib/PointLight.js +0 -64
  46. package/lib/PointLight.ts +0 -78
package/index.js CHANGED
@@ -9,7 +9,7 @@ export { default as KeyFrameAnimation } from "./lib/KeyFrameAnimation";
9
9
  //实例模型组对象
10
10
  export { default as InstancedGroupMesh } from "./lib/InstancedGroupMesh";
11
11
  //点光源
12
- export { default as PointLight } from "./lib/PointLight";
12
+ export { default as PointLight } from "./lib/PointLight/PointLight";
13
13
  //天空球
14
14
  export { default as Sky } from "./lib/Sky/Sky";
15
15
  //键盘控制器
@@ -25,10 +25,14 @@ export { default as FPScontrol } from "./lib/FPScontrol";
25
25
  // 平面文字
26
26
  export { default as PlaneText } from "./lib/PlaneText";
27
27
  // 精灵文字
28
- export { default as SpriteText } from "three-spritetext";
28
+ export { default as SpriteText } from "./lib/SpriteText";
29
+ // 精灵文字样式2
30
+ export { default as SpriteText2 } from "./lib/SpriteText2";
29
31
  //精灵文本框
30
32
  export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
31
33
  //平面文本框
32
34
  export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
33
35
  // 3D文字
34
36
  export { default as Text3D } from "./lib/Text3D/Text3D";
37
+ // html面板
38
+ export { default as PlaneWithHtml } from "./lib/PlaneWithHtml";
package/index.ts CHANGED
@@ -19,7 +19,7 @@ export type { Keyframe } from "./lib/KeyFrameAnimation";
19
19
  export { default as InstancedGroupMesh } from "./lib/InstancedGroupMesh";
20
20
 
21
21
  //点光源
22
- export { default as PointLight } from "./lib/PointLight";
22
+ export { default as PointLight } from "./lib/PointLight/PointLight";
23
23
 
24
24
  //天空球
25
25
  export { default as Sky } from "./lib/Sky/Sky";
@@ -43,7 +43,10 @@ export { default as FPScontrol } from "./lib/FPScontrol";
43
43
  export { default as PlaneText } from "./lib/PlaneText";
44
44
 
45
45
  // 精灵文字
46
- export { default as SpriteText } from "three-spritetext";
46
+ export { default as SpriteText } from "./lib/SpriteText";
47
+
48
+ // 精灵文字样式2
49
+ export { default as SpriteText2 } from "./lib/SpriteText2";
47
50
 
48
51
  //精灵文本框
49
52
  export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
@@ -53,4 +56,7 @@ export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
53
56
 
54
57
  // 3D文字
55
58
  export { default as Text3D } from "./lib/Text3D/Text3D";
56
- export type { Text3DProps } from "./lib/Text3D/Text3D";
59
+ export type { Text3DProps } from "./lib/Text3D/Text3D";
60
+
61
+ // html面板
62
+ export { default as PlaneWithHtml } from "./lib/PlaneWithHtml";
@@ -358,5 +358,6 @@ export default class ExtrudeMesh extends Mesh {
358
358
  geometry.computeVertexNormals();
359
359
  this.geometry.dispose();
360
360
  this.geometry = geometry;
361
+ this.dispatchEvent({ type: "loaded" });
361
362
  }
362
363
  }
@@ -563,6 +563,8 @@ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
563
563
 
564
564
  this.geometry.dispose();
565
565
  this.geometry = geometry;
566
+
567
+ this.dispatchEvent({ type: "loaded" });
566
568
  }
567
569
 
568
570
 
@@ -1,5 +1,5 @@
1
1
  import { Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
2
- import SpriteText from "three-spritetext";
2
+ import SpriteText from "./SpriteText";
3
3
  type Props = {
4
4
  text?: string;
5
5
  textHeight?: number;
@@ -32,6 +32,6 @@ export default class PlaneText extends Mesh {
32
32
  }) => any) | ((type: string, listener: (event: import("three").Event) => void) => void) | ((type: string, listener: (event: import("three").Event) => void) => boolean) | ((type: string, listener: (event: import("three").Event) => void) => void) | ((event: {
33
33
  [attachment: string]: any;
34
34
  type: string;
35
