three-base 1.0.80 → 1.0.82

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package/lib/Transition.js CHANGED
@@ -4,15 +4,60 @@
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  * @Last Modified by: xiaosihan
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  * @Last Modified time: 2022-06-22 19:44:23
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  */
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ };
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+ var __generator = (this && this.__generator) || function (thisArg, body) {
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+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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+ function verb(n) { return function (v) { return step([n, v]); }; }
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+ switch (op[0]) {
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+ case 0: case 1: t = op; break;
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+ case 4: _.label++; return { value: op[1], done: false };
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+ case 5: _.label++; y = op[1]; op = [0]; continue;
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+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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+ if (t[2]) _.ops.pop();
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+ _.trys.pop(); continue;
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+ }
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+ op = body.call(thisArg, _);
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+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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+ }
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+ };
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+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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+ if (ar || !(i in from)) {
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+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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+ ar[i] = from[i];
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+ }
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+ }
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+ return to.concat(ar || Array.prototype.slice.call(from));
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+ };
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  import threeUtils from "./threeUtils";
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  function bezier(arr, t) {
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- const ut = 1 - t;
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- const a1 = arr[1] * ut + arr[2] * t;
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- const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
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+ var ut = 1 - t;
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+ var a1 = arr[1] * ut + arr[2] * t;
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+ var result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
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  return result;
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  }
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  // 过渡动画插件
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- export default class Transition {
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+ var Transition = /** @class */ (function () {
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  /**
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  *Creates an instance of transition.
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  * @param {{ [key: string]: number }} // 初始值
@@ -20,46 +65,55 @@ export default class Transition {
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  * @param {number} [duration=1000] // 过渡时间
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  * @memberof transition
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  */
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- constructor(param = {}, bezier = [0.8, 0, 0.2, 1], duration = 500) {
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+ function Transition(param, bezier, duration) {
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+ if (param === void 0) { param = {}; }
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+ if (bezier === void 0) { bezier = [0.8, 0, 0.2, 1]; }
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+ if (duration === void 0) { duration = 500; }
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+ // 所有的 key 的枚举
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+ this._keys = [];
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+ // 贝塞尔曲线
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+ this._bezier = [0.8, 0, 0.2, 1];
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+ // x轴贝塞尔
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+ this._Xbezier = [0, 0.8, 0.2, 1];
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+ // y轴贝塞尔
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+ this._Ybezier = [0, 0, 1, 1];
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+ // 当前时间戳
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+ this.timeTemp = performance.now();
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+ // 过渡时间
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+ this._duration = 0;
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+ //延时
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+ this._delay = 0;
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+ // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
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+ this._ = {};
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+ this.onChangeCall = function (josn) { };
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+ this.runbindThis = this.run.bind(this);
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+ this._isDone = false;
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  this.setDuration(duration);
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  this.setBezier(bezier);
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  this.reset(param);
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  }
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- // 所有的 key 的枚举
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- _keys = [];
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- // 贝塞尔曲线
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- _bezier = [0.8, 0, 0.2, 1];
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- // x轴贝塞尔
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- _Xbezier = [0, 0.8, 0.2, 1];
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- // y轴贝塞尔
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- _Ybezier = [0, 0, 1, 1];
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- setBezier(bezier = [0.8, 0, 0.2, 1]) {
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- this._bezier = [...bezier];
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+ Transition.prototype.setBezier = function (bezier) {
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+ if (bezier === void 0) { bezier = [0.8, 0, 0.2, 1]; }
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+ this._bezier = __spreadArray([], bezier, true);
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  this._Xbezier = [0, bezier[0], bezier[2], 1];
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  this._Ybezier = [0, bezier[1], bezier[3], 1];
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  return this;
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- }
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- // 当前时间戳
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- timeTemp = performance.now();
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- // 过渡时间
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- _duration = 0;
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- //延时
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- _delay = 0;
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+ };
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  // 设置过渡时间
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- setDuration(duration = 500) {
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+ Transition.prototype.setDuration = function (duration) {
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+ if (duration === void 0) { duration = 500; }
