texas-poker-core 1.4.30 → 1.4.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -30,7 +30,7 @@ npm install texas-poker-core
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  | `Texas` | 会话门面:`setPlayerRoles` / `dealCards` / `start` / `dispatchCommand` / `drainDomainEvents` / 消费 `pendingFlowOps` / `reset` 等 |
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  | `Room` | 成员加入/观战/入座/离座、`initialRoles`(末 `lockSeats`)/ `rotateRoles`(不锁座)、`RoomStatus`(`seats_open` / `seats_locked`) |
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  | `Dealer` | 盲注、庄家、角色顺序、发牌(通常经 `Texas` / `Room` 访问) |
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- | `Controller` | 一手牌 `HandLifecycle`、当前街 `stage`、`activePlayer`、事件缓冲与 `pendingFlowOps` 队列 |
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+ | `Controller` | 一手牌 `HandLifecycle`、当前街 `stage`、`activePlayer`、事件缓冲与 `pendingFlowOps` 队列 |
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  | `Pool` | 奖池与支付(`texas.settle()` 时 `pool.pay()`,并缓冲 `PotAwarded`) |
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  | `Player` | 单座筹码、手牌、允许行动集合;**勿**直接调 `check`/`bet`/…,统一经 `Texas#dispatchCommand` |
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@@ -177,20 +177,20 @@ async function drainAndConsumePendingFlow(
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  类型定义:`src/domain/handDomainEvents.ts`(包内从 `texas-poker-core` 导出 `TexasDomainEvent` / `HandDomainEvent`)。
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  本手事件均带 **`handId`**(`start` 时分配,如 `h1`)与单调 **`seq`**,供 `(matchId, handId, seq)` 幂等落库与回放。
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- | 事件 | 典型触发时机 |
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- | ---- | ------------ |
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- | `RolesAssigned` | `setPlayerRoles` |
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- | `HoleCardsDealt` | `dealCards` |
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- | `HandStarted` | `start` / `startPreflopWithJoiningBigBlinds` |
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+ | 事件 | 典型触发时机 |
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+ | ------------------------ | ---------------------------------------------------------------------------------- |
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+ | `RolesAssigned` | `setPlayerRoles` |
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+ | `HoleCardsDealt` | `dealCards` |
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+ | `HandStarted` | `start` / `startPreflopWithJoiningBigBlinds` |
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  | `PostedJoiningBigBlinds` | 入座大盲汇总(`startPreflopWithJoiningBigBlinds` 恒一条;`PostBigBlind` 每次一条) |
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- | `BlindsPosted` | 桌 SB/BB 贴盲后 |
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- | `PlayerActed` | 自愿行动 / 超时行动(盲注路径不发) |
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- | `PotUpdated` | 每次入池后(紧跟对应 `PlayerActed` 或盲注行) |
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- | `StageAdvanced` | 消费 `stage_advance`:正常进街或跑马揭示 |
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- | `TurnOffered` | 消费 `turn_handoff`:`getControl` 后 |
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- | `TurnEnded` | 行动方交权结束(`reason`: `action` \| `timeout` \| `leave` 等) |
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- | `PotAwarded` | `settle()` |
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- | `HandEnded` | 独赢弃牌或摊牌/跑马结束 |
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+ | `BlindsPosted` | 桌 SB/BB 贴盲后 |
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+ | `PlayerActed` | 自愿行动 / 超时行动(盲注路径不发) |
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+ | `PotUpdated` | 每次入池后(紧跟对应 `PlayerActed` 或盲注行) |
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+ | `StageAdvanced` | 消费 `stage_advance`:正常进街或跑马揭示 |
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+ | `TurnOffered` | 消费 `turn_handoff`:`getControl` 后 |
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+ | `TurnEnded` | 行动方交权结束(`reason`: `action` \| `timeout` \| `leave` 等) |
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+ | `PotAwarded` | `settle()` |
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+ | `HandEnded` | 独赢弃牌或摊牌/跑马结束 |
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  **不再提供** `onGameEnd` / `onAction` / `onPreAction` 等实例回调;节奏由业务解释事件 + 消费 `pendingFlowOps` 完成。
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@@ -200,12 +200,12 @@ async function drainAndConsumePendingFlow(
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  ## `TableCommand`(`dispatchCommand`)
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- | `type` | 说明 |
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- | ------ | ---- |
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- | `Fold` / `Check` / `Call` / `Bet` / `Raise` / `AllIn` | 自愿行动;`Bet`/`Raise` 带 `amount` / `additionalAmount` |
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- | `FoldDueToTimeout` / `CheckDueToTimeout` | 计时到期;须当前行动方 |
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- | `FoldDueToLeave` | 当前行动方离场弃牌;可先 `canFoldDueToLeave(userId)` |
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- | `PostBigBlind` | 翻前补入座大盲;可选 `allowWhenCurrentActor`(服务端可信队列) |