- }) => void) | import("three").Vector2 | ((force?: boolean) => void) | import("three").Euler | (() => void) | import("three").Layers | import("three").AnimationClip[] | import("three").SpriteMaterial | ((quaternion: import("three").Quaternion) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((axis: Vector3, distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | (() => SpriteText) | (() => SpriteText) | ((object: import("three").Object3D) => SpriteText) | ((raycaster: import("three").Raycaster, intersects: import("three").Intersection[]) => void) | ((recursive?: boolean) => SpriteText) | ((source: SpriteText) => SpriteText) | ((matrix: import("three").Matrix4) => void) | ((axis: Vector3, angle: number) => void) | ((euler: import("three").Euler) => void) | ((m: import("three").Matrix4) => void) | ((q: import("three").Quaternion) => void) | ((vector: Vector3) => Vector3) | ((vector: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((target: import("three").Quaternion) => import("three").Quaternion) | ((target: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((updateParents: boolean, updateChildren: boolean) => void);
35
+ }) => void) | import("three").Vector2 | HTMLCanvasElement | ((force?: boolean) => void) | import("three").Euler | (() => void) | import("three").Layers | import("three").AnimationClip[] | import("three").SpriteMaterial | ((raycaster: import("three").Raycaster, intersects: import("three").Intersection[]) => void) | ((quaternion: import("three").Quaternion) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((axis: Vector3, angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((angle: number) => SpriteText) | ((axis: Vector3, distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((distance: number) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | ((...object: import("three").Object3D[]) => SpriteText) | (() => SpriteText) | (() => SpriteText) | ((object: import("three").Object3D) => SpriteText) | ((recursive?: boolean) => SpriteText) | ((source: SpriteText) => SpriteText) | (() => void) | ((matrix: import("three").Matrix4) => void) | ((axis: Vector3, angle: number) => void) | ((euler: import("three").Euler) => void) | ((m: import("three").Matrix4) => void) | ((q: import("three").Quaternion) => void) | ((vector: Vector3) => Vector3) | ((vector: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((target: import("three").Quaternion) => import("three").Quaternion) | ((target: Vector3) => Vector3) | ((target: Vector3) => Vector3) | ((updateParents: boolean, updateChildren: boolean) => void);
36
36
  }
37
37
  export {};
package/lib/PlaneText.js CHANGED
@@ -2,10 +2,10 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-05-23 13:53:06
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2022-05-23 19:38:24
5
+ * @Last Modified time: 2023-05-03 02:54:52
6
6
  */
7
7
  import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
8
- import SpriteText from "three-spritetext";
8
+ import SpriteText from "./SpriteText";
9
9
  export default class PlaneText extends Mesh {
10
10
  constructor(text = "planeText") {
11
11
  super(PlaneText.geometry);
package/lib/PlaneText.ts CHANGED
@@ -2,12 +2,11 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-05-23 13:53:06
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2022-05-23 19:38:24
5
+ * @Last Modified time: 2023-05-03 02:54:52
6
6
  */
7
7
 
8
8
  import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
9
- import SpriteText from "three-spritetext";
10
-
9
+ import SpriteText from "./SpriteText";
11
10
 
12
11
 
13
12
  type Props = {
@@ -0,0 +1,11 @@
1
+ import { Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
