textmode.js 0.2.1-beta.6 → 0.2.1-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/textmode.esm.js +823 -827
- package/dist/textmode.esm.min.js +885 -889
- package/dist/textmode.umd.js +7 -7
- package/dist/textmode.umd.min.js +7 -7
- package/dist/types/rendering/webgl/Framebuffer.d.ts +13 -1
- package/dist/types/textmode/TextmodeImage.d.ts +112 -43
- package/dist/types/textmode/Textmodifier.d.ts +15 -2
- package/dist/types/textmode/mixins/ExportMixin.d.ts +5 -18
- package/dist/types/textmode/mixins/RenderingMixin.d.ts +7 -16
- package/dist/types/textmode/mixins/TextmodifierMixin.d.ts +4 -0
- package/package.json +1 -1
- package/dist/types/assets/shaders-minified/frag/ascii.d.ts +0 -14
- package/dist/types/assets/shaders-minified/frag/copy-mrt.d.ts +0 -14
- package/dist/types/assets/shaders-minified/frag/image-to-mrt.d.ts +0 -14
- package/dist/types/assets/shaders-minified/frag/instanced-ascii-mrt.d.ts +0 -14
- package/dist/types/assets/shaders-minified/frag/present.d.ts +0 -14
- package/dist/types/assets/shaders-minified/index.d.ts +0 -7
- package/dist/types/assets/shaders-minified/vert/instanced-ascii-mrt.d.ts +0 -14
- package/dist/types/assets/shaders-minified/vert/shader.d.ts +0 -14
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import type { GLRenderer } from '../rendering/webgl/Renderer';
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/**
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*
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* Consolidated render data for TextmodeImage
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*/
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export interface TextmodeImageRenderData {
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texture: WebGLTexture;
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invert: number;
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flipX: number;
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flipY: number;
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charRotation: [number, number];
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charColorFixed: boolean;
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charColor: [number, number, number];
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cellColorFixed: boolean;
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cellColor: [number, number, number];
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backgroundColor: [number, number, number, number];
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charCount: number;
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charList: number[][];
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}
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/**
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* Represents an image uploaded for textmode rendering via {@link Textmodifier.loadImage}.
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*
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* It can be drawn to the canvas via {@link Textmodifier.image}.
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*
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* An image uploaded currently runs through an adjustable brightness-converter that converts
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* the original image into a textmode representation using characters.
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* Those adjustable options are available via chainable methods on this class.
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*/
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export declare class TextmodeImage {
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/**
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* Underlying WebGL texture handle.
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*/
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private _texture;
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/** Original pixel dimensions of the source image. */
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private _width;
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private _height;
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private _gl;
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private _invert;
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private _flipX;
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private _backgroundColor;
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private _glyphColors;
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private _glyphColorResolver;
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/**
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* Create a new TextmodeImage instance.
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* @param gl WebGL2 rendering context
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* @param texture WebGL texture containing the image
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* @param width Original image width in pixels
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* @param height Original image height in pixels
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*
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* @ignore
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*/
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constructor(gl: WebGL2RenderingContext, texture: WebGLTexture, width: number, height: number);
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/**
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/**
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* Dispose of GPU resources.
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* @ignore
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*/
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$dispose(): void;
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/** Normalize boolean | number to 0/1 */
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private _to01;
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/**
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*
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*
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* Set the invert flag.
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*
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* Setting this flag to `true` will swap the character and cell colors when rendering the image.
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*
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* @param v Flag value
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* @returns This instance for chaining.
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*/
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invert(v?: boolean | number): this;
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/**
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* Set horizontal flip indicator flag
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* Set horizontal flip indicator flag.
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* @param v Flag value
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* @returns This instance for chaining.
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*/
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flipX(v?: boolean | number): this;
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/**
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* Set vertical flip indicator flag
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* Set vertical flip indicator flag.
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* @param v Flag value
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* @returns This instance for chaining.
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*/
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flipY(v?: boolean | number): this;
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/**
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* Set character rotation in degrees
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* Set the character rotation in degrees.
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* @param degrees Rotation in degrees *(0-360)*
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* @returns This instance for chaining.
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*/
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charRotation(degrees: number): this;
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/**
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/**
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* Get all render data needed by the GLRenderer.
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* @ignore
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*/
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$getRenderData(): TextmodeImageRenderData;
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/**
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* Set character color mode: `'sampled'` *(from image)* or `'fixed'` *(use {@link charColor})*.