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  this._duration = duration;
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  return this;
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- }
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+ };
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  // 设置延时
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- setDelay(delay = 0) {
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+ Transition.prototype.setDelay = function (delay) {
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+ if (delay === void 0) { delay = 0; }
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  this._delay = delay;
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  return this;
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- }
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- // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
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- _ = {};
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- onChangeCall = (josn) => { };
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+ };
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  // 执行过度动画
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- run({ timeTemp }) {
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+ Transition.prototype.run = function (_a) {
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+ var timeTemp = _a.timeTemp;
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  this.timeTemp = timeTemp;
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  if (!this.onChangeCall || this.isDone()) {
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  threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
@@ -68,23 +122,22 @@ export default class Transition {
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  this.onChangeCall(this.getJson());
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  }
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  return this;
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- }
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- runbindThis = this.run.bind(this);
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+ };
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  // 设置动画对象的回调事件
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- onChange(onChangeCall) {
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+ Transition.prototype.onChange = function (onChangeCall) {
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  this.onChangeCall = onChangeCall;
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- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
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+ this.onChangeCall(this.getJson());
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  return this;
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- }
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+ };
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  // 计算当前 key 的值
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- get(key) {
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+ Transition.prototype.get = function (key) {
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  key = String(key);
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  if (this._keys.includes(key) && this.timeTemp < (this._[key + "_startTime"] + this._duration)) {
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- let start = this._[key + "_start"];
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- let end = this._[key + "_end"];
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- let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[key + "_startTime"]) / this._duration));
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+ var start = this._[key + "_start"];
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+ var end = this._[key + "_end"];
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+ var timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[key + "_startTime"]) / this._duration));
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  // 斜率
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- let t = 0;
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+ var t = 0;
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  // 微分法 求斜率t
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  while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
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  t += 0.1;
@@ -104,45 +157,56 @@ export default class Transition {
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  }
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  // `没有 ${key} 的值`;
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  return 0;
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- }
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- async set(param) {
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- let timetemp = performance.now() + this._delay;
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- ;
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- for (let key in param) {
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- // 有就赋值
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- if (this._keys.includes(key) && Math.abs(param[key] - this._[key + "_end"]) > 0.001) {
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- this._[key + "_start"] = this.get(key);
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- this._[key + "_end"] = param[key];
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- // 起始时间
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- this._[key + "_startTime"] = timetemp;
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- // 执行状态未完成
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- this._isDone = false;
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- // 没有就添加一个
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- }
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- else if (!this._keys.includes(key)) {
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- this._[key + "_start"] = param[key];
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- this._[key + "_end"] = param[key];
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- // 起始时间
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- this._[key + "_startTime"] = timetemp - this._duration;
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- // 执行状态未完成
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- this._isDone = false;
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- }
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- if (!this._keys.includes(key)) {
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- this._keys.push(key);
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- }
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- // // 执行状态未完成
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- // this._isDone = false;
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- }
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- if (!this._isDone) {
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- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
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- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
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- await new Promise(resolve => setTimeout(resolve, this._duration + 50));
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- }
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- return this;
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- }
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+ };
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+ Transition.prototype.set = function (param) {
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+ return __awaiter(this, void 0, void 0, function () {
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+ var timetemp, key;
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+ var _this = this;
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+ return __generator(this, function (_a) {
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+ switch (_a.label) {
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+ case 0:
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+ timetemp = performance.now() + this._delay;
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+ ;
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+ for (key in param) {
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+ // 有就赋值
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+ if (this._keys.includes(key) && Math.abs(param[key] - this._[key + "_end"]) > 0.001) {
