texas-poker-core 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/.babelrc ADDED
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+ {
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+ "ignore": ["**/*.test.ts"],
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+ "presets": [
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+ "@babel/preset-typescript",
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+ [
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+ "@babel/preset-env",
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+ {
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+ "targets": {
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+ // "node": "current"
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+ "browsers": "> 0.25%"
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+ },
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+ // false标识es module
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+ "modules": "commonjs",
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+ // 根据使用的特性引入 polyfills
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+ "useBuiltIns": "usage",
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+ // 指定 core-js 版本
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+ "corejs": { "version": 3, "proposals": true }
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+ }
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+ ]
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+ ],
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+ "plugins": [
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+ [
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+ "module-resolver",
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+ {
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+ "root": ["./src"],
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+ "alias": {
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+ "@": "./src"
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+ }
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+ }
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+ ]
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+ ]
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+ }
package/.commitlintrc ADDED
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+ {
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+ "extends": [
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+ "@commitlint/config-conventional"
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+ ],
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+ "rules": {
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+ "header-max-length": [
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+ 2,
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+ "always",
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+ 150
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+ ]
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+ }
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+ }
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+ npx --no -- commitlint --edit $1
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+ npx lint-staged
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+ dist/**
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+ node_modules/**
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+ typing.d.ts
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+ types
package/.prettierrc ADDED
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+ {
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+ "singleQuote": true,
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+ "semi": false,
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+ "trailingComma": "none",
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+ "plugins": ["prettier-plugin-classify-imports"],
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+ "importOrder": ["^[./]|(@/)"],
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+ "tabWidth": 2
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+ }
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+ import globals from 'globals'
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+ import pluginJs from '@eslint/js'
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+ import tseslint from 'typescript-eslint'
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+
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+ /** @type {import('eslint').Linter.Config[]} */
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+ export default [
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+ { files: ['**/*.{ts}'], ignores: ['dist', 'types'] },
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+ {
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+ languageOptions: { globals: globals.node }
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+ },
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+ pluginJs.configs.recommended,
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+ ...tseslint.configs.recommended,
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+ {
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+ rules: {
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+ 'no-unused-private-class-members': 'warn',
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+ 'no-unused-vars': 'off',
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+ '@typescript-eslint/no-unused-vars': 'error',
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+ '@typescript-eslint/no-explicit-any': 'error',
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+ 'no-undef': 'off',
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+ 'linebreak-style': ['error', 'unix'],
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+ quotes: ['error', 'single'],
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+ semi: ['error', 'never'],
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+ 'no-else-return': 'error',
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+ 'comma-spacing': 'error',
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+ 'object-curly-spacing': ['error', 'always'],
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+ '@typescript-eslint/no-non-null-assertion': 'off',
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+ 'no-console': 'off',
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+ 'no-const-assign': 'error',
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+ 'no-constant-condition': 'error',
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+ 'no-empty': 'warn',
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+ 'no-func-assign': 'error',
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+ 'no-inline-comments': 'error',
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+ 'no-lonely-if': 'error',
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+ 'no-multiple-empty-lines': ['error', { max: 1 }],
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+ 'no-trailing-spaces': 'error',
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+ camelcase: 'error',
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+ 'no-dupe-keys': 'error',
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+ 'no-nested-ternary': 'error',
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+ 'no-param-reassign': 'error',
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+ 'no-self-compare': 'error',
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+ 'no-unneeded-ternary': 'error',
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+ 'comma-dangle': ['error', 'never'],
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+ 'arrow-spacing': 'error',
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+ 'arrow-parens': 'error',
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+ // 立即执行函数风格
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+ 'wrap-iife': ['error', 'inside'],
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+ 'key-spacing': [
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+ 'error',
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+ {
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+ afterColon: true
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+ }
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+ ]
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+ }
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+ }
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+ ]
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+ declare namespace NodeJS {
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+ interface ProcessEnv {
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+ PROJECT_ENV: 'dev' | 'prd'
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+ }
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+ }
package/jest.config.js ADDED
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+ module.exports = {
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+ preset: 'ts-jest',
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+ roots: ['<rootDir>/src'],
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+ setupFilesAfterEnv: ['<rootDir>/jest.setup.js'],
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+ transformIgnorePatterns: ['/node_modules/'],
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+ moduleNameMapper: {
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+ // <rootDir>代表jest.config文件所在的根目录
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+ '@/(.*)$': '<rootDir>/src/$1'
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+ }
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+ }
package/jest.setup.js ADDED
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+ // eslint-disable-next-line @typescript-eslint/no-require-imports
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+ require('core-js/stable')
package/package.json CHANGED
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  {
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  "name": "texas-poker-core",
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- "version": "1.0.0",
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+ "version": "1.0.2",
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  "description": "德州扑克核心功能",
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  "main": "dist/index.js",
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  "types": "types/index.d.ts",
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  "prepublishOnly": "tsc --noEmit && pnpm run test",
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  "build": "cross-env PROJECT_ENV=prd tsc && babel src --out-dir dist --extensions \".ts\""
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  },
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- "files": [
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- "dist/**/*"
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- ],
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  "keywords": [
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  "德州",
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  "扑克"
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  "author": "三分",
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  "license": "ISC",
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  "dependencies": {
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- "cross-env": "^7.0.3",
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- "jest": "^29.7.0",
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  "ramda": "^0.30.1",
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  "core-js": "3"
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  },
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  "devDependencies": {
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+ "jest": "^29.7.0",
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+ "cross-env": "^7.0.3",
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  "@babel/cli": "^7.26.4",
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  "@babel/core": "^7.26.10",
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  "@babel/preset-env": "^7.26.9",
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+ import Room from '@/Room'
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+ import Controller from '.'