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* @param mode
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* @returns
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*/
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charColorMode(mode: 'sampled' | 'fixed'): this;
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/**
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/**
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* Set the cell color mode: `'sampled'` *(from image)* or `'fixed'` *(use {@link cellColor})*.
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* @param mode
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* @returns
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*/
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cellColorMode(mode: 'sampled' | 'fixed'): this;
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/**
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/**
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* Defines the character color used when {@link charColorMode} is `'fixed'`.
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* @param r Red channel (0-255)
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* @param g Green channel (0-255)
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* @param b Blue channel (0-255)
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* @returns This instance for chaining.
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*/
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charColor(r: number, g?: number, b?: number): this;
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/**
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/**
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* Defines the cell color used when {@link cellColorMode} is `'fixed'`.
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* @param r Red channel (0-255)
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* @param g Green channel (0-255)
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* @param b Blue channel (0-255)
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* @returns This instance for chaining.
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*/
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cellColor(r: number, g?: number, b?: number): this;
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/**
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/**
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* Set background color for transparent pixels.
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* @param r Red channel (0-255)
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* @param g Green channel (0-255)
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* @param b Blue channel (0-255)
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* @param a Alpha channel (0-255)
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* @returns This instance for chaining.
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*/
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background(r: number, g?: number, b?: number, a?: number): this;
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/**
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* Define the characters to use for brightness mapping
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*
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*
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* Define the characters to use for brightness mapping as a string.
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*
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* The maximum number of characters for brightness mapping currently is `64`; excess characters are ignored.
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*
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* @param chars
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* @returns
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*/
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charactersFromColors(colors: ([number, number, number] | null)[]): this;
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/** Convert a string to glyph colors using the resolver (from Textmodifier font) and store. */
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characters(chars: string): this;
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/** Internal: uniforms for character list */
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get characterListUniforms(): Readonly<{
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count: number;
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list: number[][];
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}>;
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/** Internal: snapshot of color uniforms for renderer */
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get colorUniforms(): Readonly<{
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charColorFixed: boolean;
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_charColor: [number, number, number];
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cellColorFixed: boolean;
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cellColor: [number, number, number];
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backgroundColor: [number, number, number, number];
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}>;
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/**
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* Create a TextmodeImage from an HTML image/video/canvas element.
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* Texture parameters use NEAREST and CLAMP to align with grid sampling.
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* @ignore
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*/
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static $fromSource(renderer: GLRenderer, source: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, glyphResolver: (s: string) => ([number, number, number])[]): TextmodeImage;
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/**
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* WebGL texture handle containing the original source image.
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*/
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get texture(): WebGLTexture;
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/**
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* Original pixel width of the source image.
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*/
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get width(): number;
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/**
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* Original pixel height of the source image.
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*/
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get height(): number;
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}
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* Options for creating a {@link Textmodifier} instance.
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*/
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export type TextmodeOptions = {
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/**
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* An existing [HTMLCanvasElement](https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement) to use instead of creating a new one.
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*
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* **Note:**
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* If using `overlay` mode, this should be the target canvas or video element to overlay on.
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* `textmode.js` will create its own canvas applied on top of the target element, always matching its size and position.
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*/
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canvas?: HTMLCanvasElement;
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/** The font size to use for text rendering. Defaults to 16. */
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fontSize?: number;
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fontSource?: string;
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/**
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* Use `textmode.js` in overlay mode,
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* which sets up the textmode
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* which sets up the textmode `<canvas>` on top of an existing HTMLCanvasElement or HTMLVideoElement,
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* automatically resizing and positioning it to match the target element.
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*
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* In this mode `textmode.js` fetches the content of the target element and applies it with adjustable textmode conversion
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* as a first layer to the textmode canvas.
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*
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* Useful for applying textmode conversion to p5.js sketches, YouTube videos, and sooo much more.
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*
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* All functionality of `textmode.js` remains available, including drawing additional content on top of the converted source.
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*
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*/
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overlay?: boolean;
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};
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get canvas(): HTMLCanvasElement;
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/** Check if the instance has been disposed/destroyed. */
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get isDisposed(): boolean;
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/**
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* If in overlay mode, returns the {@link TextmodeImage} instance capturing the target canvas/video content,
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* allowing further configuration of the conversion parameters.