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+ this._[key + "_start"] = this.get(key);
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+ this._[key + "_end"] = param[key];
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+ // 起始时间
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+ this._[key + "_startTime"] = timetemp;
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+ // 执行状态未完成
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+ this._isDone = false;
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+ // 没有就添加一个
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+ }
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+ else if (!this._keys.includes(key)) {
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+ this._[key + "_start"] = param[key];
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+ this._[key + "_end"] = param[key];
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+ // 起始时间
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+ this._[key + "_startTime"] = timetemp - this._duration;
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+ // 执行状态未完成
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+ this._isDone = false;
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+ }
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+ if (!this._keys.includes(key)) {
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+ this._keys.push(key);
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+ }
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+ // // 执行状态未完成
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+ // this._isDone = false;
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+ }
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+ if (!!this._isDone) return [3 /*break*/, 2];
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+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
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+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
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+ return [4 /*yield*/, new Promise(function (resolve) { return setTimeout(resolve, _this._duration + 50); })];
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+ case 1:
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+ _a.sent();
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+ _a.label = 2;
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+ case 2: return [2 /*return*/, this];
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+ }
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+ });
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+ });
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+ };
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  // 重置起始和终止位置
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- reset(param) {
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- for (let key in param) {
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+ Transition.prototype.reset = function (param) {
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+ for (var key in param) {
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  if (!this._keys.includes(key)) {
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  this._keys.push(key);
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  }
@@ -155,32 +219,32 @@ export default class Transition {
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  }
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  this._isDone = true;
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  return this;
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- }
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+ };
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  // 获取过渡对象上面的key
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- getKeys() {
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- return [...this._keys];
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- }
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+ Transition.prototype.getKeys = function () {
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+ return __spreadArray([], this._keys, true);
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+ };
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  // 判断是否有这个参数
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- hasKey(key) {
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+ Transition.prototype.hasKey = function (key) {
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  return this._keys.includes(key);
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- }
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+ };
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  // 获取全部参数
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- getJson() {
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- let keys = this.getKeys();
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- let json = {};
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- keys.map(key => {
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- json[key] = this.get(key);
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+ Transition.prototype.getJson = function () {
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+ var _this = this;
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+ var keys = this.getKeys();
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+ var json = {};
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+ keys.map(function (key) {
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+ json[key] = _this.get(key);
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  });
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  return json;
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- }
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- _isDone = false;
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+ };
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  // 是否执行完成了
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- isDone() {
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+ Transition.prototype.isDone = function () {
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  if (this._isDone) {
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  return true;
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  }
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- let isisDone = false;
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- for (let i in this._keys) {
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+ var isisDone = false;
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+ for (var i in this._keys) {
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  isisDone = this._[this._keys[i] + "_startTime"] + this._duration < this.timeTemp;
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  // 只要有一个没有完成 都算没有完成 过渡
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  if (!isisDone) {
@@ -192,5 +256,7 @@ export default class Transition {
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  return false;
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  }
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  return true;
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- }
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- }
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+ };
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+ return Transition;
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+ }());
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+ export default Transition;
package/lib/Transition.ts CHANGED
@@ -100,7 +100,7 @@ export default class Transition {
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  // 设置动画对象的回调事件
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  onChange(onChangeCall: (josn: { [key: string]: number }) => void): this {
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  this.onChangeCall = onChangeCall;
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- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
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+ this.onChangeCall(this.getJson());
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  return this;
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  }
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@@ -4,6 +4,32 @@
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  * @Last Modified by: xiaosihan
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  * @Last Modified time: 2022-09-30 00:12:28
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  */
