texas-poker-core 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/package.json +13 -6
  2. package/.babelrc +0 -32
  3. package/.commitlintrc +0 -12
  4. package/.husky/commit-msg +0 -1
  5. package/.husky/pre-commit +0 -1
  6. package/.prettierignore +0 -4
  7. package/.prettierrc +0 -8
  8. package/dist/Controller/index.js +0 -214
  9. package/dist/Dealer/index.js +0 -443
  10. package/dist/Deck/constant.js +0 -49
  11. package/dist/Deck/core.js +0 -326
  12. package/dist/Deck/index.js +0 -172
  13. package/dist/Player/constant.js +0 -50
  14. package/dist/Player/index.js +0 -600
  15. package/dist/Pool/index.js +0 -358
  16. package/dist/Room/index.js +0 -220
  17. package/dist/index.js +0 -12
  18. package/dist/main.js +0 -87
  19. package/dist/utils/index.js +0 -52
  20. package/eslint.config.mjs +0 -55
  21. package/global.env.d.ts +0 -5
  22. package/jest.config.js +0 -10
  23. package/jest.setup.js +0 -2
  24. package/src/Controller/index.test.ts +0 -66
  25. package/src/Controller/index.ts +0 -131
  26. package/src/Dealer/index.test.ts +0 -32
  27. package/src/Dealer/index.ts +0 -359
  28. package/src/Deck/constant.ts +0 -122
  29. package/src/Deck/core.test.ts +0 -98
  30. package/src/Deck/core.ts +0 -245
  31. package/src/Deck/index.test.ts +0 -100
  32. package/src/Deck/index.ts +0 -120
  33. package/src/Player/constant.ts +0 -55
  34. package/src/Player/index.test.ts +0 -61
  35. package/src/Player/index.ts +0 -533
  36. package/src/Pool/index.test.ts +0 -117
  37. package/src/Pool/index.ts +0 -208
  38. package/src/Room/index.test.ts +0 -109
  39. package/src/Room/index.ts +0 -159
  40. package/src/index.ts +0 -3
  41. package/src/main.test.ts +0 -22
  42. package/src/main.ts +0 -58
  43. package/src/utils/index.ts +0 -38
  44. package/tsconfig.json +0 -26
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "texas-poker-core",
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- "version": "1.0.2",
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+ "version": "1.0.4",
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  "description": "德州扑克核心功能",
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  "main": "dist/index.js",
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  "types": "types/index.d.ts",
@@ -12,8 +12,14 @@
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  "lint": "eslint --cache --ext .ts ./src",
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  "lint:fix": "eslint --fix --cache --ext .ts ./src",
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  "prepublishOnly": "tsc --noEmit && pnpm run test",
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- "build": "cross-env PROJECT_ENV=prd tsc && babel src --out-dir dist --extensions \".ts\""
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+ "build:types": "tsc && tsc-alias",
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+ "build:core": "babel src --out-dir dist --extensions \".ts\"",
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+ "build": "cross-env PROJECT_ENV=prd pnpm run build:types && pnpm run build:core"
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  },
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+ "files": [
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+ "dist/**/*",
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+ "types/**/*"
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+ ],
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  "keywords": [
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  "德州",
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  "扑克"
@@ -21,12 +27,10 @@
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  "author": "三分",
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  "license": "ISC",
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  "dependencies": {
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- "ramda": "^0.30.1",
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- "core-js": "3"
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+ "core-js": "3",
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+ "ramda": "^0.30.1"
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  },
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  "devDependencies": {
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- "jest": "^29.7.0",
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- "cross-env": "^7.0.3",
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  "@babel/cli": "^7.26.4",
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  "@babel/core": "^7.26.10",
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  "@babel/preset-env": "^7.26.9",
@@ -38,13 +42,16 @@
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  "@types/ramda": "^0.30.2",
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  "babel-plugin-module-resolver": "^5.0.2",
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  "commitlint": "^19.7.1",
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+ "cross-env": "^7.0.3",
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  "eslint": "^9.21.0",
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  "globals": "^16.0.0",
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  "husky": "^9.1.7",
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+ "jest": "^29.7.0",
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  "lint-staged": "^15.4.3",
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  "prettier-plugin-classify-imports": "^0.0.2",
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  "ts-jest": "^29.2.6",
