textmode.js 0.6.0 → 0.7.0-beta.1

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Files changed (27) hide show
  1. package/README.md +0 -8
  2. package/dist/textmode.esm.js +2413 -2058
  3. package/dist/textmode.umd.js +18 -10
  4. package/dist/types/index.d.ts +4 -0
  5. package/dist/types/rendering/webgl/core/Framebuffer.d.ts +2 -0
  6. package/dist/types/rendering/webgl/core/Renderer.d.ts +12 -1
  7. package/dist/types/rendering/webgl/core/Shader.d.ts +3 -0
  8. package/dist/types/rendering/webgl/utils/hash.d.ts +0 -16
  9. package/dist/types/textmode/Textmodifier.d.ts +4 -0
  10. package/dist/types/textmode/interfaces/ITextmodifier.d.ts +8 -2
  11. package/dist/types/textmode/layers/ILayerManager.d.ts +36 -0
  12. package/dist/types/textmode/layers/Layer2DCompositor.d.ts +74 -0
  13. package/dist/types/textmode/layers/LayerManager.d.ts +94 -0
  14. package/dist/types/textmode/layers/TextmodeLayer.d.ts +193 -0
  15. package/dist/types/textmode/layers/filters/FilterRegistry.d.ts +87 -0
  16. package/dist/types/textmode/layers/filters/LayerFilterManager.d.ts +71 -0
  17. package/dist/types/textmode/layers/filters/index.d.ts +4 -0
  18. package/dist/types/textmode/layers/filters/types.d.ts +123 -0
  19. package/dist/types/textmode/layers/index.d.ts +6 -0
  20. package/dist/types/textmode/layers/types.d.ts +74 -0
  21. package/dist/types/textmode/loading/LoadingScreenManager.d.ts +4 -4
  22. package/dist/types/textmode/managers/MouseManager.d.ts +6 -1
  23. package/dist/types/textmode/managers/TouchManager.d.ts +5 -0
  24. package/dist/types/textmode/mixins/interfaces/IKeyboardMixin.d.ts +0 -1
  25. package/dist/types/textmode/mixins/interfaces/IRenderingMixin.d.ts +80 -27
  26. package/dist/types/textmode/mixins/interfaces/ITouchMixin.d.ts +1 -1
  27. package/package.json +1 -6
package/README.md CHANGED
@@ -17,8 +17,6 @@ The library is designed to be easy to use and accessible to developers of all sk
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  ## Features
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  - Real‑time* ASCII/textmode rendering with a simple drawing API
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- - `WebGL2` pipeline with [Multiple Render Targets (MRT)](https://en.wikipedia.org/wiki/Multiple_Render_Targets) for rich per‑cell data
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- - Instanced rendering and batching for low draw call counts
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  - Font system with runtime font loading and dynamic sizing *(supports TTF/OTF/WOFF)*
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  - Author custom filter shaders in [`GLSL ES 3.00`](https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf) for advanced effects
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  - Flexible exporting: TXT, SVG, raster images *(PNG/JPG/WebP)*, animated GIFs, and video *(WebM)*
@@ -71,9 +69,6 @@ To use `textmode.js` in a UMD environment, download the latest `umd` build from
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  <!-- Standard bundle (with embedded UrsaFont) -->
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  <script src="https://cdn.jsdelivr.net/npm/textmode.js@latest/dist/textmode.umd.js"></script>
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-
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- <!-- OR Minified bundle (requires external font) -->
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- <!-- <script src="https://cdn.jsdelivr.net/npm/textmode.js@latest/dist/textmode.umd.min.js"></script> -->
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  </head>
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  <body>
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  <script src="sketch.js"></script>
@@ -138,9 +133,6 @@ Then, you can import it in your JavaScript or TypeScript files:
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  // Standard bundle (with embedded UrsaFont)
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  import { textmode } from 'textmode.js';
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- // OR Minified bundle (requires external font)
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- // import { textmode } from 'textmode.js/min';
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  const t = textmode.create({
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  width: window.innerWidth,
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  height: window.innerHeight,