texas-poker-core 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/package.json +5 -1
  2. package/types/Controller/index.d.ts +20 -0
  3. package/types/Controller/index.test.d.ts +1 -0
  4. package/types/Dealer/index.d.ts +37 -0
  5. package/types/Dealer/index.test.d.ts +1 -0
  6. package/types/Deck/constant.d.ts +11 -0
  7. package/types/Deck/core.d.ts +13 -0
  8. package/types/Deck/core.test.d.ts +1 -0
  9. package/types/Deck/index.d.ts +20 -0
  10. package/types/Deck/index.test.d.ts +1 -0
  11. package/types/Player/constant.d.ts +4 -0
  12. package/types/Player/index.d.ts +77 -0
  13. package/types/Player/index.test.d.ts +1 -0
  14. package/types/Pool/index.d.ts +18 -0
  15. package/types/Pool/index.test.d.ts +1 -0
  16. package/types/Room/index.d.ts +25 -0
  17. package/types/Room/index.test.d.ts +1 -0
  18. package/types/index.d.ts +2 -0
  19. package/types/main.d.ts +20 -0
  20. package/types/main.test.d.ts +1 -0
  21. package/types/utils/index.d.ts +4 -0
  22. package/.babelrc +0 -32
  23. package/.commitlintrc +0 -12
  24. package/.husky/commit-msg +0 -1
  25. package/.husky/pre-commit +0 -1
  26. package/.prettierignore +0 -4
  27. package/.prettierrc +0 -8
  28. package/eslint.config.mjs +0 -55
  29. package/global.env.d.ts +0 -5
  30. package/jest.config.js +0 -10
  31. package/jest.setup.js +0 -2
  32. package/src/Controller/index.test.ts +0 -66
  33. package/src/Controller/index.ts +0 -131
  34. package/src/Dealer/index.test.ts +0 -32
  35. package/src/Dealer/index.ts +0 -359
  36. package/src/Deck/constant.ts +0 -122
  37. package/src/Deck/core.test.ts +0 -98
  38. package/src/Deck/core.ts +0 -245
  39. package/src/Deck/index.test.ts +0 -100
  40. package/src/Deck/index.ts +0 -120
  41. package/src/Player/constant.ts +0 -55
  42. package/src/Player/index.test.ts +0 -61
  43. package/src/Player/index.ts +0 -533
  44. package/src/Pool/index.test.ts +0 -117
  45. package/src/Pool/index.ts +0 -208
  46. package/src/Room/index.test.ts +0 -109
  47. package/src/Room/index.ts +0 -159
  48. package/src/index.ts +0 -3
  49. package/src/main.test.ts +0 -22
  50. package/src/main.ts +0 -58
  51. package/src/utils/index.ts +0 -38
  52. package/tsconfig.json +0 -26
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "texas-poker-core",
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- "version": "1.0.2",
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+ "version": "1.0.3",
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  "description": "德州扑克核心功能",
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  "main": "dist/index.js",
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  "types": "types/index.d.ts",
@@ -14,6 +14,10 @@
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  "prepublishOnly": "tsc --noEmit && pnpm run test",
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  "build": "cross-env PROJECT_ENV=prd tsc && babel src --out-dir dist --extensions \".ts\""
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  },
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+ "files": [
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+ "dist/**/*",
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+ "types/**/*"
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+ ],
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  "keywords": [
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  "德州",
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  "扑克"
@@ -0,0 +1,20 @@
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+ import Dealer from '../Dealer';
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+ import { Player } from '../Player';
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+ export type Stage = 'pre-flop' | 'flop' | 'turn' | 'river' | 'showdown';
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+ declare class Controller {
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+ #private;
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+ constructor(dealer: Dealer);
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+ get stage(): Stage;
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+ setControl(player: Player | null): void;
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+ transferControlToNext(nextPlayer: Player | null): void;
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+ get activePlayer(): Player | null;
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+ tryToAdvanceGameToNextStage(): boolean;
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+ gameIterator(): Generator<void>;
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+ start(): void;
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+ startTimer(): void;
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+ continue(): void;
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+ clearTimer(): void;
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+ end(): void;
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+ pause(): void;
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+ }
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+ export default Controller;
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,37 @@
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+ import Deck from '@/Deck';
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+ import { Player } from '@/Player';
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+ declare class Dealer {
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+ #private;
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+ constructor(lowestBetAmount: number);
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+ start(): void;
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+ dealCards(): void;
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+ getDeck(): Deck;
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+ getHeadPlayer(): Player | null;
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+ getLowestBetAmount(): number;
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+ logPlayers(): void;
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+ setRoleToPlayers(): void;
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+ pause(): void;
