three-base 1.0.14 → 1.0.15
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- package/index.ts +3 -0
- package/lib/InstancedGroupMesh.ts +71 -0
- package/package.json +1 -1
package/index.ts
CHANGED
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@@ -14,6 +14,9 @@ export { default as KeyFrameAnimation } from "./lib/KeyFrameAnimation";
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export type { KeyframeAnimationProps } from "./lib/KeyFrameAnimation";
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export type { Keyframe } from "./lib/KeyFrameAnimation";
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//实例模型组对象
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export { default as InstancedGroupMesh } from "./lib/InstancedGroupMesh";
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//点光源
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export { default as PointLight } from "./lib/PointLight";
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@@ -0,0 +1,71 @@
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1
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/*
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* @Author: xiaosihan
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* @Date: 2023-02-21 09:55:52
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-02-21 10:12:33
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*/
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import * as THREE from 'three'
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// 模型组转成 实例对象
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export default class InstancedGroupMesh extends THREE.Mesh {
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isInstancedGroupMesh = true
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count: number = 0
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meshCollect: Record<string, THREE.Mesh[]> = {}
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instanceCollect: Record<string, THREE.InstancedMesh> = {}
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static matrix = new THREE.Matrix4()
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constructor(group: THREE.Group, count: number) {
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super()
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this.count = count
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const { meshCollect, instanceCollect } = this
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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group.traverse((obj) => {
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if (obj.type !== 'Mesh') return
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const mesh = obj as THREE.Mesh
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// this is important
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mesh.updateMatrix()
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// same geometry and same material consider as the same mesh
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const uuid = mesh.geometry.uuid + '/' + (mesh.material as THREE.Material).uuid
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if (meshCollect[uuid]) {
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meshCollect[uuid].push(mesh)
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} else {
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meshCollect[uuid] = [mesh]
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}
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})
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// create all instances
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Object.keys(meshCollect).forEach(uuid => {
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const meshes = meshCollect[uuid]
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const mesh = meshes[0]
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const instancedMesh = new THREE.InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
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instanceCollect[uuid] = instancedMesh
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this.add(instancedMesh)
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})
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}
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setMatrixAt(index: number, matrix: THREE.Matrix4) {
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Object.keys(this.meshCollect).forEach(uuid => {
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const instancedMesh = this.instanceCollect[uuid]
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const collect = this.meshCollect[uuid]
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collect.forEach((mesh: THREE.Mesh, i: number) => {
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InstancedGroupMesh.matrix.copy(mesh.matrix)
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InstancedGroupMesh.matrix.premultiply(matrix)
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instancedMesh.setMatrixAt(collect.length * index + i, InstancedGroupMesh.matrix);
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instancedMesh.instanceMatrix.needsUpdate = true;
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})
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})
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}
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}
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