three-base 0.0.1 → 1.0.1

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package/lib/shaders.ts ADDED
@@ -0,0 +1,264 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-03-24 16:38:35
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-04-02 18:28:38
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+ */
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+
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+ import { BufferGeometry, Color, Float32BufferAttribute, Mesh, NoBlending, OrthographicCamera, ShaderChunk, ShaderMaterial, Vector2, WebGLRenderer } from "three";
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+
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+
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+
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+ // https://github.com/mrdoob/three.js/pull/21358
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+
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+ const _geometry = new BufferGeometry();
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+ _geometry.setAttribute("position", new Float32BufferAttribute([- 1, 3, 0, - 1, - 1, 0, 3, - 1, 0], 3));
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+ _geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
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+
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+ class FullScreenQuad {
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+ constructor() {
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+ this._mesh = new Mesh(_geometry);
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+ }
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+ _mesh!: Mesh;
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+ dispose() {
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+ this._mesh.geometry.dispose();
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+ }
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+ render(renderer: WebGLRenderer) {
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+ renderer.render(this._mesh, orthographicCamera);
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+ }
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+ get material() {
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+ return this._mesh.material;
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+ }
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+ set material(value) {
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+ this._mesh.material = value;
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+ }
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+ }
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+
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+
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+ // 常用着色器及工具
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+
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+
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+ // 全屏渲染模型
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+ export const fullScreenMesh = new FullScreenQuad();
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+
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+ export const orthographicCamera = new OrthographicCamera(- 1, 1, 1, - 1, 0, 1);
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+
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+ // 清理着色器
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+ export const clearShader = new ShaderMaterial({
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = vec4(position, 1.0);
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+ }
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+ `,
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+ fragmentShader: `
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+ void main() {
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+ gl_FragColor = vec4(0.0);
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+ }
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ });
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+
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+ // 交集着色器提取相同的像素点
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+ export const intersectionShader = new ShaderMaterial({
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+ uniforms: {
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+ map1: { value: null }, // 贴图纹理1
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+ map2: { value: null }, // 贴图纹理2
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+ },
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+ vertexShader: `
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+ ${ShaderChunk.common}
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+ ${ShaderChunk.logdepthbuf_pars_vertex}
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = vec4(position, 1.0);
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+ ${ShaderChunk.logdepthbuf_vertex}
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+ }
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+ `,
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+ fragmentShader: `
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+ ${ShaderChunk.logdepthbuf_pars_fragment}
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+ uniform sampler2D map1;
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+ uniform sampler2D map2;
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+ varying vec2 vUv;
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+ void main() {
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+ if(texture2D(map1, vUv) == texture2D(map2, vUv)){
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+ gl_FragColor = texture2D(map1, vUv);
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+ }else{
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+ discard;
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+ }
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+ ${ShaderChunk.logdepthbuf_fragment}
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+ }
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: true,
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+ depthWrite: true,
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+ transparent: true
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+ });
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+
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+
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+ // 拷贝着色器
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+ export const coptyShader = new ShaderMaterial({
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+ uniforms: {
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+ map: { value: null }, // 纹理
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+ opacity: { value: 1.0 } // 透明度
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+ },
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = vec4(position, 1.0);
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+ }
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+ `,
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+ fragmentShader: `
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+ uniform sampler2D map;
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+ uniform float opacity;
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+ varying vec2 vUv;
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+ void main() {
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+
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+ gl_FragColor = texture2D(map, vUv) * opacity;
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+
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+ }
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+ `,
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+ // blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: true,
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+ depthWrite: true,
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+ transparent: true,
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+ });
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+
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+
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+ // 描边着色器
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+ export const strokeShader = new ShaderMaterial({
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+ uniforms: {
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+ map: { value: null }, // 贴图纹理
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+ resolution: { value: new Vector2(512, 512) }, // 分辨率
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+ strokeWidth: { value: 1.0 }, // 描边宽度