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+ | `type` | 说明 |
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+ | ----------------------------------------------------- | -------------------------------------------------------------- |
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+ | `Fold` / `Check` / `Call` / `Bet` / `Raise` / `AllIn` | 自愿行动;`Bet`/`Raise` 带 `amount` / `additionalAmount` |
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+ | `FoldDueToTimeout` / `CheckDueToTimeout` | 计时到期;须当前行动方 |
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+ | `FoldDueToLeave` | 当前行动方离场弃牌;可先 `canFoldDueToLeave(userId)` |
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+ | `PostBigBlind` | 翻前补入座大盲;可选 `allowWhenCurrentActor`(服务端可信队列) |
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  JSON 解析:`parseTableCommandFromJson` / `parseTableCommandFromUnknown`。
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@@ -213,21 +213,21 @@ JSON 解析:`parseTableCommandFromJson` / `parseTableCommandFromUnknown`。
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  ## `Texas` 会话 API 速查
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- | 方法 | 说明 |
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- | ---- | ---- |
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- | `drainDomainEvents()` | 取出并清空事件缓冲(无副作用) |
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- | `dispatchCommand(cmd)` | 玩家行动唯一推荐入口;返回本步事件 |
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- | `getPendingFlowOps()` | 流程队列快照(`stage_advance` \| `turn_handoff`) |
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- | `applyPendingStageAdvance()` | 消费队头进街/跑马;队头不对抛 `CTRL_FLOW_PENDING_MISMATCH` |
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- | `flushPendingTurnHandoff()` | 消费队头交权 → `TurnOffered`;队头不对则静默 return |
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- | `flushAllPendingFlowOps()` | 无 sleep 排空队列(单测/批处理) |
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- | `setPlayerRoles` / `dealCards` / `start` / `settle` | 返回本步领域事件;`start` 后须消费队列才有 `TurnOffered` |
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- | `startPreflopWithJoiningBigBlinds(ids)` | 含入座大盲的原子开局 |
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- | `rotateRolesForNewHand()` | `reset` 后局间移庄,不锁座 |
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- | `reArrangeRoles()` | 按庄位重算角色,不写 `RolesAssigned` |
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- | `lockSeats` / `unlockSeats` | 显式锁座;`reset()` 会 `unlockSeats` |
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- | `removePlayerByIdAsSystem` | 系统级踢人(可绕过 `seats_locked`) |
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- | `canFoldDueToLeave` / `end` | 离场弃牌预判 / 强制结束到 `between_hands` |
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+ | 方法 | 说明 |
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+ | --------------------------------------------------- | ---------------------------------------------------------- |
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+ | `drainDomainEvents()` | 取出并清空事件缓冲(无副作用) |
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+ | `dispatchCommand(cmd)` | 玩家行动唯一推荐入口;返回本步事件 |
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+ | `getPendingFlowOps()` | 流程队列快照(`stage_advance` \| `turn_handoff`) |
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+ | `applyPendingStageAdvance()` | 消费队头进街/跑马;队头不对抛 `CTRL_FLOW_PENDING_MISMATCH` |
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+ | `flushPendingTurnHandoff()` | 消费队头交权 → `TurnOffered`;队头不对则静默 return |
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+ | `flushAllPendingFlowOps()` | 无 sleep 排空队列(单测/批处理) |
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+ | `setPlayerRoles` / `dealCards` / `start` / `settle` | 返回本步领域事件;`start` 后须消费队列才有 `TurnOffered` |
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+ | `startPreflopWithJoiningBigBlinds(ids)` | 含入座大盲的原子开局 |
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+ | `rotateRolesForNewHand()` | `reset` 后局间移庄,不锁座 |
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+ | `reArrangeRoles()` | 按庄位重算角色,不写 `RolesAssigned` |
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+ | `lockSeats` / `unlockSeats` | 显式锁座;`reset()` 会 `unlockSeats` |
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+ | `removePlayerByIdAsSystem` | 系统级踢人(可绕过 `seats_locked`) |
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+ | `canFoldDueToLeave` / `end` | 离场弃牌预判 / 强制结束到 `between_hands` |
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  ---
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@@ -260,13 +260,13 @@ Texas.resetEngineContext() // jest.setup 已 beforeEach 调用
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  ## 更多文档
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- | 文档 | 内容 |
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- | ---- | ---- |
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- | [CORE_API.md](./CORE_API.md) | 对外 API 与不变量摘要 |
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- | [docs/integration-core-wish-event-flow.md](./docs/integration-core-wish-event-flow.md) | 与参考服务端的整局事件流、节拍、落库 |
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- | [docs/refactor-maintainer-reference.md](./docs/refactor-maintainer-reference.md) | 队列语义与维护速查 |