2
+ export default class PlaneWithHtml extends Mesh {
3
+ constructor(html?: string, backgroundColor?: `#${string}`);
4
+ visible: boolean;
5
+ size: Vector2;
6
+ geometry: PlaneGeometry;
7
+ material: MeshBasicMaterial;
8
+ div: HTMLDivElement;
9
+ setGeoSize(width: number, height: number): void;
10
+ setHtml(html?: string, backgroundColor?: `#${string}`): Promise<void>;
11
+ }
@@ -0,0 +1,67 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-04-15 11:26:32
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-04-15 12:38:09
6
+ */
7
+ import html2canvas from "html2canvas";
8
+ import { CanvasTexture, DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
9
+ import { degToRad } from "three/src/math/MathUtils";
10
+ import threeLoader from "./threeLoader";
11
+ // html 文本面板
12
+ export default class PlaneWithHtml extends Mesh {
13
+ constructor(html = "", backgroundColor = "#00000000") {
14
+ super();
15
+ this.setHtml(html, backgroundColor);
16
+ }
17
+ visible = false;
18
+ size = new Vector2(10, 10);
19
+ geometry = (() => {
20
+ const geometry = new PlaneGeometry(10, 10, 1, 1);
21
+ geometry.rotateX(degToRad(-90));
22
+ return geometry;
23
+ })();
24
+ material = new MeshBasicMaterial({
25
+ side: DoubleSide,
26
+ transparent: true
27
+ });
28
+ div = (() => {
29
+ const div = document.createElement("div");
30
+ div.style.position = "fixed";
31
+ div.style.top = "100%";
32
+ div.style.left = "100%";
33
+ div.style.pointerEvents = "none";
34
+ div.style.userSelect = "none";
35
+ div.style.lineHeight = "1";
36
+ div.style.whiteSpace = "nowrap";
37
+ return div;
38
+ })();
39
+ // 设置网格尺寸
40
+ setGeoSize(width, height) {
41
+ this.size.set(width, height);
42
+ this.geometry.dispose();
43
+ const geometry = new PlaneGeometry(width, height, 1, 1);
44
+ geometry.rotateX(degToRad(-90));
45
+ this.geometry = geometry;
46
+ }
47
+ async setHtml(html = "", backgroundColor = "#00000000") {
48
+ this.div.innerHTML = html;
49
+ document.body.appendChild(this.div);
50
+ await new Promise((resolve, reject) => {
51
+ html2canvas(this.div, {
52
+ backgroundColor,
53
+ removeContainer: true
54
+ }).then(async (canvas) => {
55
+ this.setGeoSize(canvas.width, canvas.height);
56
+ this.material.map = new CanvasTexture(canvas);
57
+ this.material.map.anisotropy = threeLoader.anisotropy;
58
+ this.material.needsUpdate = true;
59
+ this.visible = true;
60
+ await new Promise(resolve => requestAnimationFrame(resolve));
61
+ this.div.remove();
62
+ resolve();
63
+ });
64
+ });
65
+ this.dispatchEvent({ type: "loaded" });
66
+ }
67
+ }
@@ -0,0 +1,84 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-04-15 11:26:32
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-04-15 12:38:09
6
+ */
7
+
8
+ import html2canvas from "html2canvas";
9
+ import { CanvasTexture, DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
10
+ import { degToRad } from "three/src/math/MathUtils";
11
+ import threeLoader from "./threeLoader";
12
+
13
+
14
+ // html 文本面板
15
+ export default class PlaneWithHtml extends Mesh {
16
+
17
+ constructor(html: string = "", backgroundColor: `#${string}` = "#00000000") {
18
+ super();
19
+ this.setHtml(html, backgroundColor);
20
+ }
21
+
22
+ visible = false;
23
+
24
+ size = new Vector2(10, 10);
25
+
26
+ geometry = (() => {
27
+ const geometry = new PlaneGeometry(10, 10, 1, 1);
28
+ geometry.rotateX(degToRad(-90));
29
+ return geometry;
30
+ })();
31
+
32
+ material = new MeshBasicMaterial({
33
+ side: DoubleSide,
34
+ transparent: true
35
+ });
36
+
37
+ div = (() => {
38
+ const div = document.createElement("div");
39
+ div.style.position = "fixed";
40