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+ var __extends = (this && this.__extends) || (function () {
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+ var extendStatics = function (d, b) {
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+ extendStatics = Object.setPrototypeOf ||
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+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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+ return extendStatics(d, b);
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+ };
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+ return function (d, b) {
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+ if (typeof b !== "function" && b !== null)
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+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ };
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+ })();
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+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
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+ };
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+ return __assign.apply(this, arguments);
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+ };
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  import { throttle } from "lodash";
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  import { EventDispatcher, Vector3 } from "three";
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  import { generateUUID } from "three/src/math/MathUtils";
@@ -13,86 +39,88 @@ import { generateUUID } from "three/src/math/MathUtils";
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  * @class KeyContorls
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  * @extends {EventDispatcher}
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  */
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- class KeyContorls extends EventDispatcher {
17
- constructor() {
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- super();
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- this.addEvent();
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+ var KeyContorls = /** @class */ (function (_super) {
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+ __extends(KeyContorls, _super);
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+ function KeyContorls() {
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+ var _this = _super.call(this) || this;
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+ _this.uuid = generateUUID();
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+ _this.direction = new Vector3(0, 0, 0);
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+ _this.keyDown = function (e) {
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+ switch (e.keyCode) {
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+ case 46: // 删除按钮
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+ _this.delete(e);
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+ return;
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+ case 13: // 回车按钮
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+ _this.enter(e);
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+ return;
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+ case 97: // 小键盘1
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+ _this.direction.set(0, 1, 0);
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+ break;
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+ case 96: // 小键盘0
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+ _this.direction.set(0, -1, 0);
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+ break;
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+ case 35: //
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+ _this.direction.set(0, 0.001, 0);
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+ break;
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+ case 45:
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+ _this.direction.set(0, -0.001, 0);
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+ break;
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+ case 38: // 前
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+ _this.direction.set(0, 0, -1);
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+ break;
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+ case 37: // 后
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+ _this.direction.set(-1, 0, 0);
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+ break;
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+ case 40: // 左
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+ _this.direction.set(0, 0, 1);
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+ break;
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+ case 39: // 右
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+ _this.direction.set(1, 0, 0);
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+ break;
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+ default:
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+ return;
82
+ }
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+ if (e.shiftKey) {
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+ _this.direction.multiplyScalar(0.001);
85
+ }
86
+ if (e.ctrlKey) {
87
+ _this.direction.multiplyScalar(0.1);
88
+ }
89
+ _this.dispatchEvent({
90
+ type: "change",
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+ direction: _this.direction
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+ });
93
+ };
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+ // 节流 删除事件监听
95
+ _this.removeEvent = throttle(function (type) {
96
+ _this._listeners = undefined;
97
+ }, 1000, { trailing: false });
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+ _this.addEvent();
99
+ return _this;
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100
  }
21
- uuid = generateUUID();
22
- direction = new Vector3(0, 0, 0);
23
101
  // 添加事件需要由外部实现
24
- add(e) {
25
- this.dispatchEvent({ ...e, type: "add" });
26
- }
102
+ KeyContorls.prototype.add = function (e) {
103
+ this.dispatchEvent(__assign(__assign({}, e), { type: "add" }));
104
+ };
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105
  // 删除事件
28
- delete(e) {
29
- this.dispatchEvent({ ...e, type: "delete" });
30
- }
106
+ KeyContorls.prototype.delete = function (e) {
107
+ this.dispatchEvent(__assign(__assign({}, e), { type: "delete" }));
108
+ };
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109
  // 回车按钮
32
- enter(e) {
33
- this.dispatchEvent({ ...e, type: "enter" });
34
- }
35
- keyDown = (e) => {
36
- switch (e.keyCode) {
37
- case 46: // 删除按钮
38
- this.delete(e);
39
- return;
40
- case 13: // 回车按钮
41
- this.enter(e);
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- return;
43
- case 97: // 小键盘1
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- this.direction.set(0, 1, 0);
45
- break;
46
- case 96: // 小键盘0
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- this.direction.set(0, -1, 0);
48
- break;
49
- case 35: //
50
- this.direction.set(0, 0.001, 0);
51
- break;
52
- case 45:
53
- this.direction.set(0, -0.001, 0);
54
- break;
55
- case 38: // 前
56
- this.direction.set(0, 0, -1);
57
- break;
58
- case 37: // 后
59
- this.direction.set(-1, 0, 0);
60
- break;
61
- case 40: // 左
62
- this.direction.set(0, 0, 1);
63
- break;
64
- case 39: // 右
65
- this.direction.set(1, 0, 0);
66
- break;
67
- default:
68
- return;
69
- }
70
- if (e.shiftKey) {
71
- this.direction.multiplyScalar(0.001);
72
- }
73
- if (e.ctrlKey) {
74
- this.direction.multiplyScalar(0.1);
75
- }
76
- this.dispatchEvent({
77
- type: "change",
78
- direction: this.direction
79
- });
110
+ KeyContorls.prototype.enter = function (e) {
111
+ this.dispatchEvent(__assign(__assign({}, e), { type: "enter" }));
80
112
  };
81
- _listeners;
82
- // 节流 删除事件监听
83
- removeEvent = throttle((type) => {
84
- this._listeners = undefined;
85
- }, 1000, { trailing: false });
86
- addEventListener(type, listener) {
113
+ KeyContorls.prototype.addEventListener = function (type, listener) {
87
114
  this.removeEvent(type);
88
- super.addEventListener(type, listener);
89
- }
90
- addEvent() {
115
+ _super.prototype.addEventListener.call(this, type, listener);
116
+ };
117
+ KeyContorls.prototype.addEvent = function () {
91
118
  document.addEventListener("keydown", this.keyDown);
92
- }
93
- dispose() {
119
+ };
120
+ KeyContorls.prototype.dispose = function () {
94
121
  document.removeEventListener("keydown", this.keyDown);
95
- }
96
- }
97
- const keyContorls = new KeyContorls();
122
+ };
123
+ return KeyContorls;
124
+ }(EventDispatcher));
125
+ var keyContorls = new KeyContorls();
98
126
  export default keyContorls;