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*/
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get overlay(): TextmodeImage | undefined;
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}
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export interface Textmodifier extends RenderingCapabilities, ExportCapabilities, FontCapabilities, AnimationCapabilities, MouseCapabilities, KeyboardCapabilities {
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* // Create a Textmodifier instance
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* const textmodifier = textmode.create(canvas, {renderMode: 'manual'});
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*
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* // Render a single frame
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* textmodifier.render();
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* // Get the current rendering as a text string
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* const textString = textmodifier.toString({
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* preserveTrailingSpaces: false,
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* // Create a Textmodifier instance
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* const textmodifier = textmode.create(canvas, {renderMode: 'manual'});
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*
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* textmodifier.render();
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*
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* // Export the current rendering to a TXT file
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* textmodifier.saveStrings({
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* filename: 'my_textmode_rendering',
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* // Create a Textmodifier instance
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*
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* // Get the current rendering as an SVG string
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* const svgString = textmodifier.toSVG({
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* includeBackgroundRectangles: true,
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* // Create a Textmodifier instance
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*
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* // Export the current rendering to an SVG file
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*
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* textmodifier.
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* // Export the current rendering to a PNG file
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* textmodifier.saveCanvas('my_textmode_rendering', 'png');
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* // Export the current rendering to a PNG file *(default)*
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* textmodifier.saveCanvas();
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* // Export with custom options
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* textmodifier.saveCanvas(
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* textmodifier.saveCanvas({
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* filename: 'my_textmode_rendering',
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* format: 'jpg',
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* quality: 0.8,
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* scale: 2.0,
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* backgroundColor: 'white'
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export interface RenderingCapabilities {
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/**
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* Set a custom shader for subsequent rendering operations.
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* @param shader The custom shader to use
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*
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* @example
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@@ -43,9 +42,6 @@ export interface RenderingCapabilities {
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43
42
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* t.shader(customShader);
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44
43
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* t.setUniform('u_frameCount', t.frameCount);
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45
44
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* t.rect(0, 0, t.grid.cols, t.grid.rows);
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46
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-
*
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47
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-
* // Return to default shader
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48
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-
* t.shader(null);
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49
45
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* });
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50
46
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* ```
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51
47
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*/
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@@ -89,18 +85,13 @@ export interface RenderingCapabilities {
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89
85
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*/
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90
86
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createFramebuffer(options: TextmodeFramebufferOptions): GLFramebuffer;
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91
87
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/**
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92
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-
*
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93
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-
*
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-
*
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95
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-
*
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96
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-
*
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97
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-
*
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98
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-
*
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99
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-
* @param framebuffer The framebuffer to render
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100
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-
* @param x X position on the grid where to place the framebuffer content *(top-left corner)*
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101
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* @param y Y position on the grid where to place the framebuffer content *(top-left corner)*
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102
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* @param width Optional width to scale the framebuffer content *(defaults to framebuffer width)*
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103
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-
* @param height Optional height to scale the framebuffer content *(defaults to framebuffer height)*
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88
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+
* Draw a TextmodeFramebuffer or TextmodeImage to the current render target.
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89
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+
*
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90
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+
* @param source The TextmodeFramebuffer or TextmodeImage to render
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91
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+
* @param x X position on the grid where to place the content *(top-left corner)*
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92
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+
* @param y Y position on the grid where to place the content *(top-left corner)*
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93
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+
* @param width Width to scale the content
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94
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+
* @param height Height to scale the content
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104
95
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*
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105
96
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* @example
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106
97
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* ```javascript
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@@ -42,6 +42,10 @@ export interface TextmodifierContext {
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42
42
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readonly _textmodeDrawFramebuffer: GLFramebuffer;
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43
43
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/** Shader used for converting pixels to textmode grid format @ignore */
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44
44
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readonly _textmodeConversionShader: Shader;
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45
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+
/** Framebuffer used for textmode conversion @ignore */
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46
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+
readonly _asciiColorFramebuffer: GLFramebuffer;
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47
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+
/** Shader used for final presentation to the screen @ignore */
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48
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+
readonly _presentShader: Shader;
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45
49
