three-base 1.129.12 → 1.129.15

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Files changed (46) hide show
  1. package/index.js +6 -2
  2. package/index.ts +9 -3
  3. package/lib/ExtrudeMesh.js +1 -0
  4. package/lib/ExtrudeMesh.ts +2 -0
  5. package/lib/PlaneText.d.ts +2 -2
  6. package/lib/PlaneText.js +2 -2
  7. package/lib/PlaneText.ts +2 -3
  8. package/lib/PlaneWithHtml.d.ts +11 -0
  9. package/lib/PlaneWithHtml.js +67 -0
  10. package/lib/PlaneWithHtml.ts +84 -0
  11. package/lib/{PointLight.d.ts → PointLight/PointLight.d.ts} +4 -4
  12. package/lib/PointLight/PointLight.js +63 -0
  13. package/lib/PointLight/PointLight.ts +74 -0
  14. package/lib/PointLight/pointLight_map.png +0 -0
  15. package/lib/SpriteText.d.ts +45 -0
  16. package/lib/SpriteText.js +162 -0
  17. package/lib/SpriteText.ts +189 -0
  18. package/lib/SpriteText2.d.ts +47 -0
  19. package/lib/SpriteText2.js +197 -0
  20. package/lib/SpriteText2.ts +236 -0
  21. package/lib/Text3D/Text3D.js +2 -1
  22. package/lib/Text3D/Text3D.ts +2 -1
  23. package/lib/Text3D/fontController.ts +1 -1
  24. package/lib/ThreeBase.d.ts +4 -4
  25. package/lib/ThreeBase.js +22 -15
  26. package/lib/ThreeBase.ts +29 -18
  27. package/lib/Transition.d.ts +1 -3
  28. package/lib/Transition.js +8 -5
  29. package/lib/Transition.ts +10 -6
  30. package/lib/planeModal1/PlaneModal1.d.ts +0 -1
  31. package/lib/planeModal1/PlaneModal1.js +1 -1
  32. package/lib/planeModal1/PlaneModal1.ts +1 -2
  33. package/lib/spriteModal1/SpriteModal1.d.ts +0 -1
  34. package/lib/spriteModal1/SpriteModal1.js +1 -1
  35. package/lib/spriteModal1/SpriteModal1.ts +1 -2
  36. package/lib/stroke_pass/FullScreenQuad.d.ts +7 -0
  37. package/lib/stroke_pass/FullScreenQuad.js +25 -0
  38. package/lib/stroke_pass/FullScreenQuad.ts +33 -0
  39. package/lib/stroke_pass/stroke_pass.d.ts +2 -0
  40. package/lib/stroke_pass/stroke_pass.js +190 -0
  41. package/lib/stroke_pass/stroke_pass.ts +211 -0
  42. package/lib/threeUtils.js +5 -5
  43. package/lib/threeUtils.ts +6 -5
  44. package/package.json +7 -9
  45. package/lib/PointLight.js +0 -64
  46. package/lib/PointLight.ts +0 -78
@@ -2,7 +2,7 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-06-14 09:48:00
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-04-04 19:26:36
5
+ * @Last Modified time: 2023-04-07 21:52:03
6
6
  */
7
7
  import { Mesh, MeshStandardMaterial, TextGeometry } from "three";
8
8
  import fontContorller from "./fontController";
@@ -53,6 +53,7 @@ export default class Text3D extends Mesh {
53
53
  bevelSegments: this._config.bevelSegments, //斜角分段
54
54
  });
55
55
  this.geometry.center();
56
+ this.dispatchEvent({ type: "loaded" });
56
57
  }
57
58
  });
58
59
  }
@@ -2,7 +2,7 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2022-06-14 09:48:00
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-04-04 19:26:36
5
+ * @Last Modified time: 2023-04-07 21:52:03
6
6
  */
7
7
 
8
8
  import { Mesh, MeshStandardMaterial, TextGeometry } from "three";
@@ -80,6 +80,7 @@ export default class Text3D extends Mesh {
80
80
  bevelSegments: this._config.bevelSegments,//斜角分段
81
81
  });
82
82
  this.geometry.center();
83
+ this.dispatchEvent({ type: "loaded" });
83
84
  }
84
85
  })
85
86
 
