texas-poker-core 1.1.21 → 1.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -1
- package/dist/Player/index.js +16 -10
- package/dist/config/index.js +2 -5
- package/dist/index.js +14 -0
- package/dist/main.js +9 -6
- package/package.json +1 -1
- package/types/Player/index.d.ts +5 -4
- package/types/config/index.d.ts +0 -1
- package/types/index.d.ts +1 -1
- package/types/main.d.ts +6 -1
package/README.md
CHANGED
package/dist/Player/index.js
CHANGED
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@@ -81,6 +81,7 @@ var _lowestBetAmount = /*#__PURE__*/new WeakMap();
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var _currentStageTotalAmount = /*#__PURE__*/new WeakMap();
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var _lastPlayer = /*#__PURE__*/new WeakMap();
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var _nextPlayer = /*#__PURE__*/new WeakMap();
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+
var _shouldTakeDefaultAction = /*#__PURE__*/new WeakMap();
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var _timer = /*#__PURE__*/new WeakMap();
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var _dealer = /*#__PURE__*/new WeakMap();
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var _pool = /*#__PURE__*/new WeakMap();
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@@ -106,7 +107,9 @@ var Player = exports.Player = /*#__PURE__*/function () {
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pool = _ref.pool,
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isOwner = _ref.isOwner,
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_ref$thinkingTime = _ref.thinkingTime,
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-
thinkingTime = _ref$thinkingTime === void 0 ?
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thinkingTime = _ref$thinkingTime === void 0 ? _config.defaultThinkingTime : _ref$thinkingTime,
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+
_ref$shouldTakeDefaul = _ref.shouldTakeDefaultAction,
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shouldTakeDefaultAction = _ref$shouldTakeDefaul === void 0 ? true : _ref$shouldTakeDefaul;
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_classCallCheck(this, Player);
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_classPrivateMethodInitSpec(this, _Player_brand);
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/**
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@@ -140,6 +143,7 @@ var Player = exports.Player = /*#__PURE__*/function () {
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*/
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_classPrivateFieldInitSpec(this, _lastPlayer, null);
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_classPrivateFieldInitSpec(this, _nextPlayer, null);
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_classPrivateFieldInitSpec(this, _shouldTakeDefaultAction, void 0);
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_classPrivateFieldInitSpec(this, _timer, null);
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_classPrivateFieldInitSpec(this, _dealer, void 0);
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_classPrivateFieldInitSpec(this, _pool, void 0);
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@@ -165,6 +169,7 @@ var Player = exports.Player = /*#__PURE__*/function () {
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_classPrivateFieldSet(_dealer, this, dealer);
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_classPrivateFieldSet(_isOwner, this, isOwner);
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_classPrivateFieldSet(_thinkingTime, this, thinkingTime);
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_classPrivateFieldSet(_shouldTakeDefaultAction, this, shouldTakeDefaultAction);
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_classPrivateFieldSet(_controller, this, controller);
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_classPrivateFieldSet(_pool, this, pool || new _Pool.default());
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}
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@@ -260,8 +265,8 @@ var Player = exports.Player = /*#__PURE__*/function () {
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_classPrivateFieldSet(_action, this, {
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type: 'check'
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});
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-
(_classPrivateFieldGet2 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet2 === void 0 || _classPrivateFieldGet2.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldGet(_dealer, this).addAction(this);
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(_classPrivateFieldGet2 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet2 === void 0 || _classPrivateFieldGet2.call(this, this);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '过牌');
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this.transferControl();
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}
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@@ -273,9 +278,9 @@ var Player = exports.Player = /*#__PURE__*/function () {
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_classPrivateFieldSet(_action, this, {
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type: 'fold'
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});
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-
(_classPrivateFieldGet3 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet3 === void 0 || _classPrivateFieldGet3.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldSet(_status, this, 'out');
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_classPrivateFieldGet(_dealer, this).addAction(this);
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(_classPrivateFieldGet3 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet3 === void 0 || _classPrivateFieldGet3.call(this, this);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '弃牌');
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this.transferControl();
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}
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@@ -299,10 +304,11 @@ var Player = exports.Player = /*#__PURE__*/function () {
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value: money
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}
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});
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-
(_classPrivateFieldGet4 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet4 === void 0 || _classPrivateFieldGet4.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldSet(_balance, this, _classPrivateFieldGet(_balance, this) - money);
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_classPrivateFieldSet(_currentStageTotalAmount, this, _classPrivateFieldGet(_currentStageTotalAmount, this) + money);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '下注金额:', money, '剩余筹码:', _classPrivateFieldGet(_balance, this));
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// 默认下注行为不触发
