textmode.js 0.9.0-beta.4 → 0.9.0-beta.5

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package/README.md CHANGED
@@ -21,7 +21,7 @@ The library is designed to be easy to use and accessible to developers of all sk
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  - Filter system with built-in filters and support for custom filter shaders
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  - Load images and videos as sources and render them in customizable textmode styles
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  - Author custom filter shaders in [`GLSL ES 3.00`](https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) for advanced effects
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- - Flexible exporting: TXT, SVG, raster images *(PNG/JPG/WebP)*, animated GIFs, and video *(WebM)*
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+ - Flexible exporting: TXT, SVG, raster images *(PNG/JPG/WebP)*, animated GIFs, and video *(WebM)* via [`textmode.export.js`](https://github.com/humanbydefinition/textmode.export.js)
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  - Animation loop control: `frameRate`, `loop`/`noLoop`, `redraw`, `frameCount`, etc.
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  - Framework-agnostic: Use `textmode.js` with any canvas-based framework or library
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  - Zero dependencies, written in TypeScript, with comprehensive type definitions
@@ -97,7 +97,11 @@ t.draw(() => {
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  t.background(32); // Dark gray background
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  t.char('A');
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- t.charColor(255, 0, 0); // Cover the top-left quarter of the grid with a rectangle of red 'A's
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+
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+ // Set drawing color to red
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+ t.charColor(255, 0, 0);
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+ // Draw a rectangle of 'A's in the top-left quarter
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  t.translate(-t.grid.cols / 4, -t.grid.rows / 4);
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  t.rect(t.grid.cols / 2, t.grid.rows / 2);
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@@ -153,7 +157,11 @@ t.draw(() => {
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  t.background(32); // Dark gray background
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  t.char('A');
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- t.charColor(255, 0, 0); // Cover the top-left quarter of the grid with a rectangle of red 'A's
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+
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+ // Set drawing color to red
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+ t.charColor(255, 0, 0);
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+
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+ // Draw a rectangle of 'A's in the top-left quarter
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  t.translate(-t.grid.cols / 4, -t.grid.rows / 4);
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  t.rect(t.grid.cols / 2, t.grid.rows / 2);
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