@@ -6,7 +6,7 @@
6
6
  */
7
7
 
8
8
  import Dexie, { Table } from "dexie";
9
- import _, { filter, first, isEmpty } from "lodash";
9
+ import { filter, first, isEmpty } from "lodash";
10
10
  import { Font } from "three";
11
11
  import threeUtils from "../threeUtils";
12
12
  import gentilisJSON from "./gentilis.json";
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, EventDispatcher, Object3D, PerspectiveCamera, Scene, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
1
+ import { BufferGeometry, Camera, EventDispatcher, Object3D, Scene, Texture, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
2
2
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
3
  import ThreeMouse from "./ThreeMouse";
4
4
  import Transition from "./Transition";
@@ -10,13 +10,13 @@ export default class ThreeBase extends EventDispatcher {
10
10
  tempVector3: Vector3;
11
11
  size: Vector2;
12
12
  renderer: WebGLRenderer;
13
- camera: PerspectiveCamera;
13
+ camera: Camera;
14
14
  scene: Scene;
15
15
  threeMouse: ThreeMouse;
16
16
  controls: OrbitControls;
17
17
  isRendererContextLost: boolean;
18
18
  setContainer(div: HTMLDivElement | null): Promise<void>;
19
- resize(width: number, height: number): void;
19
+ setsize(width: number, height: number): void;
20
20
  controlsPosition: Transition;
21
21
  controlsCenter: Transition;
22
22
  init(): void;
@@ -42,7 +42,7 @@ export default class ThreeBase extends EventDispatcher {
42
42
  needRender: boolean;
43
43
  stopRender(): void;
44
44
  render(): void;
45
- renderBindThis: any;
45
+ private renderBindThis;
46
46
  download(fileName?: string): void;
47
47
  private _preMesh;
48
48
  private _preRT;
package/lib/ThreeBase.js CHANGED
@@ -2,9 +2,8 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2021-12-20 13:38:22
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-03-30 11:00:20
5
+ * @Last Modified time: 2023-05-09 01:11:17
6
6
  */
7
- import elementResizeEvent from "element-resize-event";
8
7
  import { round } from "lodash";
9
8
  import { AxesHelper, EventDispatcher, GridHelper, LinearFilter, Mesh, MOUSE, NoBlending, NormalBlending, PerspectiveCamera, RGBAFormat, Scene, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
10
9
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
@@ -14,6 +13,7 @@ import threeLoader from "./threeLoader";
14
13
  import ThreeMouse from "./ThreeMouse";
15
14
  import threeUtils from "./threeUtils";
16
15
  import Transition from "./Transition";
16
+ import stroke_pass from "./stroke_pass/stroke_pass";
17
17
  // three.js 的基础对象
18
18
  export default class ThreeBase extends EventDispatcher {
19
19
  constructor() {
@@ -71,15 +71,9 @@ export default class ThreeBase extends EventDispatcher {
71
71
  // 设置 dom 容器
72
72
  async setContainer(div) {
73
73
  if (div) {
74
- //删除这个容器里面的所有canvas
75
- const canvas = div.getElementsByTagName("canvas");
76
- for (let c of canvas)
77
- c.remove();
74
+ div.style.overflow = "hidden";
75
+ div.innerHTML = "";
78
76
  div.append(this.renderer.domElement);
79
- // 监听容器的尺寸的改变
80
- elementResizeEvent(div, () => {
81
- this.resize(div.clientWidth, div.clientHeight);
82
- });
83
77
  // 如果上下文被销毁了, 就恢复上下文
84
78
  if (this.isRendererContextLost) {
85
79
  //@ts-ignore
@@ -88,16 +82,18 @@ export default class ThreeBase extends EventDispatcher {
88
82
  await new Promise(resolve => requestAnimationFrame(resolve));
89
83
  this.renderer.domElement.style.opacity = "1";
90
84
  }
91
- this.resize(div.clientWidth, div.clientHeight);
85
+ this.setsize(div.clientWidth, div.clientHeight);
92
86
  // 开启时时渲染
93
87
  threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
94
88
  threeUtils.addEventListener("requestAnimationFrame", this.renderBindThis);
95
89
  }
96
90
  }
97
91
  // 修改尺寸
98
- resize(width, height) {
99
- this.camera.aspect = width / height;
100
- this.camera.updateProjectionMatrix();
92
+ setsize(width, height) {
93
+ if (this.camera instanceof PerspectiveCamera) {
94
+ this.camera.aspect = width / height;
95
+ this.camera.updateProjectionMatrix();
96
+ }
101
97
  this.renderer.setPixelRatio(window.devicePixelRatio);
102
98
  this.renderer.setSize(width, height);
103
99
  this.size.set(width, height);
@@ -228,7 +224,7 @@ export default class ThreeBase extends EventDispatcher {
228
224
  this.renderer.forceContextLoss();
229
225
  // 标记上下文被销毁了
230
226
  this.isRendererContextLost = true;
231
- this.resize(100, 100);
227
+ this.setsize(100, 100);
232
228
  this.renderer.domElement.style.opacity = "0";
233
229
  }
234
230
  // 渲染场景
@@ -240,6 +236,11 @@ export default class ThreeBase extends EventDispatcher {
240
236
  this.stopRender();
241
237
  return;
242
238
  }
239
+ //判断尺寸发生改变时重置尺寸
240
+ const parentNode = this.renderer.domElement.parentNode;
241
+ if (parentNode.clientWidth !== this.size.x || parentNode.clientHeight !== this.size.y) {
242
+ this.setsize(parentNode.clientWidth, parentNode.clientHeight);
243
+ }
243
244
  // 分发鼠标事件
244
245
  this.threeMouse.dispatchEvent();
245
246
  // 在不自动渲染时, needRender=false 就跳过渲染
@@ -254,6 +255,12 @@ export default class ThreeBase extends EventDispatcher {
254
255
  // 渲染场景
255
256
  this.dispatchEvent({ type: "beforeRender" });
256
257
  this.renderer.render(this.scene, this.camera);
258
+ // 查找需要绘制描边的对象,并且绘制描边
259
+ this.scene.traverse(obj => {
260
+ if (obj.userData.stroke_enable) {
261
+ stroke_pass(this.renderer, this.camera, obj);
262
+ }
263
+ });
257
264
  this.dispatchEvent({ type: "afterRender" });
258
265
  }
259
266
  renderBindThis = this.render.bind(this);
package/lib/ThreeBase.ts CHANGED
@@ -2,12 +2,11 @@
2
2
  * @Author: xiaosihan
3
3
  * @Date: 2021-12-20 13:38:22
4
4
  * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-03-30 11:00:20
5
+ * @Last Modified time: 2023-05-09 01:11:17
6
6
  */
7
7
 