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+ end(): void;
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+ settle(): void;
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+ remove(player: Player): boolean;
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+ join(player: Player): boolean;
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+ has(player: Player): boolean;
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+ log(): void;
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+ changeButtonToNextPlayer(): void;
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+ setButton(player?: Player): void;
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+ setOthers(): void;
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+ getCurrentStageMaxBetAmount(): number;
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+ getPlayersCount(): number;
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+ forEach(callback: (p: Player, i: number) => void): void;
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+ getTotal: any;
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+ map<T>(callback: (p: Player, i: number) => T): T[];
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+ resetCurrentStageTotalAmount(): void;
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+ resetActionsOfPlayers(): void;
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+ reset(): void;
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+ filter(callback: (p: Player, i: number) => boolean): Player[];
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+ find(callback: (p: Player) => boolean): Player | null;
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+ loop(callback: (p: Player, i: number) => void, startFrom?: Player | null | undefined): void;
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+ getTheFirstPlayerToAct(): Player | null;
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+ init(): void;
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+ }
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+ export default Dealer;
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,11 @@
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+ export declare const suits: readonly ["h", "s", "d", "c"];
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+ export declare const ranks: readonly ["2", "3", "4", "5", "6", "7", "8", "9", "t", "j", "q", "k", "a"];
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+ export type Suit = (typeof suits)[number];
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+ export type Rank = (typeof ranks)[number];
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+ export type HandPoke = Poke[];
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+ export type handPokeType = 'z' | 'y' | 'x' | 'w' | 'v' | 'u' | 't' | 's' | 'r' | 'q';
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+ export declare const suitsMap: Map<"h" | "s" | "d" | "c", string>;
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+ export declare const handPokeMap: Map<handPokeType, string>;
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+ export declare const rankMap: (input: Rank) => number;
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+ export type Poke = `${Suit}${Rank}`;
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+ export declare const comboIndices: number[][];
@@ -0,0 +1,13 @@
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+ import { Player } from '@/Player';
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+ import { Poke, Rank } from './constant';
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+ export declare const isStraight: (values: Rank[]) => {
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+ result: boolean;
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+ max: number;
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+ };
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+ export declare const compareFn: (a: Poke[], b: Poke[]) => number;
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+ export declare const comparePresentation: (p1: string, p2: string) => number;
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+ export declare function getHandPresentation(input: Poke[]): string;
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+ export declare function getBestHand(pokes: Poke[], commonPokes: Poke[]): Poke[];
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+ export declare function getBestPokesPresentation(handPokes: Poke[][], commonPokes: Poke[]): string;
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+ export declare const formatter: (input: Poke[]) => string;
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+ export declare const getWinner: (players: Player[]) => Player[];
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,20 @@
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+ import { handPokeType } from './constant';
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+ declare class Deck {
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+ #private;
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+ constructor();
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+ shuffle(): void;
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+ dealCards(count: number): {
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+ handPokes: ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[][];
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+ commonPokes: ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[];
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+ };
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+ getPokes(): {
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+ handPokes: ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[][];
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+ commonPokes: ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[];
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+ };
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+ getCards(): ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[];