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+ import Dealer from '@/Dealer'
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+ import { Player } from '@/Player'
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+
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+ const dealer = new Dealer(1000)
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+ const controller = new Controller(dealer)
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+ const p1 = new Player({
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+ user: { id: 1, balance: 5000 },
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+ lowestBetAmount: dealer.getLowestBetAmount(),
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+ controller
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+ })
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+ const room = new Room(dealer)
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+
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+ const p2 = new Player({
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+ lowestBetAmount: 1000,
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+ user: { id: 2, balance: 30000 },
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+ controller
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+ })
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+ const p3 = new Player({
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+ lowestBetAmount: 1000,
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+ user: { id: 3, balance: 10000 },
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+ controller
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+ })
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+
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+ const p4 = new Player({
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+ lowestBetAmount: 1000,
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+ user: { id: 4, balance: 20000 },
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+ controller
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+ })
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+ describe('class Controller', () => {
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+ test('function transferControl', () => {
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+ room.addPlayer(p1)
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+ room.addPlayer(p2)
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+ room.addPlayer(p3)
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+ room.addPlayer(p4)
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+ room.getDealer().setButton(p3)
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+ // 发牌, 分配角色
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+ room.ready()
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+ // room.getDealer().log()
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+
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+ controller.start()
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+ room.getDealer().log()
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+ expect(controller.activePlayer === p1).toBe(true)
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+ // p1.log()
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+ p1.bet(4000)
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+ // p1.log()
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+
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+ expect(controller.activePlayer === p2).toBe(true)
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+ // p2.log()
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+ p2.allIn(dealer)
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+ // p2.log()
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+
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+ expect(controller.activePlayer === p3).toBe(true)
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+ // p3.log()
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+ p3.allIn(dealer)
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+
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+ expect(controller.activePlayer === p4).toBe(true)
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+ p4.allIn(dealer)
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+ controller.end()
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+ expect(p1.getBalance()).toEqual(1000)
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+ expect(p2.getBalance()).toEqual(10_000)
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+ expect(p3.getBalance()).toEqual(0)
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+ expect(p4.getBalance()).toEqual(0)
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+ })
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+ })
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+ // 控制游戏的进程
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+ import Dealer from '../Dealer'
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+ import { Player } from '../Player'
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+
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+ export type Stage = 'pre-flop' | 'flop' | 'turn' | 'river' | 'showdown'
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+ const stages: Stage[] = ['pre-flop', 'flop', 'turn', 'river', 'showdown']
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+
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+ class Controller {
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+ #status: 'on' | 'pause' | 'abort' | 'waiting' = 'waiting'
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+ #stage: Stage = 'pre-flop'
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+ #activePlayer: Player | null = null
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+ #timer: NodeJS.Timeout | null = null
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+ // 记录游戏的进行时间,单位 second
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+ #count = 0
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+ #dealer: Dealer
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+ constructor(dealer: Dealer) {
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+ this.#dealer = dealer
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+ }
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+
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+ get stage() {
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+ return this.#stage
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+ }
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+ setControl(player: Player | null) {
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+ this.#activePlayer = player
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+ }
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+
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+ transferControlToNext(nextPlayer: Player | null) {
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+ this.setControl(nextPlayer)
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+ nextPlayer?.getControl()
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+ }
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+
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+ get activePlayer() {
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+ return this.#activePlayer
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+ }
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+
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+ // 每个玩家行动之后, 都要调用此方法
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+ // 推进到新的阶段后, 将控制权交给小盲位
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+ // 如果小盲位已经出局或者无法行动(all-in), 依次将控制权交给下一个可以行动的玩家
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+ tryToAdvanceGameToNextStage() {
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+ if (this.#stage === 'showdown') throw new Error('游戏已经结束')
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+
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+ const maxBetAmount = this.#dealer.getCurrentStageMaxBetAmount()
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+ // this.#dealer.forEach((p) => p.log('ss,'))
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+ const players = this.#dealer
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+ // 场上正常下注的玩家, 下注金额需要都等于最大下注金额
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+ .filter((p) => p.getStatus() === 'waiting')
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+