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if (!preFlopDefaultAction) (_classPrivateFieldGet4 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet4 === void 0 || _classPrivateFieldGet4.call(this, this);
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_classPrivateFieldGet(_pool, this).add(this, money, _classPrivateFieldGet(_controller, this).stage);
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if (!preFlopDefaultAction) this.transferControl();
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return money;
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@@ -334,9 +340,9 @@ var Player = exports.Player = /*#__PURE__*/function () {
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value: money
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}
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});
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-
(_classPrivateFieldGet5 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet5 === void 0 || _classPrivateFieldGet5.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldSet(_balance, this, _classPrivateFieldGet(_balance, this) - money);
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_classPrivateFieldSet(_currentStageTotalAmount, this, _classPrivateFieldGet(_currentStageTotalAmount, this) + money);
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(_classPrivateFieldGet5 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet5 === void 0 || _classPrivateFieldGet5.call(this, this);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '加注', money);
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_classPrivateFieldGet(_pool, this).add(this, money, _classPrivateFieldGet(_controller, this).stage);
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this.transferControl();
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@@ -362,9 +368,9 @@ var Player = exports.Player = /*#__PURE__*/function () {
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value: moneyShouldPay
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}
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});
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-
(_classPrivateFieldGet6 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet6 === void 0 || _classPrivateFieldGet6.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldSet(_balance, this, _classPrivateFieldGet(_balance, this) - moneyShouldPay);
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_classPrivateFieldSet(_currentStageTotalAmount, this, _classPrivateFieldGet(_currentStageTotalAmount, this) + moneyShouldPay);
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(_classPrivateFieldGet6 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet6 === void 0 || _classPrivateFieldGet6.call(this, this);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '跟注:', moneyShouldPay);
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_classPrivateFieldGet(_pool, this).add(this, moneyShouldPay, _classPrivateFieldGet(_controller, this).stage);
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this.transferControl();
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@@ -393,10 +399,10 @@ var Player = exports.Player = /*#__PURE__*/function () {
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value: moneyShouldPay
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}
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});
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-
(_classPrivateFieldGet7 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet7 === void 0 || _classPrivateFieldGet7.call(this, _classPrivateFieldGet(_action, this));
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_classPrivateFieldSet(_currentStageTotalAmount, this, _classPrivateFieldGet(_currentStageTotalAmount, this) + moneyShouldPay);
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_classPrivateFieldSet(_balance, this, _classPrivateFieldGet(_balance, this) - moneyShouldPay);
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_classPrivateFieldSet(_status, this, 'allIn');
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(_classPrivateFieldGet7 = _classPrivateFieldGet(_callbackOfAction, this)) === null || _classPrivateFieldGet7 === void 0 || _classPrivateFieldGet7.call(this, this);
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console.log(_classPrivateFieldGet(_userInfo, this).name, '全押:', moneyShouldPay, '剩余筹码: ', _classPrivateFieldGet(_balance, this));
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_classPrivateFieldGet(_pool, this).add(this, moneyShouldPay, _classPrivateFieldGet(_controller, this).stage);
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this.transferControl();
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@@ -635,7 +641,7 @@ var Player = exports.Player = /*#__PURE__*/function () {
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this.takeDefaultAction();
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return;
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}
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-
if (
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if (_classPrivateFieldGet(_shouldTakeDefaultAction, this)) {
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_classPrivateFieldSet(_timer, this, setInterval(function () {
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var _this$countDownTime, _this$countDownTime2;
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if (_classPrivateFieldGet(_countDownTime, _this4) === 0 && _classPrivateFieldGet(_timer, _this4)) {
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@@ -707,10 +713,10 @@ function _getAllowedActions() {
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// 上个玩家弃牌了, 需要知道最近采取行动的玩家
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if (((_classPrivateFieldGet9 = _classPrivateFieldGet(_action, lastPlayer)) === null || _classPrivateFieldGet9 === void 0 ? void 0 : _classPrivateFieldGet9.type) === 'fold') {
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-
var
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var _player = _toConsumableArray(_classPrivateFieldGet(_dealer, _this5).actionHistory).reverse().find(function (player) {
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return player.getStatus() !== 'out';
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});
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-
return _helper(
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return _helper(_player);
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}
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if (_classPrivateFieldGet(_action, lastPlayer).type === 'check') return ['allIn', 'bet', 'check', 'fold'];
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package/dist/config/index.js
CHANGED
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@@ -3,9 +3,6 @@
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3
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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-
exports.