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+ getMax(): {
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+ type: handPokeType;
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+ value: string;
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+ };
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+ }
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+ export default Deck;
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,4 @@
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+ import { Role } from './index';
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+ export declare const roleMap: Map<Role, string>;
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+ declare const playerRoleSetMap: Map<number, Role[]>;
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+ export { playerRoleSetMap };
@@ -0,0 +1,77 @@
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+ import Dealer from '@/Dealer';
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+ import Controller from '@/Controller';
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+ import { Poke } from '../Deck/constant';
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+ type PlayerStatus = 'all-in' | 'active' | 'waiting' | 'out';
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+ type OnlineStatus = 'online' | 'offline';
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+ interface ActionWithOutPayload {
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+ type: Extract<ActionType, 'check' | 'fold'>;
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+ }
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+ interface ActionWithPayload {
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+ type: Exclude<ActionType, 'check' | 'fold'>;
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+ payload: {
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+ value: number;
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+ [key: string]: any;
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+ };
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+ }
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+ type Action = ActionWithOutPayload | ActionWithPayload;
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+ type ActionType = 'check' | 'fold' | 'raise' | 'bet' | 'call' | 'all-in';
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+ export interface User {
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+ id: number;
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+ balance: number;
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+ }
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+ export type Role = 'button' | 'small-blind' | 'big-blind' | `under-the-gun${number | ''}` | `middle-position${number | ''}` | 'hi-jack' | 'cut-off';
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+ export declare class Player {
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+ #private;
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+ constructor({ lowestBetAmount, user, lastPlayer, nextPlayer, controller }: {
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+ lowestBetAmount: number;
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+ role?: Role;
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+ user: User;
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+ lastPlayer?: Player | null;
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+ nextPlayer?: Player | null;
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+ handPokes?: Poke[];
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+ controller: Controller;
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+ });
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+ setNextPlayer(player: Player | null): void;
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+ setPresentation(presentation: string): void;
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+ getPresentation(): string | undefined;
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+ getNextPlayer(): Player | null;
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+ getLastPlayer(): Player | null;
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+ setLastPlayer(player: Player | null): void;
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+ getLowestBetAmount(): number;
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+ setStatus(status: PlayerStatus): void;
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+ setIsLast(value: boolean): void;
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+ getCurrentStageTotalAmount(): number;
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+ getStatus(): PlayerStatus;
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+ getOnlineStatus(): OnlineStatus;
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+ reset(): void;
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+ takeAction(action: Action): void;
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+ setRole(role: Role): void;
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+ check(): void;
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+ fold(): void;
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+ bet(money: number): number;
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+ raise(money: number, dealer: Dealer): void;
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+ call(dealer: Dealer): void;
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+ allIn(dealer: Dealer): number;
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+ resetAction(): void;
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+ getAllowedActions(): ActionType[];
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+ returnLatestPlayerIf(filter: (player: Player) => boolean): Player | null;
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+ getAction(): Action | undefined;
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+ getBalance(): number;
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+ getRole(): Role | undefined;
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+ getUserInfo(): User;
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+ checkIfCanAct(): void;