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/** Main render method @ignore */
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46
50
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$render(): void;
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47
51
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}
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package/package.json
CHANGED
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@@ -1,14 +0,0 @@
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1
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-
export interface ShaderData {
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2
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-
sourceCode: string;
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3
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-
originalCode?: string;
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4
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-
uniforms: Record<string, {
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5
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-
variableName: string;
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6
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-
variableType: string;
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7
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-
}>;
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8
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-
consts: Record<string, {
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9
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-
variableName: string;
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10
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-
variableType: string;
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11
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-
}>;
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12
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-
}
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13
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-
declare const shaderData: ShaderData;
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14
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-
export default shaderData;
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@@ -1,14 +0,0 @@
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1
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-
export interface ShaderData {
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2
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-
sourceCode: string;
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3
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-
originalCode?: string;
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4
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-
uniforms: Record<string, {
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5
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-
variableName: string;
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6
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-
variableType: string;
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|
7
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-
}>;
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|
8
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-
consts: Record<string, {
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9
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-
variableName: string;
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10
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-
variableType: string;
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11
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-
}>;
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|
12
|
-
}
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|
13
|
-
declare const shaderData: ShaderData;
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|
14
|
-
export default shaderData;
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|
@@ -1,14 +0,0 @@
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|
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1
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-
export interface ShaderData {
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2
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-
sourceCode: string;
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3
|
-
originalCode?: string;
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|
4
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-
uniforms: Record<string, {
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5
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-
variableName: string;
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|
6
|
-
variableType: string;
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|
7
|
-
}>;
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|
8
|
-
consts: Record<string, {
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|
9
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-
variableName: string;
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|
10
|
-
variableType: string;
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11
|
-
}>;
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|
12
|
-
}
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|
13
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-
declare const shaderData: ShaderData;
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|
14
|
-
export default shaderData;
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|
@@ -1,14 +0,0 @@
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|
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1
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-
export interface ShaderData {
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2
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-
sourceCode: string;
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3
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-
originalCode?: string;
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|
4
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-
uniforms: Record<string, {
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5
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-
variableName: string;
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6
|
-
variableType: string;
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|
7
|
-
}>;
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|
8
|
-
consts: Record<string, {
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|
9
|
-
variableName: string;
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|
10
|
-
variableType: string;
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|
11
|
-
}>;
|
|
12
|
-
}
|
|
13
|
-
declare const shaderData: ShaderData;
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|
14
|
-
export default shaderData;
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|
@@ -1,14 +0,0 @@
|
|
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1
|
-
export interface ShaderData {
|
|
2
|
-
sourceCode: string;
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|
3
|
-
originalCode?: string;
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|
4
|
-
uniforms: Record<string, {
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5
|
-
variableName: string;
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|
6
|
-
variableType: string;
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|
7
|
-
}>;
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|
8
|
-
consts: Record<string, {
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|
9
|
-
variableName: string;
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|
10
|
-
variableType: string;
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|
11
|
-
}>;
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|
12
|
-
}
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|
13
|
-
declare const shaderData: ShaderData;
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|
14
|
-
export default shaderData;
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@@ -1,7 +0,0 @@
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1
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-
export { default as frag_ascii } from './frag/ascii.ts';
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2
|
-
export { default as frag_copy_mrt } from './frag/copy-mrt.ts';
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|
3
|
-
export { default as frag_image_to_mrt } from './frag/image-to-mrt.ts';
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|
4
|
-
export { default as frag_instanced_ascii_mrt } from './frag/instanced-ascii-mrt.ts';
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|
5
|
-
export { default as frag_present } from './frag/present.ts';
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|
6
|
-
export { default as vert_instanced_ascii_mrt } from './vert/instanced-ascii-mrt.ts';
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|
7
|
-
export { default as vert_shader } from './vert/shader.ts';
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|
@@ -1,14 +0,0 @@
|
|
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1
|
-
export interface ShaderData {
|
|
2
|
-
sourceCode: string;
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|
3
|
-
originalCode?: string;
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|
4
|
-
uniforms: Record<string, {
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|
5
|
-
variableName: string;
|
|
6
|
-
variableType: string;
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|
7
|
-
}>;
|
|
8
|
-
consts: Record<string, {
|
|
9
|
-
variableName: string;
|
|
10
|
-
variableType: string;
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|
11
|
-
}>;
|
|
12
|
-
}
|
|
13
|
-
declare const shaderData: ShaderData;
|
|
14
|
-
export default shaderData;
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
export interface ShaderData {
|
|
2
|
-
sourceCode: string;
|
|
3
|
-
originalCode?: string;
|
|
4
|
-
uniforms: Record<string, {
|
|
5
|
-
variableName: string;
|
|
6
|
-
variableType: string;
|
|
7
|
-
}>;
|
|
8
|
-
consts: Record<string, {
|
|
9
|
-
variableName: string;
|
|
10
|
-
variableType: string;
|
|
11
|
-
}>;
|
|
12
|
-
}
|
|
13
|
-
declare const shaderData: ShaderData;
|
|
14
|
-
export default shaderData;
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