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exports.defaultThinkingTime = void 0;
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// 默认思考事件
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var defaultThinkingTime = exports.defaultThinkingTime = 30;
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-
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// 超时后服务器是否采取默认的行为
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-
var shouldTakeDefaultAction = exports.shouldTakeDefaultAction = false;
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var defaultThinkingTime = exports.defaultThinkingTime = 30;
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package/dist/index.js
CHANGED
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@@ -23,6 +23,8 @@ var _exportNames = {
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ActionType: true,
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Role: true,
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Action: true,
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ActionWithPayload: true,
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ActionWithOutPayload: true,
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roleMap: true,
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actionMap: true,
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Stage: true,
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@@ -45,6 +47,18 @@ Object.defineProperty(exports, "ActionType", {
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return _Player.ActionType;
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}
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});
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Object.defineProperty(exports, "ActionWithOutPayload", {
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enumerable: true,
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get: function get() {
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return _Player.ActionWithOutPayload;
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}
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});
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Object.defineProperty(exports, "ActionWithPayload", {
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enumerable: true,
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get: function get() {
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return _Player.ActionWithPayload;
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}
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});
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Object.defineProperty(exports, "ControllerStatus", {
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enumerable: true,
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get: function get() {
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package/dist/main.js
CHANGED
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@@ -33,10 +33,12 @@ function _asyncToGenerator(n) { return function () { var t = this, e = arguments
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// 是否允许观战
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var initialGame = exports.initialGame = function initialGame(_ref) {
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var
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-
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var user = _ref.user,
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thinkingTime = _ref.thinkingTime,
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lowestBetAmount = _ref.lowestBetAmount,
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allowPlayersToWatch = _ref.allowPlayersToWatch,
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-
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maximumCountOfPlayers = _ref.maximumCountOfPlayers,
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shouldTakeDefaultAction = _ref.shouldTakeDefaultAction;
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var dealer = new _Dealer.default(lowestBetAmount);
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var controller = new _Controller.default(dealer);
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var pool = new _Pool.default();
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@@ -45,10 +47,11 @@ var initialGame = exports.initialGame = function initialGame(_ref) {
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lowestBetAmount: lowestBetAmount,
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controller: controller,
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dealer: dealer,
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pool: pool
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pool: pool,
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shouldTakeDefaultAction: shouldTakeDefaultAction,
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thinkingTime: thinkingTime
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});
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var room = new _Room.default(dealer, owner, controller, allowPlayersToWatch, maximumCountOfPlayers);
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-
var callbackOfEnd;
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return {
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room: room,
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pool: pool,
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@@ -83,7 +86,7 @@ var initialGame = exports.initialGame = function initialGame(_ref) {
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});
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},
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onGameEnd: function onGameEnd(callback) {
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this.controller.onGameEnd(callback);
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},
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onNextStage: function onNextStage(callback) {
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controller.onNextStage(callback);
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package/package.json
CHANGED
package/types/Player/index.d.ts
CHANGED
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@@ -5,10 +5,10 @@ import Controller from '../Controller';
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5
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import { Poke } from '../Deck/constant';
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type PlayerStatus = 'allIn' | 'active' | 'waiting' | 'out';
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type OnlineStatus = 'online' | 'offline' | 'quit';
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-
interface ActionWithOutPayload {
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export interface ActionWithOutPayload {
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type: Extract<ActionType, 'check' | 'fold'>;
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}
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interface ActionWithPayload {
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export interface ActionWithPayload {
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type: Exclude<ActionType, 'check' | 'fold'>;
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payload: {
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value: number;
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@@ -32,14 +32,14 @@ export interface User {
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*/
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avatar?: string;
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}
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-
export type CallbackOfAction = (
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export type CallbackOfAction = (player: Player) => void;
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export type Role = 'button' | 'small-blind' | 'big-blind' | `under-the-gun${number | ''}` | `middle-position${number | ''}` | 'hi-jack' | 'cut-off';
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/**
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* 玩家
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*/
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export declare class Player {
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#private;
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-
constructor({ lowestBetAmount, user, lastPlayer, nextPlayer, controller, dealer, pool, isOwner, thinkingTime }: {
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constructor({ lowestBetAmount, user, lastPlayer, nextPlayer, controller, dealer, pool, isOwner, thinkingTime, shouldTakeDefaultAction }: {
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lowestBetAmount: number;
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role?: Role;
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user: User;
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@@ -51,6 +51,7 @@ export declare class Player {
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pool?: Pool;
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isOwner?: boolean;
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thinkingTime?: number;
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shouldTakeDefaultAction?: boolean;
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});
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setNextPlayer(player: Player | null): void;
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setPresentation(presentation: string): void;
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package/types/config/index.d.ts
CHANGED
package/types/index.d.ts
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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import { initialGame } from './main';
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2
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export { initialGame };
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3
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export { default as Player, User, ActionType, Role, Action } from './Player';
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export { default as Player, User, ActionType, Role, Action, ActionWithPayload, ActionWithOutPayload } from './Player';
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export { roleMap, actionMap } from './Player/constant';
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export { Stage, ControllerStatus } from './Controller';
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export { default as Dealer } from './Dealer';
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package/types/main.d.ts
CHANGED
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@@ -9,6 +9,11 @@ interface CreateRoomInputArgs {
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maximumCountOfPlayers: number;
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allowPlayersToWatch: boolean;
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user: User;
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/**
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+
* 是否需要在超时 采取默认行动
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+
*/
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shouldTakeDefaultAction?: boolean;
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thinkingTime?: number;
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}
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export interface PreAction {
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userId: number;
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@@ -18,7 +23,7 @@ export interface PreAction {
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max: number;
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};
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}
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-
declare const initialGame: ({
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+
declare const initialGame: ({ user, thinkingTime, lowestBetAmount, allowPlayersToWatch, maximumCountOfPlayers, shouldTakeDefaultAction }: CreateRoomInputArgs) => {
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room: Room;
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pool: Pool;
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dealer: Dealer;
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