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+ toString(): string;
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+ log(prefix?: string): void;
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+ setHandPokes(pokes: Poke[]): void;
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+ getHandPokes(): ("h2" | "h3" | "h4" | "h5" | "h6" | "h7" | "h8" | "h9" | "ht" | "hj" | "hq" | "hk" | "ha" | "s2" | "s3" | "s4" | "s5" | "s6" | "s7" | "s8" | "s9" | "st" | "sj" | "sq" | "sk" | "sa" | "d2" | "d3" | "d4" | "d5" | "d6" | "d7" | "d8" | "d9" | "dt" | "dj" | "dq" | "dk" | "da" | "c2" | "c3" | "c4" | "c5" | "c6" | "c7" | "c8" | "c9" | "ct" | "cj" | "cq" | "ck" | "ca")[];
67
+ earn(money: number): Promise<void>;
68
+ resetCurrentStageTotalAmount(): void;
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+ clearTimer(): void;
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+ onStatusChange(): void;
71
+ transferControl(): void;
72
+ continue(): void;
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+ pause(): void;
74
+ removeControl(): void;
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+ getControl(): void;
76
+ }
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+ export {};
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,18 @@
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+ import { Player } from '@/Player';
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+ import { Stage } from '@/Controller';
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+ declare class Pool {
4
+ #private;
5
+ add(player: Player, amount: number, stage: any): void;
6
+ reset(): void;
7
+ get betRecords(): Map<Stage, Map<Player, number>>;
8
+ get mainPool(): number;
9
+ get pots(): Map<Set<Player>, number>;
10
+ getSpecificPot(key: Set<Player>): number;
11
+ pay(): Promise<void>;
12
+ get totalAmount(): number;
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+ settle(): Map<Player, number>;
14
+ calculateMainPoolAndSidePots(): void;
15
+ calculateStage(stage: Stage): void;
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+ calculateSidePot(bets: Map<Player, number>): void;
17
+ }
18
+ export default Pool;
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,25 @@
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+ import Dealer from '@/Dealer';
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+ import { Player } from '@/Player';
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+ type RoomStatus = 'on' | 'waiting';
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+ declare class Room {
5
+ #private;
6
+ constructor(dealer: Dealer, allowPlayersToWatch?: boolean, maximumCountOfPlayers?: number);
7
+ ready(): void;
8
+ startGame(): void;
9
+ settle(): void;
10
+ nextGame(): void;
11
+ getDealer(): Dealer;
12
+ getLowestBeAmount(): number;
13
+ getPlayersOnSet(): number;
14
+ getPlayersCount(): number;
15
+ getPlayersInRoomCount(): number;
16
+ addPlayers(...players: Player[]): void;
17
+ addPlayer(player: Player): boolean;
18
+ seat(player: Player): boolean;
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+ watch(player: Player): boolean;
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+ getPlayer(player: Player): "hang" | "on-set" | undefined;
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+ setStatus(status: RoomStatus): void;
22
+ removePlayer(player: Player | null): boolean;
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+ checkIfCloseRoom(): void;
24
+ }
25
+ export default Room;
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,2 @@
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+ import { initialGame } from './main';
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+ export { initialGame };
@@ -0,0 +1,20 @@
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+ import Room from './Room';
2
+ import Pool from './Pool';
3
+ import Dealer from './Dealer';
4
+ import Controller from './Controller';
5
+ import { User, Player } from './Player';
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+ interface CreateRoomInputArgs {
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+ lowestBetAmount: number;
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+ maximumCountOfPlayers: number;
9
+ allowPlayersToWatch: boolean;
10
+ }
11
+ declare const initialGame: ({ lowestBetAmount, maximumCountOfPlayers, allowPlayersToWatch }: CreateRoomInputArgs) => {
12
+ room: Room;
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+ pool: Pool;
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+ dealer: Dealer;
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+ controller: Controller;
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+ createPlayer(userInfo: User): Player;
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+ start(): void;
18
+ settle(): Promise<void>;
19
+ };
20
+ export { initialGame };
@@ -0,0 +1 @@
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+ export {};
@@ -0,0 +1,4 @@
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+ export declare const getRandomInt: (min: number, max: number) => number;
2
+ export declare const sum: (a: number, b: number) => number;
3
+ export declare const filterMap: <T, K>(callback: (value: K, key: T) => boolean, map: Map<T, K>) => Map<T, K>;
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+ export declare const everyMap: <T, K>(callback: (value: K, key: T) => boolean, map: Map<T, K>) => undefined;
package/.babelrc DELETED
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- {
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- "ignore": ["**/*.test.ts"],
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- "presets": [
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- "@babel/preset-typescript",
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- [
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- "@babel/preset-env",
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- {
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- "targets": {
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- // "node": "current"
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- "browsers": "> 0.25%"