+ div.style.top = "100%";
41
+ div.style.left = "100%";
42
+ div.style.pointerEvents = "none";
43
+ div.style.userSelect = "none";
44
+ div.style.lineHeight = "1";
45
+ div.style.whiteSpace = "nowrap";
46
+ return div;
47
+ })();
48
+
49
+ // 设置网格尺寸
50
+ setGeoSize(width: number, height: number) {
51
+ this.size.set(width, height);
52
+ this.geometry.dispose();
53
+ const geometry = new PlaneGeometry(width, height, 1, 1);
54
+ geometry.rotateX(degToRad(-90));
55
+ this.geometry = geometry;
56
+ }
57
+
58
+ async setHtml(html: string = "", backgroundColor: `#${string}` = "#00000000") {
59
+ this.div.innerHTML = html;
60
+ document.body.appendChild(this.div);
61
+
62
+ await new Promise<void>((resolve, reject) => {
63
+
64
+ html2canvas(this.div, {
65
+ backgroundColor,
66
+ removeContainer: true
67
+ }).then(async (canvas) => {
68
+ this.setGeoSize(canvas.width, canvas.height);
69
+ this.material.map = new CanvasTexture(canvas);
70
+ this.material.map.anisotropy = threeLoader.anisotropy;
71
+ this.material.needsUpdate = true;
72
+ this.visible = true;
73
+ await new Promise(resolve => requestAnimationFrame(resolve));
74
+ this.div.remove();
75
+ resolve();
76
+ });
77
+
78
+ });
79
+
80
+ this.dispatchEvent({ type: "loaded" });
81
+ }
82
+
83
+
84
+ }
@@ -1,5 +1,5 @@
1
- import { PointLight as THREEPointLight } from "three";
2
- import threeSpritetext from "three-spritetext";
1
+ import { Sprite, PointLight as THREEPointLight } from "three";
2
+ import SpriteText from "../SpriteText";
3
3
  /**
4
4
  * 点光源
5
5
  * @export
@@ -8,6 +8,6 @@ import threeSpritetext from "three-spritetext";
8
8
  */
9
9
  export default class PointLight extends THREEPointLight {
10
10
  constructor(color?: string, intensity?: number, distance?: number, decay?: number);
11
- sphere: void;
12
- label: threeSpritetext;
11
+ pointLinghtHelper: Sprite;
12
+ label: SpriteText;
13
13
  }
@@ -0,0 +1,63 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-05-18 16:02:55
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:55:28
6
+ */
7
+ import { Sprite, PointLight as THREEPointLight } from "three";
8
+ import threeLoader from "../threeLoader";
9
+ import threeUtils from "../threeUtils";
10
+ import pointLight_mapPNG from "./pointLight_map.png";
11
+ import SpriteText from "../SpriteText";
12
+ /**
13
+ * 点光源
14
+ * @export
15
+ * @class PointLight
16
+ * @extends {THREEPointLight}
17
+ */
18
+ export default class PointLight extends THREEPointLight {
19
+ constructor(color = "#fff", intensity, distance, decay) {
20
+ super(color, intensity, distance, decay);
21
+ }
22
+ // 灯光辅助器
23
+ pointLinghtHelper = threeUtils.isDev && (() => {
24
+ const pointLinghtHelper = new Sprite();
25
+ pointLinghtHelper.scale.set(0.05, 0.05, 0.05);
26
+ pointLinghtHelper.material.color = this.color;
27
+ pointLinghtHelper.material.map = threeLoader.getTexture(pointLight_mapPNG);
28
+ pointLinghtHelper.material.sizeAttenuation = false;
29
+ pointLinghtHelper.userData = {
30
+ cursor: "pointer"
31
+ };
32
+ pointLinghtHelper.addEventListener("mouseenter", () => {
33
+ if (this.label) {
34
+ this.label.visible = true;
35
+ }
36
+ });
37
+ pointLinghtHelper.addEventListener("mouseleave", () => {
38
+ if (this.label) {
39
+ this.label.visible = false;
40
+ }
41
+ });
42
+ this.add(pointLinghtHelper);
43
+ return pointLinghtHelper;
44
+ })();
45
+ label = threeUtils.isDev && (() => {
46
+ const label = new SpriteText("点光源\n\n\n");
47
+ label.renderOrder = Infinity;
48
+ // label.backgroundColor = "rgba(0, 0, 0, 0.5)";
49
+ label.padding = 4;
50
+ label.strokeColor = "#333";
51
+ label.strokeWidth = 2;
52
+ // label.borderRadius = 4;