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+ strokeColor: { value: new Color("#B2F2FF") }, // 描边颜色
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+ opacity: { value: 1.0 } // 透明度
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+ },
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+ }
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+ `,
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+ fragmentShader: `
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+ uniform sampler2D map;
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+ uniform vec2 resolution;
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+ uniform vec3 strokeColor; // 描边颜色
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+ uniform float strokeWidth; // 描边厚度
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+ uniform float opacity; // 透明度
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+
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+ varying vec2 vUv;
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+
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+ // 获取当前叠加vu坐标偏移量的颜色值
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+ vec4 offsetColor(vec2 vu){
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+ return texture2D(map, vUv + (vu * (strokeWidth / resolution) ) );
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+ }
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+
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+ vec4 fragColor(){
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+
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+ vec4 currentColor = offsetColor(vec2(0.0, 0.0));
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+
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+ if(
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+ currentColor.a < min(0.2, opacity) && (
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+ offsetColor(vec2(0.0, 1.0)).a > 0.0 ||
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+ offsetColor(vec2(0.0, -1.0)).a > 0.0 ||
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+ offsetColor(vec2(1.0, 0.0)).a > 0.0 ||
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+ offsetColor(vec2(-1.0, 0.0)).a > 0.0 ||
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+
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+ offsetColor(vec2(1.0) * 0.7).a > 0.0 ||
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+ offsetColor(vec2(-1.0) * 0.7).a > 0.0 ||
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+ offsetColor(vec2(-1.0, 1.0) * 0.7).a > 0.0 ||
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+ offsetColor(vec2(1.0, -1.0) * 0.7).a > 0.0
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+ )
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+ ){
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+ return vec4( strokeColor, opacity);
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+ }else{
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+ // discard;
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+ return offsetColor(vec2(0.0, 0.0));
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+ }
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+
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+ }
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+
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+ void main() {
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+ gl_FragColor = fragColor();
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+ }
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算 直接替换
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+ depthTest: true,
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+ depthWrite: true,
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+ transparent: true
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+ });
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+
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+
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+ // 高斯模糊着色器 让颜色过渡更自然
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+ export const gaussBlurShader = new ShaderMaterial({
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+ uniforms: {
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+ map: { value: null }, // 纹理
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+ opacity: { value: 1.0 }, // 透明度
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+ radius: { value: 3.0 }, // 模糊半径
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+ resolution: { value: new Vector2(512, 512) }, // 渲染器的分辨率
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+ },
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = vec4(position, 1.0);
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+ }
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+ `,
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+ fragmentShader: `
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+ uniform sampler2D map;
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+ uniform float opacity;
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+ uniform vec2 resolution;
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+ uniform float radius;
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+ varying vec2 vUv;
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+
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+ vec4 offsetColor( vec2 uv){
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+ return texture2D(map, vUv + (uv / resolution * radius) );
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+ }
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+
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+ vec4 blurColor(){
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+
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+ vec4 leftColor = offsetColor( vec2(-1.0, 0.0) );
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+
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+ vec4 rightColor = offsetColor( vec2(1.0, 0.0) );
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+
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+ // 左右颜色混合
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+ vec4 leftRightColor = vec4(
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+ mix( leftColor.rgb ,rightColor.rgb, rightColor.a / (leftColor.a + rightColor.a)),
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+ (leftColor.a + rightColor.a) / 2.0
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+ );
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+
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+ vec4 downColor = offsetColor( vec2(0.0, -1.0));
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+
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+ vec4 upColor = offsetColor( vec2(0.0, 1.0));
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+
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+ // 上下颜色混合
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+ vec4 upDownColor = vec4(
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+ mix( downColor.rgb, upColor.rgb, upColor.a / (downColor.a + upColor.a) ),
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+ (downColor.a + upColor.a) / 2.0
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+ );
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+
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+ vec4 color = vec4(
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+ mix( leftRightColor.rgb, upDownColor.rgb, upDownColor.a / (leftRightColor.a + upDownColor.a) ),
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+ (leftRightColor.a + upDownColor.a) / 2.0
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+ );
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+
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+ return color;
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+ }
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+
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+ void main() {
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+ gl_FragColor = blurColor();
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+ gl_FragColor.a *= opacity;
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+ }
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+ `,
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+ blending: NoBlending, // 渲染时不与背景融合计算
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+ depthTest: false,
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+ depthWrite: false,
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+ transparent: true