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  "ts-node": "^10.9.2",
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+ "tsc-alias": "^1.8.11",
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  "typescript-eslint": "^8.26.0"
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  },
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  "lint-staged": {
package/.babelrc DELETED
@@ -1,32 +0,0 @@
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- {
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- "ignore": ["**/*.test.ts"],
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- "presets": [
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- "@babel/preset-typescript",
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- [
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- "@babel/preset-env",
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- {
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- "targets": {
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- // "node": "current"
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- "browsers": "> 0.25%"
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- },
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- // false标识es module
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- "modules": "commonjs",
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- // 根据使用的特性引入 polyfills
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- "useBuiltIns": "usage",
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- // 指定 core-js 版本
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- "corejs": { "version": 3, "proposals": true }
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- }
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- ]
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- ],
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- "plugins": [
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- [
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- "module-resolver",
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- {
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- "root": ["./src"],
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- "alias": {
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- "@": "./src"
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- }
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- }
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- ]
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- ]
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- }
package/.commitlintrc DELETED
@@ -1,12 +0,0 @@
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- {
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- "extends": [
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- "@commitlint/config-conventional"
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- ],
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- "rules": {
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- "header-max-length": [
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- 2,
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- "always",
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- 150
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- ]
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- }
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- }
package/.husky/commit-msg DELETED
@@ -1 +0,0 @@
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- npx --no -- commitlint --edit $1
package/.husky/pre-commit DELETED
@@ -1 +0,0 @@
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- npx lint-staged
package/.prettierignore DELETED
@@ -1,4 +0,0 @@
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- dist/**
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- node_modules/**
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- typing.d.ts
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- types
package/.prettierrc DELETED
@@ -1,8 +0,0 @@
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- {
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- "singleQuote": true,
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- "semi": false,
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- "trailingComma": "none",
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- "plugins": ["prettier-plugin-classify-imports"],
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- "importOrder": ["^[./]|(@/)"],
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- "tabWidth": 2
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- }
@@ -1,214 +0,0 @@
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- "use strict";
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-
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- require("core-js/modules/es.symbol.js");
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- require("core-js/modules/es.symbol.description.js");
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- require("core-js/modules/es.symbol.async-iterator.js");
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- require("core-js/modules/es.symbol.iterator.js");
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- require("core-js/modules/es.symbol.to-primitive.js");
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- require("core-js/modules/es.symbol.to-string-tag.js");
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- require("core-js/modules/es.array.slice.js");