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- },
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- // false标识es module
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- "modules": "commonjs",
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- // 根据使用的特性引入 polyfills
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- "useBuiltIns": "usage",
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- // 指定 core-js 版本
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- "corejs": { "version": 3, "proposals": true }
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- }
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- ]
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- ],
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- "plugins": [
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- [
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- "module-resolver",
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- {
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- "root": ["./src"],
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- "alias": {
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- "@": "./src"
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- }
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- }
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- ]
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- ]
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- }
package/.commitlintrc DELETED
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- {
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- "extends": [
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- "@commitlint/config-conventional"
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- ],
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- "rules": {
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- "header-max-length": [
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- 2,
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- "always",
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- 150
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- ]
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- }
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- }
package/.husky/commit-msg DELETED
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- npx --no -- commitlint --edit $1
package/.husky/pre-commit DELETED
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- npx lint-staged
package/.prettierignore DELETED
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- dist/**
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- node_modules/**
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- typing.d.ts
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- types
package/.prettierrc DELETED
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- {
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- "singleQuote": true,
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- "semi": false,
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- "trailingComma": "none",
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- "plugins": ["prettier-plugin-classify-imports"],
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- "importOrder": ["^[./]|(@/)"],
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- "tabWidth": 2
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- }
package/eslint.config.mjs DELETED
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- import globals from 'globals'
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- import pluginJs from '@eslint/js'
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- import tseslint from 'typescript-eslint'
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-
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- /** @type {import('eslint').Linter.Config[]} */
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- export default [
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- { files: ['**/*.{ts}'], ignores: ['dist', 'types'] },
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- {
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- languageOptions: { globals: globals.node }
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- },
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- pluginJs.configs.recommended,
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- ...tseslint.configs.recommended,
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- {
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- rules: {
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- 'no-unused-private-class-members': 'warn',
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- 'no-unused-vars': 'off',
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- '@typescript-eslint/no-unused-vars': 'error',
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- '@typescript-eslint/no-explicit-any': 'error',
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- 'no-undef': 'off',
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- 'linebreak-style': ['error', 'unix'],
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- quotes: ['error', 'single'],
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- semi: ['error', 'never'],
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- 'no-else-return': 'error',
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- 'comma-spacing': 'error',
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- 'object-curly-spacing': ['error', 'always'],
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- '@typescript-eslint/no-non-null-assertion': 'off',
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- 'no-console': 'off',
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- 'no-const-assign': 'error',
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- 'no-constant-condition': 'error',
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- 'no-empty': 'warn',
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- 'no-func-assign': 'error',
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- 'no-inline-comments': 'error',
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- 'no-lonely-if': 'error',