8
- import elementResizeEvent from "element-resize-event";
9
8
  import { round } from "lodash";
10
- import { AxesHelper, BufferGeometry, EventDispatcher, GridHelper, LinearFilter, Mesh, MeshBasicMaterial, MOUSE, NoBlending, NormalBlending, Object3D, PerspectiveCamera, RGBAFormat, Scene, Texture, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
9
+ import { AxesHelper, BufferGeometry, Camera, EventDispatcher, GridHelper, LinearFilter, Mesh, MeshBasicMaterial, MOUSE, NoBlending, NormalBlending, Object3D, PerspectiveCamera, RGBAFormat, Scene, Texture, TOUCH, Vector2, Vector3, WebGLRenderer, WebGLRenderTarget } from "three";
11
10
  import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
12
11
  import { generateUUID } from "three/src/math/MathUtils";
13
12
  import { clearShader, coptyShader, fullScreenMesh, gaussBlurShader, strokeShader } from "./shaders";
@@ -15,6 +14,7 @@ import threeLoader from "./threeLoader";
15
14
  import ThreeMouse from "./ThreeMouse";
16
15
  import threeUtils from "./threeUtils";
17
16
  import Transition from "./Transition";
17
+ import stroke_pass from "./stroke_pass/stroke_pass";
18
18
 
19
19
  // three.js 的基础对象
20
20
  export default class ThreeBase extends EventDispatcher {
@@ -59,7 +59,7 @@ export default class ThreeBase extends EventDispatcher {
59
59
  })();
60
60
 
61
61
  //透视相机
62
- camera = new PerspectiveCamera(45, 1, 0.0001, 10000);
62
+ camera: Camera = new PerspectiveCamera(45, 1, 0.0001, 10000);
63
63
 
64
64
  // 场景对象
65
65
  scene = new Scene();
@@ -87,16 +87,10 @@ export default class ThreeBase extends EventDispatcher {
87
87
  // 设置 dom 容器
88
88
  async setContainer(div: HTMLDivElement | null) {
89
89
  if (div) {
90
- //删除这个容器里面的所有canvas
91
- const canvas = div.getElementsByTagName("canvas");
92
- for (let c of canvas) c.remove();
90
+ div.style.overflow = "hidden";
91
+ div.innerHTML = "";
93
92
  div.append(this.renderer.domElement);
94
93
 