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- | [docs/replay-app-server-core-coordination.md](./docs/replay-app-server-core-coordination.md) | 回放磁带与 App/Server 配合 |
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- | [docs/How to refactor to be side-effect-free/](./docs/How%20to%20refactor%20to%20be%20side-effect-free/) | 事件化架构与路线图 |
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+ | 文档 | 内容 |
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+ | -------------------------------------------------------------------------------------------------------- | ------------------------------------ |
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+ | [CORE_API.md](./CORE_API.md) | 对外 API 与不变量摘要 |
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+ | [docs/integration-core-wish-event-flow.md](./docs/integration-core-wish-event-flow.md) | 与参考服务端的整局事件流、节拍、落库 |
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+ | [docs/refactor-maintainer-reference.md](./docs/refactor-maintainer-reference.md) | 队列语义与维护速查 |
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+ | [docs/replay-app-server-core-coordination.md](./docs/replay-app-server-core-coordination.md) | 回放磁带与 App/Server 配合 |
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+ | [docs/How to refactor to be side-effect-free/](./docs/How%20to%20refactor%20to%20be%20side-effect-free/) | 事件化架构与路线图 |
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  ---
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@@ -716,6 +716,12 @@ reject modulo bias
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  贴盲与 game start 原子化
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717
 
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  ## 1.4.29
719
- 修复post bb玩家过牌导致的异常
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+
720
+ 修复 post bb 玩家过牌导致的异常
721
+
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  ## 1.4.30
721
- 同步README接入文档
723
+
724
+ 同步 README 接入文档
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+
726
+ ## 1.4.31
727
+ 增加跑马摊牌事件
@@ -423,6 +423,7 @@ var Controller = /*#__PURE__*/function () {
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423
  if (this.shouldShowDown()) {
424
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  if (_classPrivateFieldGet(_hand, this).stage !== _stage.StageEnum.RIVER) {
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425
  _classPrivateFieldSet(_runoutMode, this, true);
426
+ _assertClassBrand(_Controller_brand, this, _emitRunoutHandsRevealed).call(this);
426
427
  var from = _classPrivateFieldGet(_hand, this).stage;
427
428
  // 计算pending几次跑马
428
429
  while (from !== _stage.StageEnum.RIVER) {
@@ -619,6 +620,21 @@ function _everyPlayerNonActionableForRound() {
619
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  return !pl.actionable();
620
621
  });
621
622
  }
623
+ /** 进入跑马路:对仍在局内的玩家同步亮底牌(在 `stage_advance` 入队前)。 */
624
+ function _emitRunoutHandsRevealed() {
625
+ var revealedHands = _classPrivateFieldGet(_dealer, this).getPlayersStillInGame().map(function (player) {
626
+ return {
627
+ userId: player.getUserInfo().id,
628
+ handPokes: player.getHandPokes()
629
+ };
630
+ });
631
+ _classPrivateFieldGet(_handEvents, this).push({
632
+ type: 'RunoutHandsRevealed',
633
+ payload: _objectSpread(_objectSpread({}, _assertClassBrand(_Controller_brand, this, _eventMeta).call(this)), {}, {
634
+ revealedHands: revealedHands
635
+ })
636
+ });
637
+ }
622
638
  /** 河牌摊牌:`settle` + `end` + `HandEnded(showdown)`(与跑马路最后一跳共用)。 */
623
639
  function _emitShowdownHandEnded() {
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  _assertClassBrand(_Controller_brand, this, _settle).call(this);
@@ -14,6 +14,7 @@ exports.reduceLastHoleCardsDealtFromDomainEvents = reduceLastHoleCardsDealtFromD
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14
  exports.reduceLastPostedBigBlindFromDomainEvents = reduceLastPostedBigBlindFromDomainEvents;
15
15
  exports.reduceLastPotAwardedFromDomainEvents = reduceLastPotAwardedFromDomainEvents;
16
16
  exports.reduceLastRolesAssignedFromDomainEvents = reduceLastRolesAssignedFromDomainEvents;
17
+ exports.reduceLastRunoutHandsRevealedFromDomainEvents = reduceLastRunoutHandsRevealedFromDomainEvents;
17
18
  exports.reduceLastStageAdvancedFromDomainEvents = reduceLastStageAdvancedFromDomainEvents;
18
19
  exports.reduceLastTurnOfferedFromDomainEvents = reduceLastTurnOfferedFromDomainEvents;
19
20
  exports.reducePlayerActedTrailFromDomainEvents = reducePlayerActedTrailFromDomainEvents;
@@ -323,14 +324,45 @@ function reduceLastStageAdvancedFromDomainEvents(events) {
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324
  return last;
324
325
  }
325
326
 
326
- /** 磁带中首条 `HandStarted`(本手锚点)。 */
327
+ /** 本批中**最后一条** `RunoutHandsRevealed`(跑马摊牌;每手至多一条)。 */
327
328
 
328
- function reduceFirstHandStartedFromDomainEvents(events) {
329
+ function reduceLastRunoutHandsRevealedFromDomainEvents(events) {
330
+ var last = null;
329
331
  var _iterator11 = _createForOfIteratorHelper(events),
330
332
  _step11;
331
333
  try {
332
334
  for (_iterator11.s(); !(_step11 = _iterator11.n()).done;) {
333
335
  var e = _step11.value;
336
+ if (e.type === 'RunoutHandsRevealed') {
337
+ var p = e.payload;
338
+ last = {
339
+ handId: p.handId,
340
+ seq: p.seq,
341
+ revealedHands: p.revealedHands.map(function (row) {
342
+ return {
343
+ userId: row.userId,