53
+ // label.borderWidth = 1;
54
+ label.position.set(0, 0, 0);
55
+ label.visible = false;
56
+ label.material.color = this.color;
57
+ label.material.depthTest = false;
58
+ label.material.sizeAttenuation = false;
59
+ label.scale.multiplyScalar(0.002);
60
+ this.add(label);
61
+ return label;
62
+ })();
63
+ }
@@ -0,0 +1,74 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-05-18 16:02:55
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:55:28
6
+ */
7
+
8
+ import { Sprite, PointLight as THREEPointLight } from "three";
9
+ import threeLoader from "../threeLoader";
10
+ import threeUtils from "../threeUtils";
11
+ import pointLight_mapPNG from "./pointLight_map.png";
12
+ import SpriteText from "../SpriteText";
13
+
14
+
15
+ /**
16
+ * 点光源
17
+ * @export
18
+ * @class PointLight
19
+ * @extends {THREEPointLight}
20
+ */
21
+ export default class PointLight extends THREEPointLight {
22
+
23
+ constructor(color = "#fff", intensity?: number, distance?: number, decay?: number) {
24
+ super(color, intensity, distance, decay);
25
+ }
26
+
27
+ // 灯光辅助器
28
+ pointLinghtHelper = threeUtils.isDev && (() => {
29
+ const pointLinghtHelper = new Sprite();
30
+ pointLinghtHelper.scale.set(0.05, 0.05, 0.05);
31
+ pointLinghtHelper.material.color = this.color;
32
+ pointLinghtHelper.material.map = threeLoader.getTexture(pointLight_mapPNG);
33
+ pointLinghtHelper.material.sizeAttenuation = false;
34
+
35
+ pointLinghtHelper.userData = {
36
+ cursor: "pointer"
37
+ };
38
+
39
+ pointLinghtHelper.addEventListener("mouseenter", () => {
40
+ if (this.label) {
41
+ this.label.visible = true;
42
+ }
43
+ });
44
+
45
+ pointLinghtHelper.addEventListener("mouseleave", () => {
46
+ if (this.label) {
47
+ this.label.visible = false;
48
+ }
49
+ });
50
+
51
+ this.add(pointLinghtHelper);
52
+ return pointLinghtHelper;
53
+ })();
54
+
55
+ label = threeUtils.isDev && (() => {
56
+ const label = new SpriteText("点光源\n\n\n");
57
+ label.renderOrder = Infinity;
58
+ // label.backgroundColor = "rgba(0, 0, 0, 0.5)";
59
+ label.padding = 4;
60
+ label.strokeColor = "#333";
61
+ label.strokeWidth = 2;
62
+ // label.borderRadius = 4;
63
+ // label.borderWidth = 1;
64
+ label.position.set(0, 0, 0);
65
+ label.visible = false;
66
+ label.material.color = this.color;
67
+ label.material.depthTest = false;
68
+ label.material.sizeAttenuation = false;
69
+ label.scale.multiplyScalar(0.002);
70
+ this.add(label);
71
+ return label;
72
+ })();
73
+
74
+ }
@@ -0,0 +1,45 @@
1
+ import { Sprite } from "three";
2
+ export default class SpriteText extends Sprite {
3
+ constructor(text?: string, textHeight?: number, color?: `#${string}` | `rgba(${string})`);
4
+ _text: string;
5
+ _textHeight: number;
6
+ _color: `#${string}` | `rgba(${string})`;
7
+ _backgroundColor: boolean;
8
+ _padding: number;
9
+ _borderWidth: number;
10
+ _borderRadius: number;
11
+ _borderColor: `#${string}` | `rgba(${string})`;
12
+ _strokeWidth: number;
13
+ _strokeColor: `#${string}` | `rgba(${string})`;
14
+ _fontFace: string;
15
+ _fontSize: number;
16
+ _fontWeight: string;
17
+ _canvas: HTMLCanvasElement;
18
+ get text(): string;
19
+ set text(text: string);
20
+ get textHeight(): number;
21
+ set textHeight(textHeight: number);
22
+ get color(): `#${string}` | `rgba(${string})`;
23
+ set color(color: `#${string}` | `rgba(${string})`);
24
+ get backgroundColor(): boolean;
25
+ set backgroundColor(color: boolean);
26
+ get padding(): number;
27
+ set padding(padding: number);
28
+ get borderWidth(): number;
29
+ set borderWidth(borderWidth: number);
30
+ get borderRadius(): number;
31
+ set borderRadius(borderRadius: number);