95
- // 监听容器的尺寸的改变
96
- elementResizeEvent(div, () => {
97
- this.resize(div.clientWidth, div.clientHeight);
98
- });
99
-
100
94
  // 如果上下文被销毁了, 就恢复上下文
101
95
  if (this.isRendererContextLost) {
102
96
  //@ts-ignore
@@ -106,7 +100,7 @@ export default class ThreeBase extends EventDispatcher {
106
100
  this.renderer.domElement.style.opacity = "1";
107
101
  }
108
102
 
109
- this.resize(div.clientWidth, div.clientHeight);
103
+ this.setsize(div.clientWidth, div.clientHeight);
110
104
 
111
105
  // 开启时时渲染
112
106
  threeUtils.removeEventListener("requestAnimationFrame", this.renderBindThis);
@@ -115,9 +109,12 @@ export default class ThreeBase extends EventDispatcher {
115
109
  }
116
110
 
117
111
  // 修改尺寸
118
- resize(width: number, height: number) {
119
- this.camera.aspect = width / height;
120
- this.camera.updateProjectionMatrix();
112
+ setsize(width: number, height: number) {
113
+ if (this.camera instanceof PerspectiveCamera) {
114
+ this.camera.aspect = width / height;
115
+ this.camera.updateProjectionMatrix();
116
+ }
117
+
121
118
  this.renderer.setPixelRatio(window.devicePixelRatio);
122
119
  this.renderer.setSize(width, height);
123
120
  this.size.set(width, height);
@@ -271,7 +268,7 @@ export default class ThreeBase extends EventDispatcher {
271
268
  this.renderer.forceContextLoss();
272
269
  // 标记上下文被销毁了
273
270
  this.isRendererContextLost = true;
274
- this.resize(100, 100);
271
+ this.setsize(100, 100);
275
272
  this.renderer.domElement.style.opacity = "0";
276
273
  }
277
274
 
@@ -287,6 +284,12 @@ export default class ThreeBase extends EventDispatcher {
287
284
  return;
288
285
  }
289
286
 
287
+ //判断尺寸发生改变时重置尺寸
288
+ const parentNode = this.renderer.domElement.parentNode as HTMLDivElement;
289
+ if (parentNode.clientWidth !== this.size.x || parentNode.clientHeight !== this.size.y) {
290
+ this.setsize(parentNode.clientWidth, parentNode.clientHeight);
291
+ }
292
+
290
293
  // 分发鼠标事件
291
294
  this.threeMouse.dispatchEvent();
292
295
 
@@ -305,10 +308,18 @@ export default class ThreeBase extends EventDispatcher {
305
308
  // 渲染场景
306
309
  this.dispatchEvent({ type: "beforeRender" });
307
310
  this.renderer.render(this.scene, this.camera);
311
+
312
+ // 查找需要绘制描边的对象,并且绘制描边
313
+ this.scene.traverse(obj => {
314
+ if (obj.userData.stroke_enable) {
315
+ stroke_pass(this.renderer, this.camera, obj);
316
+ }
317
+ });
318
+
308
319
  this.dispatchEvent({ type: "afterRender" });
309
320
  }
310
321
 
311
- renderBindThis = this.render.bind(this);
322
+ private renderBindThis = this.render.bind(this);
312
323
 
313
324
  // 下载渲染图
314
325
  download(fileName: string = "download") {
@@ -23,9 +23,7 @@ export default class Transition {
23
23
  _: {
24
24
  [key: string]: number;
25
25
  };
26
- onChangeCall?: (josn: {
27
- [key: string]: number;
28
- }) => void;
26
+ private onChangeCall;
29
27
  run({ timeTemp }: any): this;
30
28
  runbindThis: any;
31
29
  onChange(onChangeCall: (josn: {
package/lib/Transition.js CHANGED
@@ -23,7 +23,7 @@ export default class Transition {
23
23
  constructor(param = {}, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
24
  this.setDuration(duration);
25
25
  this.setBezier(bezier);
26
- this.set(param);
26
+ this.reset(param);
27
27
  }
28
28
  // 所有的 key 的枚举
29
29
  _keys = [];
@@ -57,7 +57,7 @@ export default class Transition {
57
57
  }
58
58
  // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
59
59
  _ = {};
60
- onChangeCall;
60
+ onChangeCall = (josn) => { };
61
61
  // 执行过度动画
62
62
  run({ timeTemp }) {
63
63
  this.timeTemp = timeTemp;
@@ -73,7 +73,7 @@ export default class Transition {
73
73
  // 设置动画对象的回调事件
74
74
  onChange(onChangeCall) {
75
75
  this.onChangeCall = onChangeCall;
76
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
76
+ this.onChangeCall(this.getJson());
77
77
  return this;
78
78
  }
79
79
  // 计算当前 key 的值
@@ -133,9 +133,9 @@ export default class Transition {
133
133
  // // 执行状态未完成
134
134
  // this._isDone = false;
135
135
  }
136
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
137
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
138
136
  if (!this._isDone) {
137
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
138
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
139
139
  await new Promise(resolve => setTimeout(resolve, this._duration + 50));
140
140
  }
141
141
  return this;
@@ -143,6 +143,9 @@ export default class Transition {
143
143
  // 重置起始和终止位置
144
144
  reset(param) {
145
145
  for (let key in param) {
146
+ if (!this._keys.includes(key)) {
147
+ this._keys.push(key);
148
+ }
146
149
  this._[key + "_start"] = param[key];
147
150
  this._[key + "_end"] = param[key];
148
151
  this._[key + "_startTime"] = -this._duration;
package/lib/Transition.ts CHANGED
@@ -36,7 +36,7 @@ export default class Transition {
36
36
 