344
+ handPokes: row.handPokes
345
+ };
346
+ })
347
+ };
348
+ }
349
+ }
350
+ } catch (err) {
351
+ _iterator11.e(err);
352
+ } finally {
353
+ _iterator11.f();
354
+ }
355
+ return last;
356
+ }
357
+
358
+ /** 磁带中首条 `HandStarted`(本手锚点)。 */
359
+
360
+ function reduceFirstHandStartedFromDomainEvents(events) {
361
+ var _iterator12 = _createForOfIteratorHelper(events),
362
+ _step12;
363
+ try {
364
+ for (_iterator12.s(); !(_step12 = _iterator12.n()).done;) {
365
+ var e = _step12.value;
334
366
  if (e.type === 'HandStarted') {
335
367
  return {
336
368
  handId: e.payload.handId,
@@ -339,9 +371,9 @@ function reduceFirstHandStartedFromDomainEvents(events) {
339
371
  }
340
372
  }
341
373
  } catch (err) {
342
- _iterator11.e(err);
374
+ _iterator12.e(err);
343
375
  } finally {
344
- _iterator11.f();
376
+ _iterator12.f();
345
377
  }
346
378
  return null;
347
379
  }
@@ -356,11 +388,11 @@ function reduceHandIdFromFirstHandStarted(events) {
356
388
 
357
389
  function reduceTurnEndedTrailFromDomainEvents(events) {
358
390
  var rows = [];
359
- var _iterator12 = _createForOfIteratorHelper(events),
360
- _step12;
391
+ var _iterator13 = _createForOfIteratorHelper(events),
392
+ _step13;
361
393
  try {
362
- for (_iterator12.s(); !(_step12 = _iterator12.n()).done;) {
363
- var e = _step12.value;
394
+ for (_iterator13.s(); !(_step13 = _iterator13.n()).done;) {
395
+ var e = _step13.value;
364
396
  if (e.type === 'TurnEnded') {
365
397
  var _e$payload4 = e.payload,
366
398
  seq = _e$payload4.seq,
@@ -374,9 +406,9 @@ function reduceTurnEndedTrailFromDomainEvents(events) {
374
406
  }
375
407
  }
376
408
  } catch (err) {
377
- _iterator12.e(err);
409
+ _iterator13.e(err);
378
410
  } finally {
379
- _iterator12.f();
411
+ _iterator13.f();
380
412
  }
381
413
  rows.sort(function (a, b) {
382
414
  return a.seq - b.seq;
@@ -388,11 +420,11 @@ function reduceTurnEndedTrailFromDomainEvents(events) {
388
420
 
389
421
  function reduceLastPostedBigBlindFromDomainEvents(events) {
390
422
  var last = null;
391
- var _iterator13 = _createForOfIteratorHelper(events),
392
- _step13;
423
+ var _iterator14 = _createForOfIteratorHelper(events),
424
+ _step14;
393
425
  try {
394
- for (_iterator13.s(); !(_step13 = _iterator13.n()).done;) {
395
- var e = _step13.value;
426
+ for (_iterator14.s(); !(_step14 = _iterator14.n()).done;) {
427
+ var e = _step14.value;
396
428
  if (e.type === 'PostedJoiningBigBlinds') {
397
429
  var posts = e.payload.posts;
398
430
  if (posts.length === 0) continue;
@@ -408,9 +440,9 @@ function reduceLastPostedBigBlindFromDomainEvents(events) {
408
440
  }
409
441
  }
410
442
  } catch (err) {
411
- _iterator13.e(err);
443
+ _iterator14.e(err);
412
444
  } finally {
413
- _iterator13.f();
445
+ _iterator14.f();
414
446
  }
415
447
  return last;
416
448
  }
@@ -419,11 +451,11 @@ function reduceLastPostedBigBlindFromDomainEvents(events) {
419
451
 
420
452
  function reduceLastRolesAssignedFromDomainEvents(events) {
421
453
  var last = null;
422
- var _iterator14 = _createForOfIteratorHelper(events),
423
- _step14;
454
+ var _iterator15 = _createForOfIteratorHelper(events),
455
+ _step15;
424
456
  try {
425
- for (_iterator14.s(); !(_step14 = _iterator14.n()).done;) {
426
- var e = _step14.value;
457
+ for (_iterator15.s(); !(_step15 = _iterator15.n()).done;) {
458
+ var e = _step15.value;
427
459
  if (e.type === 'RolesAssigned') {
428
460
  var p = e.payload;
429
461
  last = {
@@ -441,9 +473,9 @@ function reduceLastRolesAssignedFromDomainEvents(events) {
441
473
  }
442
474
  }
443
475
  } catch (err) {
444
- _iterator14.e(err);
476
+ _iterator15.e(err);
445
477
  } finally {
446
- _iterator14.f();
478
+ _iterator15.f();
447
479
  }
448
480
  return last;
449
481
  }
@@ -452,11 +484,11 @@ function reduceLastRolesAssignedFromDomainEvents(events) {
452
484
 
453
485
  function reduceLastHoleCardsDealtFromDomainEvents(events) {
454
486
  var last = null;
455
- var _iterator15 = _createForOfIteratorHelper(events),
456
- _step15;
487
+ var _iterator16 = _createForOfIteratorHelper(events),
488
+ _step16;
457
489
  try {
458
- for (_iterator15.s(); !(_step15 = _iterator15.n()).done;) {
459
- var e = _step15.value;
490
+ for (_iterator16.s(); !(_step16 = _iterator16.n()).done;) {
491
+ var e = _step16.value;
460
492
  if (e.type === 'HoleCardsDealt') {
461
493
  var _e$payload5 = e.payload,
462
494
  handId = _e$payload5.handId,
@@ -477,9 +509,9 @@ function reduceLastHoleCardsDealtFromDomainEvents(events) {
477
509
  }
478
510
  }
479
511
  } catch (err) {
480
- _iterator15.e(err);
512
+ _iterator16.e(err);
481
513
  } finally {
482
- _iterator15.f();
514
+ _iterator16.f();
483
515
  }
484
516
  return last;
485
517
  }
@@ -201,6 +201,12 @@ Object.defineProperty(exports, "reduceLastRolesAssignedFromDomainEvents", {
201
201
  return _domainEventReadModel.reduceLastRolesAssignedFromDomainEvents;
202
202
  }
203
203
  });
204
+ Object.defineProperty(exports, "reduceLastRunoutHandsRevealedFromDomainEvents", {
205
+ enumerable: true,
206
+ get: function get() {
207
+ return _domainEventReadModel.reduceLastRunoutHandsRevealedFromDomainEvents;
208
+ }
209
+ });
204
210
  Object.defineProperty(exports, "reduceLastStageAdvancedFromDomainEvents", {
205
211
  enumerable: true,
206
212
  get: function get() {
package/dist/index.js CHANGED