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- require("core-js/modules/es.date.to-primitive.js");
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- require("core-js/modules/es.function.name.js");
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- require("core-js/modules/es.json.to-string-tag.js");
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- require("core-js/modules/es.math.to-string-tag.js");
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- require("core-js/modules/es.number.constructor.js");
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- require("core-js/modules/es.object.get-prototype-of.js");
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- require("core-js/modules/es.promise.js");
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- require("core-js/modules/web.dom-collections.for-each.js");
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- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports.default = void 0;
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- require("core-js/modules/es.array.filter.js");
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- require("core-js/modules/es.array.find-index.js");
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- require("core-js/modules/es.array.iterator.js");
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- require("core-js/modules/es.array.map.js");
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- require("core-js/modules/es.object.to-string.js");
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- require("core-js/modules/es.string.iterator.js");
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- require("core-js/modules/es.weak-map.js");
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- require("core-js/modules/esnext.weak-map.delete-all.js");
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- require("core-js/modules/web.dom-collections.iterator.js");
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33
- function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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- function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
35
- function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
36
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
37
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
38
- function _classPrivateFieldInitSpec(e, t, a) { _checkPrivateRedeclaration(e, t), t.set(e, a); }
39
- function _checkPrivateRedeclaration(e, t) { if (t.has(e)) throw new TypeError("Cannot initialize the same private elements twice on an object"); }
40
- function _classPrivateFieldGet(s, a) { return s.get(_assertClassBrand(s, a)); }
41
- function _classPrivateFieldSet(s, a, r) { return s.set(_assertClassBrand(s, a), r), r; }
42
- function _assertClassBrand(e, t, n) { if ("function" == typeof e ? e === t : e.has(t)) return arguments.length < 3 ? t : n; throw new TypeError("Private element is not present on this object"); }
43
- // 控制游戏的进程
44
-
45
- var stages = ['pre-flop', 'flop', 'turn', 'river', 'showdown'];
46
- var _status = /*#__PURE__*/new WeakMap();
47
- var _stage = /*#__PURE__*/new WeakMap();
48
- var _activePlayer = /*#__PURE__*/new WeakMap();
49
- var _timer = /*#__PURE__*/new WeakMap();
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- var _count = /*#__PURE__*/new WeakMap();
51
- var _dealer = /*#__PURE__*/new WeakMap();
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- var Controller = /*#__PURE__*/function () {
53
- function Controller(dealer) {
54
- _classCallCheck(this, Controller);
55
- _classPrivateFieldInitSpec(this, _status, 'waiting');
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- _classPrivateFieldInitSpec(this, _stage, 'pre-flop');
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- _classPrivateFieldInitSpec(this, _activePlayer, null);
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- _classPrivateFieldInitSpec(this, _timer, null);
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- // 记录游戏的进行时间,单位 second
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- _classPrivateFieldInitSpec(this, _count, 0);
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- _classPrivateFieldInitSpec(this, _dealer, void 0);
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- _classPrivateFieldSet(_dealer, this, dealer);
63
- }
64
- return _createClass(Controller, [{
65
- key: "stage",
66
- get: function get() {
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- return _classPrivateFieldGet(_stage, this);
68
- }
69
- }, {
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- key: "setControl",
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- value: function setControl(player) {
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- _classPrivateFieldSet(_activePlayer, this, player);
73
- }
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- }, {
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- key: "transferControlToNext",
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- value: function transferControlToNext(nextPlayer) {
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- this.setControl(nextPlayer);
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- nextPlayer === null || nextPlayer === void 0 || nextPlayer.getControl();
79
- }
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- }, {
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- key: "activePlayer",
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- get: function get() {