34
- 'no-multiple-empty-lines': ['error', { max: 1 }],
35
- 'no-trailing-spaces': 'error',
36
- camelcase: 'error',
37
- 'no-dupe-keys': 'error',
38
- 'no-nested-ternary': 'error',
39
- 'no-param-reassign': 'error',
40
- 'no-self-compare': 'error',
41
- 'no-unneeded-ternary': 'error',
42
- 'comma-dangle': ['error', 'never'],
43
- 'arrow-spacing': 'error',
44
- 'arrow-parens': 'error',
45
- // 立即执行函数风格
46
- 'wrap-iife': ['error', 'inside'],
47
- 'key-spacing': [
48
- 'error',
49
- {
50
- afterColon: true
51
- }
52
- ]
53
- }
54
- }
55
- ]
package/global.env.d.ts DELETED
@@ -1,5 +0,0 @@
1
- declare namespace NodeJS {
2
- interface ProcessEnv {
3
- PROJECT_ENV: 'dev' | 'prd'
4
- }
5
- }
package/jest.config.js DELETED
@@ -1,10 +0,0 @@
1
- module.exports = {
2
- preset: 'ts-jest',
3
- roots: ['<rootDir>/src'],
4
- setupFilesAfterEnv: ['<rootDir>/jest.setup.js'],
5
- transformIgnorePatterns: ['/node_modules/'],
6
- moduleNameMapper: {
7
- // <rootDir>代表jest.config文件所在的根目录
8
- '@/(.*)$': '<rootDir>/src/$1'
9
- }
10
- }
package/jest.setup.js DELETED
@@ -1,2 +0,0 @@
1
- // eslint-disable-next-line @typescript-eslint/no-require-imports
2
- require('core-js/stable')
@@ -1,66 +0,0 @@
1
- import Room from '@/Room'
2
- import Controller from '.'
3
- import Dealer from '@/Dealer'
4
- import { Player } from '@/Player'
5
-
6
- const dealer = new Dealer(1000)
7
- const controller = new Controller(dealer)
8
- const p1 = new Player({
9
- user: { id: 1, balance: 5000 },
10
- lowestBetAmount: dealer.getLowestBetAmount(),
11
- controller
12
- })
13
- const room = new Room(dealer)
14
-
15
- const p2 = new Player({
16
- lowestBetAmount: 1000,
17
- user: { id: 2, balance: 30000 },
18
- controller
19
- })
20
- const p3 = new Player({
21
- lowestBetAmount: 1000,
22
- user: { id: 3, balance: 10000 },
23
- controller
24
- })
25
-
26
- const p4 = new Player({
27
- lowestBetAmount: 1000,
28
- user: { id: 4, balance: 20000 },
29
- controller
30
- })
31
- describe('class Controller', () => {
32
- test('function transferControl', () => {
33
- room.addPlayer(p1)
34
- room.addPlayer(p2)
35
- room.addPlayer(p3)
36
- room.addPlayer(p4)
37
- room.getDealer().setButton(p3)
38
- // 发牌, 分配角色
39
- room.ready()
40
- // room.getDealer().log()
41
-
42
- controller.start()
43
- room.getDealer().log()
44
- expect(controller.activePlayer === p1).toBe(true)
45
- // p1.log()
46
- p1.bet(4000)
47
- // p1.log()
48
-
49
- expect(controller.activePlayer === p2).toBe(true)
50
- // p2.log()
51
- p2.allIn(dealer)
52
- // p2.log()
53
-
54
- expect(controller.activePlayer === p3).toBe(true)
55
- // p3.log()
56
- p3.allIn(dealer)
57
-
58
- expect(controller.activePlayer === p4).toBe(true)
59
- p4.allIn(dealer)
60
- controller.end()
61
- expect(p1.getBalance()).toEqual(1000)
62
- expect(p2.getBalance()).toEqual(10_000)
63
- expect(p3.getBalance()).toEqual(0)
64
- expect(p4.getBalance()).toEqual(0)
65
- })
66
- })
@@ -1,131 +0,0 @@
1
- // 控制游戏的进程
2
- import Dealer from '../Dealer'
3
- import { Player } from '../Player'
4
-
5
- export type Stage = 'pre-flop' | 'flop' | 'turn' | 'river' | 'showdown'
6
- const stages: Stage[] = ['pre-flop', 'flop', 'turn', 'river', 'showdown']
7
-
8
- class Controller {
9
- #status: 'on' | 'pause' | 'abort' | 'waiting' = 'waiting'
10
- #stage: Stage = 'pre-flop'
11
- #activePlayer: Player | null = null
12
- #timer: NodeJS.Timeout | null = null
13
- // 记录游戏的进行时间,单位 second
14
- #count = 0
15
- #dealer: Dealer
16
- constructor(dealer: Dealer) {
17
- this.#dealer = dealer
18
- }
19
-
20
- get stage() {
21
- return this.#stage
22
- }
23
- setControl(player: Player | null) {
24
- this.#activePlayer = player
25
- }
26
-
27
- transferControlToNext(nextPlayer: Player | null) {
28
- this.setControl(nextPlayer)
29
- nextPlayer?.getControl()
30
- }
31
-
32
- get activePlayer() {
33
- return this.#activePlayer
34
- }
35
-
36
- // 每个玩家行动之后, 都要调用此方法
37
- // 推进到新的阶段后, 将控制权交给小盲位
38
- // 如果小盲位已经出局或者无法行动(all-in), 依次将控制权交给下一个可以行动的玩家
39
- tryToAdvanceGameToNextStage() {
40
- if (this.#stage === 'showdown') throw new Error('游戏已经结束')
41
-
42
- const maxBetAmount = this.#dealer.getCurrentStageMaxBetAmount()
43
- // this.#dealer.forEach((p) => p.log('ss,'))
44
- const players = this.#dealer
45
- // 场上正常下注的玩家, 下注金额需要都等于最大下注金额
46
- .filter((p) => p.getStatus() === 'waiting')
47
-
48
- const allPlayersBetThSameAmount = players
49
- .map((p) => p.getCurrentStageTotalAmount())
50
- .every((amount) => amount === maxBetAmount)
51
-
52
- if (allPlayersBetThSameAmount) {
53
- const index = stages.findIndex((stage) => stage === this.#stage)
54
- this.#stage = stages[index + 1]
55
- this.setControl(this.#dealer.getTheFirstPlayerToAct())
56
- this.#dealer.resetCurrentStageTotalAmount()
57
- this.#dealer.resetActionsOfPlayers()
58
- console.log('游戏进入下一个阶段 => ', this.#stage)
59
- return true
60
- }
61
- return false
62
- }
63
-
64
- // 创建一个迭代器控制游戏进行
65
- *gameIterator(): Generator<void> {
66
- while (true) {
67
- // this.transferControlToNext(this.#dealer.);
68
- // 暂停,等待玩家行动
69
- yield
70
- }
71
- }
72
-
73
- /**
74
- * @description 开始计时器, 将控制权移交给第一个可以行动的玩家
75
- */
76
- start() {
77
- // 将控制权给第一个可以行动的玩家
78
- this.transferControlToNext(this.#dealer.getTheFirstPlayerToAct())
79
-
80
- this.#status = 'on'
81
- this.#stage = 'pre-flop'
82
- this.startTimer()
83
- }
84
-
85
- startTimer() {
86
- // 避免重复开启计时器
87
- if (this.#timer) return
88
-
89
- this.#timer = setInterval(() => {
90
- this.#count++
91
- }, 1000)
92
- }
93
-
94
- /**
95
- * @description 继续游戏
96
- */
97
- continue() {
98
- this.#status = 'on'
99
- this.#activePlayer?.continue()
100
- this.startTimer()
101
- }
102
-
103
- clearTimer() {
104
- if (this.#timer) {
105
- clearInterval(this.#timer)
106
- this.#timer = null
107
- }
108
- }
109
- /**
110
- * @description 结束游戏, 回收控制权, 清除玩家的计时器
111
- */
112
- end() {
113
- this.clearTimer()
114
- this.#stage = 'showdown'
115
-
116
- this.#activePlayer?.removeControl()
117
- this.#activePlayer?.clearTimer()
118
- this.#activePlayer = null
119
- }
120
-
121
- /**
122
- * @description 暂停游戏
123
- */
124
- pause() {
125
- this.#status = 'pause'
126
-
127
- this.clearTimer()
128
- this.activePlayer?.pause()
129
- }
130
- }
131
- export default Controller