@@ -71,6 +71,7 @@ var _exportNames = {
71
71
  reduceLastPotAwardedFromDomainEvents: true,
72
72
  reduceLastBlindsPostedFromDomainEvents: true,
73
73
  reduceLastStageAdvancedFromDomainEvents: true,
74
+ reduceLastRunoutHandsRevealedFromDomainEvents: true,
74
75
  reduceFirstHandStartedFromDomainEvents: true,
75
76
  reduceHandIdFromFirstHandStarted: true,
76
77
  reduceTurnEndedTrailFromDomainEvents: true,
@@ -604,6 +605,12 @@ Object.defineProperty(exports, "reduceLastRolesAssignedFromDomainEvents", {
604
605
  return _engine.reduceLastRolesAssignedFromDomainEvents;
605
606
  }
606
607
  });
608
+ Object.defineProperty(exports, "reduceLastRunoutHandsRevealedFromDomainEvents", {
609
+ enumerable: true,
610
+ get: function get() {
611
+ return _engine.reduceLastRunoutHandsRevealedFromDomainEvents;
612
+ }
613
+ });
607
614
  Object.defineProperty(exports, "reduceLastStageAdvancedFromDomainEvents", {
608
615
  enumerable: true,
609
616
  get: function get() {
@@ -19,6 +19,7 @@ function projectCompositeReadModel(events) {
19
19
  pot: (0, _domainEventReadModel.reducePotFromDomainEvents)(events),
20
20
  communityBoard: (0, _domainEventReadModel.reduceCommunityBoardFromDomainEvents)(events),
21
21
  lastStageAdvanced: (0, _domainEventReadModel.reduceLastStageAdvancedFromDomainEvents)(events),
22
+ lastRunoutHandsRevealed: (0, _domainEventReadModel.reduceLastRunoutHandsRevealedFromDomainEvents)(events),
22
23
  lastTurnOffered: (0, _domainEventReadModel.reduceLastTurnOfferedFromDomainEvents)(events),
23
24
  playerActedTrail: (0, _domainEventReadModel.reducePlayerActedTrailFromDomainEvents)(events),
24
25
  turnEndedTrail: (0, _domainEventReadModel.reduceTurnEndedTrailFromDomainEvents)(events),
@@ -0,0 +1,194 @@
1
+ "use strict";
2
+
3
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
4
+ var fs = _interopRequireWildcard(require("node:fs"));
5
+ var path = _interopRequireWildcard(require("node:path"));
6
+ var _Texas = _interopRequireDefault(require("./Texas"));
7
+ var _core = require("./Deck/core");
8
+ var _constant = require("./Player/constant");
9
+ function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
10
+ function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(e) { return e ? t : r; })(e); }
11
+ function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != _typeof(e) && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
12
+ function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); }
13
+ function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
14
+ function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
15
+ function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); }
16
+ function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); }
17
+ function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } /**
18
+ * 模拟 wish 业务层发牌流程(5 人 × 50 局),输出 Markdown 到仓库根目录。
19
+ *
20
+ * 首局(useCase):setPlayerRoles('initial') → dealCards()
21
+ * 后续局(eventBinder + HandEnded):unlockSeats → rotateRolesForNewHand →
22
+ * onLock: reset + lockSeats → setPlayerRoles('rearrange') → dealCards()
23
+ */
24
+ var PLAYER_COUNT = 5;
25
+ var DEAL_COUNT = 50;
26
+ var OUTPUT_FILE = path.join(__dirname, '..', 'DEAL_SIMULATION_5P_50H.md');
27
+ function fmtOne(poke) {
28
+ return (0, _core.formatterPoke)([poke]);
29
+ }
30
+ function fmt(pokes) {
31
+ return pokes.length ? (0, _core.formatterPoke)(_toConsumableArray(pokes)) : '—';
32
+ }
33
+ function buildDealSequenceLabels(shuffledDeck, playerCount) {
34
+ var deck = _toConsumableArray(shuffledDeck);
35
+ var labels = [];
36
+ var idx = 0;
37
+ for (var round = 0; round < 2; round++) {
38
+ for (var seat = 0; seat < playerCount; seat++) {
39
+ labels.push("#".concat(idx + 1, " \u624B\u724C \u5EA7\u4F4D").concat(seat + 1, " \u7B2C").concat(round + 1, "\u5F20 \u2192 ").concat(fmt([deck[idx]])));
40
+ idx++;
41
+ }
42
+ }
43
+ labels.push("#".concat(idx + 1, " \u70E7\u724C(flop\u524D) \u2192 ").concat(fmt([deck[idx]])));
44
+ idx++;
45
+ for (var i = 0; i < 3; i++) {
46
+ labels.push("#".concat(idx + 1, " \u7FFB\u724C").concat(i + 1, " \u2192 ").concat(fmt([deck[idx]])));
47
+ idx++;
48
+ }
49
+ labels.push("#".concat(idx + 1, " \u70E7\u724C(turn\u524D) \u2192 ").concat(fmt([deck[idx]])));
50
+ idx++;
51
+ labels.push("#".concat(idx + 1, " \u8F6C\u724C \u2192 ").concat(fmt([deck[idx]])));
52
+ idx++;
53
+ labels.push("#".concat(idx + 1, " \u70E7\u724C(river\u524D) \u2192 ").concat(fmt([deck[idx]])));
54
+ idx++;
55
+ labels.push("#".concat(idx + 1, " \u6CB3\u724C \u2192 ").concat(fmt([deck[idx]])));
56
+ idx++;
57
+ while (idx < deck.length) {
58
+ labels.push("#".concat(idx + 1, " \u672A\u53D1\u5269\u4F59 \u2192 ").concat(fmt([deck[idx]])));
59
+ idx++;
60
+ }
61
+ return labels;
62
+ }
63
+ function setupTexas() {
64
+ var texas = new _Texas.default({
65
+ lowestBetAmount: 20,
66
+ maximumCountOfPlayers: PLAYER_COUNT,
67
+ initialChips: 2000,
68
+ user: {
69
+ id: 1,
70
+ name: 'P1'
71
+ }
72
+ });
73
+ var players = [texas.room.owner, texas.createPlayer({
74
+ id: 2,
75
+ name: 'P2'
76
+ }), texas.createPlayer({
77
+ id: 3,
78
+ name: 'P3'
79
+ }), texas.createPlayer({
80
+ id: 4,
81
+ name: 'P4'
82
+ }), texas.createPlayer({
83
+ id: 5,
84
+ name: 'P5'
85
+ })];
86
+ for (var _i = 0, _players = players; _i < _players.length; _i++) {
87
+ var p = _players[_i];
88
+ if (p !== texas.room.owner) {
89
+ texas.room.join(p);