32
+ get borderColor(): `#${string}` | `rgba(${string})`;
33
+ set borderColor(borderColor: `#${string}` | `rgba(${string})`);
34
+ get fontFace(): string;
35
+ set fontFace(fontFace: string);
36
+ get fontSize(): number;
37
+ set fontSize(fontSize: number);
38
+ get fontWeight(): string;
39
+ set fontWeight(fontWeight: string);
40
+ get strokeWidth(): number;
41
+ set strokeWidth(strokeWidth: number);
42
+ get strokeColor(): `#${string}` | `rgba(${string})`;
43
+ set strokeColor(strokeColor: `#${string}` | `rgba(${string})`);
44
+ _genCanvas(): void;
45
+ }
@@ -0,0 +1,162 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-03 02:42:07
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-03 02:53:00
6
+ */
7
+ import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
8
+ export default class SpriteText extends Sprite {
9
+ constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
10
+ super(new SpriteMaterial());
11
+ this._text = `${text}`;
12
+ this._textHeight = textHeight;
13
+ this._color = color;
14
+ this._genCanvas();
15
+ }
16
+ _text = "";
17
+ _textHeight = 10;
18
+ _color = "#fffff";
19
+ _backgroundColor = false; // no background color
20
+ _padding = 0;
21
+ _borderWidth = 0;
22
+ _borderRadius = 0;
23
+ _borderColor = "#fffff";
24
+ _strokeWidth = 0;
25
+ _strokeColor = "#fffff";
26
+ _fontFace = 'Arial';
27
+ _fontSize = 90; // defines text resolution
28
+ _fontWeight = 'normal';
29
+ _canvas = document.createElement('canvas');
30
+ get text() { return this._text; }
31
+ set text(text) { this._text = text; this._genCanvas(); }
32
+ get textHeight() { return this._textHeight; }
33
+ set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
34
+ get color() { return this._color; }
35
+ set color(color) { this._color = color; this._genCanvas(); }
36
+ get backgroundColor() { return this._backgroundColor; }
37
+ set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
38
+ get padding() { return this._padding; }
39
+ set padding(padding) { this._padding = padding; this._genCanvas(); }
40
+ get borderWidth() { return this._borderWidth; }
41
+ set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
42
+ get borderRadius() { return this._borderRadius; }
43
+ set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
44
+ get borderColor() { return this._borderColor; }
45
+ set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
46
+ get fontFace() { return this._fontFace; }
47
+ set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
48
+ get fontSize() { return this._fontSize; }
49
+ set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
50
+ get fontWeight() { return this._fontWeight; }
51
+ set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
52
+ get strokeWidth() { return this._strokeWidth; }
53
+ set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
54
+ get strokeColor() { return this._strokeColor; }
55
+ set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
56
+ _genCanvas() {
57
+ const canvas = this._canvas;
58
+ const ctx = canvas.getContext('2d');
59
+ const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
60
+ const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
61
+ const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
62
+ const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
63
+ const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
64
+ const relPadding = padding.map(p => p * this.fontSize * 0.1);
65
+ ; // padding in canvas units
66
+ const lines = this.text.split('\n');
67
+ const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
68
+ ctx.font = font; // measure canvas with appropriate font
69