37
37
  this.setBezier(bezier);
38
38
 
39
- this.set(param);
39
+ this.reset(param);
40
40
  }
41
41
 
42
42
  // 所有的 key 的枚举
@@ -82,7 +82,7 @@ export default class Transition {
82
82
  // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
83
83
  _: { [key: string]: number } = {};
84
84
 
85
- onChangeCall?: (josn: { [key: string]: number }) => void;
85
+ private onChangeCall = (josn: { [key: string]: number }) => { };
86
86
 
87
87
  // 执行过度动画
88
88
  run({ timeTemp }: any) {
@@ -100,7 +100,7 @@ export default class Transition {
100
100
  // 设置动画对象的回调事件
101
101
  onChange(onChangeCall: (josn: { [key: string]: number }) => void): this {
102
102
  this.onChangeCall = onChangeCall;
103
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
103
+ this.onChangeCall(this.getJson());
104
104
  return this;
105
105
  }
106
106
 
@@ -185,10 +185,9 @@ export default class Transition {
185
185
 
186
186
  }
187
187
 
188
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
189
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
190
-
191
188
  if (!this._isDone) {
189
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
190
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
192
191
  await new Promise(resolve => setTimeout(resolve, this._duration + 50));
193
192
  }
194
193
 
@@ -198,6 +197,11 @@ export default class Transition {
198
197
  reset(param: TParam): this {
199
198
 
200
199
  for (let key in param) {
200
+
201
+ if (!this._keys.includes(key)) {
202
+ this._keys.push(key);
203
+ }
204
+
201
205
  this._[key + "_start"] = param[key];
202
206
  this._[key + "_end"] = param[key];
203
207
  this._[key + "_startTime"] = -this._duration;
@@ -11,7 +11,6 @@ export type PlaneModal1Config = {
11
11
  };
12
12
  export default class PlaneModal1 extends Mesh {
13
13
  constructor(config?: PlaneModal1Config);
14
- renderOrder: number;
15
14
  geometry: PlaneGeometry;
16
15
  material: MeshBasicMaterial;
17
16
  static img: HTMLImageElement;
@@ -14,7 +14,6 @@ export default class PlaneModal1 extends Mesh {
14
14
  this.material.map = this.texture;
15
15
  this.scale.set(10, 10, 10);
16
16
  }
17
- renderOrder = 99;
18
17
  geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
19
18
  material = new MeshBasicMaterial({
20
19
  side: DoubleSide,
@@ -100,5 +99,6 @@ export default class PlaneModal1 extends Mesh {
100
99
  textPos.y += size;
101
100
  });
102
101
  this.texture.needsUpdate = true;
102
+ this.dispatchEvent({ type: "loaded" });
103
103
  }
104
104
  }
@@ -30,8 +30,6 @@ export default class PlaneModal1 extends Mesh {
30
30
  this.scale.set(10, 10, 10);
31
31
  }
32
32
 
33
- renderOrder = 99;
34
-
35
33
  geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
36
34
 
37
35
  material = new MeshBasicMaterial({
@@ -145,6 +143,7 @@ export default class PlaneModal1 extends Mesh {
145
143
 