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+ });
@@ -0,0 +1,63 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-05-23 13:53:06
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-05-23 19:38:24
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+ */
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+
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+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
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+ import SpriteText from "three-spritetext";
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+
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+
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+
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+ type Props = {
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+ text?: string;
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+ textHeight?: number;
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+ color?: string;
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+ backgroundColor?: string;
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+ fontFace?: string;
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+ fontSize?: number;
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+ fontWeight?: string;
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+ padding?: number | [number, number];
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+ borderWidth?: number;
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+ borderRadius?: number;
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+ borderColor?: string;
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+ strokeWidth?: number;
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+ strokeColor?: string;
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+ }
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+
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+ /**
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+ * 2d文字
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+ * @export
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+ * @class PlaneBtn
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+ * @extends {Mesh}
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+ */
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+ export default class Text2D extends Mesh {
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+
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+ constructor(text: string = "Text2D") {
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+ super(Text2D.geometry);
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+ this.set({ text });
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+ this.material = new MeshBasicMaterial({ transparent: true, side: DoubleSide, map: this.spriteText.material.map });
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+ }
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+
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+ type = "Text2D";
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+
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+ static geometry = new PlaneGeometry(1, 1, 1, 1);
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+
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+ spriteText = new SpriteText("");
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+
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+ material = new MeshBasicMaterial({ transparent: true, side: DoubleSide, map: this.spriteText.material.map });
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+
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+ minScale = new Vector3(0.1, 0.1, 0.1);
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+
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+ set(parame: Props) {
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+ for (let key in parame) {
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+ //@ts-ignore
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+ this.spriteText[key] = parame[key];
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+ }
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+ this.scale.copy(this.spriteText.scale);
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+ this.scale.multiplyScalar(0.1);
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+ this.scale.max(this.minScale);
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+ }
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+
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+ }
@@ -0,0 +1,20 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-06-14 09:48:00
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-06-14 10:01:13
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+ */
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+
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+ import { Mesh } from "three";
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+
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+ // 三维空间中的3D文字模型
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+ export default class Text3D extends Mesh {
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+
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+ constructor() {
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+ super();
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+ }
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+
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+
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+
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+
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+ }
@@ -0,0 +1,119 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-04-07 16:42:26
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2023-02-07 11:11:48
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+ */
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+
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+ import { DefaultLoadingManager, EventDispatcher, RepeatWrapping, Texture, TextureLoader } from "three";
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+ import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
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+ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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+ import { MTLLoader } from "three/examples/jsm/loaders/MTLLoader";
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+ import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
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+ import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
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+
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+ // 引入静态资源
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+ //@ts-ignore
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+ import dracoWasmWrapperJS from "./draco/draco_wasm_wrapper.js?url";
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+ //@ts-ignore
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+ import dracoDecoderJS from "./draco/draco_decoder.js?url";
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+ //@ts-ignore
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+ import dracoDecoderWASM from "./draco/draco_decoder.wasm?url";
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+
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+ // 加载器
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+ class ThreeLoader extends EventDispatcher {
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+
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+ constructor() {
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+ super();
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+
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+ DefaultLoadingManager.onStart = () => {
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+ this.onload = false;
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+ }
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+
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+ // 有资源加载完成时通知渲染器
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+ DefaultLoadingManager.onProgress = () => {
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+ this.dispatchEvent({ type: "progress" });
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+ }
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+
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+ DefaultLoadingManager.onLoad = () => {
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+ this.onload = true;
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+ }
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+ }