90
+ }
91
+ texas.room.seat(p);
92
+ }
93
+ return texas;
94
+ }
95
+ function runFirstHandDeal(texas) {
96
+ texas.setPlayerRoles('initial');
97
+ texas.dealCards();
98
+ }
99
+ function runNextHandDeal(texas) {
100
+ texas.unlockSeats();
101
+ texas.rotateRolesForNewHand();
102
+ texas.reset();
103
+ texas.lockSeats();
104
+ texas.setPlayerRoles('rearrange');
105
+ texas.dealCards();
106
+ }
107
+ function main() {
108
+ var texas = setupTexas();
109
+ var sections = [];
110
+ sections.push('# 5 人桌 × 50 次发牌模拟');
111
+ sections.push('');
112
+ sections.push('> 生成时间:' + new Date().toISOString());
113
+ sections.push('> 引擎:`texas-poker-core` `Deck#dealCards`(每次发牌前 Fisher–Yates 洗牌)');
114
+ sections.push('');
115
+ sections.push('## 业务层发牌流程(wish_mono_server)');
116
+ sections.push('');
117
+ sections.push('### 首局(`useCase.ts` → `#runStartFlow`)');
118
+ sections.push('');
119
+ sections.push('1. `texas.setPlayerRoles()`(默认 `initial`:定庄 + 锁座)');
120
+ sections.push('2. `texas.dealCards()` → `HoleCardsDealt`');
121
+ sections.push('3. `texas.start()`(本模拟仅记录发牌,不 `start`)');
122
+ sections.push('');
123
+ sections.push('### 后续局(`eventBinder.ts` 局间钩子 + `HandEnded` 收尾)');
124
+ sections.push('');
125
+ sections.push('1. 上一手结束:`texas.unlockSeats()` → `texas.rotateRolesForNewHand()`');
126
+ sections.push('2. 倒计时 lock:`texas.reset()` → `texas.lockSeats()`');
127
+ sections.push("3. `onAssignRoles`:`texas.setPlayerRoles('rearrange')`");
128
+ sections.push('4. `onDeal`:`texas.dealCards()`');
129
+ sections.push('5. `onStart`:`texas.startPreflopWithJoiningBigBlinds(...)`(本模拟省略)');
130
+ sections.push('');
131
+ sections.push('---');
132
+ sections.push('');
133
+ var _loop = function _loop() {
134
+ if (hand === 1) {
135
+ runFirstHandDeal(texas);
136
+ } else {
137
+ runNextHandDeal(texas);
138
+ }
139
+ var _texas$dealer$getPoke = texas.dealer.getPokes(),
140
+ commonPokes = _texas$dealer$getPoke.commonPokes,
141
+ handPokes = _texas$dealer$getPoke.handPokes;
142
+ var shuffledDeck = _toConsumableArray(texas.dealer.deck.getCards());
143
+ var playersInOrder = texas.dealer.getPlayersByActionSequence();
144
+ var dealPath = buildDealSequenceLabels(shuffledDeck, PLAYER_COUNT);
145
+ sections.push("## \u7B2C ".concat(hand, " \u6B21\u53D1\u724C").concat(hand === 1 ? '(首局 · initial)' : '(后续局 · rearrange)'));
146
+ sections.push('');
147
+ sections.push('### 1. 公牌(5 张,含烧牌后亮出的 flop/turn/river)');
148
+ sections.push('');
149
+ sections.push('```');
150
+ sections.push(fmt(commonPokes));
151
+ sections.push('```');
152
+ sections.push('');
153
+ sections.push('### 2. 各玩家手牌(按行动序,从庄家下家起)');
154
+ sections.push('');
155
+ sections.push('| 座位序 | userId | 昵称 | 角色 | 手牌 |');
156
+ sections.push('| ------ | ------ | ---- | ---- | ---- |');
157
+ playersInOrder.forEach(function (player, seatIdx) {
158
+ var _roleMap$get, _handPokes$seatIdx;
159
+ var _player$getUserInfo = player.getUserInfo(),
160
+ id = _player$getUserInfo.id,
161
+ name = _player$getUserInfo.name;
162
+ var role = player.getRole();
163
+ var roleLabel = role ? (_roleMap$get = _constant.roleMap.get(role)) !== null && _roleMap$get !== void 0 ? _roleMap$get : role : '—';
164
+ var hole = (_handPokes$seatIdx = handPokes[seatIdx]) !== null && _handPokes$seatIdx !== void 0 ? _handPokes$seatIdx : [];
165
+ sections.push("| ".concat(seatIdx + 1, " | ").concat(id, " | ").concat(name, " | ").concat(roleLabel, " | ").concat(fmt(hole), " |"));
166
+ });
167
+ sections.push('');
168
+ sections.push('### 3. 全部 52 张底牌(本次洗牌后牌堆顺序,自顶向下发)');
169
+ sections.push('');
170
+ sections.push('```');
171
+ sections.push(shuffledDeck.map(function (p, i) {
172
+ return "".concat(String(i + 1).padStart(2, ' '), ". ").concat(fmtOne(p), " (").concat(p, ")");
173
+ }).join('\n'));
174
+ sections.push('```');
175
+ sections.push('');
176
+ sections.push('<details>');
177
+ sections.push('<summary>发牌路径标注(含烧牌)</summary>');
178
+ sections.push('');
179
+ sections.push('```');
180
+ sections.push(dealPath.join('\n'));
181
+ sections.push('```');
182
+ sections.push('');
183
+ sections.push('</details>');
184
+ sections.push('');
185
+ sections.push('---');
186
+ sections.push('');
187
+ };
188
+ for (var hand = 1; hand <= DEAL_COUNT; hand++) {
189
+ _loop();
190
+ }
191
+ fs.writeFileSync(OUTPUT_FILE, sections.join('\n'), 'utf8');
192
+ console.log("Wrote ".concat(DEAL_COUNT, " deals to ").concat(OUTPUT_FILE));
193
+ }
194
+ main();
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "texas-poker-core",
3
- "version": "1.4.30",
3
+ "version": "1.4.31",
4
4
  "description": "德州扑克核心功能",
5
5
  "main": "dist/index.js",
6
6
  "types": "types/index.d.ts",
@@ -15,6 +15,11 @@ export type HandEventMeta = {
15
15
  handId: string;
16
16
  seq: number;
17
17
  };
18
+ /** 跑马开始时对仍在摊牌中的玩家亮出的底牌(不含 rank;牌力由客户端用 core 自算)。 */
19
+ export type RunoutRevealedHand = {
20
+ userId: number;
21
+ handPokes: Poke[];
22
+ };
18
23
  /**
19
24
  * 本手领域事件(无业务 callback;由 {@link Texas#dispatchCommand} 等同步返回,或 {@link Texas#drainDomainEvents} / Controller 缓冲取出)。
20
25
  * 含 **分配角色 → 发洞牌 → 贴盲与街道** 的完整磁带,便于「只重放某一手」时按 `handId` 过滤即可。
@@ -95,6 +100,16 @@ export type HandDomainEvent = {
95
100
  pokesRevealedThisStep: Poke[];
96
101
  advanceKind: 'betting_round_complete' | 'runout_reveal';
97
102
  };
103
+ }
104
+ /**
105
+ * 进入跑马路时同步发出(在首条 `StageAdvanced(runout_reveal)` 入队之前)。
106