146
144
  this.texture.needsUpdate = true;
147
145
 
146
+ this.dispatchEvent({ type: "loaded" });
148
147
  }
149
148
 
150
149
 
@@ -11,7 +11,6 @@ export type SpritModal1Config = {
11
11
  };
12
12
  export default class SpritModal1 extends Sprite {
13
13
  constructor(config?: SpritModal1Config);
14
- renderOrder: number;
15
14
  static img: HTMLImageElement;
16
15
  canvas: HTMLCanvasElement;
17
16
  context: CanvasRenderingContext2D;
@@ -15,7 +15,6 @@ export default class SpritModal1 extends Sprite {
15
15
  this.material.transparent = true;
16
16
  this.material.alphaTest = 0.01;
17
17
  }
18
- renderOrder = 99;
19
18
  // 背景图
20
19
  static img = (() => {
21
20
  const img = new Image();
@@ -96,6 +95,7 @@ export default class SpritModal1 extends Sprite {
96
95
  textPos.y += size;
97
96
  });
98
97
  this.texture.needsUpdate = true;
98
+ this.dispatchEvent({ type: "loaded" });
99
99
  }
100
100
  //鼠标拾取计算
101
101
  raycast(raycaster, intersects) {
@@ -34,8 +34,6 @@ export default class SpritModal1 extends Sprite {
34
34
  this.material.alphaTest = 0.01;
35
35
  }
36
36
 
37
- renderOrder = 99;
38
-
39
37
  // 背景图
40
38
  static img = (() => {
41
39
  const img = new Image();
@@ -142,6 +140,7 @@ export default class SpritModal1 extends Sprite {
142
140
 
143
141
  this.texture.needsUpdate = true;
144
142
 
143
+ this.dispatchEvent({ type: "loaded" });
145
144
  }
146
145
 
147
146
  //鼠标拾取计算
@@ -0,0 +1,7 @@
1
+ import { BufferGeometry, Material, Mesh, OrthographicCamera, Scene, WebGLRenderer } from "three";
2
+ export default class FullScreenQuad extends Scene {
3
+ constructor();
4
+ mesh: Mesh<BufferGeometry, Material>;
5
+ orthographicCamera: OrthographicCamera;
6
+ render(renderer: WebGLRenderer, material: Material): void;
7
+ }
@@ -0,0 +1,25 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-09 01:36:35
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-09 01:47:07
6
+ */
7
+ import { BufferGeometry, Float32BufferAttribute, Mesh, MeshBasicMaterial, OrthographicCamera, Scene } from "three";
8
+ export default class FullScreenQuad extends Scene {
9
+ constructor() {
10
+ super();
11
+ }
12
+ mesh = (() => {
13
+ const geometry = new BufferGeometry();
14
+ geometry.setAttribute("position", new Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
15
+ geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
16
+ const mesh = new Mesh(geometry, new MeshBasicMaterial());
17
+ this.add(mesh);
18
+ return mesh;
19
+ })();
20
+ orthographicCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
21
+ render(renderer, material) {
22
+ this.mesh.material = material;
23
+ renderer.render(this, this.orthographicCamera);
24
+ }
25
+ }
@@ -0,0 +1,33 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-05-09 01:36:35
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-05-09 01:47:07
6
+ */
7
+
8
+
9
+ import { BufferGeometry, Float32BufferAttribute, Material, Mesh, MeshBasicMaterial, OrthographicCamera, Scene, WebGLRenderer } from "three";
10
+
11
+
12
+ export default class FullScreenQuad extends Scene {
13
+ constructor() {
14
+ super();
15
+ }
16
+
17
+ mesh = (() => {
18
+ const geometry = new BufferGeometry();
19
+ geometry.setAttribute("position", new Float32BufferAttribute([- 1, 3, 0, - 1, - 1, 0, 3, - 1, 0], 3));
20
+ geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
21
+ const mesh = new Mesh<BufferGeometry, Material>(geometry, new MeshBasicMaterial());
22
+ this.add(mesh);
23
+ return mesh;
24
+ })();
25
+
26
+ orthographicCamera = new OrthographicCamera(- 1, 1, 1, - 1, 0, 1);
27
+
28
+ render(renderer: WebGLRenderer, material: Material) {
29
+ this.mesh.material = material;
30
+ renderer.render(this, this.orthographicCamera);
31
+ }
32
+
33
+ }
@@ -0,0 +1,2 @@
1
+ import { Camera, Object3D, WebGLRenderer } from "three";
2
+ export default function stroke_pass(renderer: WebGLRenderer, camera: Camera, object3d: Object3D): void;