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+ const allPlayersBetThSameAmount = players
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+ .map((p) => p.getCurrentStageTotalAmount())
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+ .every((amount) => amount === maxBetAmount)
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+
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+ if (allPlayersBetThSameAmount) {
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+ const index = stages.findIndex((stage) => stage === this.#stage)
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+ this.#stage = stages[index + 1]
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+ this.setControl(this.#dealer.getTheFirstPlayerToAct())
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+ this.#dealer.resetCurrentStageTotalAmount()
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+ this.#dealer.resetActionsOfPlayers()
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+ console.log('游戏进入下一个阶段 => ', this.#stage)
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+ return true
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+ }
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+ return false
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+ }
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+
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+ // 创建一个迭代器控制游戏进行
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+ *gameIterator(): Generator<void> {
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+ while (true) {
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+ // this.transferControlToNext(this.#dealer.);
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+ // 暂停,等待玩家行动
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+ yield
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+ }
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+ }
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+
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+ /**
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+ * @description 开始计时器, 将控制权移交给第一个可以行动的玩家
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+ */
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+ start() {
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+ // 将控制权给第一个可以行动的玩家
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+ this.transferControlToNext(this.#dealer.getTheFirstPlayerToAct())
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+
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+ this.#status = 'on'
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+ this.#stage = 'pre-flop'
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+ this.startTimer()
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+ }
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+
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+ startTimer() {
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+ // 避免重复开启计时器
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+ if (this.#timer) return
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+
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+ this.#timer = setInterval(() => {
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+ this.#count++
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+ }, 1000)
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+ }
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+
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+ /**
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+ * @description 继续游戏
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+ */
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+ continue() {
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+ this.#status = 'on'
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+ this.#activePlayer?.continue()
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+ this.startTimer()
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+ }
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+
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+ clearTimer() {
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+ if (this.#timer) {
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+ clearInterval(this.#timer)
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+ this.#timer = null
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+ }
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+ }
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+ /**
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+ * @description 结束游戏, 回收控制权, 清除玩家的计时器
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+ */
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+ end() {
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+ this.clearTimer()
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+ this.#stage = 'showdown'
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+
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+ this.#activePlayer?.removeControl()
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+ this.#activePlayer?.clearTimer()
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+ this.#activePlayer = null
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+ }
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+
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+ /**
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+ * @description 暂停游戏
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+ */
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+ pause() {
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+ this.#status = 'pause'
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+
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+ this.clearTimer()
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+ this.activePlayer?.pause()
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+ }
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+ }
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+ export default Controller
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+ import Dealer from '.'
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+ import { Player } from '@/Player'
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+ import Controller from '@/Controller'
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+
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+ describe('dealer', () => {
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+ test('Game init successfully', () => {
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+ const dealer = new Dealer(200)
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+ const lowestBetAmount = dealer.getLowestBetAmount()
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+ const controller = new Controller(dealer)
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+ dealer.join(
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+ new Player({
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+ user: { id: 2, balance: 40000 },
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+ lowestBetAmount,
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+ controller
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+ })
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+ )
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+ dealer.join(
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+ new Player({
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+ user: { id: 3, balance: 40000 },
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+ lowestBetAmount,
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+ controller
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+ })
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+ )
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+ dealer.start()
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+
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+ expect(dealer.getDeck().getCards().length).toEqual(52)
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+ expect(dealer.getDeck().getPokes().commonPokes.length).toEqual(5)
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+ expect(dealer.getDeck().getPokes().handPokes.length).toEqual(2)
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+ expect(dealer.getPlayersCount()).toEqual(2)
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+ expect(dealer.getLowestBetAmount()).toEqual(200)
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+ })
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+ })