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+
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+ // 各向异性
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+ anisotropy = 1;
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+
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+ // 设置各向异性 由渲染器来调用并设置
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+ setAnisotropy(v: number) {
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+ this.anisotropy = v;
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+ };
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+
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+ // 纹理对向缓存
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+ textureMap = new Map() as Map<string, Texture>;
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+
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+ // 纹理加载器
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+ textureLoader = new TextureLoader();
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+
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+ // 获取地址对应的单例纹理对象
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+ getTexture(src: string) {
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+
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+ let texture = this.textureMap.get(src);
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+
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+ if (!texture) {
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+ texture = this.textureLoader.load(src, tex => {
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+ tex.image.crossOrigin = "anonymous";
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+ });
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+ this.textureMap.set(src, texture);
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+ }
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+
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+ texture.wrapS = texture.wrapT = RepeatWrapping;
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+
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+ texture.anisotropy = this.anisotropy;
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+
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+ return texture as Texture;
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+ };
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+
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+ // fbx模型加载器
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+ fbxLoader = new FBXLoader();
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+
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+ //obj 加载器
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+ objLoader = new OBJLoader();
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+
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+ // 材质加载器
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+ mtlLoader = new MTLLoader();
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+
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+ // gltf 加载器
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+ gltfLoader = (() => {
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+ const loader = new GLTFLoader();
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+ const dracoLoader = new class ThreePlusDRACOLoader extends DRACOLoader {
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+
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+ _loadLibrary(url: string, responseType: string) {
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+ //@ts-ignore
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+ let urlConf = (process.env.NODE_ENV === "development") ? {
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+ "draco_decoder.js": "draco_decoder.js",
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+ "draco_wasm_wrapper.js": "draco_wasm_wrapper.js",
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+ "draco_decoder.wasm": "draco_decoder.wasm"
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+ } : {
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+ "draco_decoder.js": dracoWasmWrapperJS,
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+ "draco_wasm_wrapper.js": dracoDecoderJS,
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+ "draco_decoder.wasm": dracoDecoderWASM
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+ }
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+ //@ts-ignore
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+ return super._loadLibrary(urlConf[url], responseType);
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+ }
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+
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+ }();
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+ //@ts-ignore
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+ dracoLoader.setDecoderPath((process.env.NODE_ENV === "development") ? '/node_modules/three/examples/js/libs/draco/' : '');
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+ loader.setDRACOLoader(dracoLoader);
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+ return loader;
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+ })()
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+
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+ // 是否加载完成
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+ onload = true;
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+
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+ }
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+
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+ const threeLoader = new ThreeLoader();
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+ export default threeLoader;
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+
@@ -0,0 +1,84 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2022-02-24 22:49:42
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-06-21 16:45:33
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+ */
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+
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+ import { Box3, Clock, EventDispatcher, Object3D, Vector3 } from "three";
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+
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+ class ThreeUtils extends EventDispatcher {
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+
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+ constructor() {
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+ super();
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+
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+ this.requestAnimationFrame();
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+ }
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+
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+ isProd = process.env.NODE_ENV === "production";
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+
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+ isDev = process.env.NODE_ENV === "development";
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+
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+ timeTemp = performance.now();
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+
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+ accumulate = 0;// 事件分发次数
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+
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+ box3 = new Box3();
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+ size = new Vector3();
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+ center = new Vector3();
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+
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+ clock = new Clock();
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+
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+ requestAnimationFrame() {
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+ this.accumulate += 1;
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+ const timeTemp = this.timeTemp = performance.now();
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+ this.dispatchEvent({
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+ type: "requestAnimationFrame",
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+ timeTemp,
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+ accumulate: this.accumulate
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+ });
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+
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+ setTimeout(() => {
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+ this.requestAnimationFrame();
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+ }, 45 - this.clock.getDelta());