+ * 业务层映射为 WS `runout-hands-revealed`,不受 `pendingFlowOps` pacing 影响。
107
+ */
108
+ | {
109
+ type: 'RunoutHandsRevealed';
110
+ payload: HandEventMeta & {
111
+ revealedHands: RunoutRevealedHand[];
112
+ };
98
113
  } | {
99
114
  type: 'TurnOffered';
100
115
  payload: HandEventMeta & {
@@ -87,6 +87,16 @@ export type StageAdvancedReadModel = Readonly<{
87
87
  advanceKind: 'betting_round_complete' | 'runout_reveal';
88
88
  }>;
89
89
  export declare function reduceLastStageAdvancedFromDomainEvents(events: readonly TexasDomainEvent[]): StageAdvancedReadModel | null;
90
+ /** 本批中**最后一条** `RunoutHandsRevealed`(跑马摊牌;每手至多一条)。 */
91
+ export type RunoutHandsRevealedReadModel = Readonly<{
92
+ handId: string;
93
+ seq: number;
94
+ revealedHands: ReadonlyArray<Readonly<{
95
+ userId: number;
96
+ handPokes: readonly Poke[];
97
+ }>>;
98
+ }>;
99
+ export declare function reduceLastRunoutHandsRevealedFromDomainEvents(events: readonly TexasDomainEvent[]): RunoutHandsRevealedReadModel | null;
90
100
  /** 磁带中首条 `HandStarted`(本手锚点)。 */
91
101
  export type HandStartedReadModel = Readonly<{
92
102
  handId: string;
@@ -9,7 +9,7 @@ export type { ApplyTableCommandResult } from './applyTableCommand';
9
9
  export { pendingFlowOpsAllowVoluntaryDispatch, peekPendingFlowOp, simulateDequeuePendingHeadIfMatches } from './pendingFlowReadModel';
10
10
  export { captureSeatUserIdsInActionOrder } from './dealerRingReadModel';
11
11
  export { applyTableCommand, applyTableCommandThenFlushAllPendingFlowOps } from './applyTableCommand';
12
- export type { BlindsPostedReadModel, HandEndedReadModel, HandStartedReadModel, HoleCardsDealtReadModel, PlayerActedEntry, PostedBigBlindReadModel, PotAwardedReadModel, PotContributionReadModel, RolesAssignedReadModel, StageAdvancedReadModel, TurnEndedEntry, TurnOfferReadModel } from './domainEventReadModel';
13
- export { flatConcatDomainEvents, filterDomainEventsByHandId, reducePotFromDomainEvents, reduceLastTurnOfferedFromDomainEvents, reducePlayerActedTrailFromDomainEvents, reduceCommunityBoardFromDomainEvents, reduceLastHandEndedFromDomainEvents, reduceLastPotAwardedFromDomainEvents, reduceLastBlindsPostedFromDomainEvents, reduceLastStageAdvancedFromDomainEvents, reduceFirstHandStartedFromDomainEvents, reduceHandIdFromFirstHandStarted, reduceTurnEndedTrailFromDomainEvents, reduceLastPostedBigBlindFromDomainEvents, reduceLastRolesAssignedFromDomainEvents, reduceLastHoleCardsDealtFromDomainEvents } from './domainEventReadModel';
12
+ export type { BlindsPostedReadModel, HandEndedReadModel, HandStartedReadModel, HoleCardsDealtReadModel, PlayerActedEntry, PostedBigBlindReadModel, PotAwardedReadModel, PotContributionReadModel, RolesAssignedReadModel, StageAdvancedReadModel, RunoutHandsRevealedReadModel, TurnEndedEntry, TurnOfferReadModel } from './domainEventReadModel';
13
+ export { flatConcatDomainEvents, filterDomainEventsByHandId, reducePotFromDomainEvents, reduceLastTurnOfferedFromDomainEvents, reducePlayerActedTrailFromDomainEvents, reduceCommunityBoardFromDomainEvents, reduceLastHandEndedFromDomainEvents, reduceLastPotAwardedFromDomainEvents, reduceLastBlindsPostedFromDomainEvents, reduceLastStageAdvancedFromDomainEvents, reduceLastRunoutHandsRevealedFromDomainEvents, reduceFirstHandStartedFromDomainEvents, reduceHandIdFromFirstHandStarted, reduceTurnEndedTrailFromDomainEvents, reduceLastPostedBigBlindFromDomainEvents, reduceLastRolesAssignedFromDomainEvents, reduceLastHoleCardsDealtFromDomainEvents } from './domainEventReadModel';
14
14
  export type { HandReduceProjection, FoldOrCheckTableCommand, VoluntaryTableCommand } from './handReducer';
15
15
  export { captureHandReduceProjection, applyVoluntaryTableCommand, applyFoldOrCheckCommand, isVoluntaryTableCommand } from './handReducer';
package/types/index.d.ts CHANGED
@@ -23,12 +23,12 @@ type TexasErrorCodeLegacy, CurrentHand };
23
23
  export type { TexasDomainEvent, HandDomainEvent, CreateRoomInputArgs } from './Texas';
24
24
  export type { TableCommand } from './domain/tableCommand';
25
25
  export { parseTableCommandFromJson, parseTableCommandFromUnknown } from './domain/tableCommandParse';
26
- export type { TurnEndedReason, HandEventMeta } from './domain/handDomainEvents';
26
+ export type { TurnEndedReason, HandEventMeta, RunoutRevealedHand } from './domain/handDomainEvents';
27
27
  export type { OrchestrationCtx, DomainEventHandler } from './orchestration/interpret';
28
28
  export { interpret } from './orchestration/interpret';
29
29
  export { createDefaultPipelineHandlers, defaultPipelineOrdered } from './orchestration/defaultPipeline';
30
- export { dispatchCommandAndInterpret, interpretTableEvents, flushAllPendingFlowOpsAndInterpret, captureTableSnapshot, applyTableCommand, applyTableCommandThenFlushAllPendingFlowOps, flatConcatDomainEvents, filterDomainEventsByHandId, reducePotFromDomainEvents, reduceLastTurnOfferedFromDomainEvents, reducePlayerActedTrailFromDomainEvents, reduceCommunityBoardFromDomainEvents, reduceLastHandEndedFromDomainEvents, reduceLastPotAwardedFromDomainEvents, reduceLastBlindsPostedFromDomainEvents, reduceLastStageAdvancedFromDomainEvents, reduceFirstHandStartedFromDomainEvents, reduceHandIdFromFirstHandStarted, reduceTurnEndedTrailFromDomainEvents, reduceLastPostedBigBlindFromDomainEvents, reduceLastRolesAssignedFromDomainEvents, reduceLastHoleCardsDealtFromDomainEvents, captureHandReduceProjection, applyVoluntaryTableCommand, applyFoldOrCheckCommand, isVoluntaryTableCommand, pendingFlowOpsAllowVoluntaryDispatch, peekPendingFlowOp, simulateDequeuePendingHeadIfMatches, captureSeatUserIdsInActionOrder, CANONICAL_TABLE_SESSION_JSON_SCHEMA_VERSION, cloneTableSnapshot, parseCanonicalTableSessionFromJson, reduceCanonicalTableSession, TABLE_STATE_V1_SCHEMA_VERSION, assertTableMatchesStateV1Snapshot, freezeTableStateV1FromLive, reduceCanonicalSessionToTableStateV1, applyTableCommandWithStateV1 } from './engine';