+ const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
70
+ const innerHeight = this.fontSize * lines.length;
71
+ canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
72
+ canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
73
+ // paint border
74
+ if (this.borderWidth) {
75
+ ctx.strokeStyle = this.borderColor;
76
+ if (relBorder[0]) { // left + right borders
77
+ const hb = relBorder[0] / 2;
78
+ ctx.lineWidth = relBorder[0];
79
+ ctx.beginPath();
80
+ ctx.moveTo(hb, relBorderRadius[0]);
81
+ ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
82
+ ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
83
+ ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
84
+ ctx.stroke();
85
+ }
86
+ if (relBorder[1]) { // top + bottom borders
87
+ const hb = relBorder[1] / 2;
88
+ ctx.lineWidth = relBorder[1];
89
+ ctx.beginPath();
90
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
91
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
92
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
93
+ ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
94
+ ctx.stroke();
95
+ }
96
+ if (this.borderRadius) { // strike rounded corners
97
+ const cornerWidth = Math.max(...relBorder);
98
+ const hb = cornerWidth / 2;
99
+ ctx.lineWidth = cornerWidth;
100
+ ctx.beginPath();
101
+ [
102
+ !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
103
+ !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
104
+ !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
105
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
106
+ ].filter(d => d).forEach(([x0, x1, y0, y1]) => {
107
+ ctx.moveTo(x0, y0);
108
+ ctx.quadraticCurveTo(x1, y0, x1, y1);
109
+ });
110
+ ctx.stroke();
111
+ }
112
+ }
113
+ // paint background
114
+ if (this.backgroundColor) {
115
+ //@ts-ignore
116
+ ctx.fillStyle = this.backgroundColor;
117
+ if (!this.borderRadius) {
118
+ ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
119
+ }
120
+ else { // fill with rounded corners
121
+ ctx.beginPath();
122
+ ctx.moveTo(relBorder[0], relBorderRadius[0]);
123
+ [
124
+ [relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]],
125
+ [canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]],
126
+ [canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]],
127
+ [relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
128
+ ].forEach(([x0, x1, x2, y0, y1, y2]) => {
129
+ ctx.quadraticCurveTo(x0, y0, x1, y1);
130
+ ctx.lineTo(x2, y2);
131
+ });
132
+ ctx.closePath();
133
+ ctx.fill();
134
+ }
135
+ }
136
+ ctx.translate(...relBorder);
137
+ ctx.translate(...relPadding);
138
+ // paint text
139
+ ctx.font = font; // Set font again after canvas is resized, as context properties are reset
140
+ ctx.fillStyle = this.color;
141
+ ctx.textBaseline = 'bottom';
142
+ const drawTextStroke = this.strokeWidth > 0;
143
+ if (drawTextStroke) {
144
+ ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
145
+ ctx.strokeStyle = this.strokeColor;
146
+ }
147
+ lines.forEach((line, index) => {
148
+ const lineX = (innerWidth - ctx.measureText(line).width) / 2;
149
+ const lineY = (index + 1) * this.fontSize;
150
+ drawTextStroke && ctx.strokeText(line, lineX, lineY);
151
+ ctx.fillText(line, lineX, lineY);
152
+ });
153
+ // Inject canvas into sprite
154
+ if (this.material.map)
155
+ this.material.map.dispose(); // gc previous texture
156
+ const texture = this.material.map = new Texture(canvas);
157
+ texture.minFilter = LinearFilter;
158
+ texture.needsUpdate = true;
159
+ const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
160
+ this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
161
+ }
162
+ }