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+ }
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+
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+ // 获取模型大小
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+ getSize(object3d: Object3D) {
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+ this.box3.setFromObject(object3d);
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+ this.box3.getSize(this.size);
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+ return this.size;
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+ }
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+
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+ // 模型对齐底面
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+ alignButton(object3d: Object3D, y = 0) {
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+ this.box3.setFromObject(object3d);
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+ this.box3.getCenter(this.center);
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+ this.box3.getSize(this.size);
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+ object3d.position.y -= (this.center.y - (this.size.y * 0.5));
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+ object3d.position.y += y;
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+ object3d.updateMatrixWorld(true);
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+ }
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+
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+ // 居中对象
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+ centerObject3D(object3d: Object3D) {
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+ this.box3.setFromObject(object3d);
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+ this.box3.getCenter(this.center);
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+ object3d.position.sub(this.center);
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+ object3d.updateMatrixWorld(true);
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+ }
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+
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+ //缩放至指定大小
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+ scaleTo(object3d: Object3D, size: number = 1) {
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+ this.box3.setFromObject(object3d);
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+ this.box3.getSize(this.size);
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+ const scale = size / Math.max(this.size.x, this.size.y, this.size.z);
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+ object3d.scale.multiplyScalar(scale);
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+ object3d.updateMatrixWorld(true);
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+ }
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+
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+ }
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+
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+ const threeUtils = new ThreeUtils();
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+
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+ export default threeUtils;
package/lib/type.ts ADDED
@@ -0,0 +1,11 @@
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+ /*
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+ * @Author: xiaosihan
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+ * @Date: 2021-12-20 14:21:54
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+ * @Last Modified by: xiaosihan
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+ * @Last Modified time: 2022-01-05 14:21:42
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+ */
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+
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+ declare module '*?url' {
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+ const src: string
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+ export default src
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+ }
package/package.json CHANGED
@@ -1,27 +1,45 @@
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- {
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- "name": "three-base",
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- "version": "0.0.1",
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- "description": "three base",
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- "main": "./dist/index.js",
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- "scripts": {
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- "build": "tsc",
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- "example": "tsc && node ./example/index.js"
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- },
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- "repository": {
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- "type": "git",
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- "url": "https://github.com/fengtianxi001/NPM-THREE.git"
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- },
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- "author": "fengtianxi001",
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- "license": "ISC",
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- "homepage": "https://github.com/fengtianxi001/NPM-THREE",
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- "dependencies": {
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- "@tweenjs/tween.js": "^18.6.4",
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- "@types/three": "^0.141.0",
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- "three": "^0.141.0",
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- "tsc": "^2.0.4",
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- "typescript": "^4.7.3"
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- },
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- "devDependencies": {
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- "@types/node": "^17.0.8"
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- }
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- }
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+ {
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+ "name": "three-base",
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+ "version": "1.0.1",
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+ "description": "three 3d three-basic",
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+ "keywords": [
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+ "three",
7
+ "3d",
8
+ "three-base",
9
+ "three-basic",
10
+ "xsh"
11
+ ],
12
+ "main": "lib/index.ts",
13
+ "module": "lib/index.ts",
14
+ "types": "lib/index.ts",
15
+ "files": [
16
+ "declare.d.ts",
17
+ "lib/*.js",
18
+ "lib/*.ts",
19
+ "lib/**/*.ts",
20
+ "lib/**/*.js",
21
+ "lib/**/*.tsx",
22
+ "lib/**/*.css",
23
+ "lib/**/*.jpg",
24
+ "lib/**/*.png",
25
+ "lib/**/*.jpeg",
26
+ "lib/**/*.svg",
27
+ "lib/**/*.obj",
28
+ "lib/**/*.gltf",
29
+ "lib/**/*.fbx",
30
+ "lib/**/*.glb",
31
+ "lib/**/*.json",
32
+ "lib/**/*.wasm"
33
+ ],
34
+ "license": "ISC",
35
+ "devDependencies": {
36
+ "@types/three": "^0"
37
+ },
38
+ "dependencies": {
39
+ "apng-js": "^1",
40
+ "element-resize-event": "^3",
41
+ "lodash": "^4",
42
+ "three": "^0",
43
+ "three-spritetext": "^1"
44
+ }
45
+ }
package/.gitattributes DELETED
@@ -1,2 +0,0 @@
1
- # Auto detect text files and perform LF normalization
2
- * text=auto
@@ -1,22 +0,0 @@
1
- name: Node.js Package
2
-
3
- on:
4
- push:
5
- branches:
6
- - main
7
-
8
- jobs:
9
- publish-npm:
10
- runs-on: ubuntu-latest
11
- steps:
12
- - uses: actions/checkout@v2
13
- - uses: actions/setup-node@v2
14
- with:
15
- node-version: 14
16
- registry-url: https://registry.npmjs.org/
17
- - run: npm install
18
- - run: npm build
19
- - run: npm config set //registry.npmjs.org/:_authToken=$NPM_TOKEN
20
- - run: npm publish
21
- env:
22
- NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}}
package/LICENSE DELETED
@@ -1,21 +0,0 @@
1
- MIT License
2
-
3
- Copyright (c) 2022 肛肠科冯主任
4
-
5
- Permission is hereby granted, free of charge, to any person obtaining a copy
6
- of this software and associated documentation files (the "Software"), to deal
7
- in the Software without restriction, including without limitation the rights
8
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
- copies of the Software, and to permit persons to whom the Software is
10
- furnished to do so, subject to the following conditions:
11
-
12
- The above copyright notice and this permission notice shall be included in all
13
- copies or substantial portions of the Software.
14
-
15
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
- SOFTWARE.