31
- export type { TableSnapshot, TablePlayerSnapshot, BootstrapInstruction, CanonicalTableSession, CommandStepInstruction, ReduceCanonicalTableSessionResult, TableStateV1, ApplyTableCommandWithStateV1Result, ApplyTableCommandResult, BlindsPostedReadModel, HandEndedReadModel, HandStartedReadModel, HoleCardsDealtReadModel, PlayerActedEntry, PostedBigBlindReadModel, PotAwardedReadModel, PotContributionReadModel, RolesAssignedReadModel, StageAdvancedReadModel, TurnEndedEntry, TurnOfferReadModel, HandReduceProjection, FoldOrCheckTableCommand, VoluntaryTableCommand } from './engine';
30
+ export { dispatchCommandAndInterpret, interpretTableEvents, flushAllPendingFlowOpsAndInterpret, captureTableSnapshot, applyTableCommand, applyTableCommandThenFlushAllPendingFlowOps, flatConcatDomainEvents, filterDomainEventsByHandId, reducePotFromDomainEvents, reduceLastTurnOfferedFromDomainEvents, reducePlayerActedTrailFromDomainEvents, reduceCommunityBoardFromDomainEvents, reduceLastHandEndedFromDomainEvents, reduceLastPotAwardedFromDomainEvents, reduceLastBlindsPostedFromDomainEvents, reduceLastStageAdvancedFromDomainEvents, reduceLastRunoutHandsRevealedFromDomainEvents, reduceFirstHandStartedFromDomainEvents, reduceHandIdFromFirstHandStarted, reduceTurnEndedTrailFromDomainEvents, reduceLastPostedBigBlindFromDomainEvents, reduceLastRolesAssignedFromDomainEvents, reduceLastHoleCardsDealtFromDomainEvents, captureHandReduceProjection, applyVoluntaryTableCommand, applyFoldOrCheckCommand, isVoluntaryTableCommand, pendingFlowOpsAllowVoluntaryDispatch, peekPendingFlowOp, simulateDequeuePendingHeadIfMatches, captureSeatUserIdsInActionOrder, CANONICAL_TABLE_SESSION_JSON_SCHEMA_VERSION, cloneTableSnapshot, parseCanonicalTableSessionFromJson, reduceCanonicalTableSession, TABLE_STATE_V1_SCHEMA_VERSION, assertTableMatchesStateV1Snapshot, freezeTableStateV1FromLive, reduceCanonicalSessionToTableStateV1, applyTableCommandWithStateV1 } from './engine';
31
+ export type { TableSnapshot, TablePlayerSnapshot, BootstrapInstruction, CanonicalTableSession, CommandStepInstruction, ReduceCanonicalTableSessionResult, TableStateV1, ApplyTableCommandWithStateV1Result, ApplyTableCommandResult, BlindsPostedReadModel, HandEndedReadModel, HandStartedReadModel, HoleCardsDealtReadModel, PlayerActedEntry, PostedBigBlindReadModel, PotAwardedReadModel, PotContributionReadModel, RolesAssignedReadModel, StageAdvancedReadModel, RunoutHandsRevealedReadModel, TurnEndedEntry, TurnOfferReadModel, HandReduceProjection, FoldOrCheckTableCommand, VoluntaryTableCommand } from './engine';
32
32
  export type { PersistedDomainEventRow, DomainEventStore, DomainEventsCompositeReadModel, DomainEventTapeValidationIssue, VerifyCanonicalAgainstTapeResult, VerifyCanonicalAgainstTapeCompactResult, ReplayVerifyExitPolicy, VerifyCanonicalDiffContext, VerifyEventSignature } from './replay';
33
33
  export { toPersistedDomainEventRows, createInMemoryDomainEventStore, domainEventsFromPersistedRows, validatePersistedDomainEventRows, assertPersistedDomainEventRows, summarizePersistedDomainEventRows, verifyCanonicalSessionAgainstPersistedRows, toCompactVerifyCanonicalAgainstTapeResult, resolveReplayVerifyExitCode, createAppendDomainEventsHandler, projectCompositeReadModel } from './replay';
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34
  export type { PreAction } from './gameContracts';
@@ -1,6 +1,6 @@
1
1
  import type { Poke } from '../Deck/constant';
2
2
  import type { TexasDomainEvent } from '../domain/handDomainEvents';
3
- import type { TurnEndedEntry, PlayerActedEntry, HandEndedReadModel, TurnOfferReadModel, PotAwardedReadModel, HandStartedReadModel, BlindsPostedReadModel, RolesAssignedReadModel, StageAdvancedReadModel, HoleCardsDealtReadModel, PostedBigBlindReadModel, PotContributionReadModel } from '../engine/domainEventReadModel';
3
+ import type { TurnEndedEntry, PlayerActedEntry, HandEndedReadModel, TurnOfferReadModel, PotAwardedReadModel, HandStartedReadModel, BlindsPostedReadModel, RolesAssignedReadModel, StageAdvancedReadModel, HoleCardsDealtReadModel, PostedBigBlindReadModel, PotContributionReadModel, RunoutHandsRevealedReadModel } from '../engine/domainEventReadModel';
4
4
  /**
5
5
  * 单条磁带上的**只读复合投影**(阶段 6 向 `reduce(apply)` 过渡的读侧聚合;**非**完整状态机)。
6
6
  * 供回放对拍、机器人读盘、接入方一条 API 取多视角。
@@ -13,6 +13,7 @@ export type DomainEventsCompositeReadModel = Readonly<{
13
13
  pot: PotContributionReadModel;
14
14
  communityBoard: readonly Poke[];
15
15
  lastStageAdvanced: StageAdvancedReadModel | null;
16
+ lastRunoutHandsRevealed: RunoutHandsRevealedReadModel | null;
16
17
  lastTurnOffered: TurnOfferReadModel | null;
17
18
  playerActedTrail: readonly PlayerActedEntry[];
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  turnEndedTrail: readonly TurnEndedEntry[];
@@ -0,0 +1 @@
1
+ export {};