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- return _classPrivateFieldGet(_activePlayer, this);
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- }
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-
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- // 每个玩家行动之后, 都要调用此方法
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- // 推进到新的阶段后, 将控制权交给小盲位
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- // 如果小盲位已经出局或者无法行动(all-in), 依次将控制权交给下一个可以行动的玩家
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- }, {
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- key: "tryToAdvanceGameToNextStage",
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- value: function tryToAdvanceGameToNextStage() {
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- var _this = this;
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- if (_classPrivateFieldGet(_stage, this) === 'showdown') throw new Error('游戏已经结束');
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- var maxBetAmount = _classPrivateFieldGet(_dealer, this).getCurrentStageMaxBetAmount();
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- // this.#dealer.forEach((p) => p.log('ss,'))
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- var players = _classPrivateFieldGet(_dealer, this)
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- // 场上正常下注的玩家, 下注金额需要都等于最大下注金额
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- .filter(function (p) {
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- return p.getStatus() === 'waiting';
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- });
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- var allPlayersBetThSameAmount = players.map(function (p) {
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- return p.getCurrentStageTotalAmount();
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- }).every(function (amount) {
104
- return amount === maxBetAmount;
105
- });
106
- if (allPlayersBetThSameAmount) {
107
- var index = stages.findIndex(function (stage) {
108
- return stage === _classPrivateFieldGet(_stage, _this);
109
- });
110
- _classPrivateFieldSet(_stage, this, stages[index + 1]);
111
- this.setControl(_classPrivateFieldGet(_dealer, this).getTheFirstPlayerToAct());
112
- _classPrivateFieldGet(_dealer, this).resetCurrentStageTotalAmount();
113
- _classPrivateFieldGet(_dealer, this).resetActionsOfPlayers();
114
- console.log('游戏进入下一个阶段 => ', _classPrivateFieldGet(_stage, this));
115
- return true;
116
- }
117
- return false;
118
- }
119
-
120
- // 创建一个迭代器控制游戏进行
121
- }, {
122
- key: "gameIterator",
123
- value:
124
- /*#__PURE__*/
125
- _regeneratorRuntime().mark(function gameIterator() {
126
- return _regeneratorRuntime().wrap(function gameIterator$(_context) {
127
- while (1) switch (_context.prev = _context.next) {
128
- case 0:
129
- if (!true) {
130
- _context.next = 5;
131
- break;
132
- }
133
- _context.next = 3;
134
- return;
135
- case 3:
136
- _context.next = 0;
137
- break;
138
- case 5:
139
- case "end":
140
- return _context.stop();
141
- }
142
- }, gameIterator);
143
- })
144
- /**
145
- * @description 开始计时器, 将控制权移交给第一个可以行动的玩家
146
- */
147
- }, {
148
- key: "start",
149
- value: function start() {
150
- // 将控制权给第一个可以行动的玩家
151
- this.transferControlToNext(_classPrivateFieldGet(_dealer, this).getTheFirstPlayerToAct());
152
- _classPrivateFieldSet(_status, this, 'on');
153
- _classPrivateFieldSet(_stage, this, 'pre-flop');
154
- this.startTimer();
155
- }
156
- }, {
157
- key: "startTimer",
158
- value: function startTimer() {
159
- var _this2 = this;
160
- // 避免重复开启计时器
161
- if (_classPrivateFieldGet(_timer, this)) return;
162
- _classPrivateFieldSet(_timer, this, setInterval(function () {
163
- var _this$count, _this$count2;
164
- _classPrivateFieldSet(_count, _this2, (_this$count = _classPrivateFieldGet(_count, _this2), _this$count2 = _this$count++, _this$count)), _this$count2;
165
- }, 1000));
166
- }
167
-
168
- /**
169
- * @description 继续游戏
170
- */
171
- }, {
172
- key: "continue",
173
- value: function _continue() {
174
- var _classPrivateFieldGet2;
175
- _classPrivateFieldSet(_status, this, 'on');
176
- (_classPrivateFieldGet2 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet2 === void 0 || _classPrivateFieldGet2.continue();
177
- this.startTimer();
178
- }
179
- }, {
180
- key: "clearTimer",
181
- value: function clearTimer() {
182
- if (_classPrivateFieldGet(_timer, this)) {
183
- clearInterval(_classPrivateFieldGet(_timer, this));
184
- _classPrivateFieldSet(_timer, this, null);
185
- }
186
- }
187
- /**
188
- * @description 结束游戏, 回收控制权, 清除玩家的计时器
189
- */
190
- }, {
191
- key: "end",
192
- value: function end() {
193
- var _classPrivateFieldGet3, _classPrivateFieldGet4;
194
- this.clearTimer();
195
- _classPrivateFieldSet(_stage, this, 'showdown');
196
- (_classPrivateFieldGet3 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet3 === void 0 || _classPrivateFieldGet3.removeControl();
197
- (_classPrivateFieldGet4 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet4 === void 0 || _classPrivateFieldGet4.clearTimer();
198
- _classPrivateFieldSet(_activePlayer, this, null);
199
- }
200
-
201
- /**
202
- * @description 暂停游戏
203
- */
204
- }, {
205
- key: "pause",
206
- value: function pause() {
207
- var _this$activePlayer;
208
- _classPrivateFieldSet(_status, this, 'pause');
209
- this.clearTimer();
210
- (_this$activePlayer = this.activePlayer) === null || _this$activePlayer === void 0 || _this$activePlayer.pause();
211
- }
212
- }]);
213
- }();
214
- var _default = exports.default = Controller;